summaryrefslogtreecommitdiff
path: root/indra/newview/skins/default/xui/en/strings.xml
blob: 314fb588dc1292c6dc29f3f92667ccdf4a1296e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<!-- This file contains strings that used to be hardcoded in the source.
     It is only for those strings which do not belong in a floater.
     For example, the strings used in avatar chat bubbles, and strings
     that are returned from one component and may appear in many places-->
<strings>

	<!-- Default Args - these arguments will be replaced in all strings -->
	<string name="SECOND_LIFE">Second Life</string>
	<string name="APP_NAME">Second Life</string>
	<string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
	<string name="SECOND_LIFE_GRID">Second Life Grid</string>
	<string name="SUPPORT_SITE">Second Life Support Portal</string>

	<!-- starting up -->
	<string name="StartupDetectingHardware">Detecting hardware...</string>
	<string name="StartupLoading">Loading [APP_NAME]...</string>
	<string name="StartupClearingCache">Clearing cache...</string>
	<string name="StartupInitializingTextureCache">Initializing texture cache...</string>
	<string name="StartupInitializingVFS">Initializing VFS...</string>
	<string name="StartupRequireDriverUpdate">Graphics initialization failed. Please update your graphics driver!</string>

	<!-- about dialog/support string-->
	<string name="AboutHeader">
[APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL])
[[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]]
	</string>
    <string name="BuildConfig">Build Configuration [BUILD_CONFIG]</string>

	<string name="AboutPosition">
You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
(global coordinates [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
	</string>
	<!-- *NOTE: Do not translate text like GPU, Graphics Card, etc -
       Most PC users who know what these mean will be used to the English versions,
       and this info sometimes gets sent to support. -->
	<string name="AboutSystem">
CPU: [CPU]
Memory: [MEMORY_MB] MB
OS Version: [OS_VERSION]
Graphics Card Vendor: [GRAPHICS_CARD_VENDOR]
Graphics Card: [GRAPHICS_CARD]
	</string>
	<string name="AboutDriver">Windows Graphics Driver Version: [GRAPHICS_DRIVER_VERSION]</string>
	<string name="AboutLibs">
OpenGL Version: [OPENGL_VERSION]

J2C Decoder Version: [J2C_VERSION]
Audio Driver Version: [AUDIO_DRIVER_VERSION]
LLCEFLib/CEF Version: [LLCEFLIB_VERSION]
Voice Server Version: [VOICE_VERSION]
	</string>
	<string name="AboutTraffic">Packets Lost: [PACKETS_LOST,number,0]/[PACKETS_IN,number,0] ([PACKETS_PCT,number,1]%)</string>
	<string name="AboutTime">[month, datetime, slt] [day, datetime, slt] [year, datetime, slt] [hour, datetime, slt]:[min, datetime, slt]:[second,datetime,slt]</string>
	<string name="ErrorFetchingServerReleaseNotesURL">Error fetching server release notes URL.</string>
	<string name="BuildConfiguration">Build Configuration</string>

	<!--  progress -->
	<string name="ProgressRestoring">Restoring...</string>
	<string name="ProgressChangingResolution">Changing resolution...</string>

	<!-- Legacy strings, almost never used -->
	<string name="Fullbright">Fullbright (legacy)</string>	<!-- used in the Build > materials dropdown-->

	<!-- Login -->
	<string name="LoginInProgress">Logging in. [APP_NAME] may appear frozen.  Please wait.</string>
	<string name="LoginInProgressNoFrozen">Logging in...</string>
	<string name="LoginAuthenticating">Authenticating</string>
	<string name="LoginMaintenance">Performing account maintenance...</string>
	<string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string>
	<string name="LoginPrecaching">Loading world...</string>
	<string name="LoginInitializingBrowser">Initializing embedded web browser...</string>
	<string name="LoginInitializingMultimedia">Initializing multimedia...</string>
	<string name="LoginInitializingFonts">Loading fonts...</string>
	<string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string>
	<string name="LoginProcessingResponse">Processing response...</string>
	<string name="LoginInitializingWorld">Initializing world...</string>
	<string name="LoginDecodingImages">Decoding images...</string>
	<string name="LoginInitializingQuicktime">Initializing QuickTime...</string>
	<string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string>
	<string name="LoginQuicktimeOK">QuickTime initialized successfully.</string>
	<string name="LoginRequestSeedCapGrant">Requesting region capabilities...</string>
	<string name="LoginRetrySeedCapGrant">Requesting region capabilities, attempt [NUMBER]...</string>
	<string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string>
	<string name="LoginConnectingToRegion">Connecting to region...</string>
	<string name="LoginDownloadingClothing">Downloading clothing...</string>
	<string name="InvalidCertificate">The server returned an invalid or corrupt certificate. Please contact the Grid administrator.</string>
	<string name="CertInvalidHostname">An invalid hostname was used to access the server, please check your SLURL or Grid hostname.</string>
	<string name="CertExpired">The certificate returned by the Grid appears to be expired.  Please check your system clock, or contact your Grid administrator.</string>
	<string name="CertKeyUsage">The certificate returned by the server could not be used for SSL.  Please contact your Grid administrator.</string>
	<string name="CertBasicConstraints">Too many certificates were in the servers Certificate chain.  Please contact your Grid administrator.</string>
	<string name="CertInvalidSignature">The certificate signature returned by the Grid server could not be verified.  Please contact your Grid administrator.</string>

	<string name="LoginFailedNoNetwork">Network error: Could not establish connection, please check your network connection.</string>
	<string name="LoginFailed">Login failed.</string>
	<string name="Quit">Quit</string>
	<string name="create_account_url">http://join.secondlife.com/?sourceid=[sourceid]</string>
	
	<string name="AgniGridLabel">Second Life Main Grid (Agni)</string>
	<string name="AditiGridLabel">Second Life Beta Test Grid (Aditi)</string>
	
	<string name="ViewerDownloadURL">http://secondlife.com/download</string>
	<string name="LoginFailedViewerNotPermitted">
The viewer you are using can no longer access Second Life. Please visit the following page to download a new viewer:
http://secondlife.com/download

For more information, see our FAQ below:
http://secondlife.com/viewer-access-faq</string>
	<string name="LoginIntermediateOptionalUpdateAvailable">Optional viewer update available: [VERSION]</string>
	<string name="LoginFailedRequiredUpdate">Required viewer update: [VERSION]</string>
	<string name="LoginFailedAlreadyLoggedIn">This agent is already logged in.
</string>
	<string name="LoginFailedAuthenticationFailed">Sorry! We couldn't log you in.
Please check to make sure you entered the right
    * Username (like bobsmith12 or steller.sunshine)
    * Password
Also, please make sure your Caps Lock key is off.</string>
	<string name="LoginFailedPasswordChanged">As a security precaution your password has been changed.
Please go to your account page at http://secondlife.com/password
and answer the security question to reset your password.
We are very sorry for the inconvenience.</string>
	<string name="LoginFailedPasswordReset">We made some changes to our system and you will need to reset your password.
Please go to your account page at http://secondlife.com/password
and answer the security question to reset your password.
We are very sorry for the inconvenience.</string>
	<string name="LoginFailedEmployeesOnly">Second Life is temporarily closed for maintenance.
Logins are currently restricted to employees only.
Check www.secondlife.com/status for updates.</string>
	<string name="LoginFailedPremiumOnly">Second Life logins are temporarily restricted in order to make sure that those in-world have the best possible experience.

People with free accounts will not be able to access Second Life during this time, to make room for those who have paid for Second Life.</string>
	<string name="LoginFailedComputerProhibited">Second Life cannot be accessed from this computer.
If you feel this is an error, please contact
support@secondlife.com.</string>
	<string name="LoginFailedAcountSuspended">Your account is not accessible until
[TIME] Pacific Time.</string>
	<string name="LoginFailedAccountDisabled">We are unable to complete your request at this time.
Please contact Second Life support for assistance at http://secondlife.com/support.
If you are unable to change your password, please call (866) 476-9763.</string>
	<string name="LoginFailedTransformError">Data inconsistency found during login.
Please contact support@secondlife.com.</string>
	<string name="LoginFailedAccountMaintenance">Your account is undergoing minor maintenance.
Your account is not accessible until
[TIME] Pacific Time.
If you feel this is an error, please contact support@secondlife.com.</string>
	<string name="LoginFailedPendingLogoutFault">Request for logout responded with a fault from simulator.</string>
	<string name="LoginFailedPendingLogout">The system is logging you out right now.
Your Account will not be available until
[TIME] Pacific Time.</string>
	<string name="LoginFailedUnableToCreateSession">Unable to create valid session.</string>
	<string name="LoginFailedUnableToConnectToSimulator">Unable to connect to a simulator.</string>
	<string name="LoginFailedRestrictedHours">Your account can only access Second Life
between [START] and [END] Pacific Time.
Please come back during those hours.
If you feel this is an error, please contact support@secondlife.com.</string>
	<string name="LoginFailedIncorrectParameters">Incorrect parameters.
If you feel this is an error, please contact support@secondlife.com.</string>
	<string name="LoginFailedFirstNameNotAlphanumeric">First name parameter must be alphanumeric.
If you feel this is an error, please contact support@secondlife.com.</string>
	<string name="LoginFailedLastNameNotAlphanumeric">Last name parameter must be alphanumeric.
If you feel this is an error, please contact support@secondlife.com.</string>
	<string name="LogoutFailedRegionGoingOffline">Region is going offline.
Please try logging in again in a minute.</string>
	<string name="LogoutFailedAgentNotInRegion">Agent not in region.
Please try logging in again in a minute.</string>
	<string name="LogoutFailedPendingLogin">The region was logging in another session.
Please try logging in again in a minute.</string>
	<string name="LogoutFailedLoggingOut">The region was logging out the previous session.
Please try logging in again in a minute.</string>
	<string name="LogoutFailedStillLoggingOut">The region is still logging out the previous session.
Please try logging in again in a minute.</string>
	<string name="LogoutSucceeded">Region has logged out last session.
Please try logging in again in a minute.</string>
	<string name="LogoutFailedLogoutBegun">Region has begun the logout process.
Please try logging in again in a minute.</string>
	<string name="LoginFailedLoggingOutSession">The system has begun logging out your last session.
Please try logging in again in a minute.</string>


	<!-- Disconnection -->
	<string name="AgentLostConnection">This region may be experiencing trouble.  Please check your connection to the Internet.</string>
	<string name="SavingSettings">Saving your settings...</string>
	<string name="LoggingOut">Logging out...</string>
	<string name="ShuttingDown">Shutting down...</string>
	<string name="YouHaveBeenDisconnected">You have been disconnected from the region you were in.</string>
	<string name="SentToInvalidRegion">You were sent to an invalid region.</string>
	<string name="TestingDisconnect">Testing viewer disconnect</string>

	<!-- SLShare: Facebook, Flickr, and Twitter -->
  <string name="SocialFacebookConnecting">Connecting to Facebook...</string>
  <string name="SocialFacebookPosting">Posting...</string>
  <string name="SocialFacebookDisconnecting">Disconnecting from Facebook...</string>
  <string name="SocialFacebookErrorConnecting">Problem connecting to Facebook</string>
  <string name="SocialFacebookErrorPosting">Problem posting to Facebook</string>
  <string name="SocialFacebookErrorDisconnecting">Problem disconnecting from Facebook</string>
  <string name="SocialFlickrConnecting">Connecting to Flickr...</string>
  <string name="SocialFlickrPosting">Posting...</string>
  <string name="SocialFlickrDisconnecting">Disconnecting from Flickr...</string>
  <string name="SocialFlickrErrorConnecting">Problem connecting to Flickr</string>
  <string name="SocialFlickrErrorPosting">Problem posting to Flickr</string>
  <string name="SocialFlickrErrorDisconnecting">Problem disconnecting from Flickr</string>
  <string name="SocialTwitterConnecting">Connecting to Twitter...</string>
  <string name="SocialTwitterPosting">Posting...</string>
  <string name="SocialTwitterDisconnecting">Disconnecting from Twitter...</string>
  <string name="SocialTwitterErrorConnecting">Problem connecting to Twitter</string>
  <string name="SocialTwitterErrorPosting">Problem posting to Twitter</string>
  <string name="SocialTwitterErrorDisconnecting">Problem disconnecting from Twitter</string>
    
	<!-- SLShare: User Friendly Filter Names Translation -->
    <string name="BlackAndWhite">Black &amp; White</string>
    <string name="Colors1970">1970&apos;s Colors</string>
    <string name="Intense">Intense</string>
    <string name="Newspaper">Newsprint</string>
    <string name="Sepia">Sepia</string>
    <string name="Spotlight">Spotlight</string>
    <string name="Video">Video</string>
    <string name="Autocontrast">Autocontrast</string>
    <string name="LensFlare">Lens Flare</string>
    <string name="Miniature">Miniature</string>
    <string name="Toycamera">Toy Camera</string>
	
    <!-- Tooltip -->
	<string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
	<string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
	<string name="TooltipOwner">Owner:</string> <!-- Owner name follows -->
	<string name="TooltipPublic">Public</string> <!-- Public permissions on an object -->
	<string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group -->
	<string name="TooltipForSaleL$">For Sale: L$[AMOUNT]</string> <!-- L$ version -->
	<string name="TooltipFlagGroupBuild">Group Build</string>
	<string name="TooltipFlagNoBuild">No Build</string>
	<string name="TooltipFlagNoEdit">Group Build</string>
	<string name="TooltipFlagNotSafe">Not Safe</string><!-- damage area -->
	<string name="TooltipFlagNoFly">No Fly</string>
	<string name="TooltipFlagGroupScripts">Group Scripts</string>
	<string name="TooltipFlagNoScripts">No Scripts</string>
	<string name="TooltipLand">Land:</string>
	<string name="TooltipMustSingleDrop">Only a single item can be dragged here</string>
	<string name="TooltipTooManyWearables">You can't wear a folder containing more than [AMOUNT] items.  You can change this limit in Advanced > Show Debug Settings > WearFolderLimit.</string>
	<string name="TooltipPrice" value="L$[AMOUNT]: "/>
	<string name="TooltipSLIcon">This links to a page on the official SecondLife.com or LindenLab.com domain.</string>

    <string name="TooltipOutboxDragToWorld">You can't rez items from the Marketplace Listings folder</string>
    <string name="TooltipOutboxWorn">You can't put items you are wearing in the Marketplace Listings folder</string>
    <string name="TooltipOutboxFolderLevels">Depth of nested folders exceeds [AMOUNT]. Decrease the depth of folders-within-folders; box items if necessary.</string>
    <string name="TooltipOutboxTooManyFolders">Subfolder count exceeds [AMOUNT]. Decrease the number of folders in your listing; box items if necessary.</string>
    <string name="TooltipOutboxTooManyObjects">Item count exceeds [AMOUNT]. In order to sell more than [AMOUNT] items in one listing, you must box some of them.</string>
    <string name="TooltipOutboxTooManyStockItems">Stock items count exceeds [AMOUNT].</string>
    <string name="TooltipOutboxCannotDropOnRoot">You can only drop items or folders in the ALL or UNASSOCIATED tabs. Please select one of those tabs and move your item(s) or folder(s) again.</string>
	<string name="TooltipOutboxNoTransfer">One or more of these objects cannot be sold or transferred</string>
	<string name="TooltipOutboxNotInInventory">You can only put items from your inventory on the marketplace</string>
	<string name="TooltipOutboxLinked">You can't put linked items or folders on the marketplace</string>
	<string name="TooltipOutboxCallingCard">You can't put calling cards on the marketplace</string>
	<string name="TooltipOutboxDragActive">You can't move a listed listing</string>
	<string name="TooltipOutboxCannotMoveRoot">You can't move the marketplace listings root folder</string>
	<string name="TooltipOutboxMixedStock">All items in a stock folder must have the same type and permission</string>
	
	<string name="TooltipDragOntoOwnChild">You can't move a folder into its child</string>
	<string name="TooltipDragOntoSelf">You can't move a folder into itself</string>
	
	<!-- tooltips for Urls -->
	<string name="TooltipHttpUrl">Click to view this web page</string>
	<string name="TooltipSLURL">Click to view this location's information</string>
	<string name="TooltipAgentUrl">Click to view this Resident's profile</string>
	<string name="TooltipAgentInspect">Learn more about this Resident</string>
	<string name="TooltipAgentMute">Click to mute this Resident</string>
	<string name="TooltipAgentUnmute">Click to unmute this Resident</string>
	<string name="TooltipAgentIM">Click to IM this Resident</string>
	<string name="TooltipAgentPay">Click to Pay this Resident</string>
	<string name="TooltipAgentOfferTeleport">Click to offer a teleport request to this Resident</string>
	<string name="TooltipAgentRequestFriend">Click to send a friend request to this Resident</string>
	<string name="TooltipGroupUrl">Click to view this group's description</string>
	<string name="TooltipEventUrl">Click to view this event's description</string>
	<string name="TooltipClassifiedUrl">Click to view this classified</string>
	<string name="TooltipParcelUrl">Click to view this parcel's description</string>
	<string name="TooltipTeleportUrl">Click to teleport to this location</string>
	<string name="TooltipObjectIMUrl">Click to view this object's description</string>
	<string name="TooltipMapUrl">Click to view this location on a map</string>
	<string name="TooltipSLAPP">Click to run the secondlife:// command</string>
	<string name="CurrentURL" value=" CurrentURL: [CurrentURL]" />
	<string name="TooltipEmail">Click to compose an email</string>

	<!-- text for SLURL labels -->
	<string name="SLurlLabelTeleport">Teleport to</string>
	<string name="SLurlLabelShowOnMap">Show Map for</string>

	<!-- label strings for secondlife:///app/agent SLapps -->
	<string name="SLappAgentMute">Mute</string>
	<string name="SLappAgentUnmute">Unmute</string>
	<string name="SLappAgentIM">IM</string>
	<string name="SLappAgentPay">Pay</string>
	<string name="SLappAgentOfferTeleport">Offer Teleport to </string>
	<string name="SLappAgentRequestFriend">Friend Request</string>
  <string name="SLappAgentRemoveFriend">Friend Removal</string>

	<!-- ButtonToolTips, llfloater.cpp -->
	<string name="BUTTON_CLOSE_DARWIN">Close (&#8984;W)</string>
	<string name="BUTTON_CLOSE_WIN">Close (Ctrl+W)</string>
	<string name="BUTTON_CLOSE_CHROME">Close</string>
	<string name="BUTTON_RESTORE">Restore</string>
	<string name="BUTTON_MINIMIZE">Minimize</string>
	<string name="BUTTON_TEAR_OFF">Tear Off</string>
	<string name="BUTTON_DOCK">Dock</string>
	<string name="BUTTON_HELP">Show Help</string>

	<!-- searching - generic -->
	<string name="Searching">Searching...</string>
	<string name="NoneFound">None found.</string>

	<!-- Indicates that an avatar name or other similar datum is being retrieved. General usage. -->
	<string name="RetrievingData">Retrieving...</string>

	<string name="ReleaseNotes">Release Notes</string>
	<!-- Always mark translate="false" for strings that are nothing but URLs, as they don't need translation. -->
	<string name="RELEASE_NOTES_BASE_URL" translate="false">http://wiki.secondlife.com/wiki/Release_Notes/</string>

	<!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
	<string name="LoadingData">Loading...</string>


	<!-- namecache -->
	<!-- Avatar name: text shown for LLUUID::null -->
	<string name="AvatarNameNobody">(nobody)</string>

	<!-- Avatar name: text shown while fetching name -->
	<string name="AvatarNameWaiting">(waiting)</string>

  <!-- Avatar name: More than one avatar is selected/used here -->
  <string name="AvatarNameMultiple">(multiple)</string>

	<!-- Group name: text shown for LLUUID::null -->
	<string name="GroupNameNone">(none)</string>

	<string name="AvalineCaller">Avaline Caller [ORDER]</string>

	<!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. -->
	<string name="AssetErrorNone">No error</string>
	<string name="AssetErrorRequestFailed">Asset request: failed</string>
	<string name="AssetErrorNonexistentFile">Asset request: non-existent file</string>
	<string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string>
	<string name="AssetErrorEOF">End of file</string>
	<string name="AssetErrorCannotOpenFile">Cannot open file</string>
	<string name="AssetErrorFileNotFound">File not found</string>
	<string name="AssetErrorTCPTimeout">File transfer timeout</string>
	<string name="AssetErrorCircuitGone">Circuit gone</string>
	<string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string>
	<string name="AssetErrorUnknownStatus">Unknown status</string>

	<!-- Asset Type human readable names:  these will replace variable [TYPE] in notification FailedToFindWearable* -->
	<!-- Will also replace [OBJECTTYPE] in notifications: UserGiveItem, ObjectGiveItem -->
	<string name="texture">texture</string>
	<string name="sound">sound</string>
	<string name="calling card">calling card</string>
	<string name="landmark">landmark</string>
	<string name="legacy script">legacy script</string>
	<string name="clothing">clothing</string>
	<string name="object">object</string>
	<string name="note card">notecard</string>
	<string name="folder">folder</string>
	<string name="root">root</string>
	<string name="lsl2 script">LSL2 script</string>
	<string name="lsl bytecode">LSL bytecode</string>
	<string name="tga texture">tga texture</string>
	<string name="body part">body part</string>
	<string name="snapshot">snapshot</string>
	<string name="lost and found">Lost and Found</string>
	<string name="targa image">targa image</string>
	<string name="trash">Trash</string>
	<string name="jpeg image">jpeg image</string>
	<string name="animation">animation</string>
	<string name="gesture">gesture</string>
	<string name="simstate">simstate</string>
	<string name="favorite">favorite</string>
	<string name="symbolic link">link</string>
	<string name="symbolic folder link">folder link</string>
  <string name="mesh">mesh</string>

	<!-- llvoavatar. Displayed in the avatar chat bubble -->
	<string name="AvatarEditingAppearance">(Editing Appearance)</string>
	<string name="AvatarAway">Away</string>
	<string name="AvatarDoNotDisturb">Do Not Disturb</string>
	<string name="AvatarMuted">Blocked</string>

	<!-- animations -->
	<string name="anim_express_afraid">Afraid</string>
	<string name="anim_express_anger">Angry</string>
	<string name="anim_away">Away</string>
	<string name="anim_backflip">Backflip</string>
	<string name="anim_express_laugh">Belly Laugh</string>
	<string name="anim_express_toothsmile">BigSmile</string>
	<string name="anim_blowkiss">Blow Kiss</string>
	<string name="anim_express_bored">Bored</string>
	<string name="anim_bow">Bow</string>
	<string name="anim_clap">Clap</string>
	<string name="anim_courtbow">Court Bow</string>
	<string name="anim_express_cry">Cry</string>
	<string name="anim_dance1">Dance 1</string>
	<string name="anim_dance2">Dance 2</string>
	<string name="anim_dance3">Dance 3</string>
	<string name="anim_dance4">Dance 4</string>
	<string name="anim_dance5">Dance 5</string>
	<string name="anim_dance6">Dance 6</string>
	<string name="anim_dance7">Dance 7</string>
	<string name="anim_dance8">Dance 8</string>
	<string name="anim_express_disdain">Disdain</string>
	<string name="anim_drink">Drink</string>
	<string name="anim_express_embarrased">Embarrassed</string>
	<string name="anim_angry_fingerwag">Finger Wag</string>
	<string name="anim_fist_pump">Fist Pump</string>
	<string name="anim_yoga_float">Floating Yoga</string>
	<string name="anim_express_frown">Frown</string>
	<string name="anim_impatient">Impatient</string>
	<string name="anim_jumpforjoy">Jump For Joy</string>
	<string name="anim_kissmybutt">Kiss My Butt</string>
	<string name="anim_express_kiss">Kiss</string>
	<string name="anim_laugh_short">Laugh</string>
	<string name="anim_musclebeach">Muscle Beach</string>
	<string name="anim_no_unhappy">No (Unhappy)</string>
	<string name="anim_no_head">No</string>
	<string name="anim_nyanya">Nya-nya-nya</string>
	<string name="anim_punch_onetwo">One-Two Punch</string>
	<string name="anim_express_open_mouth">Open Mouth</string>
	<string name="anim_peace">Peace</string>
	<string name="anim_point_you">Point at Other</string>
	<string name="anim_point_me">Point at Self</string>
	<string name="anim_punch_l">Punch Left</string>
	<string name="anim_punch_r">Punch Right</string>
	<string name="anim_rps_countdown">RPS count</string>
	<string name="anim_rps_paper">RPS paper</string>
	<string name="anim_rps_rock">RPS rock</string>
	<string name="anim_rps_scissors">RPS scissors</string>
	<string name="anim_express_repulsed">Repulsed</string>
	<string name="anim_kick_roundhouse_r">Roundhouse Kick</string>
	<string name="anim_express_sad">Sad</string>
	<string name="anim_salute">Salute</string>
	<string name="anim_shout">Shout</string>
	<string name="anim_express_shrug">Shrug</string>
	<string name="anim_express_smile">Smile</string>
	<string name="anim_smoke_idle">Smoke Idle</string>
	<string name="anim_smoke_inhale">Smoke Inhale</string>
	<string name="anim_smoke_throw_down">Smoke Throw Down</string>
	<string name="anim_express_surprise">Surprise</string>
	<string name="anim_sword_strike_r">Sword Strike</string>
	<string name="anim_angry_tantrum">Tantrum</string>
	<string name="anim_express_tongue_out">TongueOut</string>
	<string name="anim_hello">Wave</string>
	<string name="anim_whisper">Whisper</string>
	<string name="anim_whistle">Whistle</string>
	<string name="anim_express_wink">Wink</string>
	<string name="anim_wink_hollywood">Wink (Hollywood)</string>
	<string name="anim_express_worry">Worry</string>
	<string name="anim_yes_happy">Yes (Happy)</string>
	<string name="anim_yes_head">Yes</string>

	<!-- build floater -->
	<string name="multiple_textures">Multiple</string>

<string name="use_texture">Use texture</string>
    <string name="manip_hint1">Move mouse cursor over ruler</string>
    <string name="manip_hint2">to snap to grid</string>

	<!-- world map -->
	<string name="texture_loading">Loading...</string>
	<string name="worldmap_offline">Offline</string>
	<string name="worldmap_item_tooltip_format">[AREA] m² L$[PRICE] ([SQMPRICE] L$/m²)</string>
	<string name="worldmap_results_none_found">None found.</string>

	<!-- animations uploading status codes -->
	<string name="Ok">OK</string>
	<string name="Premature end of file">Premature end of file</string>
	<string name="ST_NO_JOINT">Can't find ROOT or JOINT.</string>

	<!-- Chat -->
	<string name="NearbyChatTitle">Nearby chat</string>
  <string name="NearbyChatLabel">(Nearby chat)</string>
	<string name="whisper">whispers:</string>
	<string name="shout">shouts:</string>
	<string name="ringing">Connecting to in-world Voice Chat...</string>
	<string name="connected">Connected</string>
	<string name="unavailable">Voice not available at your current location</string>
	<string name="hang_up">Disconnected from in-world Voice Chat</string>
  <string name="reconnect_nearby">You will now be reconnected to Nearby Voice Chat</string>
	<string name="ScriptQuestionCautionChatGranted">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].</string>
	<string name="ScriptQuestionCautionChatDenied">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].</string>
	<string name="AdditionalPermissionsRequestHeader">If you allow access to your account, you will also be allowing the object to:</string>
	<string name="ScriptTakeMoney">Take Linden dollars (L$) from you</string>
	<string name="ActOnControlInputs">Act on your control inputs</string>
	<string name="RemapControlInputs">Remap your control inputs</string>
	<string name="AnimateYourAvatar">Animate your avatar</string>
	<string name="AttachToYourAvatar">Attach to your avatar</string>
	<string name="ReleaseOwnership">Release ownership and become public</string>
	<string name="LinkAndDelink">Link and delink from other objects</string>
	<string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
	<string name="ChangePermissions">Change its permissions</string>
	<string name="TrackYourCamera">Track your camera</string>
	<string name="ControlYourCamera">Control your camera</string>
	<string name="TeleportYourAgent">Teleport you</string>
	<string name="ManageEstateSilently">Manage your estates silently</string>
	<string name="ChangeYourDefaultAnimations">Change your default animations</string>
	
	<string name="NotConnected">Not Connected</string>
	<string name="AgentNameSubst">(You)</string> <!-- Substitution for agent name -->
	<string name="JoinAnExperience"/><!-- intentionally blank -->
	<string name="SilentlyManageEstateAccess">Suppress alerts when managing estate access lists</string>
	<string name="OverrideYourAnimations">Replace your default animations</string>
	<string name="ScriptReturnObjects">Return objects on your behalf</string>
	<string name="UnknownScriptPermission">(unknown)!</string>

	<!-- Sim Access labels -->
	<string name="SIM_ACCESS_PG">General</string>
	<string name="SIM_ACCESS_MATURE">Moderate</string>
	<string name="SIM_ACCESS_ADULT">Adult</string>
	<string name="SIM_ACCESS_DOWN">Offline</string>
	<string name="SIM_ACCESS_MIN">Unknown</string>

	<!-- For use when we do not have land type back from the server -->
	<string name="land_type_unknown">(unknown)</string>

	<!-- For land type back from the simulator -->
	<string name="Estate / Full Region">Estate / Full Region</string>
	<string name="Estate / Homestead">Estate / Homestead</string>
	<string name="Mainland / Homestead">Mainland / Homestead</string>
	<string name="Mainland / Full Region">Mainland / Full Region</string>

	<!-- File load/save dialogs -->
	<string name="all_files">All Files</string>
	<string name="sound_files">Sounds</string>
	<string name="animation_files">Animations</string>
	<string name="image_files">Images</string>
	<string name="save_file_verb">Save</string>
	<string name="load_file_verb">Load</string>
	<string name="targa_image_files">Targa Images</string>
	<string name="bitmap_image_files">Bitmap Images</string>
	<string name="png_image_files">PNG Images</string>
	<string name="save_texture_image_files">Targa or PNG Images</string>
	<string name="avi_movie_file">AVI Movie File</string>
	<string name="xaf_animation_file">XAF Anim File</string>
	<string name="xml_file">XML File</string>
	<string name="raw_file">RAW File</string>
	<string name="compressed_image_files">Compressed Images</string>
	<string name="load_files">Load Files</string>
	<string name="choose_the_directory">Choose Directory</string>
	<string name="script_files">Scripts</string>
	<string name="dictionary_files">Dictionaries</string>

  <!-- LSL Usage Hover Tips -->
  <!-- NOTE: For now these are set as translate="false", until DEV-40761 is implemented (to internationalize the rest of tooltips in the same window).
             This has no effect on viewer code, but prevents Linden Lab internal localization tool from scraping these strings.  -->
	<string name="LSLTipSleepTime" translate="false">
Sleeps script for [SLEEP_TIME] seconds.
	</string>

	<string name="LSLTipText_llSin" translate="false">
float llSin(float theta)
Returns the sine of theta (theta in radians)
	</string>
	<string name="LSLTipText_llCos" translate="false">
float llCos(float theta)
Returns the cosine of theta (theta in radians)
	</string>
	<string name="LSLTipText_llTan" translate="false">
float llTan(float theta)
Returns the tangent of theta (theta in radians)
	</string>
	<string name="LSLTipText_llAtan2" translate="false">
float llAtan2(float y, float x)
Returns the arctangent2 of y, x
	</string>
	<string name="LSLTipText_llSqrt" translate="false">
float llSqrt(float val)
Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results
	</string>
	<string name="LSLTipText_llPow" translate="false">
float llPow(float base, float exponent)
Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results
	</string>
	<string name="LSLTipText_llAbs" translate="false">
integer llAbs(integer val)
Returns the positive version of val
	</string>
	<string name="LSLTipText_llFabs" translate="false">
float llFabs(float val)
Returns the positive version of val
	</string>
	<string name="LSLTipText_llFrand" translate="false">
float llFrand(float mag)
Returns a pseudo random number in the range [0,mag) or (mag,0]
	</string>
	<string name="LSLTipText_llFloor" translate="false">
integer llFloor(float val)
Returns largest integer value &lt;= val
	</string>
	<string name="LSLTipText_llCeil" translate="false">
integer llCeil(float val)
Returns smallest integer value &gt;= val
	</string>
	<string name="LSLTipText_llRound" translate="false">
integer llRound(float val)
Returns val rounded to the nearest integer
	</string>
	<string name="LSLTipText_llVecMag" translate="false">
float llVecMag(vector v)
Returns the magnitude of v
	</string>
	<string name="LSLTipText_llVecNorm" translate="false">
vector llVecNorm(vector v)
Returns the v normalized
	</string>
	<string name="LSLTipText_llVecDist" translate="false">
float llVecDist(vector v1, vector v2)
Returns the 3D distance between v1 and v2
	</string>
	<string name="LSLTipText_llRot2Euler" translate="false">
vector llRot2Euler(rotation q)
Returns the Euler representation (roll, pitch, yaw) of q
	</string>
	<string name="LSLTipText_llEuler2Rot" translate="false">
rotation llEuler2Rot(vector v)
Returns the rotation representation of Euler Angles v
	</string>
	<string name="LSLTipText_llAxes2Rot" translate="false">
rotation llAxes2Rot(vector fwd, vector left, vector up)
Returns the rotation defined by the coordinate axes
	</string>
	<string name="LSLTipText_llRot2Fwd" translate="false">
vector llRot2Fwd(rotation q)
Returns the forward vector defined by q
	</string>
	<string name="LSLTipText_llRot2Left" translate="false">
vector llRot2Left(rotation q)
Returns the left vector defined by q
	</string>
	<string name="LSLTipText_llRot2Up" translate="false">
vector llRot2Up(rotation q)
Returns the up vector defined by q
	</string>
	<string name="LSLTipText_llRotBetween" translate="false">
rotation llRotBetween(vector v1, vector v2)
Returns the rotation to rotate v1 to v2
	</string>
	<string name="LSLTipText_llWhisper" translate="false">
llWhisper(integer channel, string msg)
Whispers the text of msg on channel
	</string>
	<string name="LSLTipText_llSay" translate="false">
llSay(integer channel, string msg)
Says the text of msg on channel
	</string>
	<string name="LSLTipText_llShout" translate="false">
llShout(integer channel, string msg)
Shouts the text of msg on channel
	</string>
	<string name="LSLTipText_llListen" translate="false">
integer llListen(integer channel, string name, key id, string msg)
Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
	</string>
	<string name="LSLTipText_llListenControl" translate="false">
llListenControl(integer number, integer active)
Makes a listen event callback active or inactive
	</string>
	<string name="LSLTipText_llListenRemove" translate="false">
llListenRemove(integer number)
Removes listen event callback number
	</string>
	<string name="LSLTipText_llSensor" translate="false">
llSensor(string name, key id, integer type, float range, float arc)
Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
	</string>
	<string name="LSLTipText_llSensorRepeat" translate="false">
llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
	</string>
	<string name="LSLTipText_llSensorRemove" translate="false">
llSensorRemove()
Removes the sensor setup by llSensorRepeat
	</string>
	<string name="LSLTipText_llDetectedName" translate="false">
string llDetectedName(integer number)
Returns the name of detected object number (returns empty string if number is not a valid sensed object)
	</string>
	<string name="LSLTipText_llDetectedKey" translate="false">
key llDetectedKey(integer number)
Returns the key of detected object number (returns empty key if number is not a valid sensed object)
	</string>
	<string name="LSLTipText_llDetectedOwner" translate="false">
key llDetectedOwner(integer number)
Returns the key of detected object&apos;s owner (returns empty key if number is not a valid sensed object)
	</string>
	<string name="LSLTipText_llDetectedType" translate="false">
integer llDetectedType(integer number)
Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
	</string>
	<string name="LSLTipText_llDetectedPos" translate="false">
vector llDetectedPos(integer number)
Returns the position of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
	</string>
	<string name="LSLTipText_llDetectedVel" translate="false">
vector llDetectedVel(integer number)
Returns the velocity of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
	</string>
	<string name="LSLTipText_llDetectedGrab" translate="false">
vector llDetectedGrab(integer number)
Returns the grab offset of the user touching object (returns &lt;0,0,0&gt; if number is not a valid sensed object)
	</string>
	<string name="LSLTipText_llDetectedRot" translate="false">
rotation llDetectedRot(integer number)
Returns the rotation of detected object number (returns &lt;0,0,0,1&gt; if number is not a valid sensed object)
	</string>
	<string name="LSLTipText_llDetectedGroup" translate="false">
integer llDetectedGroup(integer number)
Returns TRUE if detected object is part of same group as owner
	</string>
	<string name="LSLTipText_llDetectedLinkNumber" translate="false">
integer llDetectedLinkNumber(integer number)
Returns the link position of the triggered event for touches and collisions only
	</string>
	<string name="LSLTipText_llDie" translate="false">
llDie()
Deletes the object
	</string>
	<string name="LSLTipText_llGround" translate="false">
float llGround(vector offset)
Returns the ground height below the object position + offset
	</string>
	<string name="LSLTipText_llCloud" translate="false">
float llCloud(vector offset)
Returns the cloud density at the object position + offset
	</string>
	<string name="LSLTipText_llWind" translate="false">
vector llWind(vector offset)
Returns the wind velocity at the object position + offset
	</string>
	<string name="LSLTipText_llSetStatus" translate="false">
llSetStatus(integer status, integer value)
Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
	</string>
	<string name="LSLTipText_llGetStatus" translate="false">
integer llGetStatus(integer status)
Returns the boolean value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, or STATUS_ROTATE_Z)
	</string>
	<string name="LSLTipText_llSetScale" translate="false">
llSetScale(vector scale)
Sets the scale of the prim
	</string>
	<string name="LSLTipText_llGetScale" translate="false">
vector llGetScale()
Returns the scale of the prim
	</string>
	<string name="LSLTipText_llSetColor" translate="false">
llSetColor(vector color, integer face)
Sets the color on face of the prim
	</string>
	<string name="LSLTipText_llGetAlpha" translate="false">
float llGetAlpha(integer face)
Returns the alpha of face
	</string>
	<string name="LSLTipText_llSetAlpha" translate="false">
llSetAlpha(float alpha, integer face)
Sets the alpha on face
	</string>
	<string name="LSLTipText_llGetColor" translate="false">
vector llGetColor(integer face)
Returns the color on face
	</string>
	<string name="LSLTipText_llSetTexture" translate="false">
llSetTexture(string texture, integer face)
Sets the texture of face or ALL_SIDES
	</string>
	<string name="LSLTipText_llScaleTexture" translate="false">
llScaleTexture(float u, float v, integer face)
Sets the texture u &amp; v scales for the chosen face or ALL_SIDES
	</string>
	<string name="LSLTipText_llOffsetTexture" translate="false">
llOffsetTexture(float u, float v, integer face)
Sets the texture u  &amp; v offsets for the chosen face or ALL_SIDES
	</string>
	<string name="LSLTipText_llRotateTexture" translate="false">
llRotateTexture(float rotation, integer face)
Sets the texture rotation for the chosen face
	</string>
	<string name="LSLTipText_llGetTexture" translate="false">
string llGetTexture(integer face)
Returns a string that is the texture on face (the inventory name if it is a texture in the prim&apos;s inventory, otherwise the key)
	</string>
	<string name="LSLTipText_llSetPos" translate="false">
llSetPos(vector pos)
Moves the object or prim towards pos without using physics (if the script isn&apos;t physical)
	</string>
	<string name="LSLTipText_llGetPos" translate="false">
vector llGetPos()
Returns the position of the task in region coordinates
	</string>
	<string name="LSLTipText_llGetLocalPos" translate="false">
vector llGetLocalPos()
Returns the position relative to the root
	</string>
	<string name="LSLTipText_llSetRot" translate="false">
llSetRot(rotation rot)
Sets the rotation
	</string>
	<string name="LSLTipText_llGetRot" translate="false">
rotation llGetRot()
Returns the rotation relative to the region&apos;s axes
	</string>
	<string name="LSLTipText_llGetLocalRot" translate="false">
rotation llGetLocalRot()
Returns the rotation local to the root
	</string>
	<string name="LSLTipText_llSetForce" translate="false">
llSetForce(vector force, integer local)
Applies force to the object (if the script is physical), in local coords if local == TRUE
	</string>
	<string name="LSLTipText_llGetForce" translate="false">
vector llGetForce()
Returns the force (if the script is physical)
	</string>
	<string name="LSLTipText_llTarget" translate="false">
integer llTarget(vector position, float range)
Sets positions within range of position as a target and return an ID for the target
	</string>
	<string name="LSLTipText_llTargetRemove" translate="false">
llTargetRemove(integer number)
Removes positional target number registered with llTarget
	</string>
	<string name="LSLTipText_llRotTarget" translate="false">
integer llRotTarget(rotation rot, float error)
Set rotations with error of rot as a rotational target and return an ID for the rotational target
	</string>
	<string name="LSLTipText_llRotTargetRemove" translate="false">
llRotTargetRemove(integer number)
Removes rotational target number registered with llRotTarget
	</string>
	<string name="LSLTipText_llMoveToTarget" translate="false">
llMoveToTarget(vector target, float tau)
Critically damps to target in tau seconds (if the script is physical)
	</string>
	<string name="LSLTipText_llStopMoveToTarget" translate="false">
llStopMoveToTarget()
Stops critically damped motion
	</string>
	<string name="LSLTipText_llApplyImpulse" translate="false">
llApplyImpulse(vector force, integer local)
Applies impulse to object (if the script is physical), in local coords if local == TRUE
	</string>
	<string name="LSLTipText_llApplyRotationalImpulse" translate="false">
llApplyRotationalImpulse(vector force, integer local)
Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
	</string>
	<string name="LSLTipText_llSetTorque" translate="false">
llSetTorque(vector torque, integer local)
Sets the torque of object (if the script is physical), in local coords if local == TRUE
	</string>
	<string name="LSLTipText_llGetTorque" translate="false">
vector llGetTorque()
Returns the torque (if the script is physical)
	</string>
	<string name="LSLTipText_llSetForceAndTorque" translate="false">
llSetForceAndTorque(vector force, vector torque, integer local)
Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
	</string>
	<string name="LSLTipText_llGetVel" translate="false">
vector llGetVel()
Returns the velocity of the object
	</string>
	<string name="LSLTipText_llGetAccel" translate="false">
vector llGetAccel()
Returns the acceleration of the object relative to the region&apos;s axes
	</string>
	<string name="LSLTipText_llGetOmega" translate="false">
vector llGetOmega()
Returns the rotation velocity in radians per second
	</string>
	<string name="LSLTipText_llGetTimeOfDay" translate="false">
float llGetTimeOfDay()
Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
	</string>
	<string name="LSLTipText_llGetWallclock" translate="false">
float llGetWallclock()
Returns the time in seconds since midnight California Pacific time (PST/PDT)
	</string>
	<string name="LSLTipText_llGetTime" translate="false">
float llGetTime()
Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
	</string>
	<string name="LSLTipText_llResetTime" translate="false">
llResetTime()
Sets the script timer to zero
	</string>
	<string name="LSLTipText_llGetAndResetTime" translate="false">
float llGetAndResetTime()
Returns the script time in seconds and then resets the script timer to zero
	</string>
	<string name="LSLTipText_llSound" translate="false">
llSound(string sound, float volume, integer queue, integer loop)
Plays sound at volume and whether it should loop or not.
	</string>
	<string name="LSLTipText_llPlaySound" translate="false">
llPlaySound(string sound, float volume)
Plays attached sound once at volume (0.0 - 1.0)
	</string>
	<string name="LSLTipText_llLoopSound" translate="false">
llLoopSound(string sound, float volume)
Plays attached sound looping indefinitely at volume (0.0 - 1.0)
	</string>
	<string name="LSLTipText_llLoopSoundMaster" translate="false">
llLoopSoundMaster(string sound, float volume)
Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
	</string>
	<string name="LSLTipText_llLoopSoundSlave" translate="false">
llLoopSoundSlave(string sound, float volume)
Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
	</string>
	<string name="LSLTipText_llPlaySoundSlave" translate="false">
llPlaySoundSlave(string sound, float volume)
Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
	</string>
	<string name="LSLTipText_llTriggerSound" translate="false">
llTriggerSound(string sound, float volume)
Plays sound at volume (0.0 - 1.0), centered at but not attached to object
	</string>
	<string name="LSLTipText_llStopSound" translate="false">
llStopSound()
Stops currently attached sound
	</string>
	<string name="LSLTipText_llPreloadSound" translate="false">
llPreloadSound(string sound)
Preloads a sound on viewers within range
	</string>
	<string name="LSLTipText_llGetSubString" translate="false">
string llGetSubString(string src, integer start, integer end)
Returns the indicated substring
	</string>
	<string name="LSLTipText_llDeleteSubString" translate="false">
string llDeleteSubString(string src, integer start, integer end)
Removes the indicated substring and returns the result
	</string>
	<string name="LSLTipText_llInsertString" translate="false">
string llInsertString(string dst, integer position, string src)
Returns a destination string dst with the string src inserted starting at position pos
	</string>
	<string name="LSLTipText_llToUpper" translate="false">
string llToUpper(string src)
Returns a string that is src with all upper-case characters
	</string>
	<string name="LSLTipText_llToLower" translate="false">
string llToLower(string src)
Returns a string that is src with all lower-case characters
	</string>
	<string name="LSLTipText_llGiveMoney" translate="false">
llGiveMoney(key destination, integer amount)
Transfers amount of L$ from script owner to destination
	</string>
	<string name="LSLTipText_llMakeExplosion" translate="false">
llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes a round explosion of particles
	</string>
	<string name="LSLTipText_llMakeFountain" translate="false">
llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
Makes a fountain of particles
	</string>
	<string name="LSLTipText_llMakeSmoke" translate="false">
llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes smoke like particles
	</string>
	<string name="LSLTipText_llMakeFire" translate="false">
llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes fire like particles
	</string>
	<string name="LSLTipText_llRezObject" translate="false">
llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
Instantiates owner&apos;s inventory object at pos with velocity vel and rotation rot with start parameter param
	</string>
	<string name="LSLTipText_llLookAt" translate="false">
llLookAt(vector target, float strength, float damping)
Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
	</string>
	<string name="LSLTipText_llStopLookAt" translate="false">
llStopLookAt()
Stops causing object to point at a target
	</string>
	<string name="LSLTipText_llSetTimerEvent" translate="false">
llSetTimerEvent(float sec)
Causes the timer event to be triggered a maximum of once every sec seconds
	</string>
	<string name="LSLTipText_llSleep" translate="false">
llSleep(float sec)
Puts the script to sleep for sec seconds
	</string>
	<string name="LSLTipText_llGetMass" translate="false">
float llGetMass()
Returns the mass of object that the script is attached to
	</string>
	<string name="LSLTipText_llCollisionFilter" translate="false">
llCollisionFilter(string name, key id, integer accept)
Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
	</string>
	<string name="LSLTipText_llTakeControls" translate="false">
llTakeControls(integer controls, integer accept, integer pass_on)
Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
	</string>
	<string name="LSLTipText_llReleaseControls" translate="false">
llReleaseControls()
Stops taking inputs that were taken with llTakeControls
	</string>
	<string name="LSLTipText_llAttachToAvatar" translate="false">
llAttachToAvatar(integer attach_point)
Attaches the object to the avatar who has granted permission to the script
	</string>
	<string name="LSLTipText_llDetachFromAvatar" translate="false">
llDetachFromAvatar()
Detaches object from avatar
	</string>
	<string name="LSLTipText_llTakeCamera" translate="false">
llTakeCamera(key avatar)
Moves avatar&apos;s viewpoint to task
	</string>
	<string name="LSLTipText_llReleaseCamera" translate="false">
llReleaseCamera(key avatar)
Returns camera to agent avatar
	</string>
	<string name="LSLTipText_llGetOwner" translate="false">
key llGetOwner()
Returns the object owner&apos;s UUID
	</string>
	<string name="LSLTipText_llInstantMessage" translate="false">
llInstantMessage(key user, string message)
Sends the specified string as an Instant Message to the user
	</string>
	<string name="LSLTipText_llEmail" translate="false">
llEmail(string address, string subject, string message)
Sends an email to address with the subject and message
	</string>
	<string name="LSLTipText_llGetNextEmail" translate="false">
llGetNextEmail(string address, string subject)
Gets the next waiting email that comes from address, with specified subject
	</string>
	<string name="LSLTipText_llGetKey" translate="false">
key llGetKey()
Returns the key of the prim the script is attached to
	</string>
	<string name="LSLTipText_llSetBuoyancy" translate="false">
llSetBuoyancy(float buoyancy)
Sets the buoyancy of the task or object (0 is disabled, &lt; 1.0 sinks, 1.0 floats, &gt; 1.0 rises)
	</string>
	<string name="LSLTipText_llSetHoverHeight" translate="false">
llSetHoverHeight(float height, integer water, float tau)
Critically damps to a height above the ground (or water) in tau seconds
	</string>
	<string name="LSLTipText_llStopHover" translate="false">
llStopHover()
Stops hovering to a height
	</string>
	<string name="LSLTipText_llMinEventDelay" translate="false">
llMinEventDelay(float delay)
Sets the minimum time between events being handled
	</string>
	<string name="LSLTipText_llSoundPreload" translate="false">
llSoundPreload(string sound)
Preloads a sound on viewers within range
	</string>
	<string name="LSLTipText_llRotLookAt" translate="false">
llRotLookAt(rotation target, float strength, float damping)
Causes object to point its forward axis towards target
	</string>
	<string name="LSLTipText_llStringLength" translate="false">
integer llStringLength(string str)
Returns the length of string
	</string>
	<string name="LSLTipText_llStartAnimation" translate="false">
llStartAnimation(string anim)
Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
	</string>
	<string name="LSLTipText_llStopAnimation" translate="false">
llStopAnimation(string anim)
Stops animation anim for agent that granted permission
	</string>
	<string name="LSLTipText_llPointAt" translate="false">
llPointAt(vector pos)
Makes agent that owns object point at pos
	</string>
	<string name="LSLTipText_llStopPointAt" translate="false">
llStopPointAt()
Stops pointing agent that owns object
	</string>
	<string name="LSLTipText_llTargetOmega" translate="false">
llTargetOmega(vector axis, float spinrate, float gain)
Rotates the object around axis at spinrate with strength gain
	</string>
	<string name="LSLTipText_llGetStartParameter" translate="false">
integer llGetStartParameter()
Returns an integer that is the script start/rez parameter
	</string>
	<string name="LSLTipText_llGodLikeRezObject" translate="false">
llGodLikeRezObject(key inventory, vector pos)
Rezzes directly off of UUID if owner is in God Mode
	</string>
	<string name="LSLTipText_llRequestPermissions" translate="false">
llRequestPermissions(key agent, integer perm)
Asks the agent for permission to run certain classes of functions
	</string>
	<string name="LSLTipText_llGetPermissionsKey" translate="false">
key llGetPermissionsKey()
Returns the key of the avatar that last granted permissions to the script
	</string>
	<string name="LSLTipText_llGetPermissions" translate="false">
integer llGetPermissions()
Returns an integer bitfield with the permissions that have been granted
	</string>
	<string name="LSLTipText_llGetLinkNumber" translate="false">
integer llGetLinkNumber()
Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc)
	</string>
	<string name="LSLTipText_llSetLinkColor" translate="false">
llSetLinkColor(integer linknumber, vector color, integer face)
Sets face to color if a task exists in the link chain at linknumber
	</string>
	<string name="LSLTipText_llCreateLink" translate="false">
llCreateLink(key target, integer parent)
Attempts to link the script&apos;s object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script&apos;s object becomes the root
	</string>
	<string name="LSLTipText_llBreakLink" translate="false">
llBreakLink(integer linknum)
Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted)
	</string>
	<string name="LSLTipText_llBreakAllLinks" translate="false">
llBreakAllLinks()
Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted)
	</string>
	<string name="LSLTipText_llGetLinkKey" translate="false">
key llGetLinkKey(integer linknumber)
Returns the key of the linked prim linknumber
	</string>
	<string name="LSLTipText_llGetLinkName" translate="false">
string llGetLinkName(integer linknumber)
Returns the name of linknumber in a link set
	</string>
	<string name="LSLTipText_llGetInventoryNumber" translate="false">
integer llGetInventoryNumber(integer type)
Returns the number of items of a given type (INVENTORY_* flag) in the prim&apos;s inventory
	</string>
	<string name="LSLTipText_llGetInventoryName" translate="false">
string llGetInventoryName(integer type, integer number)
Returns the name of the inventory item number of a given type
	</string>
	<string name="LSLTipText_llSetScriptState" translate="false">
llSetScriptState(string name, integer run)
Sets the running state of the specified script
	</string>
	<string name="LSLTipText_llGetEnergy" translate="false">
float llGetEnergy()
Returns how much energy is in the object as a percentage of maximum
	</string>
	<string name="LSLTipText_llGiveInventory" translate="false">
llGiveInventory(key destination, string inventory)
Gives inventory to destination
	</string>
	<string name="LSLTipText_llRemoveInventory" translate="false">
llRemoveInventory(string item)
Removes the named inventory item
	</string>
	<string name="LSLTipText_llSetText" translate="false">
llSetText(string text, vector color, float alpha)
Displays text that hovers over the prim with specific color and translucency specified with alpha
	</string>
	<string name="LSLTipText_llWater" translate="false">
float llWater(vector offset)
Returns the water height below the object position + offset
	</string>
	<string name="LSLTipText_llPassTouches" translate="false">
llPassTouches(integer pass)
If pass == TRUE, touches are passed from children on to parents
	</string>
	<string name="LSLTipText_llRequestAgentData" translate="false">
key llRequestAgentData(key id, integer data)
Requests data about agent id. When data is available the dataserver event will be raised.
	</string>
	<string name="LSLTipText_llRequestInventoryData" translate="false">
key llRequestInventoryData(string name)
Requests data from object&apos;s inventory object. When data is available the dataserver event will be raised.
	</string>
	<string name="LSLTipText_llSetDamage" translate="false">
llSetDamage(float damage)
Sets the amount of damage that will be done when this object hits an avatar.
	</string>
	<string name="LSLTipText_llTeleportAgentHome" translate="false">
llTeleportAgentHome(key id)
Teleports avatar on the owner&apos;s land to their home location without any warning
	</string>
	<string name="LSLTipText_llModifyLand" translate="false">
llModifyLand(integer action, integer brush)
Modifies land using the specified action on the specified brush size of land
	</string>
	<string name="LSLTipText_llCollisionSound" translate="false">
llCollisionSound(string impact_sound, float impact_volume)
Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume
	</string>
	<string name="LSLTipText_llCollisionSprite" translate="false">
llCollisionSprite(string impact_sprite)
Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress)
	</string>
	<string name="LSLTipText_llGetAnimation" translate="false">
string llGetAnimation(key id)
Returns the name of the currently playing locomotion animation for avatar id
	</string>
	<string name="LSLTipText_llResetScript" translate="false">
llResetScript()
Resets the script
	</string>
	<string name="LSLTipText_llMessageLinked" translate="false">
llMessageLinked(integer linknum, integer num, string str, key id)
Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum.
	</string>
	<string name="LSLTipText_llPushObject" translate="false">
llPushObject(key id, vector impulse, vector ang_impulse, integer local)
Applies impulse and ang_impulse to object id
	</string>
	<string name="LSLTipText_llPassCollisions" translate="false">
llPassCollisions(integer pass)
If pass == TRUE, collisions are passed from children on to parents (default is FALSE)
	</string>
	<string name="LSLTipText_llGetScriptName" translate="false">
string llGetScriptName()
Returns the name of the script that this function is used in
	</string>
	<string name="LSLTipText_llGetNumberOfSides" translate="false">
integer llGetNumberOfSides()
Returns the number of faces (or sides) of the prim
	</string>
	<string name="LSLTipText_llAxisAngle2Rot" translate="false">
rotation llAxisAngle2Rot(vector axis, float angle)
Returns the rotation that is a generated angle about axis
	</string>
	<string name="LSLTipText_llRot2Axis" translate="false">
vector llRot2Axis(rotation rot)
Returns the rotation axis represented by rot
	</string>
	<string name="LSLTipText_llRot2Angle" translate="false">
float llRot2Angle(rotation rot)
Returns the rotation angle represented by rot
	</string>
	<string name="LSLTipText_llAcos" translate="false">
float llAcos(float val)
Returns the arccosine in radians of val
	</string>
	<string name="LSLTipText_llAsin" translate="false">
float llAsin(float val)
Returns the arcsine in radians of val
	</string>
	<string name="LSLTipText_llAngleBetween" translate="false">
float llAngleBetween(rotation a, rotation b)
Returns angle between rotation a and b
	</string>
	<string name="LSLTipText_llGetInventoryKey" translate="false">
key llGetInventoryKey(string name)
Returns the key that is the UUID of the inventory name
	</string>
	<string name="LSLTipText_llAllowInventoryDrop" translate="false">
llAllowInventoryDrop(integer add)
If add == TRUE, users without modify permissions can still drop inventory items onto a prim
	</string>
	<string name="LSLTipText_llGetSunDirection" translate="false">
vector llGetSunDirection()
Returns a normalized vector of the direction of the sun in the region
	</string>
	<string name="LSLTipText_llGetTextureOffset" translate="false">
vector llGetTextureOffset(integer face)
Returns the texture offset of face in the x and y components of a vector
	</string>
	<string name="LSLTipText_llGetTextureScale" translate="false">
vector llGetTextureScale(integer side)
Returns the texture scale of side in the x and y components of a vector
	</string>
	<string name="LSLTipText_llGetTextureRot" translate="false">
float llGetTextureRot(integer side)
Returns the texture rotation of side
	</string>
	<string name="LSLTipText_llSubStringIndex" translate="false">
integer llSubStringIndex(string source, string pattern)
Returns an integer that is the index in source where pattern first appears.
(Returns -1 if not found)
	</string>
	<string name="LSLTipText_llGetOwnerKey" translate="false">
key llGetOwnerKey(key id)
Returns the owner of object id
	</string>
	<string name="LSLTipText_llGetCenterOfMass" translate="false">
vector llGetCenterOfMass()
Returns the prim&apos;s center of mass (unless called from the root prim, where it returns the object&apos;s center of mass)
	</string>
	<string name="LSLTipText_llListSort" translate="false">
list llListSort(list src, integer stride, integer ascending)
Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
The sort order is affected by type.
	</string>
	<string name="LSLTipText_llGetListLength" translate="false">
integer llGetListLength(list src)
Returns the number of elements in the list
	</string>
	<string name="LSLTipText_llList2Integer" translate="false">
integer llList2Integer(list src, integer index)
Copies the integer at index in the list
	</string>
	<string name="LSLTipText_llList2Float" translate="false">
float llList2Float(list src, integer index)
Copies the float at index in the list
	</string>
	<string name="LSLTipText_llList2String" translate="false">
string llList2String(list src, integer index)
Copies the string at index in the list
	</string>
	<string name="LSLTipText_llList2Key" translate="false">
key llList2Key(list src, integer index)
Copies the key at index in the list
	</string>
	<string name="LSLTipText_llList2Vector" translate="false">
vector llList2Vector(list src, integer index)
Copies the vector at index in the list
	</string>
	<string name="LSLTipText_llList2Rot" translate="false">
rotation llList2Rot(list src, integer index)
Copies the rotation at index in the list
	</string>
	<string name="LSLTipText_llList2List" translate="false">
list llList2List(list src, integer start, integer end)
Copies the slice of the list from start to end
	</string>
	<string name="LSLTipText_llDeleteSubList" translate="false">
list llDeleteSubList(list src, integer start, integer end)
Removes the slice from start to end and returns the remainder of the list
	</string>
	<string name="LSLTipText_llGetListEntryType" translate="false">
integer llGetListEntryType(list src, integer index)
Returns the type of the index entry in the list
(TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
	</string>
	<string name="LSLTipText_llList2CSV" translate="false">
string llList2CSV(list src)
Creates a string of comma separated values from list
	</string>
	<string name="LSLTipText_llCSV2List" translate="false">
list llCSV2List(string src)
Creates a list from a string of comma separated values
	</string>
	<string name="LSLTipText_llListRandomize" translate="false">
list llListRandomize(list src, integer stride)
Returns a randomized list of blocks of size stride
	</string>
	<string name="LSLTipText_llList2ListStrided" translate="false">
list llList2ListStrided(list src, integer start, integer end, integer stride)
Copies the strided slice of the list from start to end
	</string>
	<string name="LSLTipText_llGetRegionCorner" translate="false">
vector llGetRegionCorner()
Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
	</string>
	<string name="LSLTipText_llListInsertList" translate="false">
list llListInsertList(list dest, list src, integer start)
Returns a list that contains all the elements from dest but with the elements from src inserted at position start
	</string>
	<string name="LSLTipText_llListFindList" translate="false">
integer llListFindList(list src, list test)
Returns the index of the first instance of test in src.
(Returns -1 if not found)
	</string>
	<string name="LSLTipText_llGetObjectName" translate="false">
string llGetObjectName()
Returns the name of the prim which the script is attached to
	</string>
	<string name="LSLTipText_llSetObjectName" translate="false">
llSetObjectName(string name)
Sets the prim&apos;s name to the name parameter
	</string>
	<string name="LSLTipText_llGetDate" translate="false">
string llGetDate()
Returns the current date in the UTC time zone in the format YYYY-MM-DD
	</string>
	<string name="LSLTipText_llEdgeOfWorld" translate="false">
integer llEdgeOfWorld(vector pos, vector dir)
Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
	</string>
	<string name="LSLTipText_llGetAgentInfo" translate="false">
integer llGetAgentInfo(key id)
Returns an integer bitfield containing the agent information about id.
Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
	</string>
	<string name="LSLTipText_llAdjustSoundVolume" translate="false">
llAdjustSoundVolume(float volume)
Adjusts volume of attached sound (0.0 - 1.0)
	</string>
	<string name="LSLTipText_llSetSoundQueueing" translate="false">
llSetSoundQueueing(integer queue)
Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
	</string>
	<string name="LSLTipText_llSetSoundRadius" translate="false">
llSetSoundRadius(float radius)
Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
	</string>
	<string name="LSLTipText_llKey2Name" translate="false">
string llKey2Name(key id)
Returns the name of the prim or avatar specified by id.
(The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
	</string>
	<string name="LSLTipText_llSetTextureAnim" translate="false">
llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animates the texture on the specified face/faces
	</string>
	<string name="LSLTipText_llTriggerSoundLimited" translate="false">
llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
	</string>
	<string name="LSLTipText_llEjectFromLand" translate="false">
llEjectFromLand(key avatar)
Ejects avatar from the parcel
	</string>
	<string name="LSLTipText_llParseString2List" translate="false">
list llParseString2List(string src, list separators, list spacers)
Breaks src into a list, discarding separators, keeping spacers
(separators and spacers must be lists of strings, maximum of 8 each)
	</string>
	<string name="LSLTipText_llOverMyLand" translate="false">
integer llOverMyLand(key id)
Returns TRUE if id is over land owned by the script owner, otherwise FALSE
	</string>
	<string name="LSLTipText_llGetLandOwnerAt" translate="false">
key llGetLandOwnerAt(vector pos)
Returns the key of the land owner, returns NULL_KEY if public
	</string>
	<string name="LSLTipText_llGetNotecardLine" translate="false">
key llGetNotecardLine(string name, integer line)
Returns line line of notecard name via the dataserver event
	</string>
	<string name="LSLTipText_llGetAgentSize" translate="false">
vector llGetAgentSize(key id)
If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
	</string>
	<string name="LSLTipText_llSameGroup" translate="false">
integer llSameGroup(key id)
Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
	</string>
	<string name="LSLTipText_llUnSit" translate="false">
key llUnSit(key id)
If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object&apos;s owner, the avatar is forced to stand up
	</string>
	<string name="LSLTipText_llGroundSlope" translate="false">
vector llGroundSlope(vector offset)
Returns the ground slope below the object position + offset
	</string>
	<string name="LSLTipText_llGroundNormal" translate="false">
vector llGroundNormal(vector offset)
Returns the ground normal below the object position + offset
	</string>
	<string name="LSLTipText_llGroundContour" translate="false">
vector llGroundCountour(vector offset)
Returns the ground contour direction below the object position + offset
	</string>
	<string name="LSLTipText_llGetAttached" translate="false">
integer llGetAttached()
Returns the object&apos;s attachment point, or 0 if not attached
	</string>
	<string name="LSLTipText_llGetFreeMemory" translate="false">
integer llGetFreeMemory()
Returns the number of free bytes of memory the script can use
	</string>
	<string name="LSLTipText_llGetRegionName" translate="false">
string llGetRegionName()
Returns the current region name
	</string>
	<string name="LSLTipText_llGetRegionTimeDilation" translate="false">
float llGetRegionTimeDilation()
Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation)
	</string>
	<string name="LSLTipText_llGetRegionFPS" translate="false">
float llGetRegionFPS()
Returns the mean region frames per second
	</string>
	<string name="LSLTipText_llParticleSystem" translate="false">
llParticleSystem(list rules)
Creates a particle system based on rules.  An empty list removes the particle system.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
	</string>
	<string name="LSLTipText_llGroundRepel" translate="false">
llGroundRepel(float height, integer water, float tau)
Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE)
	</string>
	<string name="LSLTipText_llGiveInventoryList" translate="false">
llGiveInventoryList(key target, string folder, list inventory)
Gives inventory items to target, creating a new folder to put them in
	</string>
	<string name="LSLTipText_llSetVehicleType" translate="false">
llSetVehicleType(integer type)
Sets the vehicle to one of the default types
	</string>
	<string name="LSLTipText_llSetVehicleFloatParam" translate="false">
llSetVehicleFloatParam(integer param, float value)
Sets the specified vehicle float parameter
	</string>
	<string name="LSLTipText_llSetVehicleVectorParam" translate="false">
llSetVehicleVectorParam(integer param, vector vec)
Sets the specified vehicle vector parameter
	</string>
	<string name="LSLTipText_llSetVehicleRotationParam" translate="false">
llSetVehicleVectorParam(integer param, rotation rot)
Sets the specified vehicle rotation parameter
	</string>
	<string name="LSLTipText_llSetVehicleFlags" translate="false">
llSetVehicleFlags(integer flags)
Sets the enabled bits in &apos;flags&apos;
	</string>
	<string name="LSLTipText_llRemoveVehicleFlags" translate="false">
llRemoveVehicleFlags(integer flags)
Removes the enabled bits in &apos;flags&apos;
	</string>
	<string name="LSLTipText_llSitTarget" translate="false">
llSitTarget(vector offset, rotation rot)
Sets the sit location for the prim.  If offset == &lt;0,0,0&gt; then the sit target is removed.
	</string>
	<string name="LSLTipText_llAvatarOnSitTarget" translate="false">
key llAvatarOnSitTarget()
If an avatar is seated on the sit target, returns the avatar&apos;s key, otherwise NULL_KEY
	</string>
	<string name="LSLTipText_llAddToLandPassList" translate="false">
llAddToLandPassList(key avatar, float hours)
Adds avatar to the land pass list for hours, or indefinitely if hours is 0
	</string>
	<string name="LSLTipText_llSetTouchText" translate="false">
llSetTouchText(string text)
Displays text rather than the default &apos;Touch&apos; in the pie menu
	</string>
	<string name="LSLTipText_llSetSitText" translate="false">
llSetSitText(string text)
Displays text rather than the default &apos;Sit Here&apos; in the pie menu
	</string>
	<string name="LSLTipText_llSetCameraEyeOffset" translate="false">
llSetCameraEyeOffset(vector offset)
Sets the camera eye offset for avatars that sit on the object
	</string>
	<string name="LSLTipText_llSetCameraAtOffset" translate="false">
llSetCameraAtOffset(vector offset)
Sets the point the camera is looking at to offset for avatars that sit on the object
	</string>
	<string name="LSLTipText_llDumpList2String" translate="false">
string llDumpList2String(list src, string separator)
Returns the list in a single string, using separator between the entries
	</string>
	<string name="LSLTipText_llScriptDanger" translate="false">
integer llScriptDanger(vector pos)
Returns TRUE if pos is over public land, sandbox land, land that doesn&apos;t allow everyone to edit and build, or land that doesn&apos;t allow outside scripts
	</string>
	<string name="LSLTipText_llDialog" translate="false">
llDialog(key avatar, string message, list buttons, integer chat_channel)
Shows a dialog box on the avatar&apos;s screen with a message and up to 12 buttons.
If a button is pressed, the avatar says the text of the button label on chat_channel.
	</string>
	<string name="LSLTipText_llVolumeDetect" translate="false">
llVolumeDetect(integer detect)
If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
Must be applied to the root prim.
	</string>
	<string name="LSLTipText_llResetOtherScript" translate="false">
llResetOtherScript(string name)
Resets script name
	</string>
	<string name="LSLTipText_llGetScriptState" translate="false">
integer llGetScriptState(string name)
Returns TRUE if the script name is running
	</string>
	<string name="LSLTipText_llRemoteLoadScript" translate="false">
DEPRECATED!  Please use llRemoteLoadScriptPin instead.
	</string>
	<string name="LSLTipText_llSetRemoteScriptAccessPin" translate="false">
llSetRemoteScriptAccessPin(integer pin)
If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored.
	</string>
	<string name="LSLTipText_llRemoteLoadScriptPin" translate="false">
llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used.
If running == TRUE, starts the script with start_param
	</string>
	<string name="LSLTipText_llOpenRemoteDataChannel" translate="false">
llOpenRemoteDataChannel()
Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available
	</string>
	<string name="LSLTipText_llSendRemoteData" translate="false">
key llSendRemoteData(key channel, string dest, integer idata, string sdata)
Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata.
Returns a key that is the message_id for the resulting remote_data events.
	</string>
	<string name="LSLTipText_llRemoteDataReply" translate="false">
llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata
	</string>
	<string name="LSLTipText_llCloseRemoteDataChannel" translate="false">
llCloseRemoteDataChannel(key channel)
Closes XML-RPC channel
	</string>
	<string name="LSLTipText_llMD5String" translate="false">
string llMD5String(string src, integer nonce)
Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce
	</string>
	<string name="LSLTipText_llSetPrimitiveParams" translate="false">
llSetPrimitiveParams(list rules)
Sets the prim&apos;s parameters according to rules
	</string>
	<string name="LSLTipText_llStringToBase64" translate="false">
string llStringToBase64(string str)
Converts a string to the Base64 representation of the string
	</string>
	<string name="LSLTipText_llBase64ToString" translate="false">
string llBase64ToString(string str)
Converts a Base64 string to a conventional string.
If the conversion creates any unprintable characters, they are converted to spaces.
	</string>
	<string name="LSLTipText_llXorBase64Strings" translate="false">
string llXorBase64Strings(string s1, string s2)
DEPRECATED!  Please use llXorBase64StringsCorrect instead.
Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string.  s2 repeats if it is shorter than s1.  Retained for backwards compatability.
	</string>
	<string name="LSLTipText_llRemoteDataSetRegion" translate="false">
llRemoteDataSetRegion()
DEPRECATED!  Please use llOpenRemoteDataChannel instead.
If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions.
	</string>
	<string name="LSLTipText_llLog10" translate="false">
float llLog10(float val)
Returns the base 10 logarithm of val.  Returns zero if val &lt;= 0.
	</string>
	<string name="LSLTipText_llLog" translate="false">
float llLog(float val)
Returns the natural logarithm of val.  Returns zero if val &lt;= 0.
	</string>
	<string name="LSLTipText_llGetAnimationList" translate="false">
list llGetAnimationList(key id)
Returns a list of keys of playing animations for avatar described by id
	</string>
	<string name="LSLTipText_llSetParcelMusicURL" translate="false">
llSetParcelMusicURL(string url)
Sets the streaming audio URL for the parcel which the object is on
	</string>
	<string name="LSLTipText_llGetRootPosition" translate="false">
vector llGetRootPosition()
Returns the position (in region coordinates) of the root prim of the object which the script is attached to
	</string>
	<string name="LSLTipText_llGetRootRotation" translate="false">
rotation llGetRootRotation()
Returns the rotation (relative to the region) of the root prim of the object which the script is attached to
	</string>
	<string name="LSLTipText_llGetObjectDesc" translate="false">
string llGetObjectDesc()
Returns the description of the prim the script is attached to
	</string>
	<string name="LSLTipText_llSetObjectDesc" translate="false">
llSetObjectDesc(string name)
Sets the prim&apos;s description
	</string>
	<string name="LSLTipText_llGetCreator" translate="false">
key llGetCreator()
Returns a key for the creator of the prim
	</string>
	<string name="LSLTipText_llGetTimestamp" translate="false">
string llGetTimestamp()
Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ
	</string>
	<string name="LSLTipText_llSetLinkAlpha" translate="false">
llSetLinkAlpha(integer linknumber, float alpha, integer face)
If a prim exists in the link chain at linknumber, sets face to alpha
	</string>
	<string name="LSLTipText_llGetNumberOfPrims" translate="false">
integer llGetNumberOfPrims()
Returns the number of prims in a link set the script is attached to
	</string>
	<string name="LSLTipText_llGetNumberOfNotecardLines" translate="false">
key llGetNumberOfNotecardLines(string name)
Returns number of lines in notecard name via the dataserver event (cast return value to integer)
	</string>
	<string name="LSLTipText_llGetBoundingBox" translate="false">
list llGetBoundingBox(key object)
Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ]
	</string>
	<string name="LSLTipText_llGetGeometricCenter" translate="false">
vector llGetGeometricCenter()
Returns the geometric center of the linked set the script is attached to.
	</string>
	<string name="LSLTipText_llGetPrimitiveParams" translate="false">
list llGetPrimitiveParams(list params)
Returns the primitive parameters specified in the params list.
	</string>
	<string name="LSLTipText_llIntegerToBase64" translate="false">
string llIntegerToBase64(integer number)
Returns a string that is a Base64 big endian encode of number
	</string>
	<string name="LSLTipText_llBase64ToInteger" translate="false">
integer llBase64ToInteger(string str)
Returns an integer that is the str Base64 decoded as a big endian integer
	</string>
	<string name="LSLTipText_llGetGMTclock" translate="false">
float llGetGMTclock()
Returns the time in seconds since midnight GMT
	</string>
	<string name="LSLTipText_llGetSimulatorHostname" translate="false">
string llGetSimulatorHostname()
Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog)
	</string>
	<string name="LSLTipText_llSetLocalRot" translate="false">
llSetLocalRot(rotation rot)
Sets the rotation of a child prim relative to the root prim
	</string>
	<string name="LSLTipText_llParseStringKeepNulls" translate="false">
list llParseStringKeepNulls(string src, list separators, list spacers)
Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated.
(separators and spacers must be lists of strings, maximum of 8 each)
	</string>
	<string name="LSLTipText_llRezAtRoot" translate="false">
llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param)
Instantiates owner&apos;s inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter
	</string>
	<string name="LSLTipText_llGetObjectPermMask" translate="false">
integer llGetObjectPermMask(integer mask)
Returns the requested permission mask for the root object the task is attached to
	</string>
	<string name="LSLTipText_llSetObjectPermMask" translate="false">
llSetObjectPermMask(integer mask, integer value)
Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode)
	</string>
	<string name="LSLTipText_llGetInventoryPermMask" translate="false">
integer llGetInventoryPermMask(string item, integer mask)
Returns the requested permission mask for the inventory item
	</string>
	<string name="LSLTipText_llSetInventoryPermMask" translate="false">
llSetInventoryPermMask(string item, integer mask, integer value)
Sets the given permission mask to the new value on the inventory item (requires God Mode)
	</string>
	<string name="LSLTipText_llGetInventoryCreator" translate="false">
key llGetInventoryCreator(string item)
Returns a key for the creator of the inventory item
	</string>
	<string name="LSLTipText_llOwnerSay" translate="false">
llOwnerSay(string msg)
Says msg to owner only.  (Owner must be in the same region.)
	</string>
	<string name="LSLTipText_llRequestSimulatorData" translate="false">
key llRequestSimulatorData(string simulator, integer data)
Requests data about simulator.  When data is available the dataserver event will be raised.
	</string>
	<string name="LSLTipText_llForceMouselook" translate="false">
llForceMouselook(integer mouselook)
If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode
	</string>
	<string name="LSLTipText_llGetObjectMass" translate="false">
float llGetObjectMass(key id)
Returns the mass of the avatar or object in the region
	</string>
	<string name="LSLTipText_llListReplaceList" translate="false">
list llListReplaceList(list dest, list src, integer start, integer end)
Returns a list that is dest with start through end removed and src inserted at start
	</string>
	<string name="LSLTipText_llLoadURL" translate="false">
llLoadURL(key avatar, string message, string url)
Shows a dialog to avatar offering to load the web page at url with a message.
If user clicks yes, launches the page in their web browser.
	</string>
	<string name="LSLTipText_llParcelMediaCommandList" translate="false">
llParcelMediaCommandList(list command)
Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media
	</string>
	<string name="LSLTipText_llParcelMediaQuery" translate="false">
list llParcelMediaQuery(list query)
Returns a list containing results of the sent query
	</string>
	<string name="LSLTipText_llModPow" translate="false">
integer llModPow(integer a, integer b, integer c)
Returns a raised to the b power, mod c. ( (a**b)%c )
b is capped at 0xFFFF (16 bits).
	</string>
	<string name="LSLTipText_llGetInventoryType" translate="false">
integer llGetInventoryType(string name)
Returns the type of the inventory item name
	</string>
	<string name="LSLTipText_llSetPayPrice" translate="false">
llSetPayPrice(integer price, list quick_pay_buttons)
Sets the default amount on the dialog that appears when someone chooses to pay this prim
	</string>
	<string name="LSLTipText_llGetCameraPos" translate="false">
vector llGetCameraPos()
Returns the current camera position for the agent the task has permissions for
	</string>
	<string name="LSLTipText_llGetCameraRot" translate="false">
rotation llGetCameraRot()
Returns the current camera orientation for the agent the task has permissions for
	</string>
	<string name="LSLTipText_llSetPrimURL" translate="false">
llSetPrimURL(string url)
Updates the URL for the web page shown on the sides of the object
	</string>
	<string name="LSLTipText_llRefreshPrimURL" translate="false">
llRefreshPrimURL()
Reloads the web page shown on the sides of the object
	</string>
	<string name="LSLTipText_llEscapeURL" translate="false">
string llEscapeURL(string url)
Returns an escaped/encoded version of url, replacing spaces with %20 etc.
	</string>
	<string name="LSLTipText_llUnescapeURL" translate="false">
string llUnescapeURL(string url)
Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc.
	</string>
	<string name="LSLTipText_llMapDestination" translate="false">
llMapDestination(string simname, vector pos, vector look_at)
Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.)
Only works for scripts attached to avatar, or during touch events.
	</string>
	<string name="LSLTipText_llAddToLandBanList" translate="false">
llAddToLandBanList(key avatar, float hours)
Adds avatar to the land ban list for hours, or indefinitely if hours is 0
	</string>
	<string name="LSLTipText_llRemoveFromLandPassList" translate="false">
llRemoveFromLandPassList(key avatar)
Removes avatar from the land pass list
	</string>
	<string name="LSLTipText_llRemoveFromLandBanList" translate="false">
llRemoveFromLandBanList(key avatar)
Removes avatar from the land ban list
	</string>
	<string name="LSLTipText_llSetCameraParams" translate="false">
llSetCameraParams(list rules)
Sets multiple camera parameters at once.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
	</string>
	<string name="LSLTipText_llClearCameraParams" translate="false">
llClearCameraParams()
Resets all camera parameters to default values and turns off scripted camera control
	</string>
	<string name="LSLTipText_llListStatistics" translate="false">
float llListStatistics(integer operation, list src)
Performs statistical aggregate functions on list src using LIST_STAT_* operations
	</string>
	<string name="LSLTipText_llGetUnixTime" translate="false">
integer llGetUnixTime()
Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock
	</string>
	<string name="LSLTipText_llGetParcelFlags" translate="false">
integer llGetParcelFlags(vector pos)
Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos
	</string>
	<string name="LSLTipText_llGetRegionFlags" translate="false">
integer llGetRegionFlags()
Returns the region flags (REGION_FLAG_*) for the region the object is in
	</string>
	<string name="LSLTipText_llXorBase64StringsCorrect" translate="false">
string llXorBase64StringsCorrect(string s1, string s2)
Correctly performs an exclusive or on two Base64 strings and returns a Base64 string.
s2 repeats if it is shorter than s1.
	</string>
	<string name="LSLTipText_llHTTPRequest" translate="false">
llHTTPRequest(string url, list parameters, string body)
Sends an HTTP request to the specified url with the body of the request and parameters
	</string>
	<string name="LSLTipText_llResetLandBanList" translate="false">
llResetLandBanList()
Removes all Residents from the land ban list
	</string>
	<string name="LSLTipText_llResetLandPassList" translate="false">
llResetLandPassList()
Removes all Residents from the land access/pass list
	</string>
	<string name="LSLTipText_llGetObjectPrimCount" translate="false">
integer llGetObjectPrimCount(key object_id)
Returns the total number of prims for an object in the region
	</string>
	<string name="LSLTipText_llGetParcelPrimOwners" translate="false">
list llGetParcelPrimOwners(vector pos)
Returns a list of all Residents who own objects on the parcel at pos and with individual prim counts.
Requires owner-like permissions for the parcel.
	</string>
	<string name="LSLTipText_llGetParcelPrimCount" translate="false">
integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
Returns the number of prims on the parcel at pos of the given category.
Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP
	</string>
	<string name="LSLTipText_llGetParcelMaxPrims" translate="false">
integer llGetParcelMaxPrims(vector pos, integer sim_wide)
Returns the maximum number of prims allowed on the parcel at pos
	</string>
	<string name="LSLTipText_llGetParcelDetails" translate="false">
list llGetParcelDetails(vector pos, list params)
Returns the parcel details specified in params for the parcel at pos.
Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS
	</string>
	<string name="LSLTipText_llSetLinkPrimitiveParams" translate="false">
llSetLinkPrimitiveParams(integer linknumber, list rules)
Sets primitive parameters for linknumber based on rules
	</string>
	<string name="LSLTipText_llSetLinkTexture" translate="false">
llSetLinkTexture(integer linknumber, string texture, integer face)
Sets the texture of face for a task that exists in the link chain at linknumber
	</string>
	<string name="LSLTipText_llStringTrim" translate="false">
string llStringTrim(string src, integer trim_type)
Trims the leading and/or trailing white spaces from a string.
trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL.
	</string>
	<string name="LSLTipText_llRegionSay" translate="false">
llRegionSay(integer channel, string msg)
Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel
	</string>
	<string name="LSLTipText_llGetObjectDetails" translate="false">
list llGetObjectDetails(key id, list params)
Returns the object details specified in params for the object with key id.
Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR
	</string>
	<string name="LSLTipText_llSetClickAction" translate="false">
llSetClickAction(integer action)
Sets the action performed when a prim is clicked upon
	</string>
	<string name="LSLTipText_llGetRegionAgentCount" translate="false">
integer llGetRegionAgentCount()
Returns the number of avatars in the region
	</string>
	<string name="LSLTipText_llTextBox" translate="false">
llTextBox(key avatar, string message, integer chat_channel)
Shows a window on the avatar&apos;s screen with the message.
It contains a text box for input, and if entered that text is chatted on chat_channel.
	</string>
	<string name="LSLTipText_llGetAgentLanguage" translate="false">
string llGetAgentLanguage(key avatar)
Returns the language code of the preferred interface language of the avatar
	</string>
	<string name="LSLTipText_llDetectedTouchUV" translate="false">
vector llDetectedTouchUV(integer index)
Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchFace" translate="false">
integer llDetectedTouchFace(integer index)
Returns the index of the face where the avatar clicked in a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchPos" translate="false">
vector llDetectedTouchPos(integer index)
Returns the position where the object was touched in a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchNormal" translate="false">
vector llDetectedTouchNormal(integer index)
Returns the surface normal for a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchBinormal" translate="false">
vector llDetectedTouchBinormal(integer index)
Returns the surface binormal for a triggered touch event
	</string>
	<string name="LSLTipText_llDetectedTouchST" translate="false">
vector llDetectedTouchST(integer index)
Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event
	</string>
	<string name="LSLTipText_llSHA1String" translate="false">
string llSHA1String(string src)
Returns a string of 40 hex characters that is the SHA1 security Hash of src
	</string>
	<string name="LSLTipText_llGetFreeURLs" translate="false">
integer llGetFreeURLs()
Returns the number of available URLs for the current script
	</string>
	<string name="LSLTipText_llRequestURL" translate="false">
key llRequestURL()
Requests one HTTP:// url for use by this object.
An http_request event is triggered with the results.
	</string>
	<string name="LSLTipText_llRequestSecureURL" translate="false">
key llRequestSecureURL()
Requests one HTTPS:// (SSL) url for use by this object.
An http_request event is triggered with the results.
	</string>
	<string name="LSLTipText_llReleaseURL" translate="false">
llReleaseURL(string url)
Releases the specified URL, it will no longer be usable
	</string>
	<string name="LSLTipText_llHTTPResponse" translate="false">
llHTTPResponse(key request_id, integer status, string body)
Responds to request_id with status and body
	</string>
	<string name="LSLTipText_llGetHTTPHeader" translate="false">
string llGetHTTPHeader(key request_id, string header)
Returns the value for header for request_id
	</string>
	<string name="LSLTipText_llSetPrimMediaParams" translate="false">
llSetPrimMediaParams(integer face, list params)
Sets the media params for a particular face on an object. If media is not already on this object, add it.
List is a set of name/value pairs in no particular order.  Params not specified are unchanged, or if new media is added then set to the default specified.
The possible names are below, along with the types of values and what they mean.
	</string>
	<string name="LSLTipText_llGetPrimMediaParams" translate="false">
list llGetPrimMediaParams(integer face, list params)
Returns the media params for a particular face on an object, given the desired list of names, in the order requested.
(Returns an empty list if no media exists on the face.)
	</string>
	<string name="LSLTipText_llClearPrimMedia" translate="false">
llClearPrimMedia(integer face)
Clears (deletes) the media and all params from the given face.
	</string>
	<string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false">
llSetLinkPrimitiveParamsFast(integer linknumber,list rules)
Set primitive parameters for linknumber based on rules.
	</string>
	<string name="LSLTipText_llGetLinkPrimitiveParams" translate="false">
llGetLinkPrimitiveParams(integer linknumber,list rules)
Get primitive parameters for linknumber based on rules.
	</string>
	<string name="LSLTipText_llLinkParticleSystem" translate="false">
llLinkParticleSystem(integer linknumber,list rules)
Creates a particle system based on rules.  Empty list removes particle system from object.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ].
	</string>
	<string name="LSLTipText_llSetLinkTextureAnim" translate="false">
llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animate the texture on the specified prim&apos;s face/faces.
	</string>
	<string name="LSLTipText_llGetLinkNumberOfSides" translate="false">
integer llGetLinkNumberOfSides(integer link)
Returns the number of sides of the specified linked prim.
	</string>
	<string name="LSLTipText_llGetUsername" translate="false">
string llGetUsername(key id)
Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string.
	</string>
	<string name="LSLTipText_llRequestUsername" translate="false">
key llRequestUsername(key id)
Requests single-word username of an avatar.  When data is available the dataserver event will be raised.
	</string>
	<string name="LSLTipText_llGetDisplayName" translate="false">
string llGetDisplayName(key id)
Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername.  Use llRequestDisplayName if you absolutely must have the display name.
	</string>
	<string name="LSLTipText_llRequestDisplayName" translate="false">
key llRequestDisplayName(key id)
Requests name of an avatar.  When data is available the dataserver event will be raised.
	</string>
	<string name="LSLTipText_llGetEnv" translate="false">
llGetEnv(string name)
Returns a string with the requested data about the region
	</string>
	<string name="LSLTipText_llCastRay" translate="false">
llCastRay(vector start, vector end, list params)
Casts a ray into the physics world from &apos;start&apos; to &apos;end&apos; and returns data according to details in params.
	</string>
	<string name="LSLTipText_llRegionSayTo" translate="false">
llRegionSayTo(key target, integer channel, string msg)
Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region.
	</string>
	<string name="LSLTipText_llGetSPMaxMemory" translate="false">
integer llGetSPMaxMemory()
Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k.
	</string>
	<string name="LSLTipText_llGetUsedMemory" translate="false">
integer llGetUsedMemory()
Returns the current used memory for the current script. Non-mono scripts always use 16k.
	</string>
	<string name="LSLTipText_llScriptProfiler" translate="false">
llScriptProfiler(integer flags)
Enabled or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE.
MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE!
	</string>
	<string name="LSLTipText_llSetMemoryLimit" translate="false">
integer llSetMemoryLimit(integer mem)
	</string>
	<string name="LSLTipText_llGetMemoryLimit" translate="false">
integer llGetMemoryLimit()
	</string>
	<string name="LSLTipText_llSetLinkMedia" translate="false">
llSetLinkMedia(integer link, integer face, list params)
Set the media params for a particular face on linked prim.  List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean.  If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified.
	</string>
	<string name="LSLTipText_llGetLinkMedia" translate="false">
list llGetLinkMedia(integer link, integer face, list params)
Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested.  Returns an empty list if no media exists on the face.
	</string>
	<string name="LSLTipText_llClearLinkMedia" translate="false">
llClearLinkMedia(integer link, integer face)
Clears (deletes) the media and all params from the given face on linked prim.
	</string>
	<string name="LSLTipText_llSetContentType" translate="false">
llSetContentType(key id, integer content_type)
	</string>
	<string name="LSLTipText_llLinkSitTarget" translate="false">
llLinkSitTarget(integer link, vector offset, rotation rot)
Set the sit location for this object (if offset == &lt;0,0,0&gt; clear it)
	</string>
	<string name="LSLTipText_llAvatarOnLinkSitTarget" translate="false">
key llAvatarOnLinkSitTarget(integer link)
If an avatar is sitting on the sit target, return the avatar&apos;s key, NULL_KEY otherwise
	</string>
	<string name="LSLTipText_llSetLinkCamera" translate="false">
llSetLinkCamera(integer link, vector eye, vector at)
	</string>
	<string name="LSLTipText_llSetVelocity" translate="false">
llSetVelocity(vector velocity, integer local)
Sets an objects velocity, in local coords if local == TRUE (if the script is physical)
	</string>
	<string name="LSLTipText_llSetAngularVelocity" translate="false">
llSetAngularVelocity(vector angular_velocity, integer local)
Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical)
	</string>
	<string name="LSLTipText_llSetPhysicsMaterial" translate="false">
llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density )
Sets the requested attributes of the root object&apos;s physics material.
	</string>
	<string name="LSLTipText_llGetPhysicsMaterial" translate="false">
llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order.
	</string>
	<string name="LSLTipText_llGetMassMKS" translate="false">
llGetMassMKS() returns the mass of the linkset in kilograms.
	</string>
	<string name="LSLTipText_llGenerateKey" translate="false">
llGenerateKey()
Retun a unique generated key
	</string>
	<string name="LSLTipText_llSetKeyframedMotion" translate="false">
llSetKeyframedMotion(list keyframes, list options)
Requests that a nonphysical object be keyframed according to keyframe list.
	</string>
	<string name="LSLTipText_llTransferLindenDollars" translate="false">
key llTransferLindenDollars(key destination, integer amount)
Transfer amount of linden dollars (L$) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer.
	</string>
	<string name="LSLTipText_llGetParcelMusicURL" translate="false">
string llGetParcelMusicURL()
Gets the streaming audio URL for the parcel of land on which the object is located.
	</string>
	<string name="LSLTipText_llSetRegionPos" translate="false">
integer llSetRegionPos(vector pos)
Sets the position anywhere within the region (if the object isn&apos;t physical)
	</string>
	<string name="LSLTipText_llNavigateTo" translate="false">
llNavigateTo(vector point, list options)
For AI Character: Navigate to destination.
	</string>
	<string name="LSLTipText_llCreateCharacter" translate="false">
llCreateCharacter(list options)
Convert linkset to AI Character which can navigate the world.
	</string>
	<string name="LSLTipText_llPursue" translate="false">
llPursue(key target, list options)
For AI Character: Chase after a target.
	</string>
	<string name="LSLTipText_llWanderWithin" translate="false">
llWanderWithin(vector center, float radius, list options)
For AI Character: Wander within a specified volume.
	</string>
	<string name="LSLTipText_llFleeFrom" translate="false">
llFleeFrom(vector source, float radius, list options)
For AI Character: Flee from a point.
	</string>
	<string name="LSLTipText_llPatrolPoints" translate="false">
llPatrolPoints(list points, list options)
For AI Character: Patrol a list of points.
	</string>
	<string name="LSLTipText_llExecCharacterCmd" translate="false">
llExecCharacterCmd(integer cmd, list options)
For AI Character: Execute a character command.
	</string>
	<string name="LSLTipText_llDeleteCharacter" translate="false">
llDeleteCharacter()
Convert linkset from AI Character to Physics object.
	</string>
	<string name="LSLTipText_llUpdateCharacter" translate="false">
llUpdateCharacter(list options)
Change the AI Character&apos;s settings.
	</string>
	<string name="LSLTipText_llEvade" translate="false">
llEvade(key target, list options)
For AI Character: Evade a specified target.
	</string>
	<string name="LSLTipText_llGetClosestNavPoint" translate="false">
list llGetClosestNavPoint(vector point, list options)
For AI Character: Get the closest navigable point to the point provided.
	</string>


	<!-- Wearable Types -->
	<string name="shape">Shape</string>
	<string name="skin">Skin</string>
	<string name="hair">Hair</string>
	<string name="eyes">Eyes</string>
	<string name="shirt">Shirt</string>
	<string name="pants">Pants</string>
	<string name="shoes">Shoes</string>
	<string name="socks">Socks</string>
	<string name="jacket">Jacket</string>
	<string name="gloves">Gloves</string>
	<string name="undershirt">Undershirt</string>
	<string name="underpants">Underpants</string>
	<string name="skirt">Skirt</string>
	<string name="alpha">Alpha</string>
	<string name="tattoo">Tattoo</string>
  <string name="physics">Physics</string>
  <string name="invalid">invalid</string>
  <string name="none">none</string>

  <!-- Not Worn Wearable Types -->
	<string name="shirt_not_worn">Shirt not worn</string>
	<string name="pants_not_worn">Pants not worn</string>
	<string name="shoes_not_worn">Shoes not worn</string>
	<string name="socks_not_worn">Socks not worn</string>
	<string name="jacket_not_worn">Jacket not worn</string>
	<string name="gloves_not_worn">Gloves not worn</string>
	<string name="undershirt_not_worn">Undershirt not worn</string>
	<string name="underpants_not_worn">Underpants not worn</string>
	<string name="skirt_not_worn">Skirt not worn</string>
	<string name="alpha_not_worn">Alpha not worn</string>
	<string name="tattoo_not_worn">Tattoo not worn</string>
  <string name="physics_not_worn">Physics not worn</string>
	<string name="invalid_not_worn">invalid</string>

	<!-- Create new wearable of the specified type -->
	<string name="create_new_shape">Create new shape</string>
	<string name="create_new_skin">Create new skin</string>
	<string name="create_new_hair">Create new hair</string>
	<string name="create_new_eyes">Create new eyes</string>
	<string name="create_new_shirt">Create new shirt</string>
	<string name="create_new_pants">Create new pants</string>
	<string name="create_new_shoes">Create new shoes</string>
	<string name="create_new_socks">Create new socks</string>
	<string name="create_new_jacket">Create new jacket</string>
	<string name="create_new_gloves">Create new gloves</string>
	<string name="create_new_undershirt">Create new undershirt</string>
	<string name="create_new_underpants">Create new underpants</string>
	<string name="create_new_skirt">Create new skirt</string>
	<string name="create_new_alpha">Create new alpha</string>
	<string name="create_new_tattoo">Create new tattoo</string>
  <string name="create_new_physics">Create new physics</string>
	<string name="create_new_invalid">invalid</string>

  <!-- Wearable List-->
  <string name="NewWearable">New [WEARABLE_ITEM]</string>

	<!-- LLGroupNotify -->
	<!-- used in the construction of a Group Notice blue dialog box, buttons, tooltip etc. Seems to be no longer utilized by code in Viewer 2.0 -->
	<string name="next">Next</string>
	<string name="ok">OK</string>
	<string name="GroupNotifyGroupNotice">Group Notice</string>
	<string name="GroupNotifyGroupNotices">Group Notices</string>
	<string name="GroupNotifySentBy">Sent by</string>
	<string name="GroupNotifyAttached">Attached:</string>
	<string name="GroupNotifyViewPastNotices">View past notices or opt-out of receiving these messages here.</string>
	<string name="GroupNotifyOpenAttachment">Open Attachment</string>
	<string name="GroupNotifySaveAttachment">Save Attachment</string>

  <string name="TeleportOffer">Teleport offering</string>
  <!-- start-up toast's string-->
  <string name="StartUpNotifications">New notifications arrived while you were away.</string>
  <!-- overflow toast's string-->
  <string name="OverflowInfoChannelString">You have %d more notification</string>


	<!-- body parts -->
	<string name="BodyPartsRightArm">Right Arm</string>
	<string name="BodyPartsHead">Head</string>
	<string name="BodyPartsLeftArm">Left Arm</string>
	<string name="BodyPartsLeftLeg">Left Leg</string>
	<string name="BodyPartsTorso">Torso</string>
	<string name="BodyPartsRightLeg">Right Leg</string>
    <string name="BodyPartsEnhancedSkeleton">Enhanced Skeleton</string>

	<!-- slider -->
	<string name="GraphicsQualityLow">Low</string>
	<string name="GraphicsQualityMid">Mid</string>
	<string name="GraphicsQualityHigh">High</string>

	<!-- mouselook -->
	<string name="LeaveMouselook">Press ESC to return to World View</string>

	<!-- inventory -->
	<string name="InventoryNoMatchingItems">Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search].</string>
	<string name="PlacesNoMatchingItems">Didn't find what you're looking for? Try [secondlife:///app/search/places/[SEARCH_TERM] Search].</string>
	<string name="FavoritesNoMatchingItems">Drag a landmark here to add it to your favorites.</string>
	<string name="MarketplaceNoMatchingItems">No items found. Check the spelling of your search string and try again.</string>
	<string name="InventoryNoTexture">You do not have a copy of this texture in your inventory</string>
	<string name="InventoryInboxNoItems">Your Marketplace purchases will appear here. You may then drag them into your inventory to use them.</string>
	<string name="MarketplaceURL">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/</string>
	<string name="MarketplaceURL_CreateStore">http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3</string>
	<string name="MarketplaceURL_Dashboard">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard</string>
	<string name="MarketplaceURL_Imports">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports</string>
	<string name="MarketplaceURL_LearnMore">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more</string>
	<string name="InventoryOutboxNotMerchantTitle">Anyone can sell items on the Marketplace.</string>
	<string name="InventoryOutboxNotMerchantTooltip"></string>
	<string name="InventoryOutboxNotMerchant">
If you'd like to become a merchant, you'll need to [[MARKETPLACE_CREATE_STORE_URL] create a Marketplace store].
	</string>
	<string name="InventoryOutboxNoItemsTitle">Your outbox is empty.</string>
	<string name="InventoryOutboxNoItemsTooltip"></string>
	<string name="InventoryOutboxNoItems">
Drag folders to this area and click "Send to Marketplace" to list them for sale on the [[MARKETPLACE_DASHBOARD_URL] Marketplace].
	</string>
	<string name="InventoryOutboxInitializingTitle">Initializing Marketplace.</string>
	<string name="InventoryOutboxInitializingTooltip"></string>
	<string name="InventoryOutboxInitializing">
We are accessing your account on the [[MARKETPLACE_CREATE_STORE_URL] Marketplace store].
	</string>
	<string name="InventoryOutboxErrorTitle">Marketplace Errors.</string>
	<string name="InventoryOutboxErrorTooltip"></string>
	<string name="InventoryOutboxError">
The [[MARKETPLACE_CREATE_STORE_URL] Marketplace store] is returning errors.
	</string>
	<string name="InventoryMarketplaceError">
This feature is currently in Beta. Please add your name to this [http://goo.gl/forms/FCQ7UXkakz Google form] if you would like to participate.
	</string>
	<string name="InventoryMarketplaceListingsNoItemsTitle">Your Marketplace Listings folder is empty.</string>
	<string name="InventoryMarketplaceListingsNoItemsTooltip"></string>
	<string name="InventoryMarketplaceListingsNoItems">
        Drag folders to this area to list them for sale on the [[MARKETPLACE_DASHBOARD_URL] Marketplace].
	</string>

	<string name="Marketplace Validation Log"></string>
	<string name="Marketplace Validation Warning Stock">stock folder must be contained by a version folder</string>
	<string name="Marketplace Validation Error Mixed Stock">: Error: all items in a stock folder must be no-copy and of the same type</string>
	<string name="Marketplace Validation Error Subfolder In Stock">: Error: stock folder cannot contain subfolders</string>
	<string name="Marketplace Validation Warning Empty">: Warning: folder doesn't contain any items</string>
	<string name="Marketplace Validation Warning Create Stock">: Warning: creating stock folder</string>
	<string name="Marketplace Validation Warning Create Version">: Warning: creating version folder</string>
	<string name="Marketplace Validation Warning Move">: Warning : moving items</string>
	<string name="Marketplace Validation Warning Delete">: Warning: folder content transfered to stock folder, removing empty folder</string>
	<string name="Marketplace Validation Error Stock Item">: Error: no-copy items must be contained by a stock folder</string>
	<string name="Marketplace Validation Warning Unwrapped Item">: Warning: items must be contained by a version folder</string>
	<string name="Marketplace Validation Error">: Error: </string>
	<string name="Marketplace Validation Warning">: Warning: </string>
	<string name="Marketplace Validation Error Empty Version">: Warning: version folder must contain at least 1 item</string>
	<string name="Marketplace Validation Error Empty Stock">: Warning: stock folder must contain at least 1 item</string>

    <string name="Marketplace Validation No Error">No errors or warnings to report</string>
	<string name="Marketplace Error None">No errors</string>
	<string name="Marketplace Error Prefix">Error: </string>
	<string name="Marketplace Error Not Merchant">Before sending items to the Marketplace you will need to set yourself up as a merchant (free of charge).</string>
	<string name="Marketplace Error Not Accepted">Cannot move item in that folder.</string>
	<string name="Marketplace Error Unsellable Item">This item cannot be sold on the Marketplace.</string>

	<string name="MarketplaceNoID">no Mkt ID</string>
	<string name="MarketplaceLive">listed</string>
	<string name="MarketplaceActive">active</string>
	<string name="MarketplaceMax">max</string>
	<string name="MarketplaceStock">stock</string>
	<string name="MarketplaceNoStock">out of stock</string>
	<string name="MarketplaceUpdating">updating...</string>

	<string name="Open landmarks">Open landmarks</string>
  <string name="Unconstrained">Unconstrained</string>

	<!-- use value="" because they have preceding spaces -->
	<string name="no_transfer" value=" (no transfer)" />
	<string name="no_modify"   value=" (no modify)" />
	<string name="no_copy"     value=" (no copy)" />
	<string name="worn"        value=" (worn)" />
	<string name="link"        value=" (link)" />
	<string name="broken_link" value=" (broken_link)" />
	<string name="LoadingContents">Loading contents...</string>
	<string name="NoContents">No contents</string>
	<string name="WornOnAttachmentPoint" value=" (worn on [ATTACHMENT_POINT])" />
	<string name="AttachmentErrorMessage" value=" ([ATTACHMENT_ERROR])" />
	<string name="ActiveGesture" value="[GESLABEL] (active)"/>
	<!-- Inventory permissions -->
	<string name="PermYes">Yes</string>
	<string name="PermNo">No</string>

	<!-- Gestures labels -->
    <!-- use value="" because they have preceding spaces -->
    <string name="Chat Message"  value=" Chat : " />
    <string name="Sound"         value=" Sound : " />
	<string name="Wait"          value=" --- Wait : " />
	<string name="AnimFlagStop"  value=" Stop Animation :    " />
	<string name="AnimFlagStart" value=" Start Animation :   " />
	<string name="Wave"          value=" Wave " />
	<string name="GestureActionNone" value="None" />
	<string name="HelloAvatar"   value=" Hello, avatar! " />
	<string name="ViewAllGestures"  value="  View All &gt;&gt;" />
	<string name="GetMoreGestures"  value="  Get More &gt;&gt;" />

	<!-- inventory filter -->
    <!-- use value="" because they have preceding spaces -->
	<string name="Animations"    value=" Animations," />
	<string name="Calling Cards" value=" Calling Cards," />
	<string name="Clothing"      value=" Clothing," />
	<string name="Gestures"      value=" Gestures," />
	<string name="Landmarks"     value=" Landmarks," />
	<string name="Notecards"     value=" Notecards," />
	<string name="Objects"       value=" Objects," />
	<string name="Scripts"       value=" Scripts," />
	<string name="Sounds"        value=" Sounds," />
	<string name="Textures"      value=" Textures," />
	<string name="Snapshots"     value=" Snapshots," />
	<string name="No Filters"    value="No " />
	<string name="Since Logoff"  value=" - Since Logoff" />

	<!-- inventory folder -->
	<string name="InvFolder My Inventory">My Inventory</string>
	<string name="InvFolder Library">Library</string>
	<string name="InvFolder Textures">Textures</string>
	<string name="InvFolder Sounds">Sounds</string>
	<string name="InvFolder Calling Cards">Calling Cards</string>
	<string name="InvFolder Landmarks">Landmarks</string>
	<string name="InvFolder Scripts">Scripts</string>
	<string name="InvFolder Clothing">Clothing</string>
	<string name="InvFolder Objects">Objects</string>
	<string name="InvFolder Notecards">Notecards</string>
	<string name="InvFolder New Folder">New Folder</string>
	<string name="InvFolder Inventory">Inventory</string>
	<string name="InvFolder Uncompressed Images">Uncompressed Images</string>
	<string name="InvFolder Body Parts">Body Parts</string>
	<string name="InvFolder Trash">Trash</string>
	<string name="InvFolder Photo Album">Photo Album</string>
	<string name="InvFolder Lost And Found">Lost And Found</string>
	<string name="InvFolder Uncompressed Sounds">Uncompressed Sounds</string>
	<string name="InvFolder Animations">Animations</string>
	<string name="InvFolder Gestures">Gestures</string>
	<string name="InvFolder Favorite">My Favorites</string>
  <!-- historically default name of the Favorites folder can start from either "f" or "F" letter.
      Also, it can be written as "Favorite" or "Favorites".
  We should localize all variants of them with the same value -->
	<string name="InvFolder favorite">My Favorites</string>
	<string name="InvFolder Favorites">My Favorites</string>
	<string name="InvFolder favorites">My Favorites</string>
	<string name="InvFolder Current Outfit">Current Outfit</string>
	<string name="InvFolder Initial Outfits">Initial Outfits</string>
	<string name="InvFolder My Outfits">My Outfits</string>
	<string name="InvFolder Accessories">Accessories</string>
	<string name="InvFolder Meshes">Meshes</string>
	<string name="InvFolder Received Items">Received Items</string>
	<string name="InvFolder Merchant Outbox">Merchant Outbox</string>

  <!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
	<string name="InvFolder Friends">Friends</string>	
	<string name="InvFolder All">All</string>

	<string name="no_attachments">No attachments worn</string>
    <string name="Attachments remain">Attachments ([COUNT] slots remain)</string>

	<!-- inventory FVBridge -->
	<!--  This is used in llpanelinventory.cpp when constructing a context menu for an item for Sale  -->
	<string name="Buy">Buy</string>
	<string name="BuyforL$">Buy for L$</string>

	<string name="Stone">Stone</string>
	<string name="Metal">Metal</string>
	<string name="Glass">Glass</string>
	<string name="Wood">Wood</string>
	<string name="Flesh">Flesh</string>
	<string name="Plastic">Plastic</string>
	<string name="Rubber">Rubber</string>
	<string name="Light">Light</string>

	<!-- keyboard -->
	<string name="KBShift">Shift</string>
	<string name="KBCtrl">Ctrl</string>

	<!-- Avatar Skeleton -->
	<string name="Chest">Chest</string>
	<string name="Skull">Skull</string>
	<string name="Left Shoulder">Left Shoulder</string>
	<string name="Right Shoulder">Right Shoulder</string>
	<string name="Left Hand">Left Hand</string>
	<string name="Right Hand">Right Hand</string>
	<string name="Left Foot">Left Foot</string>
	<string name="Right Foot">Right Foot</string>
	<string name="Spine">Spine</string>
	<string name="Pelvis">Pelvis</string>
	<string name="Mouth">Mouth</string>
	<string name="Chin">Chin</string>
	<string name="Left Ear">Left Ear</string>
	<string name="Right Ear">Right Ear</string>
	<string name="Left Eyeball">Left Eyeball</string>
	<string name="Right Eyeball">Right Eyeball</string>
	<string name="Nose">Nose</string>
	<string name="R Upper Arm">R Upper Arm</string>
	<string name="R Forearm">R Forearm</string>
	<string name="L Upper Arm">L Upper Arm</string>
	<string name="L Forearm">L Forearm</string>
	<string name="Right Hip">Right Hip</string>
	<string name="R Upper Leg">R Upper Leg</string>
	<string name="R Lower Leg">R Lower Leg</string>
	<string name="Left Hip">Left Hip</string>
	<string name="L Upper Leg">L Upper Leg</string>
	<string name="L Lower Leg">L Lower Leg</string>
	<string name="Stomach">Stomach</string>
	<string name="Left Pec">Left Pec</string>
	<string name="Right Pec">Right Pec</string>
    <string name="Neck">Neck</string>
    <string name="Avatar Center">Avatar Center</string>
    <string name="Left Ring Finger">Left Ring Finger</string>
    <string name="Right Ring Finger">Right Ring Finger</string>
    <string name="Tail Base">Tail Base</string>
    <string name="Tail Tip">Tail Tip</string>
    <string name="Left Wing">Left Wing</string>
    <string name="Right Wing">Right Wing</string>
    <string name="Jaw">Jaw</string>
    <string name="Alt Left Ear">Alt Left Ear</string>
    <string name="Alt Right Ear">Alt Right Ear</string>
    <string name="Alt Left Eye">Alt Left Eye</string>
    <string name="Alt Right Eye">Alt Right Eye</string>
    <string name="Tongue">Tongue</string>
    <string name="Groin">Groin</string>
    <string name="Left Hind Foot">Left Hind Foot</string>
    <string name="Right Hind Foot">Right Hind Foot</string>
	<string name="Invalid Attachment">Invalid Attachment Point</string>
	<string name="ATTACHMENT_MISSING_ITEM">Error: missing item</string>
	<string name="ATTACHMENT_MISSING_BASE_ITEM">Error: missing base item</string>
	<string name="ATTACHMENT_NOT_ATTACHED">Error: object is in current outfit but not attached</string>

  <!-- Avatar age computation, see LLDateUtil::ageFromDate -->
  <string name="YearsMonthsOld">[AGEYEARS] [AGEMONTHS] old</string>
  <string name="YearsOld">[AGEYEARS] old</string>
  <string name="MonthsOld">[AGEMONTHS] old</string>
  <string name="WeeksOld">[AGEWEEKS] old</string>
  <string name="DaysOld">[AGEDAYS] old</string>
  <string name="TodayOld">Joined today</string>

  <!-- Avatar complexity rendering messages, see llavatarrendernotifier. -->
  <string name="av_render_everyone_now">Everyone can see you now.</string>
  <string name="av_render_not_everyone">You may not be rendered by everyone around you.</string>
  <string name="av_render_over_half">You may not be rendered by over half of those around you.</string>
  <string name="av_render_most_of">You may not be rendered by most of those around you.</string>
  <string name="av_render_anyone">You may not be rendered by anyone around you.</string>

  <!-- AgeYearsA = singular,
       AgeYearsB = plural,
       AgeYearsC = plural for non-English languages like Russian
       For example, LLTrans::getCountString("AgeYears", 3) is plural form B
       in English and form C in Russian -->
  <string name="AgeYearsA">[COUNT] year</string>
  <string name="AgeYearsB">[COUNT] years</string>
  <string name="AgeYearsC">[COUNT] years</string>
  <string name="AgeMonthsA">[COUNT] month</string>
  <string name="AgeMonthsB">[COUNT] months</string>
  <string name="AgeMonthsC">[COUNT] months</string>
  <string name="AgeWeeksA">[COUNT] week</string>
  <string name="AgeWeeksB">[COUNT] weeks</string>
  <string name="AgeWeeksC">[COUNT] weeks</string>
  <string name="AgeDaysA">[COUNT] day</string>
  <string name="AgeDaysB">[COUNT] days</string>
  <string name="AgeDaysC">[COUNT] days</string>
  <!-- Group member counts -->
  <string name="GroupMembersA">[COUNT] member</string>
  <string name="GroupMembersB">[COUNT] members</string>
  <string name="GroupMembersC">[COUNT] members</string>

  <!-- Account types, see LLAvatarPropertiesProcessor -->
  <string name="AcctTypeResident">Resident</string>
  <string name="AcctTypeTrial">Trial</string>
  <string name="AcctTypeCharterMember">Charter Member</string>
  <string name="AcctTypeEmployee">Linden Lab Employee</string>
  <string name="PaymentInfoUsed">Payment Info Used</string>
  <string name="PaymentInfoOnFile">Payment Info On File</string>
  <string name="NoPaymentInfoOnFile">No Payment Info On File</string>
  <string name="AgeVerified">Age-verified</string>
  <string name="NotAgeVerified">Not Age-verified</string>

  <!-- HUD Position -->
	<string name="Center 2">Center 2</string>
	<string name="Top Right">Top Right</string>
	<string name="Top">Top</string>
	<string name="Top Left">Top Left</string>
	<string name="Center">Center</string>
	<string name="Bottom Left">Bottom Left</string>
	<string name="Bottom">Bottom</string>
	<string name="Bottom Right">Bottom Right</string>

	<!-- compile queue-->
	<string name="CompileQueueDownloadedCompiling">Downloaded, now compiling</string>
	<string name="CompileQueueServiceUnavailable">Script compilation service not available</string>
	<string name="CompileQueueScriptNotFound">Script not found on server.</string>
	<string name="CompileQueueProblemDownloading">Problem downloading</string>
	<string name="CompileQueueInsufficientPermDownload">Insufficient permissions to download a script.</string>
	<string name="CompileQueueInsufficientPermFor">Insufficient permissions for</string>
	<string name="CompileQueueUnknownFailure">Unknown failure to download</string>
	<string name="CompileNoExperiencePerm">Skipping script [SCRIPT] with Experience [EXPERIENCE].</string>
	<string name="CompileQueueTitle">Recompilation Progress</string>
	<string name="CompileQueueStart">recompile</string>
	<string name="ResetQueueTitle">Reset Progress</string>
	<string name="ResetQueueStart">reset</string>
	<string name="RunQueueTitle">Set Running Progress</string>
	<string name="RunQueueStart">set running</string>
	<string name="NotRunQueueTitle">Set Not Running Progress</string>
	<string name="NotRunQueueStart">set not running</string>

	<!-- compile comment text-->
	<string name="CompileSuccessful">Compile successful!</string>
	<string name="CompileSuccessfulSaving">Compile successful, saving...</string>
	<string name="SaveComplete">Save complete.</string>
	<string name="UploadFailed">File upload failed: </string>
	<string name="ObjectOutOfRange">Script (object out of range)</string>

	<!-- god tools -->
	<string name="GodToolsObjectOwnedBy">Object [OBJECT] owned by [OWNER]</string>

	<!-- groups -->
	<string name="GroupsNone">none</string>
	<string name="Group" value=" (group)" />
	<string name="Unknown">(Unknown)</string>
	<string name="SummaryForTheWeek"    value="Summary for this week, beginning on " />
	<string name="NextStipendDay"       value="The next stipend day is " />
	<string name="GroupPlanningDate">[mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]</string>
	<string name="GroupIndividualShare" value="                      Group       Individual Share" />
	<string name="GroupColumn"          value="                      Group" />
	<string name="Balance">Balance</string>
	<string name="Credits">Credits</string>
	<string name="Debits">Debits</string>
	<string name="Total">Total</string>
	<string name="NoGroupDataFound">No group data found for group </string>

	<!-- floater IM bonus_info: When a Linden with Admin/god status receives a new IM this displays the estate (Mainland vs. teen grid) of the source avatar.
		This is to help Lindens when answering questions. -->
	<string name="IMParentEstate">parent estate</string>
	<string name="IMMainland">mainland</string>
	<string name="IMTeen">teen</string>

    <!-- floater about land -->
    <string name="Anyone">anyone</string>

	<!-- floater region info -->
	<!-- The following will replace variable [ALL_ESTATES] in notifications EstateAllowed*, EstateBanned*, EstateManager* -->
	<string name="RegionInfoError">error</string>
	<string name="RegionInfoAllEstatesOwnedBy">
		all estates owned by [OWNER]
	</string>
	<string name="RegionInfoAllEstatesYouOwn">all estates that you own</string>
	<string name="RegionInfoAllEstatesYouManage">
		all estates that you manage for [OWNER]
	</string>
	<string name="RegionInfoAllowedResidents">Allowed Residents: ([ALLOWEDAGENTS], max [MAXACCESS])</string>
	<string name="RegionInfoAllowedGroups">Allowed Groups: ([ALLOWEDGROUPS], max [MAXACCESS])</string>
	<string name="RegionInfoEstateManagers">Estate Managers: ([ESTATEMANAGERS], max [MAXMANAGERS])</string>
	<string name="RegionInfoBannedResidents">Banned Residents: ([BANNEDAGENTS], max [MAXBANNED])</string>
	<string name="RegionInfoListTypeAllowedAgents">Allowed Residents</string>
	<string name="RegionInfoListTypeBannedAgents">Banned Residents</string>

	<!-- script limits floater -->
	<string name="ScriptLimitsParcelScriptMemory">Parcel Script Memory</string>
	<string name="ScriptLimitsParcelsOwned">Parcels Listed: [PARCELS]</string>
	<string name="ScriptLimitsMemoryUsed">Memory used: [COUNT] kb out of [MAX] kb; [AVAILABLE] kb available</string>
	<string name="ScriptLimitsMemoryUsedSimple">Memory used: [COUNT] kb</string>
	<string name="ScriptLimitsParcelScriptURLs">Parcel Script URLs</string>
	<string name="ScriptLimitsURLsUsed">URLs used: [COUNT] out of [MAX]; [AVAILABLE] available</string>
	<string name="ScriptLimitsURLsUsedSimple">URLs used: [COUNT]</string>
	<string name="ScriptLimitsRequestError">Error requesting information</string>
	<string name="ScriptLimitsRequestNoParcelSelected">No Parcel Selected</string>
	<string name="ScriptLimitsRequestWrongRegion">Error: script information is only available in your current region</string>
	<string name="ScriptLimitsRequestWaiting">Retrieving information...</string>
	<string name="ScriptLimitsRequestDontOwnParcel">You do not have permission to examine this parcel</string>

	<string name="SITTING_ON">Sitting On</string>
	<string name="ATTACH_CHEST">Chest</string>
	<string name="ATTACH_HEAD">Head</string>
	<string name="ATTACH_LSHOULDER">Left Shoulder</string>
	<string name="ATTACH_RSHOULDER">Right Shoulder</string>
	<string name="ATTACH_LHAND">Left Hand</string>
	<string name="ATTACH_RHAND">Right Hand</string>
	<string name="ATTACH_LFOOT">Left Foot</string>
	<string name="ATTACH_RFOOT">Right Foot</string>
	<string name="ATTACH_BACK">Back</string>
	<string name="ATTACH_PELVIS">Pelvis</string>
	<string name="ATTACH_MOUTH">Mouth</string>
	<string name="ATTACH_CHIN">Chin</string>
	<string name="ATTACH_LEAR">Left Ear</string>
	<string name="ATTACH_REAR">Right Ear</string>
	<string name="ATTACH_LEYE">Left Eye</string>
	<string name="ATTACH_REYE">Right Eye</string>
	<string name="ATTACH_NOSE">Nose</string>
	<string name="ATTACH_RUARM">Right Upper Arm</string>
	<string name="ATTACH_RLARM">Right Lower Arm</string>
	<string name="ATTACH_LUARM">Left Upper Arm</string>
	<string name="ATTACH_LLARM">Left Lower Arm</string>
	<string name="ATTACH_RHIP">Right Hip</string>
	<string name="ATTACH_RULEG">Right Upper Leg</string>
	<string name="ATTACH_RLLEG">Right Lower Leg</string>
	<string name="ATTACH_LHIP">Left Hip</string>
	<string name="ATTACH_LULEG">Left Upper Leg</string>
	<string name="ATTACH_LLLEG">Left Lower Leg</string>
	<string name="ATTACH_BELLY">Belly</string>
	<string name="ATTACH_LEFT_PEC">Left Pec</string>
	<string name="ATTACH_RIGHT_PEC">Right Pec</string>
	<string name="ATTACH_HUD_CENTER_2">HUD Center 2</string>
	<string name="ATTACH_HUD_TOP_RIGHT">HUD Top Right</string>
	<string name="ATTACH_HUD_TOP_CENTER">HUD Top Center</string>
	<string name="ATTACH_HUD_TOP_LEFT">HUD Top Left</string>
	<string name="ATTACH_HUD_CENTER_1">HUD Center 1</string>
	<string name="ATTACH_HUD_BOTTOM_LEFT">HUD Bottom Left</string>
	<string name="ATTACH_HUD_BOTTOM">HUD Bottom</string>
	<string name="ATTACH_HUD_BOTTOM_RIGHT">HUD Bottom Right</string>
	<string name="ATTACH_NECK">Neck</string>
	<string name="ATTACH_AVATAR_CENTER">Avatar Center</string>
    <string name="ATTACH_LHAND_RING1">Left Ring Finger</string>
    <string name="ATTACH_RHAND_RING1">Right Ring Finger</string>
    <string name="ATTACH_TAIL_BASE">Tail Base</string>
    <string name="ATTACH_TAIL_TIP">Tail Tip</string>
    <string name="ATTACH_LWING">Left Wing</string>
    <string name="ATTACH_RWING">Right Wing</string>
    <string name="ATTACH_FACE_JAW">Jaw</string>
    <string name="ATTACH_FACE_LEAR">Alt Left Ear</string>
    <string name="ATTACH_FACE_REAR">Alt Right Ear</string>
    <string name="ATTACH_FACE_LEYE">Alt Left Eye</string>
    <string name="ATTACH_FACE_REYE">Alt Right Eye</string>
    <string name="ATTACH_FACE_TONGUE">Tongue</string>
    <string name="ATTACH_GROIN">Groin</string>
    <string name="ATTACH_HIND_LFOOT">Left Hind Foot</string>
    <string name="ATTACH_HIND_RFOOT">Right Hind Foot</string>

	<!-- script editor -->
	<string name="CursorPos">Line [LINE], Column [COLUMN]</string>

	<!-- panel dir browser -->
	<string name="PanelDirCountFound">[COUNT] found</string>
	<string name="PanelDirTimeStr">[hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]</string>

	<!-- panel dir events -->
	<string name="PanelDirEventsDateText">[mthnum,datetime,slt]/[day,datetime,slt]</string>

	<!-- panel contents -->
	<string name="PanelContentsTooltip">Content of object</string>
	<string name="PanelContentsNewScript">New Script</string>

  <!-- panel preferences general -->
  <string name="DoNotDisturbModeResponseDefault">This resident has turned on &apos;Do Not Disturb&apos; and will see your message later.</string>

	<!-- Mute -->
	<string name="MuteByName">(By name)</string>
	<string name="MuteAgent">(Resident)</string>
	<string name="MuteObject">(Object)</string>
	<string name="MuteGroup">(Group)</string>
	<string name="MuteExternal">(External)</string>

	<!-- Region/Estate Covenant -->
	<string name="RegionNoCovenant">There is no Covenant provided for this Estate.</string>
	<string name="RegionNoCovenantOtherOwner">There is no Covenant provided for this Estate. The land on this estate is being sold by the Estate owner, not Linden Lab.  Please contact the Estate Owner for sales details.</string>
	<string name="covenant_last_modified" value="Last Modified: " /> <!-- use value="" to keep the trailing space -->
	<string name="none_text"  value=" (none) " />
	<string name="never_text" value=" (never) " />

	<!--Region Details-->
	<string name="GroupOwned">Group Owned</string>
	<string name="Public">Public</string>

	<!-- Environment settings -->
	<string name="LocalSettings">Local Settings</string>
	<string name="RegionSettings">Region Settings</string>

	<!-- panel classified -->
	<string name="ClassifiedClicksTxt">Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile</string>
	<string name="ClassifiedUpdateAfterPublish">(will update after publish)</string>

  <!-- panel picks -->
  <string name="NoPicksClassifiedsText">You haven't created any Picks or Classifieds. Click the Plus button below to create a Pick or Classified.</string>
  <string name="NoAvatarPicksClassifiedsText">User has no picks or classifieds</string>
  <string name="PicksClassifiedsLoadingText">Loading...</string>

	<!-- Multi Preview Floater -->
	<string name="MultiPreviewTitle">Preview</string>
	<string name="MultiPropertiesTitle">Properties</string>

	<!-- inventory offer -->
	<string name="InvOfferAnObjectNamed">An object named</string>
	<string name="InvOfferOwnedByGroup">owned by the group</string>
	<string name="InvOfferOwnedByUnknownGroup">owned by an unknown group</string>
	<string name="InvOfferOwnedBy">owned by</string>
	<string name="InvOfferOwnedByUnknownUser">owned by an unknown user</string>
	<string name="InvOfferGaveYou">gave you</string>
	<string name="InvOfferDecline">You decline [DESC] from &lt;nolink&gt;[NAME]&lt;/nolink&gt;.</string>

	<!-- group money -->
	<string name="GroupMoneyTotal">Total</string>
	<string name="GroupMoneyBought">bought</string>
	<string name="GroupMoneyPaidYou">paid you</string>
	<string name="GroupMoneyPaidInto">paid into</string>
	<string name="GroupMoneyBoughtPassTo">bought pass to</string>
	<string name="GroupMoneyPaidFeeForEvent">paid fee for event</string>
	<string name="GroupMoneyPaidPrizeForEvent">paid prize for event</string>
	<string name="GroupMoneyBalance">Balance</string>
	<string name="GroupMoneyCredits">Credits</string>
	<string name="GroupMoneyDebits">Debits</string>
	<string name="GroupMoneyDate">[weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]</string>

	<!-- Viewer menu -->
	<string name="AcquiredItems">Acquired Items</string>
	<string name="Cancel">Cancel</string>
	<string name="UploadingCosts">Uploading [NAME] costs L$ [AMOUNT]</string>
	<string name="BuyingCosts">Buying this costs L$ [AMOUNT]</string>
	<string name="UnknownFileExtension">
		Unknown file extension .%s
Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
	</string>
  <string name="MuteObject2">Block</string>
  <string name="MuteAvatar">Block</string>
  <string name="UnmuteObject">Unblock</string>
  <string name="UnmuteAvatar">Unblock</string>
	<string name="AddLandmarkNavBarMenu">Add to My Landmarks...</string>
	<string name="EditLandmarkNavBarMenu">Edit my Landmark...</string>

	<!-- menu accelerators -->
	<string name="accel-mac-control">&#8963;</string>
	<string name="accel-mac-command">&#8984;</string>
	<string name="accel-mac-option">&#8997;</string>
	<string name="accel-mac-shift">&#8679;</string>
	<string name="accel-win-control">Ctrl+</string>
	<string name="accel-win-alt">Alt+</string>
	<string name="accel-win-shift">Shift+</string>

	<!-- Previews -->
	<string name="FileSaved">File Saved</string>
	<string name="Receiving">Receiving</string>

	<!-- status bar , Time -->
	<string name="AM">AM</string>
	<string name="PM">PM</string>
	<string name="PST">PST</string>
	<string name="PDT">PDT</string>

	<!-- Directions, HUD -->
	<string name="Direction_Forward">Forward</string>
	<string name="Direction_Left">Left</string>
	<string name="Direction_Right">Right</string>
	<string name="Direction_Back">Back</string>
	<string name="Direction_North">North</string>
	<string name="Direction_South">South</string>
	<string name="Direction_West">West</string>
	<string name="Direction_East">East</string>
	<string name="Direction_Up">Up</string>
	<string name="Direction_Down">Down</string>

    <!-- Search Category Strings -->
	<string name="Any Category">Any Category</string>
	<string name="Shopping">Shopping</string>
	<string name="Land Rental">Land Rental</string>
	<string name="Property Rental">Property Rental</string>
	<string name="Special Attraction">Special Attraction</string>
	<string name="New Products">New Products</string>
	<string name="Employment">Employment</string>
	<string name="Wanted">Wanted</string>
	<string name="Service">Service</string>
	<string name="Personal">Personal</string>

	<!-- PARCEL_CATEGORY_UI_STRING -->
	<string name="None">None</string>
	<string name="Linden Location">Linden Location</string>
	<string name="Adult">Adult</string>
	<string name="Arts&amp;Culture">Arts &amp; Culture</string>
	<string name="Business">Business</string>
	<string name="Educational">Educational</string>
	<string name="Gaming">Gaming</string>
	<string name="Hangout">Hangout</string>
	<string name="Newcomer Friendly">Newcomer Friendly</string>
	<string name="Parks&amp;Nature">Parks &amp; Nature</string>
	<string name="Residential">Residential</string>
	<!--<string name="Shopping">Shopping</string>	-->
	<string name="Stage">Stage</string>
	<string name="Other">Other</string>
	<string name="Rental">Rental</string>
	<string name="Any">Any</string>
	<string name="You">You</string>

	<!-- punctuations -->
	<string name=":">:</string>
	<string name=",">,</string>
	<string name="...">...</string>
	<string name="***">***</string>
	<string name="(">(</string>
	<string name=")">)</string>
	<string name=".">.</string>
	<string name="'">'</string>
	<string name="---">---</string>

	<!-- media -->
	<string name="Multiple Media">Multiple Media</string>
	<string name="Play Media">Play/Pause Media</string>

	<!-- OSMessageBox messages -->
	<string name="MBCmdLineError">
		An error was found parsing the command line.
Please see: http://wiki.secondlife.com/wiki/Client_parameters
Error:
	</string>
	<string name="MBCmdLineUsg">[APP_NAME] Command line usage:</string>
	<string name="MBUnableToAccessFile">
		[APP_NAME] is unable to access a file that it needs.

This can be because you somehow have multiple copies running, or your system incorrectly thinks a file is open.
If this message persists, restart your computer and try again.
If it continues to persist, you may need to completely uninstall [APP_NAME] and reinstall it.
	</string>
	<string name="MBFatalError">Fatal Error</string>
	<string name="MBRequiresAltiVec"> [APP_NAME] requires a processor with AltiVec (G4 or later).</string>
	<string name="MBAlreadyRunning">
		[APP_NAME] is already running.
Check your task bar for a minimized copy of the program.
If this message persists, restart your computer.
	</string>
	<string name="MBFrozenCrashed">
		[APP_NAME] appears to have frozen or crashed on the previous run.
Would you like to send a crash report?
	</string>
	<string name="MBAlert">Notification</string>
	<string name="MBNoDirectX">
		[APP_NAME] is unable to detect DirectX 9.0b or greater.
[APP_NAME] uses DirectX to detect hardware and/or outdated drivers that can cause stability problems, poor performance and crashes.  While you can run [APP_NAME] without it, we highly recommend running with DirectX 9.0b.

Do you wish to continue?
	</string>
	<string name="MBWarning">Warning</string>
	<string name="MBNoAutoUpdate">
		Automatic updating is not yet implemented for Linux.
Please download the latest version from www.secondlife.com.
	</string>
	<string name="MBRegClassFailed">RegisterClass failed</string>
	<string name="MBError">Error</string>
	<string name="MBFullScreenErr">
		Unable to run fullscreen at [WIDTH] x [HEIGHT].
Running in window.
	</string>
	<string name="MBDestroyWinFailed">Shutdown Error while destroying window (DestroyWindow() failed)</string>
	<string name="MBShutdownErr">Shutdown Error</string>
	<string name="MBDevContextErr">Can't make GL device context</string>
	<string name="MBPixelFmtErr">Can't find suitable pixel format</string>
	<string name="MBPixelFmtDescErr">Can't get pixel format description</string>
	<string name="MBTrueColorWindow">
		[APP_NAME] requires True Color (32-bit) to run.
Please go to your computer's display settings and set the color mode to 32-bit.
	</string>
	<string name="MBAlpha">
		[APP_NAME] is unable to run because it can't get an 8 bit alpha channel.  Usually this is due to video card driver issues.
Please make sure you have the latest video card drivers installed.
Also be sure your monitor is set to True Color (32-bit) in Control Panels &gt; Display &gt; Settings.
If you continue to receive this message, contact the [SUPPORT_SITE].
	</string>
	<string name="MBPixelFmtSetErr">Can't set pixel format</string>
	<string name="MBGLContextErr">Can't create GL rendering context</string>
	<string name="MBGLContextActErr">Can't activate GL rendering context</string>
	<string name="MBVideoDrvErr">
		[APP_NAME] is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.

If you continue to receive this message, contact the [SUPPORT_SITE].
	</string>

	<!-- Avatar Shape Information -->
<string name="5 O'Clock Shadow">5 O'Clock Shadow</string>

<string name="All White">All White</string>
<string name="Anime Eyes">Anime Eyes</string>
<string name="Arced">Arced</string>
<string name="Arm Length">Arm Length</string>
<string name="Attached">Attached</string>
<string name="Attached Earlobes">Attached Earlobes</string>


<string name="Back Fringe">Back Fringe</string>

<string name="Baggy">Baggy</string>
<string name="Bangs">Bangs</string>

<string name="Beady Eyes">Beady Eyes</string>
<string name="Belly Size">Belly Size</string>
<string name="Big">Big</string>
<string name="Big Butt">Big Butt</string>

<string name="Big Hair Back">Big Hair: Back</string>
<string name="Big Hair Front">Big Hair: Front</string>
<string name="Big Hair Top">Big Hair: Top</string>
<string name="Big Head">Big Head</string>
<string name="Big Pectorals">Big Pectorals</string>
<string name="Big Spikes">Big Spikes</string>
<string name="Black">Black</string>
<string name="Blonde">Blonde</string>
<string name="Blonde Hair">Blonde Hair</string>
<string name="Blush">Blush</string>
<string name="Blush Color">Blush Color</string>
<string name="Blush Opacity">Blush Opacity</string>
<string name="Body Definition">Body Definition</string>
<string name="Body Fat">Body Fat</string>
<string name="Body Freckles">Body Freckles</string>
<string name="Body Thick">Body Thick</string>
<string name="Body Thickness">Body Thickness</string>
<string name="Body Thin">Body Thin</string>

<string name="Bow Legged">Bow Legged</string>
<string name="Breast Buoyancy">Breast Buoyancy</string>
<string name="Breast Cleavage">Breast Cleavage</string>
<string name="Breast Size">Breast Size</string>
<string name="Bridge Width">Bridge Width</string>
<string name="Broad">Broad</string>
<string name="Brow Size">Brow Size</string>
<string name="Bug Eyes">Bug Eyes</string>
<string name="Bugged Eyes">Bugged Eyes</string>
<string name="Bulbous">Bulbous</string>
<string name="Bulbous Nose">Bulbous Nose</string>

<string name="Breast Physics Mass">Breast Mass</string>
<string name="Breast Physics Smoothing">Breast Smoothing</string>
<string name="Breast Physics Gravity">Breast Gravity</string>
<string name="Breast Physics Drag">Breast Drag</string>

<string name="Breast Physics InOut Max Effect">Max Effect</string>
<string name="Breast Physics InOut Spring">Spring</string>
<string name="Breast Physics InOut Gain">Gain</string>
<string name="Breast Physics InOut Damping">Damping</string>

<string name="Breast Physics UpDown Max Effect">Max Effect</string>
<string name="Breast Physics UpDown Spring">Spring</string>
<string name="Breast Physics UpDown Gain">Gain</string>
<string name="Breast Physics UpDown Damping">Damping</string>

<string name="Breast Physics LeftRight Max Effect">Max Effect</string>
<string name="Breast Physics LeftRight Spring">Spring</string>
<string name="Breast Physics LeftRight Gain">Gain</string>
<string name="Breast Physics LeftRight Damping">Damping</string>

<string name="Belly Physics Mass">Belly Mass</string>
<string name="Belly Physics Smoothing">Belly Smoothing</string>
<string name="Belly Physics Gravity">Belly Gravity</string>
<string name="Belly Physics Drag">Belly Drag</string>

<string name="Belly Physics UpDown Max Effect">Max Effect</string>
<string name="Belly Physics UpDown Spring">Spring</string>
<string name="Belly Physics UpDown Gain">Gain</string>
<string name="Belly Physics UpDown Damping">Damping</string>

<string name="Butt Physics Mass">Butt Mass</string>
<string name="Butt Physics Smoothing">Butt Smoothing</string>
<string name="Butt Physics Gravity">Butt Gravity</string>
<string name="Butt Physics Drag">Butt Drag</string>

<string name="Butt Physics UpDown Max Effect">Max Effect</string>
<string name="Butt Physics UpDown Spring">Spring</string>
<string name="Butt Physics UpDown Gain">Gain</string>
<string name="Butt Physics UpDown Damping">Damping</string>

<string name="Butt Physics LeftRight Max Effect">Max Effect</string>
<string name="Butt Physics LeftRight Spring">Spring</string>
<string name="Butt Physics LeftRight Gain">Gain</string>
<string name="Butt Physics LeftRight Damping">Damping</string>

<string name="Bushy Eyebrows">Bushy Eyebrows</string>
<string name="Bushy Hair">Bushy Hair</string>
<string name="Butt Size">Butt Size</string>
<string name="Butt Gravity">Butt Gravity</string>
<string name="bustle skirt">Bustle Skirt</string>
<string name="no bustle">No Bustle</string>
<string name="more bustle">More Bustle</string>

<string name="Chaplin">Chaplin</string>
<string name="Cheek Bones">Cheek Bones</string>
<string name="Chest Size">Chest Size</string>
<string name="Chin Angle">Chin Angle</string>
<string name="Chin Cleft">Chin Cleft</string>
<string name="Chin Curtains">Chin Curtains</string>

<string name="Chin Depth">Chin Depth</string>
<string name="Chin Heavy">Chin Heavy</string>
<string name="Chin In">Chin In</string>
<string name="Chin Out">Chin Out</string>
<string name="Chin-Neck">Chin-Neck</string>
<string name="Clear">Clear</string>
<string name="Cleft">Cleft</string>
<string name="Close Set Eyes">Close Set Eyes</string>
<string name="Closed">Closed</string>
<string name="Closed Back">Closed Back</string>
<string name="Closed Front">Closed Front</string>
<string name="Closed Left">Closed Left</string>
<string name="Closed Right">Closed Right</string>
<string name="Coin Purse">Coin Purse</string>
<string name="Collar Back">Collar Back</string>



<string name="Collar Front">Collar Front</string>



<string name="Corner Down">Corner Down</string>

<string name="Corner Up">Corner Up</string>
<string name="Creased">Creased</string>
<string name="Crooked Nose">Crooked Nose</string>

<string name="Cuff Flare">Cuff Flare</string>
<string name="Dark">Dark</string>
<string name="Dark Green">Dark Green</string>
<string name="Darker">Darker</string>
<string name="Deep">Deep</string>
<string name="Default Heels">Default Heels</string>

<string name="Dense">Dense</string>

<string name="Double Chin">Double Chin</string>
<string name="Downturned">Downturned</string>
<string name="Duffle Bag">Duffle Bag</string>
<string name="Ear Angle">Ear Angle</string>
<string name="Ear Size">Ear Size</string>
<string name="Ear Tips">Ear Tips</string>
<string name="Egg Head">Egg Head</string>
<string name="Eye Bags">Eye Bags</string>
<string name="Eye Color">Eye Color</string>
<string name="Eye Depth">Eye Depth</string>
<string name="Eye Lightness">Eye Lightness</string>
<string name="Eye Opening">Eye Opening</string>
<string name="Eye Pop">Eye Pop</string>
<string name="Eye Size">Eye Size</string>
<string name="Eye Spacing">Eye Spacing</string>

<string name="Eyebrow Arc">Eyebrow Arc</string>
<string name="Eyebrow Density">Eyebrow Density</string>

<string name="Eyebrow Height">Eyebrow Height</string>
<string name="Eyebrow Points">Eyebrow Points</string>
<string name="Eyebrow Size">Eyebrow Size</string>

<string name="Eyelash Length">Eyelash Length</string>
<string name="Eyeliner">Eyeliner</string>
<string name="Eyeliner Color">Eyeliner Color</string>

<string name="Eyes Bugged">Eyes Bugged</string>








<string name="Face Shear">Face Shear</string>
<string name="Facial Definition">Facial Definition</string>
<string name="Far Set Eyes">Far Set Eyes</string>

<string name="Fat Lips">Fat Lips</string>

<string name="Female">Female</string>
<string name="Fingerless">Fingerless</string>
<string name="Fingers">Fingers</string>
<string name="Flared Cuffs">Flared Cuffs</string>
<string name="Flat">Flat</string>
<string name="Flat Butt">Flat Butt</string>
<string name="Flat Head">Flat Head</string>
<string name="Flat Toe">Flat Toe</string>
<string name="Foot Size">Foot Size</string>
<string name="Forehead Angle">Forehead Angle</string>
<string name="Forehead Heavy">Forehead Heavy</string>
<string name="Freckles">Freckles</string>

<string name="Front Fringe">Front Fringe</string>

<string name="Full Back">Full Back</string>
<string name="Full Eyeliner">Full Eyeliner</string>
<string name="Full Front">Full Front</string>
<string name="Full Hair Sides">Full Hair Sides</string>
<string name="Full Sides">Full Sides</string>
<string name="Glossy">Glossy</string>
<string name="Glove Fingers">Glove Fingers</string>

<string name="Glove Length">Glove Length</string>


<string name="Hair">Hair</string>
<string name="Hair Back">Hair: Back</string>
<string name="Hair Front">Hair: Front</string>
<string name="Hair Sides">Hair: Sides</string>
<string name="Hair Sweep">Hair Sweep</string>
<string name="Hair Thickess">Hair Thickness</string>
<string name="Hair Thickness">Hair Thickness</string>
<string name="Hair Tilt">Hair Tilt</string>
<string name="Hair Tilted Left">Hair Tilted Left</string>
<string name="Hair Tilted Right">Hair Tilted Right</string>
<string name="Hair Volume">Hair: Volume</string>
<string name="Hand Size">Hand Size</string>
<string name="Handlebars">Handlebars</string>
<string name="Head Length">Head Length</string>
<string name="Head Shape">Head Shape</string>
<string name="Head Size">Head Size</string>
<string name="Head Stretch">Head Stretch</string>
<string name="Heel Height">Heel Height</string>
<string name="Heel Shape">Heel Shape</string>
<string name="Height">Height</string>
<string name="High">High</string>
<string name="High Heels">High Heels</string>
<string name="High Jaw">High Jaw</string>
<string name="High Platforms">High Platforms</string>
<string name="High and Tight">High and Tight</string>
<string name="Higher">Higher</string>
<string name="Hip Length">Hip Length</string>
<string name="Hip Width">Hip Width</string>
<string name="Hover">Hover</string>
<string name="In">In</string>
<string name="In Shdw Color">Inner Shadow Color</string>
<string name="In Shdw Opacity">Inner Shadow Opacity</string>
<string name="Inner Eye Corner">Inner Eye Corner</string>
<string name="Inner Eye Shadow">Inner Eye Shadow</string>
<string name="Inner Shadow">Inner Shadow</string>


<string name="Jacket Length">Jacket Length</string>

<string name="Jacket Wrinkles">Jacket Wrinkles</string>
<string name="Jaw Angle">Jaw Angle</string>
<string name="Jaw Jut">Jaw Jut</string>
<string name="Jaw Shape">Jaw Shape</string>
<string name="Join">Join</string>
<string name="Jowls">Jowls</string>
<string name="Knee Angle">Knee Angle</string>
<string name="Knock Kneed">Knock Kneed</string>

<string name="Large">Large</string>
<string name="Large Hands">Large Hands</string>
<string name="Left Part">Left Part</string>
<string name="Leg Length">Leg Length</string>
<string name="Leg Muscles">Leg Muscles</string>
<string name="Less">Less</string>
<string name="Less Body Fat">Less Body Fat</string>
<string name="Less Curtains">Less Curtains</string>
<string name="Less Freckles">Less Freckles</string>
<string name="Less Full">Less Full</string>
<string name="Less Gravity">Less Gravity</string>
<string name="Less Love">Less Love</string>
<string name="Less Muscles">Less Muscles</string>
<string name="Less Muscular">Less Muscular</string>
<string name="Less Rosy">Less Rosy</string>
<string name="Less Round">Less Round</string>
<string name="Less Saddle">Less Saddle</string>
<string name="Less Square">Less Square</string>
<string name="Less Volume">Less Volume</string>
<string name="Less soul">Less soul</string>
<string name="Lighter">Lighter</string>
<string name="Lip Cleft">Lip Cleft</string>
<string name="Lip Cleft Depth">Lip Cleft Depth</string>
<string name="Lip Fullness">Lip Fullness</string>
<string name="Lip Pinkness">Lip Pinkness</string>
<string name="Lip Ratio">Lip Ratio</string>
<string name="Lip Thickness">Lip Thickness</string>
<string name="Lip Width">Lip Width</string>
<string name="Lipgloss">Lipgloss</string>
<string name="Lipstick">Lipstick</string>
<string name="Lipstick Color">Lipstick Color</string>
<string name="Long">Long</string>
<string name="Long Head">Long Head</string>
<string name="Long Hips">Long Hips</string>
<string name="Long Legs">Long Legs</string>
<string name="Long Neck">Long Neck</string>
<string name="Long Pigtails">Long Pigtails</string>
<string name="Long Ponytail">Long Ponytail</string>
<string name="Long Torso">Long Torso</string>
<string name="Long arms">Long arms</string>


<string name="Loose Pants">Loose Pants</string>
<string name="Loose Shirt">Loose Shirt</string>
<string name="Loose Sleeves">Loose Sleeves</string>

<string name="Love Handles">Love Handles</string>
<string name="Low">Low</string>
<string name="Low Heels">Low Heels</string>
<string name="Low Jaw">Low Jaw</string>
<string name="Low Platforms">Low Platforms</string>
<string name="Low and Loose">Low and Loose</string>
<string name="Lower">Lower</string>
<string name="Lower Bridge">Lower Bridge</string>
<string name="Lower Cheeks">Lower Cheeks</string>

<string name="Male">Male</string>
<string name="Middle Part">Middle Part</string>
<string name="More">More</string>
<string name="More Blush">More Blush</string>
<string name="More Body Fat">More Body Fat</string>
<string name="More Curtains">More Curtains</string>
<string name="More Eyeshadow">More Eyeshadow</string>
<string name="More Freckles">More Freckles</string>
<string name="More Full">More Full</string>
<string name="More Gravity">More Gravity</string>
<string name="More Lipstick">More Lipstick</string>
<string name="More Love">More Love</string>
<string name="More Lower Lip">More Lower Lip</string>
<string name="More Muscles">More Muscles</string>
<string name="More Muscular">More Muscular</string>
<string name="More Rosy">More Rosy</string>
<string name="More Round">More Round</string>
<string name="More Saddle">More Saddle</string>
<string name="More Sloped">More Sloped</string>
<string name="More Square">More Square</string>
<string name="More Upper Lip">More Upper Lip</string>
<string name="More Vertical">More Vertical</string>
<string name="More Volume">More Volume</string>
<string name="More soul">More soul</string>
<string name="Moustache">Moustache</string>

<string name="Mouth Corner">Mouth Corner</string>
<string name="Mouth Position">Mouth Position</string>
<string name="Mowhawk">Mowhawk</string>
<string name="Muscular">Muscular</string>
<string name="Mutton Chops">Mutton Chops</string>

<string name="Nail Polish">Nail Polish</string>
<string name="Nail Polish Color">Nail Polish Color</string>
<string name="Narrow">Narrow</string>
<string name="Narrow Back">Narrow Back</string>
<string name="Narrow Front">Narrow Front</string>
<string name="Narrow Lips">Narrow Lips</string>
<string name="Natural">Natural</string>
<string name="Neck Length">Neck Length</string>
<string name="Neck Thickness">Neck Thickness</string>
<string name="No Blush">No Blush</string>
<string name="No Eyeliner">No Eyeliner</string>
<string name="No Eyeshadow">No Eyeshadow</string>

<string name="No Lipgloss">No Lipgloss</string>
<string name="No Lipstick">No Lipstick</string>
<string name="No Part">No Part</string>
<string name="No Polish">No Polish</string>
<string name="No Red">No Red</string>
<string name="No Spikes">No Spikes</string>
<string name="No White">No White</string>
<string name="No Wrinkles">No Wrinkles</string>
<string name="Normal Lower">Normal Lower</string>
<string name="Normal Upper">Normal Upper</string>
<string name="Nose Left">Nose Left</string>
<string name="Nose Right">Nose Right</string>
<string name="Nose Size">Nose Size</string>
<string name="Nose Thickness">Nose Thickness</string>
<string name="Nose Tip Angle">Nose Tip Angle</string>
<string name="Nose Tip Shape">Nose Tip Shape</string>
<string name="Nose Width">Nose Width</string>
<string name="Nostril Division">Nostril Division</string>
<string name="Nostril Width">Nostril Width</string>


<string name="Opaque">Opaque</string>
<string name="Open">Open</string>
<string name="Open Back">Open Back</string>
<string name="Open Front">Open Front</string>
<string name="Open Left">Open Left</string>
<string name="Open Right">Open Right</string>
<string name="Orange">Orange</string>
<string name="Out">Out</string>
<string name="Out Shdw Color">Outer Shadow Color</string>
<string name="Out Shdw Opacity">Outer Shadow Opacity</string>
<string name="Outer Eye Corner">Outer Eye Corner</string>
<string name="Outer Eye Shadow">Outer Eye Shadow</string>
<string name="Outer Shadow">Outer Shadow</string>
<string name="Overbite">Overbite</string>

<string name="Package">Package</string>
<string name="Painted Nails">Painted Nails</string>
<string name="Pale">Pale</string>
<string name="Pants Crotch">Pants Crotch</string>
<string name="Pants Fit">Pants Fit</string>
<string name="Pants Length">Pants Length</string>


<string name="Pants Waist">Pants Waist</string>
<string name="Pants Wrinkles">Pants Wrinkles</string>
<string name="Part">Part</string>
<string name="Part Bangs">Part Bangs</string>
<string name="Pectorals">Pectorals</string>
<string name="Pigment">Pigment</string>
<string name="Pigtails">Pigtails</string>
<string name="Pink">Pink</string>
<string name="Pinker">Pinker</string>
<string name="Platform Height">Platform Height</string>
<string name="Platform Width">Platform Width</string>
<string name="Pointy">Pointy</string>
<string name="Pointy Heels">Pointy Heels</string>

<string name="Ponytail">Ponytail</string>
<string name="Poofy Skirt">Poofy Skirt</string>
<string name="Pop Left Eye">Pop Left Eye</string>
<string name="Pop Right Eye">Pop Right Eye</string>
<string name="Puffy">Puffy</string>
<string name="Puffy Eyelids">Puffy Eyelids</string>
<string name="Rainbow Color">Rainbow Color</string>
<string name="Red Hair">Red Hair</string>

<string name="Regular">Regular</string>

<string name="Right Part">Right Part</string>
<string name="Rosy Complexion">Rosy Complexion</string>
<string name="Round">Round</string>

<string name="Ruddiness">Ruddiness</string>
<string name="Ruddy">Ruddy</string>
<string name="Rumpled Hair">Rumpled Hair</string>
<string name="Saddle Bags">Saddle Bags</string>


<string name="Scrawny Leg">Scrawny Leg</string>
<string name="Separate">Separate</string>


<string name="Shallow">Shallow</string>
<string name="Shear Back">Shear Back</string>
<string name="Shear Face">Shear Face</string>
<string name="Shear Front">Shear Front</string>

<string name="Shear Left Up">Shear Left Up</string>

<string name="Shear Right Up">Shear Right Up</string>
<string name="Sheared Back">Sheared Back</string>
<string name="Sheared Front">Sheared Front</string>
<string name="Shift Left">Shift Left</string>
<string name="Shift Mouth">Shift Mouth</string>
<string name="Shift Right">Shift Right</string>
<string name="Shirt Bottom">Shirt Bottom</string>

<string name="Shirt Fit">Shirt Fit</string>

<string name="Shirt Wrinkles">Shirt Wrinkles</string>
<string name="Shoe Height">Shoe Height</string>

<string name="Short">Short</string>
<string name="Short Arms">Short Arms</string>
<string name="Short Legs">Short Legs</string>
<string name="Short Neck">Short Neck</string>
<string name="Short Pigtails">Short Pigtails</string>
<string name="Short Ponytail">Short Ponytail</string>
<string name="Short Sideburns">Short Sideburns</string>
<string name="Short Torso">Short Torso</string>
<string name="Short hips">Short hips</string>
<string name="Shoulders">Shoulders</string>

<string name="Side Fringe">Side Fringe</string>
<string name="Sideburns">Sideburns</string>

<string name="Sides Hair">Sides Hair</string>
<string name="Sides Hair Down">Sides Hair Down</string>
<string name="Sides Hair Up">Sides Hair Up</string>

<string name="Skinny Neck">Skinny Neck</string>
<string name="Skirt Fit">Skirt Fit</string>
<string name="Skirt Length">Skirt Length</string>
<string name="Slanted Forehead">Slanted Forehead</string>
<string name="Sleeve Length">Sleeve Length</string>



<string name="Sleeve Looseness">Sleeve Looseness</string>
<string name="Slit Back">Slit: Back</string>
<string name="Slit Front">Slit: Front</string>
<string name="Slit Left">Slit: Left</string>
<string name="Slit Right">Slit: Right</string>
<string name="Small">Small</string>
<string name="Small Hands">Small Hands</string>
<string name="Small Head">Small Head</string>
<string name="Smooth">Smooth</string>
<string name="Smooth Hair">Smooth Hair</string>
<string name="Socks Length">Socks Length</string>


<string name="Soulpatch">Soulpatch</string>

<string name="Sparse">Sparse</string>
<string name="Spiked Hair">Spiked Hair</string>
<string name="Square">Square</string>
<string name="Square Toe">Square Toe</string>
<string name="Squash Head">Squash Head</string>

<string name="Stretch Head">Stretch Head</string>
<string name="Sunken">Sunken</string>
<string name="Sunken Chest">Sunken Chest</string>
<string name="Sunken Eyes">Sunken Eyes</string>
<string name="Sweep Back">Sweep Back</string>
<string name="Sweep Forward">Sweep Forward</string>

<string name="Tall">Tall</string>
<string name="Taper Back">Taper Back</string>
<string name="Taper Front">Taper Front</string>
<string name="Thick Heels">Thick Heels</string>
<string name="Thick Neck">Thick Neck</string>
<string name="Thick Toe">Thick Toe</string>

<string name="Thin">Thin</string>
<string name="Thin Eyebrows">Thin Eyebrows</string>
<string name="Thin Lips">Thin Lips</string>
<string name="Thin Nose">Thin Nose</string>
<string name="Tight Chin">Tight Chin</string>
<string name="Tight Cuffs">Tight Cuffs</string>
<string name="Tight Pants">Tight Pants</string>
<string name="Tight Shirt">Tight Shirt</string>
<string name="Tight Skirt">Tight Skirt</string>
<string name="Tight Sleeves">Tight Sleeves</string>

<string name="Toe Shape">Toe Shape</string>
<string name="Toe Thickness">Toe Thickness</string>
<string name="Torso Length">Torso Length</string>
<string name="Torso Muscles">Torso Muscles</string>
<string name="Torso Scrawny">Torso Scrawny</string>
<string name="Unattached">Unattached</string>
<string name="Uncreased">Uncreased</string>
<string name="Underbite">Underbite</string>
<string name="Unnatural">Unnatural</string>
<string name="Upper Bridge">Upper Bridge</string>
<string name="Upper Cheeks">Upper Cheeks</string>
<string name="Upper Chin Cleft">Upper Chin Cleft</string>

<string name="Upper Eyelid Fold">Upper Eyelid Fold</string>
<string name="Upturned">Upturned</string>
<string name="Very Red">Very Red</string>
<string name="Waist Height">Waist Height</string>


<string name="Well-Fed">Well-Fed</string>
<string name="White Hair">White Hair</string>
<string name="Wide">Wide</string>
<string name="Wide Back">Wide Back</string>
<string name="Wide Front">Wide Front</string>
<string name="Wide Lips">Wide Lips</string>
<string name="Wild">Wild</string>
<string name="Wrinkles">Wrinkles</string>

  <!-- Navigation bar location input control.
       Strings are here because widget xml is not localizable -->
  <string name="LocationCtrlAddLandmarkTooltip">Add to My Landmarks</string>
  <string name="LocationCtrlEditLandmarkTooltip">Edit my Landmark</string>
  <string name="LocationCtrlInfoBtnTooltip">See more info about the current location</string>
  <string name="LocationCtrlComboBtnTooltip">My location history</string>
  <string name="LocationCtrlForSaleTooltip">Buy this land</string>
  <string name="LocationCtrlVoiceTooltip">Voice not available here</string>
  <string name="LocationCtrlFlyTooltip">Flying not allowed</string>
  <string name="LocationCtrlPushTooltip">No pushing</string>
  <string name="LocationCtrlBuildTooltip">Building/dropping objects not allowed</string>
  <string name="LocationCtrlScriptsTooltip">Scripts not allowed</string>
  <string name="LocationCtrlDamageTooltip">Health</string>
  <string name="LocationCtrlAdultIconTooltip">Adult Region</string>
  <string name="LocationCtrlModerateIconTooltip">Moderate Region</string>
  <string name="LocationCtrlGeneralIconTooltip">General Region</string>
  <string name="LocationCtrlSeeAVsTooltip">Avatars inside this parcel cannot be seen or heard by avatars outside this parcel</string>
  <string name="LocationCtrlPathfindingDirtyTooltip">Objects that move may not behave correctly in this region until the region is rebaked.</string>
  <string name="LocationCtrlPathfindingDisabledTooltip">Dynamic pathfinding is not enabled on this region.</string>
  <!-- Strings used by the (currently Linux) auto-updater app -->
	<string name="UpdaterWindowTitle">
	  [APP_NAME] Update
	</string>
	<string name="UpdaterNowUpdating">
	  Now updating [APP_NAME]...
	</string>
	<string name="UpdaterNowInstalling">
	  Installing [APP_NAME]...
	</string>
	<string name="UpdaterUpdatingDescriptive">
	  Your [APP_NAME] Viewer is being updated to the latest release.  This may take some time, so please be patient.
	</string>
	<string name="UpdaterProgressBarTextWithEllipses">
	  Downloading update...
	</string>
	<string name="UpdaterProgressBarText">
	  Downloading update
	</string>
	<string name="UpdaterFailDownloadTitle">
	  Failed to download update
	</string>
	<string name="UpdaterFailUpdateDescriptive">
	  An error occurred while updating [APP_NAME]. Please download the latest version from www.secondlife.com.
	</string>
	<string name="UpdaterFailInstallTitle">
	  Failed to install update
	</string>
	<string name="UpdaterFailStartTitle">
	  Failed to start viewer
	</string>

	<!-- System Messages -->
	<string name="ItemsComingInTooFastFrom">[APP_NAME]: Items coming in too fast from [FROM_NAME], automatic preview disabled for [TIME] seconds</string>
	<string name="ItemsComingInTooFast">[APP_NAME]: Items coming in too fast, automatic preview disabled for [TIME] seconds</string>

	<!-- IM system messages -->
	<string name="IM_logging_string">-- Instant message logging enabled --</string>
	<string name="IM_typing_start_string">[NAME] is typing...</string>
	<string name="Unnamed">(Unnamed)</string>
	<string name="IM_moderated_chat_label">(Moderated: Voices off by default)</string>
	<string name="IM_unavailable_text_label">Text chat is not available for this call.</string>
	<string name="IM_muted_text_label">Your text chat has been disabled by a Group Moderator.</string>
	<string name="IM_default_text_label">Click here to instant message.</string>
	<string name="IM_to_label">To</string>
	<string name="IM_moderator_label">(Moderator)</string>
	<string name="Saved_message">(Saved [LONG_TIMESTAMP])</string>
	<string name="IM_unblock_only_groups_friends">To see this message, you must uncheck &apos;Only friends and groups can call or IM me&apos; in Preferences/Privacy.</string>
  <string name="OnlineStatus">Online</string>
  <string name="OfflineStatus">Offline</string>
	<string name="not_online_msg">User not online - message will be stored and delivered later.</string>
	<string name="not_online_inventory">User not online - inventory has been saved.</string>

	<!-- voice calls -->
	<string name="answered_call">Your call has been answered</string>
	<string name="you_started_call">You started a voice call</string>
	<string name="you_joined_call">You joined the voice call</string>
  <string name="you_auto_rejected_call-im">You automatically rejected the voice call while &apos;Do Not Disturb&apos; was on.</string>
  <string name="name_started_call">[NAME] started a voice call</string>

  <string name="ringing-im">
    Joining voice call...
  </string>
  <string name="connected-im">
    Connected, click Leave Call to hang up
  </string>
  <string name="hang_up-im">
    Left voice call
  </string>
  <string name="answering-im">
    Connecting...
  </string>
  <string name="conference-title">
    Multi-person chat
  </string>
  <string name="conference-title-incoming">
    Conference with [AGENT_NAME]
  </string>
  <string name="inventory_item_offered-im">
    Inventory item offered
  </string>
  <string name="share_alert">
    Drag items from inventory here
  </string>

  <string name="facebook_post_success">
    You posted to Facebook.
  </string>
  <string name="flickr_post_success">
    You posted to Flickr.
  </string>
  <string name="twitter_post_success">
    You posted to Twitter.
  </string>

  <string name="no_session_message">
    (IM Session Doesn't Exist)
  </string>
  <string name="only_user_message">
    You are the only user in this session.
  </string>
  <string name="offline_message">
    [NAME] is offline.
  </string>
  <string name="invite_message">
    Click the [BUTTON NAME] button to accept/connect to this voice chat.
  </string>
  <string name="muted_message">
    You have blocked this Resident. Sending a message will automatically unblock them.
  </string>
  <!--Some times string name is getting from the body of server response.
  For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
  In case of the EXT-3115 issue 'generic' is passed into the gIMMgr::showSessionStartError as a string name.
  Also there are some other places where "generic" is used.
  So, let add string with name="generic" with the same value as "generic_request_error" -->
  <string name="generic">
    Error making request, please try again later.
  </string>
  <string name="generic_request_error">
    Error making request, please try again later.
  </string>
  <string name="insufficient_perms_error">
    You do not have sufficient permissions.
  </string>
  <string name="session_does_not_exist_error">
    The session no longer exists
  </string>
  <string name="no_ability_error">
    You do not have that ability.
  </string>
  <string name="no_ability">
    You do not have that ability.
  </string>
  <string name="not_a_mod_error">
    You are not a session moderator.
  </string>
  <!--Some times string name is getting from the body of server response.
  For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
  In case of the EXT-3562 issue 'muted' is passed into the gIMMgr::showSessionStartError as a string name.
  So, let add string with name="muted" with the same value as "muted_error" -->
  <string name="muted">
    A group moderator disabled your text chat.
  </string>
  <string name="muted_error">
    A group moderator disabled your text chat.
  </string>
  <string name="add_session_event">
    Unable to add users to chat session with [RECIPIENT].
  </string>
  <!--Some times string name is getting from the body of server response.
  For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
  In case of the EXT-3562 issue 'message' is passed into the gIMMgr::showSessionStartError as a string name.
  So, let add string with name="message" with the same value as "message_session_event" -->
  <string name="message">
    Unable to send your message to the chat session with [RECIPIENT].
  </string>
  <string name="message_session_event">
    Unable to send your message to the chat session with [RECIPIENT].
  </string>
  <string name="mute">
    Error while moderating.
  </string>
  <!--Some times string name is getting from the body of server response.
  For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
  In case of the EXT-3459 issue 'removed' is passed into the gIMMgr::showSessionStartError as a string name.
  So, let add string with name="removed" with the same value as "removed_from_group" -->
  <string name="removed">
    You have been removed from the group.
  </string>
  <string name="removed_from_group">
    You have been removed from the group.
  </string>
  <string name="close_on_no_ability">
    You no longer have the ability to be in the chat session.
  </string>
  <string name="unread_chat_single">
    [SOURCES] has said something new
  </string>
  <string name="unread_chat_multiple">
    [SOURCES] have said something new
  </string>
	<string name="session_initialization_timed_out_error">
		The session initialization is timed out
	</string>

  <string name="Home position set.">Home position set.</string>

  <string name="voice_morphing_url">http://secondlife.com/landing/voicemorphing</string>

  <!-- Financial operations strings -->
  <string name="paid_you_ldollars">[NAME] paid you L$[AMOUNT] [REASON].</string>
  <string name="paid_you_ldollars_no_reason">[NAME] paid you L$[AMOUNT].</string>
  <string name="you_paid_ldollars">You paid [NAME] L$[AMOUNT] [REASON].</string>
  <string name="you_paid_ldollars_no_info">You paid L$[AMOUNT].</string>
  <string name="you_paid_ldollars_no_reason">You paid [NAME] L$[AMOUNT].</string>
  <string name="you_paid_ldollars_no_name">You paid L$[AMOUNT] [REASON].</string>
  <string name="you_paid_failure_ldollars">You failed to pay [NAME] L$[AMOUNT] [REASON].</string>
  <string name="you_paid_failure_ldollars_no_info">You failed to pay L$[AMOUNT].</string>
  <string name="you_paid_failure_ldollars_no_reason">You failed to pay [NAME] L$[AMOUNT].</string>
  <string name="you_paid_failure_ldollars_no_name">You failed to pay L$[AMOUNT] [REASON].</string>
  <string name="for item">for [ITEM]</string>
  <string name="for a parcel of land">for a parcel of land</string>
  <string name="for a land access pass">for a land access pass</string>
  <string name="for deeding land">for deeding land</string>
  <string name="to create a group">to create a group</string>
  <string name="to join a group">to join a group</string>
  <string name="to upload">to upload</string>
  <string name="to publish a classified ad">to publish a classified ad</string>

  <string name="giving">Giving L$ [AMOUNT]</string>
  <string name="uploading_costs">Uploading costs L$ [AMOUNT]</string>
  <string name="this_costs">This costs L$ [AMOUNT]</string>
  <string name="buying_selected_land">Buying selected land for L$ [AMOUNT]</string>
  <string name="this_object_costs">This object costs L$ [AMOUNT]</string>

  <string name="group_role_everyone">Everyone</string>
  <string name="group_role_officers">Officers</string>
  <string name="group_role_owners">Owners</string>
  <string name="group_member_status_online">Online</string>

  <string name="uploading_abuse_report">Uploading...

Abuse Report</string>

  <!-- names for new inventory items-->
  <string name="New Shape">New Shape</string>
  <string name="New Skin">New Skin</string>
  <string name="New Hair">New Hair</string>
  <string name="New Eyes">New Eyes</string>
  <string name="New Shirt">New Shirt</string>
  <string name="New Pants">New Pants</string>
  <string name="New Shoes">New Shoes</string>
  <string name="New Socks">New Socks</string>
  <string name="New Jacket">New Jacket</string>
  <string name="New Gloves">New Gloves</string>
  <string name="New Undershirt">New Undershirt</string>
  <string name="New Underpants">New Underpants</string>
  <string name="New Skirt">New Skirt</string>
  <string name="New Alpha">New Alpha</string>
  <string name="New Tattoo">New Tattoo</string>
  <string name="New Physics">New Physics</string>
  <string name="Invalid Wearable">Invalid Wearable</string>
  <string name="New Gesture">New Gesture</string>
  <string name="New Script">New Script</string>
  <string name="New Note">New Note</string>
  <string name="New Folder">New Folder</string>
  <string name="Contents">Contents</string>
  <string name="Gesture">Gesture</string>
  <string name="Male Gestures">Male Gestures</string>
  <string name="Female Gestures">Female Gestures</string>
  <string name="Other Gestures">Other Gestures</string>
  <string name="Speech Gestures">Speech Gestures</string>
  <string name="Common Gestures">Common Gestures</string>
  <!-- gestures -->
  <string name="Male - Excuse me">Male - Excuse me</string>
  <string name="Male - Get lost">Male - Get lost</string>
  <string name="Male - Blow kiss">Male - Blow kiss</string>
  <string name="Male - Boo">Male - Boo</string>
  <string name="Male - Bored">Male - Bored</string>
  <string name="Male - Hey">Male - Hey</string>
  <string name="Male - Laugh">Male - Laugh</string>
  <string name="Male - Repulsed">Male - Repulsed</string>
  <string name="Male - Shrug">Male - Shrug</string>
  <string name="Male - Stick tougue out">Male - Stick tougue out</string>
  <string name="Male - Wow">Male - Wow</string>

  <string name="Female - Chuckle">Female - Chuckle</string>
  <string name="Female - Cry">Female - Cry</string>
  <string name="Female - Embarrassed">Female - Embarrassed</string>
  <string name="Female - Excuse me">Female - Excuse me</string>
  <string name="Female - Get lost">Female - Get lost</string>
  <string name="Female - Blow kiss">Female - Blow kiss</string>
  <string name="Female - Boo">Female - Boo</string>
  <string name="Female - Bored">Female - Bored</string>
  <string name="Female - Hey">Female - Hey</string>
  <string name="Female - Hey baby">Female - Hey baby</string>
  <string name="Female - Laugh">Female - Laugh</string>
  <string name="Female - Looking good">Female - Looking good</string>
  <string name="Female - Over here">Female - Over here</string>
  <string name="Female - Please">Female - Please</string>
  <string name="Female - Repulsed">Female - Repulsed</string>
  <string name="Female - Shrug">Female - Shrug</string>
  <string name="Female - Stick tougue out">Female - Stick tougue out</string>
  <string name="Female - Wow">Female - Wow</string>

  <string name="/bow">/bow</string>
  <string name="/clap">/clap</string>
  <string name="/count">/count</string>
  <string name="/extinguish">/extinguish</string>
  <string name="/kmb">/kmb</string>
  <string name="/muscle">/muscle</string>
  <string name="/no">/no</string>
  <string name="/no!">/no!</string>
  <string name="/paper">/paper</string>
  <string name="/pointme">/pointme</string>
  <string name="/pointyou">/pointyou</string>
  <string name="/rock">/rock</string>
  <string name="/scissor">/scissor</string>
  <string name="/smoke">/smoke</string>
  <string name="/stretch">/stretch</string>
  <string name="/whistle">/whistle</string>
  <string name="/yes">/yes</string>
  <string name="/yes!">/yes!</string>
  <string name="afk">afk</string>
  <string name="dance1">dance1</string>
  <string name="dance2">dance2</string>
  <string name="dance3">dance3</string>
  <string name="dance4">dance4</string>
  <string name="dance5">dance5</string>
  <string name="dance6">dance6</string>
  <string name="dance7">dance7</string>
  <string name="dance8">dance8</string>

  <!-- birth date format shared by avatar inspector and profile panels -->
  <string name="AvatarBirthDateFormat">[mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]</string>

  <string name="DefaultMimeType">none/none</string>
  <string name="texture_load_dimensions_error">Can't load images larger than [WIDTH]*[HEIGHT]</string>

  <!-- language specific white-space characters, delimiters, spacers, item separation symbols -->
  <string name="sentences_separator" value=" "></string>
  <string name="words_separator" value=", "/>

  <string name="server_is_down">
	Despite our best efforts, something unexpected has gone wrong.

	Please check status.secondlifegrid.net to see if there is a known problem with the service.
        If you continue to experience problems, please check your network and firewall setup.
  </string>

  <!-- overriding datetime formating.
	didn't translate if this is not needed for current localization
  -->
  <string name="dateTimeWeekdaysNames">Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday</string>
  <string name="dateTimeWeekdaysShortNames">Sun:Mon:Tue:Wed:Thu:Fri:Sat</string>
  <string name="dateTimeMonthNames">January:February:March:April:May:June:July:August:September:October:November:December</string>
  <string name="dateTimeMonthShortNames">Jan:Feb:Mar:Apr:May:Jun:Jul:Aug:Sep:Oct:Nov:Dec</string>
  <string name="dateTimeDayFormat">[MDAY]</string>
  <string name="dateTimeAM">AM</string>
  <string name="dateTimePM">PM</string>

  <!--  currency formatting -->
  <string name="LocalEstimateUSD">US$ [AMOUNT]</string>

  <!-- Group Profile roles and powers -->
  <string name="Group Ban">Group Ban</string>
  <string name="Membership">Membership</string>
  <string name="Roles">Roles</string>
  <string name="Group Identity">Group Identity</string>
  <string name="Parcel Management">Parcel Management</string>
  <string name="Parcel Identity">Parcel Identity</string>
  <string name="Parcel Settings">Parcel Settings</string>
  <string name="Parcel Powers">Parcel Powers</string>
  <string name="Parcel Access">Parcel Access</string>
  <string name="Parcel Content">Parcel Content</string>
  <string name="Object Management">Object Management</string>
  <string name="Accounting">Accounting</string>
  <string name="Notices">Notices</string>
  <string name="Chat">Chat</string>

  <!-- Question strings for delete items notifications -->
  <string name="DeleteItems">Delete selected items?</string>
  <string name="DeleteItem">Delete selected item?</string>

  <string name="EmptyOutfitText">There are no items in this outfit</string>

 <!-- External editor status codes -->
 <string name="ExternalEditorNotSet">Select an editor using the ExternalEditor setting.</string>
 <string name="ExternalEditorNotFound">Cannot find the external editor you specified.
Try enclosing path to the editor with double quotes.
(e.g. "/path to my/editor" "%s")</string>
 <string name="ExternalEditorCommandParseError">Error parsing the external editor command.</string>
 <string name="ExternalEditorFailedToRun">External editor failed to run.</string>

 <!--  Machine translation of chat messahes -->
 <string name="TranslationFailed">Translation failed: [REASON]</string>
 <string name="TranslationResponseParseError">Error parsing translation response.</string>

  <!-- Key names begin -->
  <string name="Esc">Esc</string>
  <string name="Space">Space</string>
  <string name="Enter">Enter</string>
  <string name="Tab">Tab</string>
  <string name="Ins">Ins</string>
  <string name="Del">Del</string>
  <string name="Backsp">Backsp</string>
  <string name="Shift">Shift</string>
  <string name="Ctrl">Ctrl</string>
  <string name="Alt">Alt</string>
  <string name="CapsLock">CapsLock</string>
  <string name="Left">Left</string>
  <string name="Right">Right</string>
  <string name="Up">Up</string>
  <string name="Down">Down</string>
  <string name="Home">Home</string>
  <string name="End">End</string>
  <string name="PgUp">PgUp</string>
  <string name="PgDn">PgDn</string>

  <string name="F1">F1</string>
  <string name="F2">F2</string>
  <string name="F3">F3</string>
  <string name="F4">F4</string>
  <string name="F5">F5</string>
  <string name="F6">F6</string>
  <string name="F7">F7</string>
  <string name="F8">F8</string>
  <string name="F9">F9</string>
  <string name="F10">F10</string>
  <string name="F11">F11</string>
  <string name="F12">F12</string>

  <string name="Add">Add</string>
  <string name="Subtract">Subtract</string>
  <string name="Multiply">Multiply</string>
  <string name="Divide">Divide</string>
  <string name="PAD_DIVIDE">PAD_DIVIDE</string>
  <string name="PAD_LEFT">PAD_LEFT</string>
  <string name="PAD_RIGHT">PAD_RIGHT</string>
  <string name="PAD_DOWN">PAD_DOWN</string>
  <string name="PAD_UP">PAD_UP</string>
  <string name="PAD_HOME">PAD_HOME</string>
  <string name="PAD_END">PAD_END</string>
  <string name="PAD_PGUP">PAD_PGUP</string>
  <string name="PAD_PGDN">PAD_PGDN</string>
  <string name="PAD_CENTER">PAD_CENTER</string>
  <string name="PAD_INS">PAD_INS</string>
  <string name="PAD_DEL">PAD_DEL</string>
  <string name="PAD_Enter">PAD_Enter</string>
  <string name="PAD_BUTTON0">PAD_BUTTON0</string>
  <string name="PAD_BUTTON1">PAD_BUTTON1</string>
  <string name="PAD_BUTTON2">PAD_BUTTON2</string>
  <string name="PAD_BUTTON3">PAD_BUTTON3</string>
  <string name="PAD_BUTTON4">PAD_BUTTON4</string>
  <string name="PAD_BUTTON5">PAD_BUTTON5</string>
  <string name="PAD_BUTTON6">PAD_BUTTON6</string>
  <string name="PAD_BUTTON7">PAD_BUTTON7</string>
  <string name="PAD_BUTTON8">PAD_BUTTON8</string>
  <string name="PAD_BUTTON9">PAD_BUTTON9</string>
  <string name="PAD_BUTTON10">PAD_BUTTON10</string>
  <string name="PAD_BUTTON11">PAD_BUTTON11</string>
  <string name="PAD_BUTTON12">PAD_BUTTON12</string>
  <string name="PAD_BUTTON13">PAD_BUTTON13</string>
  <string name="PAD_BUTTON14">PAD_BUTTON14</string>
  <string name="PAD_BUTTON15">PAD_BUTTON15</string>

  <string name="-">-</string>
  <string name="=">=</string>
  <string name="`">`</string>
  <string name=";">;</string>
  <string name="[">[</string>
  <string name="]">]</string>
  <string name="\">\</string>

  <string name="0">0</string>
  <string name="1">1</string>
  <string name="2">2</string>
  <string name="3">3</string>
  <string name="4">4</string>
  <string name="5">5</string>
  <string name="6">6</string>
  <string name="7">7</string>
  <string name="8">8</string>
  <string name="9">9</string>

  <string name="A">A</string>
  <string name="B">B</string>
  <string name="C">C</string>
  <string name="D">D</string>
  <string name="E">E</string>
  <string name="F">F</string>
  <string name="G">G</string>
  <string name="H">H</string>
  <string name="I">I</string>
  <string name="J">J</string>
  <string name="K">K</string>
  <string name="L">L</string>
  <string name="M">M</string>
  <string name="N">N</string>
  <string name="O">O</string>
  <string name="P">P</string>
  <string name="Q">Q</string>
  <string name="R">R</string>
  <string name="S">S</string>
  <string name="T">T</string>
  <string name="U">U</string>
  <string name="V">V</string>
  <string name="W">W</string>
  <string name="X">X</string>
  <string name="Y">Y</string>
  <string name="Z">Z</string>
  <!-- Key names end -->

  <!-- llviewerwindow -->
  <string name="BeaconParticle">Viewing particle beacons (blue)</string>
  <string name="BeaconPhysical">Viewing physical object beacons (green)</string>
  <string name="BeaconScripted">Viewing scripted object beacons (red)</string>
  <string name="BeaconScriptedTouch">Viewing scripted object with touch function beacons (red)</string>
  <string name="BeaconSound">Viewing sound beacons (yellow)</string>
  <string name="BeaconMedia">Viewing media beacons (white)</string>
  <string name="ParticleHiding">Hiding Particles</string>

  <!-- commands -->

  <string name="Command_AboutLand_Label">About land</string>
  <string name="Command_Appearance_Label">Appearance</string>
  <string name="Command_Avatar_Label">Avatar</string>
  <string name="Command_Build_Label">Build</string>
  <string name="Command_Chat_Label">Chat</string>
  <string name="Command_Conversations_Label">Conversations</string>
  <string name="Command_Compass_Label">Compass</string>
  <string name="Command_Destinations_Label">Destinations</string>
  <string name="Command_Facebook_Label">Facebook</string>
  <string name="Command_Flickr_Label">Flickr</string>
  <string name="Command_Gestures_Label">Gestures</string>
  <string name="Command_HowTo_Label">How to</string>
  <string name="Command_Inventory_Label">Inventory</string>
  <string name="Command_Map_Label">Map</string>
  <string name="Command_Marketplace_Label">Marketplace</string>
  <string name="Command_MarketplaceListings_Label">Marketplace</string>
  <string name="Command_MiniMap_Label">Mini-map</string>
  <string name="Command_Move_Label">Walk / run / fly</string>
  <string name="Command_Outbox_Label">Merchant outbox</string>
  <string name="Command_People_Label">People</string>
  <string name="Command_Picks_Label">Picks</string>
  <string name="Command_Places_Label">Places</string>
  <string name="Command_Preferences_Label">Preferences</string>
  <string name="Command_Profile_Label">Profile</string>
  <string name="Command_Search_Label">Search</string>
  <string name="Command_Snapshot_Label">Snapshot</string>
  <string name="Command_Speak_Label">Speak</string>
  <string name="Command_Twitter_Label">Twitter</string>
  <string name="Command_View_Label">Camera controls</string>
  <string name="Command_Voice_Label">Voice settings</string>

  <string name="Command_AboutLand_Tooltip">Information about the land you're visiting</string>
  <string name="Command_Appearance_Tooltip">Change your avatar</string>
  <string name="Command_Avatar_Tooltip">Choose a complete avatar</string>
  <string name="Command_Build_Tooltip">Building objects and reshaping terrain</string>
  <string name="Command_Chat_Tooltip">Chat with people nearby using text</string>
  <string name="Command_Conversations_Tooltip">Converse with everyone</string>
  <string name="Command_Compass_Tooltip">Compass</string>
  <string name="Command_Destinations_Tooltip">Destinations of interest</string>
  <string name="Command_Facebook_Tooltip">Post to Facebook</string>
  <string name="Command_Flickr_Tooltip">Upload to Flickr</string>
  <string name="Command_Gestures_Tooltip">Gestures for your avatar</string>
  <string name="Command_HowTo_Tooltip">How to do common tasks</string>
  <string name="Command_Inventory_Tooltip">View and use your belongings</string>
  <string name="Command_Map_Tooltip">Map of the world</string>
  <string name="Command_Marketplace_Tooltip">Go shopping</string>
  <string name="Command_MarketplaceListings_Tooltip">Sell your creation</string>
  <string name="Command_MiniMap_Tooltip">Show nearby people</string>
  <string name="Command_Move_Tooltip">Moving your avatar</string>
  <string name="Command_Outbox_Tooltip">Transfer items to your marketplace for sale</string>
  <string name="Command_People_Tooltip">Friends, groups, and nearby people</string>
  <string name="Command_Picks_Tooltip">Places to show as favorites in your profile</string>
  <string name="Command_Places_Tooltip">Places you've saved</string>
  <string name="Command_Preferences_Tooltip">Preferences</string>
  <string name="Command_Profile_Tooltip">Edit or view your profile</string>
  <string name="Command_Search_Tooltip">Find places, events, people</string>
  <string name="Command_Snapshot_Tooltip">Take a picture</string>
  <string name="Command_Speak_Tooltip">Speak with people nearby using your microphone</string>
  <string name="Command_Twitter_Tooltip">Twitter</string>
  <string name="Command_View_Tooltip">Changing camera angle</string>
  <string name="Command_Voice_Tooltip">Volume controls for calls and people near you in world</string>

  <string name="Toolbar_Bottom_Tooltip">currently in your bottom toolbar</string>
  <string name="Toolbar_Left_Tooltip"  >currently in your left toolbar</string>
  <string name="Toolbar_Right_Tooltip" >currently in your right toolbar</string>

 <!-- Mesh UI terms -->
  <string name="Retain%">Retain%</string>
  <string name="Detail">Detail</string>
  <string name="Better Detail">Better Detail</string>
  <string name="Surface">Surface</string>
  <string name="Solid">Solid</string>
  <string name="Wrap">Wrap</string>
  <string name="Preview">Preview</string>
  <string name="Normal">Normal</string>

  <!-- Pathfinding -->
  <string name="Pathfinding_Wiki_URL">http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer</string>
  <string name="Pathfinding_Object_Attr_None">None</string>
  <string name="Pathfinding_Object_Attr_Permanent">Affects navmesh</string>
  <string name="Pathfinding_Object_Attr_Character">Character</string>
  <string name="Pathfinding_Object_Attr_MultiSelect">(Multiple)</string>

  <!-- Snapshot image quality levels -->
  <string name="snapshot_quality_very_low">Very Low</string>
  <string name="snapshot_quality_low">Low</string>
  <string name="snapshot_quality_medium">Medium</string>
  <string name="snapshot_quality_high">High</string>
  <string name="snapshot_quality_very_high">Very High</string>

  <string name="TeleportMaturityExceeded">The Resident cannot visit this region.</string>

  <!-- Spell check settings floater -->
  <string name="UserDictionary">[User]</string>
  
  <!-- Experience Tools strings -->
  <string name="experience_tools_experience">Experience</string>
  <string name="ExperienceNameNull">(no experience)</string>
  <string name="ExperienceNameUntitled">(untitled experience)</string>
  <string name="Land-Scope">Land-Scope</string>
  <string name="Grid-Scope">Grid-Scope</string>
  <string name="Allowed_Experiences_Tab">ALLOWED</string>
  <string name="Blocked_Experiences_Tab">BLOCKED</string>
  <string name="Contrib_Experiences_Tab">CONTRIBUTOR</string>
  <string name="Admin_Experiences_Tab">ADMIN</string>
  <string name="Recent_Experiences_Tab">RECENT</string>
  <string name="Owned_Experiences_Tab">OWNED</string>
  <string name="ExperiencesCounter">([EXPERIENCES], max [MAXEXPERIENCES])</string>
  <string name="ExperiencePermission1">take over your controls</string>
  <string name="ExperiencePermission3">trigger animations on your avatar</string>
  <string name="ExperiencePermission4">attach to your avatar</string>
  <string name="ExperiencePermission9">track your camera</string>
  <string name="ExperiencePermission10">control your camera</string>
  <string name="ExperiencePermission11">teleport you</string>
  <string name="ExperiencePermission12">automatically accept experience permissions</string>
  <string name="ExperiencePermissionShortUnknown">perform an unknown operation: [Permission]</string>
  <string name="ExperiencePermissionShort1">Take Controls</string>
  <string name="ExperiencePermissionShort3">Trigger Animations</string>
  <string name="ExperiencePermissionShort4">Attach</string>
  <string name="ExperiencePermissionShort9">Track Camera</string>
  <string name="ExperiencePermissionShort10">Control Camera</string>
  <string name="ExperiencePermissionShort11">Teleport</string>
  <string name="ExperiencePermissionShort12">Permission</string>
  <string name="ExperiencePermissionShortUnknown">Unknown: [Permission]</string>
  
  <!-- Conversation log messages -->
  <string name="logging_calls_disabled_log_empty">
    Conversations are not being logged. To begin keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat.
  </string>
  <string name="logging_calls_disabled_log_not_empty">
    No more conversations will be logged. To resume keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat.
  </string>
  <string name="logging_calls_enabled_log_empty">
    There are no logged conversations. After you contact someone, or someone contacts you, a log entry will be shown here.
  </string>
  <string name="loading_chat_logs">
    Loading...
  </string>

  <!-- Presets graphic/camera -->
  <string name="preset_combo_label">-Empty list-</string>
  <string name="Default">Default</string>
  <string name="none_paren_cap">(None)</string>
  <string name="no_limit">No Limit</string>
  
  <string name="Mav_Details_MAV_FOUND_DEGENERATE_TRIANGLES">
      The physics shape contains triangles which are too small. Try simplifying the physics model.
  </string>
  <string name="Mav_Details_MAV_CONFIRMATION_DATA_MISMATCH">
      The physics shape contains bad confirmation data. Try to correct the physics model.
  </string>
  <string name="Mav_Details_MAV_UNKNOWN_VERSION">
      The physics shape does not have correct version. Set the correct version for the physics model.
  </string>

</strings>