summaryrefslogtreecommitdiff
path: root/.clang-format
diff options
context:
space:
mode:
authorNat Goodspeed <nat@lindenlab.com>2023-01-21 11:13:04 -0500
committerNat Goodspeed <nat@lindenlab.com>2023-07-13 12:49:09 -0400
commitc747ff0925fb85147a96745bb55e66e7e8004fd8 (patch)
tree4b9eb47db9352156e62a080f335d331b70bb82ef /.clang-format
parent2c894ecb25de044f5cb9c408c5264e5234b73983 (diff)
DRTVWR-558: Enrich LLEventDispatcher::callFail() with current call.
Now an LLEventAPI subclass method can call callFail(...) to report an error, and the error will be annotated with the leaf class name, the instance name and the way the method was reached. The enriched error message will be logged and either sent back to the invoker or propagated as an exception, depending on the invocation tactic. In other words, a business method can use callFail() to Do The Right Thing according to the LLEventDispatcher contract. Introduce a nested SetState RAII class to set and clear transient state. SetState's constructor accepts variadic stringize() arguments. The resulting message is passed to LLEventDispatcher::setState(), which requires a SetState reference because ONLY SetState should call setState(): state data really is intended to be transient. SetState guarantees it will be cleared every time it's set. setState() respects previously-set transient state. If a call from an inner function finds that transient state was already set by some ancestor, it ignores the call and informs the caller by returning false. This lets a given SetState instance recognize whether it is responsible for clearing the current transient state. operator<<(std::ostream&, const LLEventDispatcher&) now appends getState() to the data reported by streaming *this. Non-static LLEventDispatcher::callFail() already prepends *this to the reported error message. Transient state is managed by a fiber_specific_ptr, since different threads and even different fibers within a thread might be concurrently performing different operations on the same LLEventDispatcher. Introduce a back pointer to the parent LLEventDispatcher in DispatchEntry. Populate it with a new constructor parameter, propagated through every subclass constructor. Hoist ParamsDispatchEntry::callFail() up into its DispatchEntry base class. Make it call non-static LLEventDispatcher:: callFail(), which prepends the reported error with instance and transient state info. Use DispatchEntry::callFail() in LLSDDispatchEntry::call(), instead of redundantly calling LLEventDispatcher::callFail(). Similarly, introduce an LLEventDispatcher back pointer into LLSDArgsMapper for use by its own callFail() method. The above should (!) eliminate the need to replicate LLEventDispatcher instance info into every helper object's descriptive strings. In particular, since the previous info was stored in each object by its constructor, it couldn't report associated transient information about how the subject callable was actually reached. Traversing a back pointer to the live LLEventDispatcher instance gets us the most current state. Make the internal three-argument LLEventDispatcher::try_call() method, which implements each of the operator()() and public try_call() methods, use SetState to append "[name]" (for explicit operator()(name, event) calls) or "[key=name]" (for implicit operator()(event) calls) to streamed *this. In the new LLDispatchListener request array and request map operations, use SetState to indicate the current entry in the array or map, overriding the lower-level state set by three-argument LLEventDispatcher::try_call(). (cherry picked from commit 2f8d7d20f43ab411ea0fe8b756cb696954acfb3e)
Diffstat (limited to '.clang-format')
0 files changed, 0 insertions, 0 deletions