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authorRye <rye@alchemyviewer.org>2025-10-23 05:08:14 -0400
committerRye <rye@alchemyviewer.org>2025-10-27 04:59:15 -0400
commitf5bcba63cf1edcb5635adc7675d10b5a347e64c7 (patch)
tree3223fe3ba2828ef3aa44003f89cb36eaf4c31676
parent24b2343e83099257dc43bf4f296d58f307adba39 (diff)
Fix transparent water shader being stuck as opaque when reset by feature table
Signed-off-by: Rye <rye@alchemyviewer.org>
-rw-r--r--indra/newview/llviewershadermgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 0c912e8dbc..86056924ec 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -582,6 +582,7 @@ void LLViewerShaderMgr::setShaders()
unloadShaders();
LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow");
+ LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater");
if (gViewerWindow)
{