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local LLAgent = require 'LLAgent'
local startup = require 'startup'
local UI = require 'UI'
local flt = UI.Floater('luafloater_camera_control.xml')
function getValue(ctrl_name)
return flt:request({action="get_value", ctrl_name=ctrl_name}).value
end
function setValue(ctrl_name, value)
flt:post({action="set_value", ctrl_name=ctrl_name, value=value})
end
function flt:commit_update_btn(event_data)
lock_focus = getValue('lock_focus_ctrl')
lock_camera = getValue('lock_camera_ctrl')
local camera_pos = {getValue('cam_x'), getValue('cam_y'), getValue('cam_z')}
local focus_pos = {getValue('focus_x'), getValue('focus_y'), getValue('focus_z')}
LLAgent.setCamera{camera_pos=camera_pos, focus_pos=focus_pos,
focus_locked=lock_focus, camera_locked=lock_camera}
self:post({action="add_text", ctrl_name="events_editor",
value = {'Updating FollowCam params', 'camera_pos:', camera_pos, 'focus_pos:', focus_pos,
'lock_focus:', lock_focus, 'lock_camera:', lock_camera}})
end
function flt:commit_agent_cam_btn(event_data)
agent_pos = LLAgent.getRegionPosition()
setValue('cam_x', math.floor(agent_pos[1]))
setValue('cam_y', math.floor(agent_pos[2]))
setValue('cam_z', math.floor(agent_pos[3]))
end
function flt:commit_agent_focus_btn(event_data)
agent_pos = LLAgent.getRegionPosition()
setValue('focus_x', math.floor(agent_pos[1]))
setValue('focus_y', math.floor(agent_pos[2]))
setValue('focus_z', math.floor(agent_pos[3]))
end
function flt:commit_reset_btn(event_data)
LLAgent.removeCamParams()
LLAgent.setFollowCamActive(false)
end
startup.wait('STATE_STARTED')
flt:show()
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