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path: root/indra/newview/skins/default/xui/en/strings.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<!-- This file contains strings that used to be hardcoded in the source.
     It is only for those strings which do not belong in a floater.
     For example, the strings used in avatar chat bubbles, and strings 
     that are returned from one component and may appear in many places-->
<strings>

	<!-- Default Args - these arguments will be replaced in all strings -->
	<string name="SECOND_LIFE">Second Life</string>
	<string name="SECOND_LIFE_VIEWER">Second Life</string>
	<string name="SECOND_LIFE_GRID">Second Life</string>
	<string name="SECOND_LIFE_SUPPORT">Second Life Support Portal</string>

	<!-- starting up -->
	<string name="StartupDetectingHardware">Detecting hardware...</string>
	<string name="StartupLoading">Loading</string>
	<string name="Fullbright">Fullbright (Legacy)</string>	
	<string name="CacheWaiting">(Loading...)</string>
	<string name="CacheNobody">(nobody)</string>
	<string name="CacheNone">(none)</string>	
	<!-- Login -->
	<string name="LoginInProgress">Logging in. [SECOND_LIFE_VIEWER] may appear frozen.  Please wait.</string>
	<string name="LoginInProgressNoFrozen">Logging in...</string>
	<string name="LoginAuthenticating">Authenticating</string>
	<string name="LoginMaintenance">Performing account maintenance...</string>
	<string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string>
	<string name="LoginPrecaching">Loading world...</string>
	<string name="LoginInitializingBrowser">Initializing embedded web browser...</string>
  <string name="LoginInitializingMultimedia">Initializing multimedia...</string>
  <string name="LoginInitializingFonts">Loading fonts...</string>
  <string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string>
	<string name="LoginProcessingResponse">Processing Response...</string>
	<string name="LoginInitializingWorld">Initializing World...</string>
	<string name="LoginDecodingImages">Decoding images...</string>
	<string name="LoginInitializingQuicktime">Initializing QuickTime...</string>
	<string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string>
	<string name="LoginQuicktimeOK">QuickTime initialized successfully.</string>
	<string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string>
	<string name="LoginConnectingToRegion">Connecting to region...</string>
	<string name="LoginDownloadingClothing">Downloading clothing...</string>
	<string name="LoginFailedNoNetwork">Network Error: Could not establish connection, please check your network connection.</string>
	<string name="Quit">Quit</string>
	<string name="create_account_url">http://secondlife.com/registration/</string>

	<!-- Disconnection -->
	<string name="AgentLostConnection">This region may be experiencing trouble.  Please check your connection to the Internet.</string>
	
	
	<!-- Tooltip, llhoverview.cpp -->
	<string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
	<string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
	<string name="TooltipOwner">Owner:</string> <!-- Owner name follows -->
	<string name="TooltipPublic">Public</string> <!-- Public permissions on an object -->
	<string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group -->
	<string name="TooltipFlagScript">Script</string>
	<string name="TooltipFlagPhysics">Physics</string>
	<string name="TooltipFlagTouch">Touch</string>
	<string name="TooltipFlagL$">L$</string>
	<string name="TooltipFlagDropInventory">Drop Inventory</string>
	<string name="TooltipFlagPhantom">Phantom</string>
	<string name="TooltipFlagTemporary">Temporary</string>
	<string name="TooltipFlagRightClickMenu">(Right-click for menu)</string>
	<string name="TooltipFreeToCopy">Free to copy</string>
	<string name="TooltipForSaleL$">For Sale: L$[AMOUNT]</string> <!-- L$ version -->
	<string name="TooltipForSaleMsg">For Sale: [MESSAGE]</string> <!-- Message (RetrievingData) -->
	<string name="TooltipFlagGroupBuild">Group Build</string>
	<string name="TooltipFlagNoBuild">No Build</string>
	<string name="TooltipFlagNoEdit">Group Build</string>
	<string name="TooltipFlagNotSafe">Not Safe</string><!-- damage area -->
	<string name="TooltipFlagNoFly">No Fly</string>
	<string name="TooltipFlagGroupScripts">Group Scripts</string>
	<string name="TooltipFlagNoScripts">No Scripts</string>
	<string name="TooltipLand">Land:</string>
	<string name="TooltipMustSingleDrop">Only a single item can be dragged here</string>	
	<string name="TooltipAltLeft">Alt-Left arrow for previous tab</string>	
	<string name="TooltipAltRight">Alt-Right arrow for next tab</string>	
	
	<!-- ButtonToolTips, llfloater.cpp -->
	<string name="BUTTON_CLOSE_DARWIN">Close (&#8984;-W)</string>
	<string name="BUTTON_CLOSE_WIN">Close (Ctrl-W)</string>
	<string name="BUTTON_RESTORE">Restore</string>			
	<string name="BUTTON_MINIMIZE">Minimize</string>
	<string name="BUTTON_TEAR_OFF">Tear Off</string>
	<string name="BUTTON_EDIT">Edit</string>
  <string name="BUTTON_DOCK">Dock</string>
  <string name="BUTTON_UNDOCK">Undock</string>

	<!-- searching - generic -->
	<string name="Searching">Searching...</string>
	<string name="NoneFound">None found.</string>

	<!-- Indicates that an avatar name or other similar datum is being retrieved. General usage. -->
	<string name="RetrievingData">Retrieving...</string>

	<string name="ReleaseNotes">Release Notes</string>
	<string name="RELEASE_NOTES_BASE_URL">http://secondlife.com/app/releasenotes/</string>

	<!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
	<string name="LoadingData">Loading...</string>
	
	
	<!-- namecache -->
	<!-- Avatar name: text shown for LLUUID::null -->
	<string name="AvatarNameNobody">(nobody)</string>
	
	<!-- Avatar name: text shown while fetching name -->
	<string name="AvatarNameWaiting">(waiting)</string>

	<!-- Avatar name: text shown as an alternative to AvatarNameFetching, easter egg. -->
	<string name="AvatarNameHippos">(hippos)</string>
	
	<!-- Group name: text shown for LLUUID::null -->
	<string name="GroupNameNone">(none)</string>
	
	<!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. -->
	<string name="AssetErrorNone">No error</string>
	<string name="AssetErrorRequestFailed">Asset request: failed</string>
	<string name="AssetErrorNonexistentFile">Asset request: non-existent file</string>
	<string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string>
	<string name="AssetErrorEOF">End of file</string>
	<string name="AssetErrorCannotOpenFile">Cannot open file</string>
	<string name="AssetErrorFileNotFound">File not found</string>
	<string name="AssetErrorTCPTimeout">File transfer timeout</string>
	<string name="AssetErrorCircuitGone">Circuit gone</string>
	<string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string>
	<string name="AssetErrorUnknownStatus">Unknown status</string>
	
	<!-- Asset Type Human Names -->
	<string name="texture">texture</string>
	<string name="sound">sound</string>
	<string name="calling card">calling card</string>
	<string name="landmark">landmark</string>
	<string name="legacy script">legacy script</string>
	<string name="clothing">clothing</string>
	<string name="object">object</string>
	<string name="note card">note card</string>
	<string name="folder">folder</string>
	<string name="root">root</string>
	<string name="lsl2 script">lsl2 script</string>
	<string name="lsl bytecode">lsl bytecode</string>
	<string name="tga texture">tga texture</string>
	<string name="body part">body part</string>												
	<string name="snapshot">snapshot</string>															
	<string name="lost and found">lost and found</string>																												
	<string name="targa image">targa image</string>															
	<string name="trash">trash</string>															
	<string name="jpeg image">jpeg image</string>															
	<string name="animation">animation</string>															
	<string name="gesture">gesture</string>															
	<string name="simstate">simstate</string>																
	<string name="favorite">favorite</string>															
	
	<!-- llvoavatar. Displayed in the avatar chat bubble -->
	<string name="AvatarEditingAppearance">(Editing Appearance)</string>
	<string name="AvatarAway">Away</string>
	<string name="AvatarBusy">Busy</string>
	<string name="AvatarMuted">Blocked</string>

	<!-- animations -->
	<string name="anim_express_afraid">Afraid</string>
	<string name="anim_express_anger">Angry</string>
	<string name="anim_away">Away</string>
	<string name="anim_backflip">Backflip</string>
	<string name="anim_express_laugh">Belly Laugh</string>
	<string name="anim_express_toothsmile">BigSmile</string>
	<string name="anim_blowkiss">Blow Kiss</string>
	<string name="anim_express_bored">Bored</string>
	<string name="anim_bow">Bow</string>
	<string name="anim_clap">Clap</string>
	<string name="anim_courtbow">Court Bow</string>
	<string name="anim_express_cry">Cry</string>
	<string name="anim_dance1">Dance 1</string>
	<string name="anim_dance2">Dance 2</string>
	<string name="anim_dance3">Dance 3</string>
	<string name="anim_dance4">Dance 4</string>
	<string name="anim_dance5">Dance 5</string>
	<string name="anim_dance6">Dance 6</string>
	<string name="anim_dance7">Dance 7</string>
	<string name="anim_dance8">Dance 8</string>
	<string name="anim_express_disdain">Disdain</string>
	<string name="anim_drink">Drink</string>
	<string name="anim_express_embarrased">Embarrassed</string>
	<string name="anim_angry_fingerwag">Finger Wag</string>
	<string name="anim_fist_pump">Fist Pump</string>
	<string name="anim_yoga_float">Floating Yoga</string>
	<string name="anim_express_frown">Frown</string>
	<string name="anim_impatient">Impatient</string>
	<string name="anim_jumpforjoy">Jump For Joy</string>
	<string name="anim_kissmybutt">Kiss My Butt</string>
	<string name="anim_express_kiss">Kiss</string>
	<string name="anim_laugh_short">Laugh</string>
	<string name="anim_musclebeach">Muscle Beach</string>
	<string name="anim_no_unhappy">No (Unhappy)</string>
	<string name="anim_no_head">No</string>
	<string name="anim_nyanya">Nya-nya-nya</string>
	<string name="anim_punch_onetwo">One-Two Punch</string>
	<string name="anim_express_open_mouth">Open Mouth</string>
	<string name="anim_peace">Peace</string>
	<string name="anim_point_you">Point at Other</string>
	<string name="anim_point_me">Point at Self</string>
	<string name="anim_punch_l">Punch Left</string>
	<string name="anim_punch_r">Punch Right</string>
	<string name="anim_rps_countdown">RPS count</string>
	<string name="anim_rps_paper">RPS paper</string>
	<string name="anim_rps_rock">RPS rock</string>
	<string name="anim_rps_scissors">RPS scissors</string>
	<string name="anim_express_repulsed">Repulsed</string>
	<string name="anim_kick_roundhouse_r">Roundhouse Kick</string>
	<string name="anim_express_sad">Sad</string>
	<string name="anim_salute">Salute</string>
	<string name="anim_shout">Shout</string>
	<string name="anim_express_shrug">Shrug</string>
	<string name="anim_express_smile">Smile</string>
	<string name="anim_smoke_idle">Smoke Idle</string>
	<string name="anim_smoke_inhale">Smoke Inhale</string>
	<string name="anim_smoke_throw_down">Smoke Throw Down</string>
	<string name="anim_express_surprise">Surprise</string>
	<string name="anim_sword_strike_r">Sword Strike</string>
	<string name="anim_angry_tantrum">Tantrum</string>
	<string name="anim_express_tongue_out">TongueOut</string>
	<string name="anim_hello">Wave</string>
	<string name="anim_whisper">Whisper</string>
	<string name="anim_whistle">Whistle</string>
	<string name="anim_express_wink">Wink</string>
	<string name="anim_wink_hollywood">Wink (Hollywood)</string>
	<string name="anim_express_worry">Worry</string>
	<string name="anim_yes_happy">Yes (Happy)</string>
	<string name="anim_yes_head">Yes</string>
	
	<string name="texture_loading">Loading...</string>
	<string name="worldmap_offline">Offline</string>
	
	<!-- animations uploading status codes -->
	<string name="Ok">OK</string>
	<string name="Premature end of file">Premature end of file</string>
	<string name="ST_NO_JOINT">Can't find ROOT or JOINT.</string>
	
	<!-- Chat -->
	<string name="whisper">whispers:</string>
	<string name="shout">shouts:</string>
	<string name="ringing">Connecting to in-world Voice Chat...</string>
	<string name="connected">Connected</string>
	<string name="unavailable">Voice not available at your current location</string>
	<string name="hang_up">Disconnected from in-world Voice Chat</string>
	<string name="ScriptQuestionCautionChatGranted">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].</string>
	<string name="ScriptQuestionCautionChatDenied">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].</string>
	<string name="ScriptTakeMoney">Take Linden dollars (L$) from you</string>
	<string name="ActOnControlInputs">Act on your control inputs</string>
	<string name="RemapControlInputs">Remap your control inputs</string>
	<string name="AnimateYourAvatar">Animate your avatar</string>
	<string name="AttachToYourAvatar">Attach to your avatar</string>
	<string name="ReleaseOwnership">Release ownership and become public</string>
	<string name="LinkAndDelink">Link and delink from other objects</string>
	<string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
	<string name="ChangePermissions">Change its permissions</string>
	<string name="TrackYourCamera">Track your camera</string>
	<string name="ControlYourCamera">Control your camera</string>

	<!-- IM -->
	<string name="IM_logging_string">-- Instant message logging enabled --</string>
	
	<!-- Sim Access labels -->
	<string name="SIM_ACCESS_PG">PG</string>
	<string name="SIM_ACCESS_MATURE">Mature</string>
	<string name="SIM_ACCESS_ADULT">Adult</string>
	<string name="SIM_ACCESS_DOWN">Offline</string>
	<string name="SIM_ACCESS_MIN">Unknown</string>
	
	<!-- For use when we do not have land type back from the server -->
	<string name="land_type_unknown">(unknown)</string>

	<!-- File load/save dialogs -->
	<string name="all_files">All Files</string>
	<string name="sound_files">Sounds</string>
	<string name="animation_files">Animations</string>
	<string name="image_files">Images</string>
	<string name="save_file_verb">Save</string>
	<string name="load_file_verb">Load</string>
	<string name="targa_image_files">Targa Images</string>
	<string name="bitmap_image_files">Bitmap Images</string>
	<string name="avi_movie_file">AVI Movie File</string>
	<string name="xaf_animation_file">XAF Anim File</string>
	<string name="xml_file">XML File</string>
	<string name="dot_raw_file">RAW File</string>
	<string name="compressed_image_files">Compressed Images</string>
	<string name="load_files">Load Files</string>
	<string name="choose_the_directory">Choose Directory</string>

	<!-- Avatar busy/away mode -->
	<string name="AvatarSetNotAway">Set Not Away</string>
	<string name="AvatarSetAway">Set Away</string>
	<string name="AvatarSetNotBusy">Set Not Busy</string>
	<string name="AvatarSetBusy">Set Busy</string>
	
	<!-- Wearable Types -->
	<string name="shape">Shape</string>
	<string name="skin">Skin</string>
	<string name="hair">Hair</string>
	<string name="eyes">Eyes</string>
	<string name="shirt">Shirt</string>
	<string name="pants">Pants</string>
	<string name="shoes">Shoes</string>
	<string name="socks">Socks</string>
	<string name="jacket">Jacket</string>
	<string name="gloves">Gloves</string>
	<string name="undershirt">Undershirt</string>
	<string name="underpants">Underpants</string>
	<string name="skirt">Skirt</string>
	<string name="alpha">Alpha</string>
	<string name="tattoo">Tattoo</string>
	<string name="invalid">invalid</string>
	
	<!-- notify -->
	<string name="next">Next</string>
	<string name="ok">OK</string>
	<string name="GroupNotifyGroupNotice">Group Notice</string>
	<string name="GroupNotifyGroupNotices">Group Notices</string>
	<string name="GroupNotifySentBy">Sent by</string>
	<string name="GroupNotifyAttached">Attached:</string>
	<string name="GroupNotifyViewPastNotices">View past notices or opt-out of receiving these messages here.</string>
	<string name="GroupNotifyOpenAttachment">Open Attachment</string>
	<string name="GroupNotifySaveAttachment">Save Attachment</string>
	
	<!-- body parts -->
	<string name="BodyPartsRightArm">Right Arm</string>
	<string name="BodyPartsHead">Head</string>
	<string name="BodyPartsLeftArm">Left Arm</string>
	<string name="BodyPartsLeftLeg">Left Leg</string>
	<string name="BodyPartsTorso">Torso</string>
	<string name="BodyPartsRightLeg">Right Leg</string>

	<!-- slider -->
	<string name="GraphicsQualityLow">Low</string>
	<string name="GraphicsQualityMid">Mid</string>
	<string name="GraphicsQualityHigh">High</string>
	
	<!-- mouselook -->
	<string name="LeaveMouselook">Press ESC to return to World View</string>
	
	<!-- inventory -->
	<string name="InventoryNoMatchingItems">No matching items found in inventory.</string>
	<string name="InventoryNoTexture">
		You do not have a copy of
this texture in your inventory
	</string>
    <!-- use value="" because they have preceding spaces -->
	<string name="no_transfer" value=" (no transfer)" />
	<string name="no_modify"   value=" (no modify)" />
	<string name="no_copy"     value=" (no copy)" />
	<string name="worn"        value=" (worn)" />
	<string name="link"        value=" (link)" />
	<string name="broken_link" value=" (broken_link)" />
	<string name="LoadingContents">Loading contents...</string>
	<string name="NoContents">No contents</string>

	<!-- Gestures labels -->
    <!-- use value="" because they have preceding spaces -->
    <string name="Chat"          value=" Chat : " />
    <string name="Sound"         value=" Sound : " />
	<string name="Wait"          value=" --- Wait : " />
	<string name="AnimFlagStop"  value=" Stop Animation :    " />
	<string name="AnimFlagStart" value=" Start Animation :   " />
	<string name="Wave"          value=" Wave " />
	<string name="HelloAvatar"   value=" Hello, avatar! " />
				
	<!-- inventory filter -->
    <!-- use value="" because they have preceding spaces -->
	<string name="Animations"    value=" Animations," />
	<string name="Calling Cards" value=" Calling Cards," />
	<string name="Clothing"      value=" Clothing," />
	<string name="Gestures"      value=" Gestures," />
	<string name="Landmarks"     value=" Landmarks," />
	<string name="Notecards"     value=" Notecards," />
	<string name="Objects"       value=" Objects," />
	<string name="Scripts"       value=" Scripts," />
	<string name="Sounds"        value=" Sounds," />
	<string name="Textures"      value=" Textures," />
	<string name="Snapshots"     value=" Snapshots," />
	<string name="No Filters"    value="No " />
	<string name="Since Logoff"  value=" - Since Logoff" />

	<!-- inventory folder -->
	<string name="InvFolder My Inventory">My Inventory</string>
	<string name="InvFolder My Favorites">My Favorites</string>
	<string name="InvFolder Library">Library</string>
	<string name="InvFolder Textures">Textures</string>
	<string name="InvFolder Sounds">Sounds</string>
	<string name="InvFolder Calling Cards">Calling Cards</string>
	<string name="InvFolder Landmarks">Landmarks</string>
	<string name="InvFolder Scripts">Scripts</string>
	<string name="InvFolder Clothing">Clothing</string>
	<string name="InvFolder Objects">Objects</string>
	<string name="InvFolder Notecards">Notecards</string>
	<string name="InvFolder New Folder">New Folder</string>
	<string name="InvFolder Inventory">Inventory</string>
	<string name="InvFolder Uncompressed Images">Uncompressed Images</string>
	<string name="InvFolder Body Parts">Body Parts</string>
	<string name="InvFolder Trash">Trash</string>
	<string name="InvFolder Photo Album">Photo Album</string>
	<string name="InvFolder Lost And Found">Lost And Found</string>
	<string name="InvFolder Uncompressed Sounds">Uncompressed Sounds</string>
	<string name="InvFolder Animations">Animations</string>
	<string name="InvFolder Gestures">Gestures</string>
	<string name="InvFolder favorite">Favorites</string>

	<!-- inventory FVBridge -->
	<string name="Buy">Buy</string>
	<string name="BuyforL$">Buy for L$</string>
	
	<string name="Stone">Stone</string>
	<string name="Metal">Metal</string>
	<string name="Glass">Glass</string>
	<string name="Wood">Wood</string>
	<string name="Flesh">Flesh</string>
	<string name="Plastic">Plastic</string>
	<string name="Rubber">Rubber</string>	
	<string name="Light">Light</string>
	
	<!-- keyboard -->
	<string name="KBShift">Shift</string>
	<string name="KBCtrl">Ctrl</string>

	<!-- Avatar Skeleton --> 
	<string name="Chest">Chest</string>
	<string name="Skull">Skull</string>
	<string name="Left Shoulder">Left Shoulder</string>
	<string name="Right Shoulder">Right Shoulder</string>
	<string name="Left Hand">Left Hand</string>
	<string name="Right Hand">Right Hand</string>
	<string name="Left Foot">Left Foot</string>
	<string name="Right Foot">Right Foot</string>
	<string name="Spine">Spine</string>
	<string name="Pelvis">Pelvis</string>
	<string name="Mouth">Mouth</string>
	<string name="Chin">Chin</string>
	<string name="Left Ear">Left Ear</string>
	<string name="Right Ear">Right Ear</string>
	<string name="Left Eyeball">Left Eyeball</string>
	<string name="Right Eyeball">Right Eyeball</string>
	<string name="Nose">Nose</string>
	<string name="R Upper Arm">R Upper Arm</string>
	<string name="R Forearm">R Forearm</string>
	<string name="L Upper Arm">L Upper Arm</string>
	<string name="L Forearm">L Forearm</string>
	<string name="Right Hip">Right Hip</string>
	<string name="R Upper Leg">R Upper Leg</string>
	<string name="R Lower Leg">R Lower Leg</string>
	<string name="Left Hip">Left Hip</string>
	<string name="L Upper Leg">L Upper Leg</string>
	<string name="L Lower Leg">L Lower Leg</string>
	<string name="Stomach">Stomach</string>
	<string name="Left Pec">Left Pec</string>
	<string name="Right Pec">Right Pec</string>	
	
	<!-- HUD Position --> 
	<string name="Center 2">Center 2</string>	
	<string name="Top Right">Top Right</string>	
	<string name="Top">Top</string>	
	<string name="Top Left">Top Left</string>	
	<string name="Center">Center</string>	
	<string name="Bottom Left">Bottom Left</string>	
	<string name="Bottom">Bottom</string>		
	<string name="Bottom Right">Bottom Right</string>							

	<!-- compile queue-->
	<string name="CompileQueueDownloadedCompiling">Downloaded, now compiling</string>
	<string name="CompileQueueScriptNotFound">Script not found on server.</string>
	<string name="CompileQueueProblemDownloading">Problem downloading</string>
	<string name="CompileQueueInsufficientPermDownload">Insufficient permissions to download a script.</string>
	<string name="CompileQueueInsufficientPermFor">Insufficient permissions for</string>
	<string name="CompileQueueUnknownFailure">Unknown failure to download</string>
	<string name="CompileQueueTitle">Recompilation Progress</string>
	<string name="CompileQueueStart">recompile</string>
	<string name="ResetQueueTitle">Reset Progress</string>
	<string name="ResetQueueStart">reset</string>
	<string name="RunQueueTitle">Set Running Progress</string>
	<string name="RunQueueStart">set running</string>
	<string name="NotRunQueueTitle">Set Not Running Progress</string>
	<string name="NotRunQueueStart">set not running</string>

	<!-- compile comment text-->
	<string name="CompileSuccessful">Compile successful!</string>
	<string name="CompileSuccessfulSaving">Compile successful, saving...</string>
	<string name="SaveComplete">Save complete.</string>
	<string name="ObjectOutOfRange">Script (object out of range)</string>    
	
	<!-- god tools -->
	<string name="GodToolsObjectOwnedBy">Object [OBJECT] owned by [OWNER]</string>
	
	<!-- groups -->
	<string name="GroupsNone">none</string>
	<string name="Group" value=" (group)" />
	<string name="Unknown">(Unknown)</string>
	<string name="SummaryForTheWeek"    value="Summary for this week, beginning on " />
	<string name="NextStipendDay"       value="The next stipend day is " />
	<string name="GroupIndividualShare" value="                      Group       Individual Share" />
	<string name="Balance">Balance</string>
	<string name="Credits">Credits</string>
	<string name="Debits">Debits</string>
	<string name="Total">Total</string>	
	<string name="NoGroupDataFound">No group data found for group </string>	
		
	<!-- floater IM -->
	<string name="IMParentEstate">parent estate</string>
	<string name="IMMainland">mainland</string>
	<string name="IMTeen">teen</string>
	
	<!-- floater region info -->
	<string name="RegionInfoError">error</string>
	<string name="RegionInfoAllEstatesOwnedBy">
		all estates
owned by [OWNER]
	</string>
	<string name="RegionInfoAllEstatesYouOwn">all estates you owned</string>
	<string name="RegionInfoAllEstatesYouManage">
		all estates that
you managed for [OWNER]
	</string>
	<string name="RegionInfoAllowedResidents">Allowed residents: ([ALLOWEDAGENTS], max [MAXACCESS])</string>
	<string name="RegionInfoAllowedGroups">Allowed groups: ([ALLOWEDGROUPS], max [MAXACCESS])</string>

	<!-- script editor -->
	<string name="CursorPos">Line [LINE], Column [COLUMN]</string>
	
	<!-- panel dir browser -->
	<string name="PanelDirCountFound">[COUNT] found</string>
	<string name="PanelDirTimeStr">[hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]</string>

	<!-- panel dir events -->
	<string name="PanelDirEventsDateText">[mthnum,datetime,slt]/[day,datetime,slt]</string>
	
	<!-- panel contents -->
	<string name="PanelContentsNewScript">New Script</string>
	
	<!-- panel avatar -->
	<!-- <string name="None">None</string>	Duplicate-->
	
	<!-- Mute -->
	<string name="MuteByName">(by name)</string>
	<string name="MuteAgent">(resident)</string>
	<string name="MuteObject">(object)</string>
	<string name="MuteGroup">(group)</string>
	
	<!-- Region/Estate Covenant -->
	<string name="RegionNoCovenant">There is no Covenant provided for this Estate.</string>
	<string name="RegionNoCovenantOtherOwner">There is no Covenant provided for this Estate. The land on this estate is being sold by the Estate owner, not Linden Lab.  Please contact the Estate Owner for sales details.</string>
	<string name="covenant_last_modified">Last Modified:</string>
	<string name="none_text"  value=" (none) " />
	<string name="never_text" value=" (never) " />
	
	<!--Region Details-->
	<string name="GroupOwned">Group Owned</string>
	<string name="Public">Public</string>
	
	<!-- panel classified -->
	<string name="ClassifiedClicksTxt">Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile</string>
	<string name="ClassifiedUpdateAfterPublish">(will update after publish)</string>
	
	<!-- group voting dialog -->
	<string name="GroupVoteYes">Yes</string>
	<string name="GroupVoteNo">No</string>
	<string name="GroupVoteNoActiveProposals">There are currently no active proposals</string>
	<string name="GroupVoteNoArchivedProposals">There are currently no archived proposals</string>
	<string name="GroupVoteRetrievingArchivedProposals">Retrieving archived proposals</string>
	<string name="GroupVoteRetrievingActiveProposals">Retrieving active proposals</string>

	<!-- Multi Preview Floater -->
	<string name="MultiPreviewTitle">Preview</string>
	<string name="MultiPropertiesTitle">Properties</string>

	<!-- inventory offer -->
	<string name="InvOfferAnObjectNamed">An object named</string>
	<string name="InvOfferOwnedByGroup">owned by the group</string>
	<string name="InvOfferOwnedByUnknownGroup">owned by an unknown group</string>
	<string name="InvOfferOwnedBy">owned by</string>
	<string name="InvOfferOwnedByUnknownUser">owned by an unknown user</string>
	<string name="InvOfferGaveYou">gave you</string>
	<string name="InvOfferYouDecline">You decline</string>
	<string name="InvOfferFrom">from</string>
	
	<!-- group money -->
	<string name="GroupMoneyTotal">Total</string>
	<string name="GroupMoneyBought">bought</string>
	<string name="GroupMoneyPaidYou">paid you</string>
	<string name="GroupMoneyPaidInto">paid into</string>
	<string name="GroupMoneyBoughtPassTo">bought pass to</string>
	<string name="GroupMoneyPaidFeeForEvent">paid fee for event</string>
	<string name="GroupMoneyPaidPrizeForEvent">paid prize for event</string>
	<string name="GroupMoneyBalance">Balance</string>
	<string name="GroupMoneyCredits">Credits</string>
	<string name="GroupMoneyDebits">Debits</string>
	
	<!-- viewer object -->
	<string name="ViewerObjectContents">Contents</string>
	
	<!-- Viewer menu -->
	<string name="AcquiredItems">Acquired Items</string>
	<string name="Cancel">Cancel</string>	
	<string name="UploadingCosts">Uploading %s costs</string>	
	<string name="UnknownFileExtension">
		Unknown file extension .%s
Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
	</string>		
	
	<!-- Previews -->
	<string name="FileSaved">File Saved</string>	
	<string name="Receiving">Receiving</string>	
		
	<!-- status bar , Time -->
	<string name="AM">AM</string>	
	<string name="PM">PM</string>	
	<string name="PST">PST</string>	
	<string name="PDT">PDT</string>			

	<!-- Directions, HUD -->
	<string name="Forward">Forward</string>	
	<string name="Left">Left</string>	
	<string name="Right">Right</string>	
	<string name="Back">Back</string>			
	<string name="North">North</string>	
	<string name="South">South</string>	
	<string name="West">West</string>	
	<string name="East">East</string>		
	<string name="Up">Up</string>	
	<string name="Down">Down</string>	

    <!-- Search Category Strings -->
	<string name="Any Category">Any Category</string>	
	<string name="Shopping">Shopping</string>	
	<string name="Land Rental">Land Rental</string>	
	<string name="Property Rental">Property Rental</string>	
	<string name="Special Attraction">Special Attraction</string>	
	<string name="New Products">New Products</string>	
	<string name="Employment">Employment</string>	
	<string name="Wanted">Wanted</string>	
	<string name="Service">Service</string>	
	<string name="Personal">Personal</string>	

	<!-- PARCEL_CATEGORY_UI_STRING -->
	<string name="None">None</string>	
	<string name="Linden Location">Linden Location</string>	
	<string name="Adult">Adult</string>	
	<string name="Arts&amp;Culture">Arts &amp; Culture</string>			
	<string name="Business">Business</string>	
	<string name="Educational">Educational</string>	
	<string name="Gaming">Gaming</string>	
	<string name="Hangout">Hangout</string>		
	<string name="Newcomer Friendly">Newcomer Friendly</string>	
	<string name="Parks&amp;Nature">Parks &amp; Nature</string>
	<string name="Residential">Residential</string>	
	<!--<string name="Shopping">Shopping</string>	-->
	<string name="Stage">Stage</string>	
	<string name="Other">Other</string>	
	<string name="Any">Any</string>	
	<string name="You">You</string>							
						
	<!-- puncutations -->
	<string name=":">:</string>			
	<string name=",">,</string>					
	<string name="...">...</string>					
	<string name="***">***</string>					
	<string name="(">(</string>					
	<string name=")">)</string>
	<string name=".">.</string>		
	<string name="'">'</string>	
	<string name="---">---</string>										

	<!-- OSMessageBox messages -->
	<string name="MBCmdLineError">
		An error was found parsing the command line.
Please see: http://wiki.secondlife.com/wiki/Client_parameters
Error:
	</string>
	<string name="MBCmdLineUsg">[SECOND_LIFE] Command line usage:</string>
	<string name="MBUnableToAccessFile">
		[SECOND_LIFE] is unable to access a file that it needs.

This can be because you somehow have multiple copies running, or your system incorrectly thinks a file is open.
If this message persists, restart your computer and try again.
If it continues to persist, you may need to completely uninstall [SECOND_LIFE] and reinstall it.
	</string>
	<string name="MBFatalError">Fatal Error</string>
	<string name="MBRequiresAltiVec"> [SECOND_LIFE] requires a processor with AltiVec (G4 or later).</string>
	<string name="MBAlreadyRunning">
		[SECOND_LIFE] is already running.
Check your task bar for a minimized copy of the program.
If this message persists, restart your computer.
	</string>
	<string name="MBFrozenCrashed">
		[SECOND_LIFE] appears to have frozen or crashed on the previous run.
Would you like to send a crash report?
	</string>
	<string name="MBAlert">Alert</string>
	<string name="MBNoDirectX">
		[SECOND_LIFE] is unable to detect DirectX 9.0b or greater.
[SECOND_LIFE] uses DirectX to detect hardware and/or outdated drivers that can cause stability problems, poor performance and crashes.  While you can run [SECOND_LIFE] without it, we highly recommend running with DirectX 9.0b.

Do you wish to continue?
	</string>
	<string name="MBWarning">Warning</string>
	<string name="MBNoAutoUpdate">
		Automatic updating is not yet implemented for Linux.
Please download the latest version from www.secondlife.com.
	</string>
	<string name="MBRegClassFailed">RegisterClass failed</string>
	<string name="MBError">Error</string>
	<string name="MBFullScreenErr">
		Unable to run fullscreen at [WIDTH] x [HEIGHT].
Running in window.
	</string>
	<string name="MBDestroyWinFailed">Shutdown Error while destroying window (DestroyWindow() failed)</string>
	<string name="MBShutdownErr">Shutdown Error</string>
	<string name="MBDevContextErr">Can't make GL device context</string>
	<string name="MBPixelFmtErr">Can't find suitable pixel format</string>
	<string name="MBPixelFmtDescErr">Can't get pixel format description</string>
	<string name="MBTrueColorWindow">
		[SECOND_LIFE] requires True Color (32-bit) to run in a window.
Please go to Control Panels &gt; Display &gt; Settings and set the screen to 32-bit color.
Alternately, if you choose to run fullscreen, [SECOND_LIFE] will automatically adjust the screen each time it runs.
	</string>
	<string name="MBAlpha">
		[SECOND_LIFE] is unable to run because it can't get an 8 bit alpha channel.  Usually this is due to video card driver issues.
Please make sure you have the latest video card drivers installed.
Also be sure your monitor is set to True Color (32-bit) in Control Panels &gt; Display &gt; Settings.
If you continue to receive this message, contact customer support.
	</string>
	<string name="MBPixelFmtSetErr">Can't set pixel format</string>
	<string name="MBGLContextErr">Can't create GL rendering context</string>
	<string name="MBGLContextActErr">Can't activate GL rendering context</string>
	<string name="MBVideoDrvErr">
		[SECOND_LIFE] is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.

If you continue to receive this message, contact customer support.
	</string>

	<!-- Avatar Shape Information -->
    <string name="Attached Earlobes">Attached Earlobes</string>
	<string name="Arm Length">Arm Length</string>	
    <string name="Back Bangs Down">Back Bangs Down</string>
    <string name="Back Bangs Up">Back Bangs Up</string>
    <string name="Back Hair Down">Back Hair Down</string>
    <string name="Back Hair Up">Back Hair Up</string>
    <string name="Belly Size">Belly Size</string>	
	<string name="Blonde Hair">Blonde Hair</string>
    <string name="Big Eyeball">Big Eyeball</string>
    <string name="Big Hair Back">Big Hair Back</string>
    <string name="Big Hair Front">Big Hair Front</string>
    <string name="Big Hair Top">Big Hair Top</string>
	<string name="Body Fat">Body Fat</string>
    <string name="Body Thickness">Body Thickness</string>
    <string name="Breast Buoyancy">Breast Buoyancy</string>
    <string name="Breast Cleavage">Breast Cleavage</string>
	<string name="Breast Size">Breast Size</string>
    <string name="Bridge Width">Bridge Width</string>
    <string name="Brow Size">Brow Size</string>
    <string name="Butt Size">Butt Size</string>
    <string name="Cheek Bones">Cheek Bones</string>
    <string name="Chest Size">Chest Size</string>
    <string name="Chin Angle">Chin Angle</string>
    <string name="Chin Cleft">Chin Cleft</string>
    <string name="Chin Depth">Chin Depth</string>
    <string name="Chin-Neck">Chin-Neck</string>
	<string name="Collar Back">Collar Back</string>
	<string name="Collar Front">Collar Front</string>
    <string name="Crooked Nose">Crooked Nose</string>
    <string name="Cuff Flare">Cuff Flare</string>
    <string name="Ear Angle">Ear Angle</string>
    <string name="Ear Size">Ear Size</string>
    <string name="Ear Tips">Ear Tips</string>
    <string name="Egg Head">Egg Head</string>
    <string name="Eye Bags">Eye Bags</string>
	<string name="Eye Color">Eye Color</string>
    <string name="Eye Depth">Eye Depth</string>
	<string name="Eye Lightness">Eye Lightness</string>
    <string name="Eye Opening">Eye Opening</string>
    <string name="Eye Pop">Eye Pop</string>
    <string name="Eye Size">Eye Size</string>
    <string name="Eye Spacing">Eye Spacing</string>
    <string name="Eyeball Size">Eyeball Size</string>
    <string name="Eyebrow Arc">Eyebrow Arc</string>
    <string name="Eyebrow Height">Eyebrow Height</string>
    <string name="Eyebrow Points">Eyebrow Points</string>
    <string name="Eyelash Length">Eyelash Length</string>
	<string name="Eyeliner">Eyeliner</string>
	<string name="Eyeliner Color">Eyeliner Color</string>
	<string name="Face Shear">Face Shear</string>
	<string name="Facial Definitionr">Facial Definition</string>
    <string name="Fat Head">Fat Head</string>
    <string name="Fat Lower Lip">Fat Lower Lip</string>
    <string name="Fat Torso">Fat Torso</string>
    <string name="Fat Upper Lip">Fat Upper Lip</string>
    <string name="Foot Size">Foot Size</string>
	<string name="Freckles">Freckles</string>
    <string name="Front Bangs Down">Front Bangs Down</string>
    <string name="Front Bangs Up">Front Bangs Up</string>
    <string name="Front Hair Down">Front Hair Down</string>
    <string name="Front Hair Up">Front Hair Up</string>
	<string name="Forehead Angle">Forehead Angle</string>
    <string name="Full Hair Sides">Full Hair Sides</string>
	<string name="Glove Fingers">Glove Fingers</string> 
	<string name="Glove Length">Glove Length</string>
    <string name="Hair Thickess">Hair Thickess</string>
    <string name="Hair Tilted Left">Hair Tilted Left</string>
    <string name="Hair Tilted Right">Hair Tilted Right</string>
    <string name="Hair Volume">Hair Volume</string>
	<string name="Hand Size">Hand Size</string>
	<string name="Head Length">Head Length</string>
    <string name="Head Shape">Head Shape</string>
    <string name="Head Size">Head Size</string>
    <string name="Head Stretch">Head Stretch</string>
    <string name="Heel Height">Heel Height</string>
    <string name="Heel Shape">Heel Shape</string>
    <string name="Height">Height</string>
    <string name="Hip Width">Hip Width</string>
	<string name="Hip Length">Hip Length</string>
    <string name="Inner Eye Corner">Inner Eye Corner</string>
    <string name="Jacket Length">Jacket Length</string>
    <string name="Jacket Wrinkles">Jacket Wrinkles</string>
    <string name="Jowls">Jowls</string>	
    <string name="Jaw Angle">Jaw Angle</string>
    <string name="Jaw Jut">Jaw Jut</string>
    <string name="Jaw Shape">Jaw Shape</string>
    <string name="Knee Angle">Knee Angle</string>
    <string name="Left Part">Left Part</string>
    <string name="Leg Muscles">Leg Muscles</string>
	<string name="Leg Length">Leg Length</string>
    <string name="Lip Cleft">Lip Cleft</string>
    <string name="Lip Cleft Depth">Lip Cleft Depth</string>
    <string name="Lip Fullness">Lip Fullness</string>
	<string name="Lip Pinkness">Lip Pinkness</string>
    <string name="Lip Ratio">Lip Ratio</string>
    <string name="Lip Thickness">Lip Thickness</string>	
    <string name="Lip Width">Lip Width</string>
    <string name="Longcuffs">Longcuffs</string>
    <string name="Love Handles">Love Handles</string>
    <string name="Lower Bridge">Lower Bridge</string>
    <string name="Lower Cheeks">Lower Cheeks</string>
    <string name="Middle Part">Middle Part</string>
    <string name="Mouth Corner">Mouth Corner</string>
    <string name="Mouth Position">Mouth Position</string>
	<string name="Nail Polish">Nail Polish</string>
	<string name="Nail Polish Color">Nail Polish Color</string>
	<string name="Neck Length">Neck Length</string>
	<string name="Neck Thickness">Neck Thickness</string>
    <string name="Nose Size">Nose Size</string>
    <string name="Nose Thickness">Nose Thickness</string>
    <string name="Nose Tip Angle">Nose Tip Angle</string>
    <string name="Nose Tip Shape">Nose Tip Shape</string>
    <string name="Nose Width">Nose Width</string>
    <string name="Nostril Division">Nostril Division</string>
    <string name="Nostril Width">Nostril Width</string>
    <string name="Open Front">Open Front</string>
    <string name="Outer Eye Corner">Outer Eye Corner</string>
	<string name="Outer Shadow">Outer Shadow</string>
	<string name="Out Shdw Opacity">Out Shdw Opacity</string>
	<string name="Out Shdw Color">Out Shdw Color</string>	
    <string name="Package">Package</string>
    <string name="Pants Crotch">Pants Crotch</string> 
	<string name="Pants Fit">Pants Fit</string>
	<string name="Pants Length">Pants Length</string>
	<string name="Pants Waist">Pants Waist</string>
	<string name="Pants Wrinkles">Pants Wrinkles</string>
    <string name="Part Bangs">Part Bangs</string>
    <string name="Pectorals">Pectorals</string>
    <string name="Platform Height">Platform Height</string>
    <string name="Platform Width">Platform Width</string>
	<string name="Pigment">Pigment</string>
    <string name="Puffy Eyelids">Puffy Eyelids</string>
	<string name="Rainbow Color">Rainbow Color</string>
	<string name="Red Hair">Red Hair</string>
    <string name="Right Part">Right Part</string>
    <string name="Round Forehead">Round Forehead</string>
	<string name="Rosy Complexion">Rosy Complexion</string>
    <string name="Ruddiness">Ruddiness</string>
    <string name="Rumpled Hair">Rumpled Hair</string>
    <string name="Saddle Bags">Saddle Bags</string>
    <string name="Scrawny Leg">Scrawny Leg</string>
    <string name="Shear Back">Shear Back</string>
    <string name="Shear Face">Shear Face</string>
    <string name="Shear Front">Shear Front</string>
    <string name="Shift Mouth">Shift Mouth</string>
	<string name="Shirt Bottom">Shirt Bottom</string>
    <string name="Shirt Fit">Shirt Fit</string>
	<string name="Shirt Wrinkles">Shirt Wrinkles</string>
	<string name="Shoe Height">Shoe Height</string>
    <string name="Shoulders">Shoulders</string>
    <string name="Side Bangs Down">Side Bangs Down</string>
    <string name="Side Bangs Up">Side Bangs Up</string>
    <string name="Sides Hair Down">Sides Hair Down</string>
    <string name="Sides Hair Up">Sides Hair Up</string>
    <string name="Skirt Fit">Skirt Fit</string>
	<string name="Skirt Length">Skirt Length</string>
    <string name="Slanted Forehead">Slanted Forehead</string> 
	<string name="Sleeve Length">Sleeve Length</string>
    <string name="Sleeve Looseness">Sleeve Looseness</string> 
	<string name="Slit Back">Slit Back</string> 
	<string name="Slit Front">Slit Front</string> 
	<string name="Slit Left">Slit Left</string> 
	<string name="Slit Right">Slit Right</string> 
	<string name="Socks Length">Socks Length</string>
    <string name="Spiked Hair">Spiked Hair</string>
    <string name="Squash/Stretch Head">Squash/Stretch Head</string>
    <string name="Swept Back Hair">Swept Back Hair</string>
    <string name="Swept Forward Hair">Swept Forward Hair</string>
    <string name="Taper Back">Taper Back</string>
    <string name="Taper Front">Taper Front</string>
    <string name="Toe Shape">Toe Shape</string>
    <string name="Toe Thickness">Toe Thickness</string>
	<string name="Toe Length">Toe Length</string>
	<string name="Torso Length">Torso Length</string>
    <string name="Torso Muscles">Torso Muscles</string>
    <string name="Torso Scrawny">Torso Scrawny</string>
    <string name="Upper Bridge">Upper Bridge</string>
    <string name="Upper Cheeks">Upper Cheeks</string>
    <string name="Upper Chin Cleft">Upper Chin Cleft</string>
    <string name="Upper Eyelid Fold">Upper Eyelid Fold</string>
	<string name="Waist Height">Waist Height</string>
	<string name="White Hair">White Hair</string>
    <string name="big belly skirt">big belly skirt</string>
    <string name="bigbutt skirt">bigbutt skirt</string>
    <string name="bustle skirt">bustle skirt</string>
    <string name="legs skirt">legs skirt</string>
    <string name="loose skirt">loose skirt</string>
    <string name="poofy skirt">poofy skirt</string>
    <string name="tight skirt">tight skirt</string>	
	<string name="wrinkles">wrinkles</string>	
</strings>