From 8b8a57a977a407dc1fda052d6a6289b5800f48e8 Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Tue, 19 May 2020 19:56:59 +0300 Subject: SL-12896 BOM texture settings - replaced isRiggedMesh() call with faster check --- indra/newview/llviewerobject.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 8fe5a55a4f..9c91cde09a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -4800,7 +4800,9 @@ LLViewerTexture* LLViewerObject::getBakedTextureForMagicId(const LLUUID& id) } LLVOAvatar* avatar = getAvatar(); - if (avatar && isRiggedMesh() && !isHUDAttachment()) + if (avatar && !isHUDAttachment() + && isMesh() + && getVolume() && getVolume()->getParams().getSculptID().notNull()) // checking for the rigged mesh by params instead of using isRiggedMesh() to avoid false negatives when skin info isn't ready { LLAvatarAppearanceDefines::EBakedTextureIndex texIndex = LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::assetIdToBakedTextureIndex(id); LLViewerTexture* bakedTexture = avatar->getBakedTexture(texIndex); -- cgit v1.2.3