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author | Runitai Linden <davep@lindenlab.com> | 2022-01-28 14:41:55 -0600 |
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committer | Runitai Linden <davep@lindenlab.com> | 2022-01-28 14:41:55 -0600 |
commit | 6344c6f81dd098d6c38b727993f1cf0a6193e37d (patch) | |
tree | dacb26929be0899be1d3ff347d2aa6528c52a612 | |
parent | 40fe5277e1390c975d9a3184ff8fc46d69dfb450 (diff) |
SL-16696 Hacky fix for disappearing underwater objects.
-rw-r--r-- | indra/newview/pipeline.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index dd9999d73a..117766afea 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9325,7 +9325,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + // HACK FIX -- pretend underwater camera is the world camera to fix weird visibility artifacts + // during distortion render (doesn't break main render because the camera is the same perspective + // as world camera and occlusion culling is disabled for this pass) + //LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; mWaterDis.bindTarget(); mWaterDis.getViewport(gGLViewport); |