From 6344c6f81dd098d6c38b727993f1cf0a6193e37d Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Fri, 28 Jan 2022 14:41:55 -0600 Subject: SL-16696 Hacky fix for disappearing underwater objects. --- indra/newview/pipeline.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index dd9999d73a..117766afea 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9325,7 +9325,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + // HACK FIX -- pretend underwater camera is the world camera to fix weird visibility artifacts + // during distortion render (doesn't break main render because the camera is the same perspective + // as world camera and occlusion culling is disabled for this pass) + //LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; mWaterDis.bindTarget(); mWaterDis.getViewport(gGLViewport); -- cgit v1.2.3