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|
/**
* @file llwlparammanager.cpp
* @brief Implementation for the LLWLParamManager class.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llwlparammanager.h"
#include "pipeline.h"
#include "llsky.h"
#include "lldiriterator.h"
#include "llfloaterreg.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "llcheckboxctrl.h"
#include "lluictrlfactory.h"
#include "llviewercamera.h"
#include "llcombobox.h"
#include "lllineeditor.h"
#include "llsdserialize.h"
#include "v4math.h"
#include "llviewerdisplay.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "lldrawpoolwater.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "lldaycyclemanager.h"
#include "llenvmanager.h"
#include "llwlparamset.h"
#include "llpostprocess.h"
#include "llviewershadermgr.h"
#include "llglslshader.h"
#include "curl/curl.h"
#include "llstreamtools.h"
LLWLParamManager::LLWLParamManager() :
//set the defaults for the controls
/// Sun Delta Terrain tweak variables.
mSunDeltaYaw(180.0f),
mSceneLightStrength(2.0f),
mWLGamma(1.0f, "gamma"),
mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
mHazeDensity(1.0f, "haze_density"),
mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
mDensityMult(1.0f, "density_multiplier", 1000),
mHazeHorizon(1.0f, "haze_horizon"),
mMaxAlt(4000.0f, "max_y"),
// Lighting
mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"),
mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"),
mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"),
mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"),
// Clouds
mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"),
mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"),
mCloudCoverage(0.0f, "cloud_shadow"),
mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"),
mDistanceMult(1.0f, "distance_multiplier"),
mCloudScale(0.42f, "cloud_scale"),
// sky dome
mDomeOffset(0.96f),
mDomeRadius(15000.f)
{
}
LLWLParamManager::~LLWLParamManager()
{
}
void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope)
{
if (LLWLParamKey::SCOPE_LOCAL == scope)
{
LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL;
return;
}
std::set<LLWLParamKey> to_remove;
for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter)
{
if(iter->first.scope == scope)
{
to_remove.insert(iter->first);
}
}
for(std::set<LLWLParamKey>::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter)
{
mParamList.erase(*iter);
}
}
// returns all skies referenced by the day cycle, with their final names
// side effect: applies changes to all internal structures!
std::map<LLWLParamKey, LLWLParamSet> LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope)
{
LL_DEBUGS() << "mDay before finalizing:" << LL_ENDL;
{
for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter)
{
LLWLParamKey& key = iter->second;
LL_DEBUGS() << iter->first << "->" << key.name << LL_ENDL;
}
}
std::map<LLWLParamKey, LLWLParamSet> final_references;
// Move all referenced to desired scope, renaming if necessary
// First, save skies referenced
std::map<LLWLParamKey, LLWLParamSet> current_references; // all skies referenced by the day cycle, with their current names
// guard against skies with same name and different scopes
std::set<std::string> inserted_names;
std::map<std::string, unsigned int> conflicted_names; // integer later used as a count, for uniquely renaming conflicts
LLWLDayCycle& cycle = mDay;
for(std::map<F32, LLWLParamKey>::iterator iter = cycle.mTimeMap.begin();
iter != cycle.mTimeMap.end();
++iter)
{
LLWLParamKey& key = iter->second;
std::string desired_name = key.name;
replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case
if(inserted_names.find(desired_name) == inserted_names.end())
{
inserted_names.insert(desired_name);
}
else
{
// make exist in map
conflicted_names[desired_name] = 0;
}
current_references[key] = mParamList[key];
}
// forget all old skies in target scope, and rebuild, renaming as needed
clearParamSetsOfScope(scope);
for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = current_references.begin(); iter != current_references.end(); ++iter)
{
const LLWLParamKey& old_key = iter->first;
std::string desired_name(old_key.name);
replace_newlines_with_whitespace(desired_name);
LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary
// if this sky is one with a non-unique name, rename via appending a number
// an existing preset of the target scope gets to keep its name
if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end())
{
std::string& new_name = new_key.name;
do
{
// if this executes more than once, this is an absurdly pathological case
// (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2")
std::stringstream temp;
temp << desired_name << " " << (++conflicted_names[desired_name]);
new_name = temp.str();
} while (inserted_names.find(new_name) != inserted_names.end());
// yay, found one that works
inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case
// *TODO factor out below into a rename()?
LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to "
<< new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL;
// update name in sky
iter->second.mName = new_name;
// update keys in day cycle
for(std::map<F32, LLWLParamKey>::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame)
{
if (frame->second == old_key)
{
frame->second = new_key;
}
}
// add to master sky map
mParamList[new_key] = iter->second;
}
final_references[new_key] = iter->second;
}
LL_DEBUGS() << "mDay after finalizing:" << LL_ENDL;
{
for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter)
{
LLWLParamKey& key = iter->second;
LL_DEBUGS() << iter->first << "->" << key.name << LL_ENDL;
}
}
return final_references;
}
// static
LLSD LLWLParamManager::createSkyMap(std::map<LLWLParamKey, LLWLParamSet> refs)
{
LLSD skies = LLSD::emptyMap();
for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = refs.begin(); iter != refs.end(); ++iter)
{
skies.insert(iter->first.name, iter->second.getAll());
}
return skies;
}
void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets)
{
for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter)
{
LLWLParamSet set;
set.setAll(iter->second);
mParamList[LLWLParamKey(iter->first, scope)] = set;
}
}
void LLWLParamManager::refreshRegionPresets()
{
// Remove all region sky presets because they may belong to a previously visited region.
clearParamSetsOfScope(LLEnvKey::SCOPE_REGION);
// Add all sky presets belonging to the current region.
addAllSkies(LLEnvKey::SCOPE_REGION, LLEnvManagerNew::instance().getRegionSettings().getSkyMap());
}
void LLWLParamManager::loadAllPresets()
{
// First, load system (coming out of the box) sky presets.
loadPresetsFromDir(getSysDir());
// Then load user presets. Note that user day presets will modify any system ones already loaded.
loadPresetsFromDir(getUserDir());
}
void LLWLParamManager::loadPresetsFromDir(const std::string& dir)
{
LL_INFOS("AppInit", "Shaders") << "Loading sky presets from " << dir << LL_ENDL;
LLDirIterator dir_iter(dir, "*.xml");
while (1)
{
std::string file;
if (!dir_iter.next(file))
{
break; // no more files
}
std::string path = gDirUtilp->add(dir, file);
if (!loadPreset(path))
{
LL_WARNS() << "Error loading sky preset from " << path << LL_ENDL;
}
}
}
bool LLWLParamManager::loadPreset(const std::string& path)
{
llifstream xml_file;
std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true));
xml_file.open(path.c_str());
if (!xml_file)
{
return false;
}
LL_DEBUGS("AppInit", "Shaders") << "Loading sky " << name << LL_ENDL;
LLSD params_data;
LLPointer<LLSDParser> parser = new LLSDXMLParser();
parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
xml_file.close();
LLWLParamKey key(name, LLEnvKey::SCOPE_LOCAL);
if (hasParamSet(key))
{
setParamSet(key, params_data);
}
else
{
addParamSet(key, params_data);
}
return true;
}
void LLWLParamManager::savePreset(LLWLParamKey key)
{
llassert(key.scope == LLEnvKey::SCOPE_LOCAL && !key.name.empty());
// make an empty llsd
LLSD paramsData(LLSD::emptyMap());
std::string pathName(getUserDir() + escapeString(key.name) + ".xml");
// fill it with LLSD windlight params
paramsData = mParamList[key].getAll();
// write to file
llofstream presetsXML(pathName);
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
propagateParameters();
}
void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
{
if (gPipeline.canUseWindLightShaders())
{
mCurParams.update(shader);
}
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
{
shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
}
else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);
}
shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
}
static LLTrace::TimeBlock FTM_UPDATE_WLPARAM("Update Windlight Params");
void LLWLParamManager::propagateParameters(void)
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_WLPARAM);
LLVector4 sunDir;
LLVector4 moonDir;
// set the sun direction from SunAngle and EastAngle
F32 sinTheta = sin(mCurParams.getEastAngle());
F32 cosTheta = cos(mCurParams.getEastAngle());
F32 sinPhi = sin(mCurParams.getSunAngle());
F32 cosPhi = cos(mCurParams.getSunAngle());
sunDir.mV[0] = -sinTheta * cosPhi;
sunDir.mV[1] = sinPhi;
sunDir.mV[2] = cosTheta * cosPhi;
sunDir.mV[3] = 0;
moonDir = -sunDir;
// is the normal from the sun or the moon
if(sunDir.mV[1] >= 0)
{
mLightDir = sunDir;
}
else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS)
{
// clamp v1 to 0 so sun never points up and causes weirdness on some machines
LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]);
vec.mV[1] = 0;
vec.normVec();
mLightDir = LLVector4(vec, 0.f);
}
else
{
mLightDir = moonDir;
}
// calculate the clamp lightnorm for sky (to prevent ugly banding in sky
// when haze goes below the horizon
mClampedLightDir = sunDir;
if (mClampedLightDir.mV[1] < -0.1f)
{
mClampedLightDir.mV[1] = -0.1f;
}
mCurParams.set("lightnorm", mLightDir);
// bind the variables for all shaders only if we're using WindLight
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& (gPipeline.canUseWindLightShaders()
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
{
shaders_iter->mUniformsDirty = TRUE;
}
}
// get the cfr version of the sun's direction
LLVector3 cfrSunDir(sunDir.mV[2], sunDir.mV[0], sunDir.mV[1]);
// set direction and don't allow overriding
gSky.setSunDirection(cfrSunDir, LLVector3(0,0,0));
gSky.setOverrideSun(TRUE);
}
void LLWLParamManager::update(LLViewerCamera * cam)
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_WLPARAM);
// update clouds, sun, and general
mCurParams.updateCloudScrolling();
// update only if running
if(mAnimator.getIsRunning())
{
mAnimator.update(mCurParams);
}
// update the shaders and the menu
propagateParameters();
F32 camYaw = cam->getYaw();
stop_glerror();
// *TODO: potential optimization - this block may only need to be
// executed some of the time. For example for water shaders only.
{
F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
LLVector3 lightNorm3(mLightDir);
lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
mRotatedLightDir = LLVector4(lightNorm3, 0.f);
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& (gPipeline.canUseWindLightShaders()
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
{
shaders_iter->mUniformsDirty = TRUE;
}
}
}
}
bool LLWLParamManager::applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time)
{
mDay.loadDayCycle(params, scope);
resetAnimator(time, true); // set to specified time and start animator
return true;
}
bool LLWLParamManager::applySkyParams(const LLSD& params)
{
mAnimator.deactivate();
mCurParams.setAll(params);
return true;
}
void LLWLParamManager::resetAnimator(F32 curTime, bool run)
{
mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate,
curTime, run);
return;
}
bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param)
{
// add a new one if not one there already
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
if(mIt == mParamList.end())
{
llassert(!key.name.empty());
// *TODO: validate params
mParamList[key] = param;
mPresetListChangeSignal();
return true;
}
return false;
}
BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param)
{
LLWLParamSet param_set;
param_set.setAll(param);
return addParamSet(key, param_set);
}
bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param)
{
// find it and set it
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
if(mIt != mParamList.end())
{
param = mParamList[key];
param.mName = key.name;
return true;
}
return false;
}
bool LLWLParamManager::hasParamSet(const LLWLParamKey& key)
{
LLWLParamSet dummy;
return getParamSet(key, dummy);
}
bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param)
{
llassert(!key.name.empty());
// *TODO: validate params
mParamList[key] = param;
return true;
}
bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param)
{
llassert(!key.name.empty());
// *TODO: validate params
// quick, non robust (we won't be working with files, but assets) check
// this might not actually be true anymore....
if(!param.isMap())
{
return false;
}
LLWLParamSet param_set;
param_set.setAll(param);
return setParamSet(key, param_set);
}
void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk)
{
// *NOTE: Removing a sky preset invalidates day cycles that refer to it.
if (key.scope == LLEnvKey::SCOPE_REGION)
{
LL_WARNS() << "Removing region skies not supported" << LL_ENDL;
llassert(key.scope == LLEnvKey::SCOPE_LOCAL);
return;
}
// remove from param list
std::map<LLWLParamKey, LLWLParamSet>::iterator it = mParamList.find(key);
if (it == mParamList.end())
{
LL_WARNS("WindLight") << "No sky preset named " << key.name << LL_ENDL;
return;
}
mParamList.erase(it);
mDay.removeReferencesTo(key);
// remove from file system if requested
if (delete_from_disk)
{
std::string path_name(getUserDir());
std::string escaped_name = escapeString(key.name);
if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1)
{
LL_WARNS("WindLight") << "Error removing sky preset " << key.name << " from disk" << LL_ENDL;
}
}
// signal interested parties
mPresetListChangeSignal();
}
bool LLWLParamManager::isSystemPreset(const std::string& preset_name) const
{
// *TODO: file system access is excessive here.
return gDirUtilp->fileExists(getSysDir() + escapeString(preset_name) + ".xml");
}
void LLWLParamManager::getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const
{
region.clear();
user.clear();
sys.clear();
for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++)
{
const LLWLParamKey& key = it->first;
const std::string& name = key.name;
if (key.scope == LLEnvKey::SCOPE_REGION)
{
region.push_back(name);
}
else
{
if (isSystemPreset(name))
{
sys.push_back(name);
}
else
{
user.push_back(name);
}
}
}
}
void LLWLParamManager::getUserPresetNames(preset_name_list_t& user) const
{
preset_name_list_t region, sys; // unused
getPresetNames(region, user, sys);
}
void LLWLParamManager::getPresetKeys(preset_key_list_t& keys) const
{
keys.clear();
for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++)
{
keys.push_back(it->first);
}
}
boost::signals2::connection LLWLParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
{
return mPresetListChangeSignal.connect(cb);
}
// virtual static
void LLWLParamManager::initSingleton()
{
LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL;
loadAllPresets();
// load the day
std::string preferred_day = LLEnvManagerNew::instance().getDayCycleName();
if (!LLDayCycleManager::instance().getPreset(preferred_day, mDay))
{
// Fall back to default.
LL_WARNS() << "No day cycle named " << preferred_day << ", falling back to defaults" << LL_ENDL;
mDay.loadDayCycleFromFile("Default.xml");
// *TODO: Fix user preferences accordingly.
}
// *HACK - sets cloud scrolling to what we want... fix this better in the future
std::string sky = LLEnvManagerNew::instance().getSkyPresetName();
if (!getParamSet(LLWLParamKey(sky, LLWLParamKey::SCOPE_LOCAL), mCurParams))
{
LL_WARNS() << "No sky preset named " << sky << ", falling back to defaults" << LL_ENDL;
getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams);
// *TODO: Fix user preferences accordingly.
}
// set it to noon
resetAnimator(0.5, LLEnvManagerNew::instance().getUseDayCycle());
// but use linden time sets it to what the estate is
mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN);
LLEnvManagerNew::instance().usePrefs();
}
// static
std::string LLWLParamManager::getSysDir()
{
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", "");
}
// static
std::string LLWLParamManager::getUserDir()
{
return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/skies", "");
}
// static
std::string LLWLParamManager::escapeString(const std::string& str)
{
// Don't use LLURI::escape() because it doesn't encode '-' characters
// which may break handling of some system presets like "A-12AM".
char* curl_str = curl_escape(str.c_str(), str.size());
std::string escaped_str(curl_str);
curl_free(curl_str);
return escaped_str;
}
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