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authorandreykproductengine <andreykproductengine@lindenlab.com>2019-04-16 18:10:39 +0300
committerandreykproductengine <andreykproductengine@lindenlab.com>2019-04-16 18:10:39 +0300
commit847afb9c653f3bb7d0729589cabacb9f4910ccf3 (patch)
tree5a1873ed6f959059568bbfab86f0e8828df77e20
parente074b71589e46488b456620c4b19fa7dacca60f0 (diff)
SL-10344 Fix decode priority
-rw-r--r--indra/newview/llvlcomposition.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index c4430f4308..58f8acb0d1 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -99,6 +99,8 @@ void LLVLComposition::setDetailTextureID(S32 corner, const LLUUID& id)
{
return;
}
+ // This is terrain texture, but we are not setting it as BOOST_TERRAIN
+ // since we will be manipulating it later as needed.
mDetailTextures[corner] = LLViewerTextureManager::getFetchedTexture(id);
mDetailTextures[corner]->setNoDelete() ;
mRawImages[corner] = NULL;
@@ -241,6 +243,7 @@ BOOL LLVLComposition::generateComposition()
}
mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
mDetailTextures[i]->setMinDiscardLevel(ddiscard);
+ mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE); // priority
return FALSE;
}
}