blob: 846dda802d15a18de8d62be5ad545ad590a850de (
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
can_minimize="false"
height="556"
layout="topleft"
name="Animation Preview"
width="280">
<floater.string
name="failed_to_initialize">
Failed to initialize motion
</floater.string>
<floater.string
name="anim_too_long">
Animation file is [LENGTH] seconds in length.
Maximum animation length is [MAX_LENGTH] seconds.
</floater.string>
<floater.string
name="failed_file_read">
Unable to read animation file.
[STATUS]
</floater.string>
<floater.string
name="E_ST_OK">
Ok
</floater.string>
<floater.string
name="E_ST_EOF">
Premature end of file.
</floater.string>
<floater.string
name="E_ST_NO_CONSTRAINT">
Cannot read constraint definition.
</floater.string>
<floater.string
name="E_ST_NO_FILE">
Cannot open BVH file.
</floater.string>
<floater.string
name="E_ST_NO_HIER">
Invalid HIERARCHY header.
</floater.string>
<floater.string
name="E_ST_NO_JOINT">
Cannot find ROOT or JOINT.
</floater.string>
<floater.string
name="E_ST_NO_NAME">
Cannot get JOINT name.
</floater.string>
<floater.string
name="E_ST_NO_OFFSET">
Cannot find OFFSET.
</floater.string>
<floater.string
name="E_ST_NO_CHANNELS">
Cannot find CHANNELS.
</floater.string>
<floater.string
name="E_ST_NO_ROTATION">
Cannot get rotation order.
</floater.string>
<floater.string
name="E_ST_NO_AXIS">
Cannot get rotation axis.
</floater.string>
<floater.string
name="E_ST_NO_MOTION">
Cannot find MOTION.
</floater.string>
<floater.string
name="E_ST_NO_FRAMES">
Cannot get number of frames.
</floater.string>
<floater.string
name="E_ST_NO_FRAME_TIME">
Cannot get frame time.
</floater.string>
<floater.string
name="E_ST_NO_POS">
Cannot get position values.
</floater.string>
<floater.string
name="E_ST_NO_ROT">
Cannot get rotation values.
</floater.string>
<floater.string
name="E_ST_NO_XLT_FILE">
Cannot open translation file.
</floater.string>
<floater.string
name="E_ST_NO_XLT_HEADER">
Cannot read translation header.
</floater.string>
<floater.string
name="E_ST_NO_XLT_NAME">
Cannot read translation names.
</floater.string>
<floater.string
name="E_ST_NO_XLT_IGNORE">
Cannot read translation ignore value.
</floater.string>
<floater.string
name="E_ST_NO_XLT_RELATIVE">
Cannot read translation relative value.
</floater.string>
<floater.string
name="E_ST_NO_XLT_OUTNAME">
Cannot read translation outname value.
</floater.string>
<floater.string
name="E_ST_NO_XLT_MATRIX">
Cannot read translation matrix.
</floater.string>
<floater.string
name="E_ST_NO_XLT_MERGECHILD">
Cannot get mergechild name.
</floater.string>
<floater.string
name="E_ST_NO_XLT_MERGEPARENT">
Cannot get mergeparent name.
</floater.string>
<floater.string
name="E_ST_NO_XLT_PRIORITY">
Cannot get priority value.
</floater.string>
<floater.string
name="E_ST_NO_XLT_LOOP">
Cannot get loop value.
</floater.string>
<floater.string
name="E_ST_NO_XLT_EASEIN">
Cannot get easeIn values.
</floater.string>
<floater.string
name="E_ST_NO_XLT_EASEOUT">
Cannot get easeOut values.
</floater.string>
<floater.string
name="E_ST_NO_XLT_HAND">
Cannot get hand morph value.
</floater.string>
<floater.string
name="E_ST_NO_XLT_EMOTE">
Cannot read emote name.
</floater.string>
<text
type="string"
length="1"
bottom="42"
follows="top|left"
height="15"
layout="topleft"
left="10"
name="name_label">
Name:
</text>
<line_editor
bottom_delta="2"
follows="top|left|right"
height="19"
layout="topleft"
left="85"
name="name_form"
right="-10" />
<text
type="string"
length="1"
bottom_delta="22"
follows="top|left"
height="15"
layout="topleft"
left="10"
name="description_label">
Description:
</text>
<line_editor
bottom_delta="2"
follows="top|left|right"
height="19"
layout="topleft"
left="85"
name="description_form"
right="-10" />
<spinner
decimal_digits="0"
follows="left|top"
height="18"
increment="1"
initial_value="0"
label="Priority"
label_width="50"
layout="topleft"
left="10"
max_val="4"
name="priority"
tool_tip="Controls which other animations can be overridden by this animation."
width="90" />
<check_box
bottom_delta="23"
height="18"
label="Loop"
layout="topleft"
left="10"
name="loop_check"
tool_tip="Makes this animation loop." />
<spinner
follows="left|top"
height="18"
increment="1"
initial_value="0"
label="In(%)"
label_width="30"
layout="topleft"
left_delta="70"
max_val="100"
name="loop_in_point"
tool_tip="Sets point in animation that looping returns to."
top_delta="2"
width="90" />
<spinner
bottom_delta="0"
follows="left|top"
height="18"
increment="1"
initial_value="0"
label="Out(%)"
layout="topleft"
left="185"
max_val="100"
name="loop_out_point"
tool_tip="Sets point in animation that ends a loop." />
<text
type="string"
length="1"
bottom_delta="20"
follows="top|left"
height="15"
layout="topleft"
left="10"
name="hand_label">
Hand Pose
</text>
<combo_box
height="18"
layout="topleft"
left_delta="76"
name="hand_pose_combo"
tool_tip="Controls what hands do during animation."
top_delta="-1"
width="104">
<combo_box.item
label="Spread"
name="Spread"
value="" />
<combo_box.item
label="Relaxed"
name="Relaxed"
value="Hands_Relaxed" />
<combo_box.item
label="Point Both"
name="PointBoth"
value="Hands_Point" />
<combo_box.item
label="Fist"
name="Fist"
value="Hands_Fist" />
<combo_box.item
label="Relaxed Left"
name="RelaxedLeft"
value="Hands_Relaxed_L" />
<combo_box.item
label="Point Left"
name="PointLeft"
value="Hands_Point_L" />
<combo_box.item
label="Fist Left"
name="FistLeft"
value="Hands_Fist_L" />
<combo_box.item
label="Relaxed Right"
name="RelaxedRight"
value="Hands_Relaxed_R" />
<combo_box.item
label="Point Right"
name="PointRight"
value="Hands_Point_R" />
<combo_box.item
label="Fist Right"
name="FistRight"
value="Hands_Fist_R" />
<combo_box.item
label="Salute Right"
name="SaluteRight"
value="Hands_Salute_R" />
<combo_box.item
label="Typing"
name="Typing"
value="Hands_Typing" />
<combo_box.item
label="Peace Right"
name="PeaceRight"
value="Hands_Peace_R" />
</combo_box>
<text
type="string"
length="1"
bottom_delta="22"
follows="top|left"
height="15"
layout="topleft"
left="10"
name="emote_label">
Expression
</text>
<combo_box
height="18"
layout="topleft"
left_delta="76"
name="emote_combo"
tool_tip="Controls what face does during animation."
top_delta="-1"
width="104">
<combo_box.item
label="(None)"
name="[None]" />
<combo_box.item
label="Aaaaah"
name="Aaaaah" />
<combo_box.item
label="Afraid"
name="Afraid" />
<combo_box.item
label="Angry"
name="Angry" />
<combo_box.item
label="Big Smile"
name="BigSmile" />
<combo_box.item
label="Bored"
name="Bored" />
<combo_box.item
label="Cry"
name="Cry" />
<combo_box.item
label="Disdain"
name="Disdain" />
<combo_box.item
label="Embarrassed"
name="Embarrassed" />
<combo_box.item
label="Frown"
name="Frown" />
<combo_box.item
label="Kiss"
name="Kiss" />
<combo_box.item
label="Laugh"
name="Laugh" />
<combo_box.item
label="Plllppt"
name="Plllppt" />
<combo_box.item
label="Repulsed"
name="Repulsed" />
<combo_box.item
label="Sad"
name="Sad" />
<combo_box.item
label="Shrug"
name="Shrug" />
<combo_box.item
label="Smile"
name="Smile" />
<combo_box.item
label="Surprise"
name="Surprise" />
<combo_box.item
label="Wink"
name="Wink" />
<combo_box.item
label="Worry"
name="Worry" />
</combo_box>
<text
type="string"
length="1"
follows="top|left"
height="15"
layout="topleft"
left="10"
name="preview_label"
top="167"
width="70">
Preview while
</text>
<combo_box
height="18"
layout="topleft"
left_pad="6"
name="preview_base_anim"
tool_tip="Use this to test your animation behavior while your avatar performs common actions."
top_delta="-1"
width="104">
<combo_box.item
label="Standing"
name="Standing" />
<combo_box.item
label="Walking"
name="Walking" />
<combo_box.item
label="Sitting"
name="Sitting" />
<combo_box.item
label="Flying"
name="Flying" />
</combo_box>
<spinner
follows="left|top"
height="18"
increment="0.01"
initial_value="0"
label="Ease In (sec)"
label_width="75"
layout="topleft"
left="10"
max_val="10"
name="ease_in_time"
tool_tip="Amount of time (in seconds) over which animations blends in."
top="191"
width="125" />
<spinner
follows="left|top"
height="18"
increment="0.01"
initial_value="0"
label="Ease Out (sec)"
label_width="80"
layout="topleft"
left_pad="10"
max_val="10"
name="ease_out_time"
tool_tip="Amount of time (in seconds) over which animations blends out."
top_delta="0"
width="130" />
<button
follows="top|right"
height="28"
image_selected="button_anim_play_selected.tga"
image_unselected="button_anim_play.tga"
layout="topleft"
left="10"
name="play_btn"
picture_style="true"
tool_tip="Play/pause your animation."
top="223"
width="28" />
<button
follows="top|right"
height="28"
image_selected="button_anim_stop_selected.tga"
image_unselected="button_anim_stop.tga"
layout="topleft"
left_pad="4"
name="stop_btn"
picture_style="true"
tool_tip="Stop animation playback"
top_delta="0"
width="28" />
<slider
bottom_delta="0"
follows="top|right"
height="20"
increment="0.0001"
initial_value="0"
layout="topleft"
left="80"
name="playback_slider"
right="275"
show_text="false" />
<text
type="string"
length="1"
bottom="306"
follows="top|left"
layout="topleft"
left="10"
name="bad_animation_text">
Unable to read animation file.
We recommend BVH files exported from Poser 4.
</text>
<button
bottom="546"
follows="bottom|right"
height="20"
label="Cancel"
layout="topleft"
name="cancel_btn"
right="265"
width="123" />
<button
follows="bottom|left"
height="20"
label="Upload (L$[AMOUNT])"
layout="topleft"
left_delta="-129"
name="ok_btn"
top_delta="0"
width="123" />
</floater>
|