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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-04-16 18:10:39 +0300 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-04-16 18:10:39 +0300 |
commit | 847afb9c653f3bb7d0729589cabacb9f4910ccf3 (patch) | |
tree | 5a1873ed6f959059568bbfab86f0e8828df77e20 | |
parent | e074b71589e46488b456620c4b19fa7dacca60f0 (diff) |
SL-10344 Fix decode priority
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index c4430f4308..58f8acb0d1 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -99,6 +99,8 @@ void LLVLComposition::setDetailTextureID(S32 corner, const LLUUID& id) { return; } + // This is terrain texture, but we are not setting it as BOOST_TERRAIN + // since we will be manipulating it later as needed. mDetailTextures[corner] = LLViewerTextureManager::getFetchedTexture(id); mDetailTextures[corner]->setNoDelete() ; mRawImages[corner] = NULL; @@ -241,6 +243,7 @@ BOOL LLVLComposition::generateComposition() } mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail mDetailTextures[i]->setMinDiscardLevel(ddiscard); + mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE); // priority return FALSE; } } |