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author | Dave Parks <davep@lindenlab.com> | 2012-02-10 20:04:19 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-02-10 20:04:19 -0600 |
commit | 3710c6110d65d3a604f7b419cd764cf5b9b98600 (patch) | |
tree | 544b689c3c084976b05a69a34726524e6e68f214 /.hgtags | |
parent | e0582d4bc71e2f367b4cf4a6f0b808451620b52f (diff) |
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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