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/**
* @file win_crash_logger.cpp
* @brief Windows crash logger implementation
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// win_crash_logger.cpp : Defines the entry point for the application.
//
// Must be first include, precompiled headers.
#include "linden_common.h"
#include "stdafx.h"
#include <stdlib.h>
#include "llcrashloggerwindows.h"
//
// Implementation
//
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
llinfos << "Starting crash reporter" << llendl;
LLCrashLoggerWindows app;
app.setHandle(hInstance);
bool ok = app.init();
if(!ok)
{
llwarns << "Unable to initialize application." << llendl;
return -1;
}
// Run the application main loop
if(!LLApp::isQuitting()) app.mainLoop();
if (!app.isError())
{
//
// We don't want to do cleanup here if the error handler got called -
// the assumption is that the error handler is responsible for doing
// app cleanup if there was a problem.
//
app.cleanup();
}
return 0;
}
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