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/**
* @file llwlparammanager.cpp
* @brief Implementation for the LLWLParamManager class.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llwlparammanager.h"
#include "pipeline.h"
#include "llsky.h"
#include "lldiriterator.h"
#include "llfloaterreg.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "llcheckboxctrl.h"
#include "lluictrlfactory.h"
#include "llviewercamera.h"
#include "llcombobox.h"
#include "lllineeditor.h"
#include "llsdserialize.h"
#include "v4math.h"
#include "llviewerdisplay.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "lldrawpoolwater.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "llenvmanager.h"
#include "llwlparamset.h"
#include "llpostprocess.h"
#include "llfloaterwindlight.h"
#include "llfloaterdaycycle.h"
#include "llfloaterenvsettings.h"
#include "llviewershadermgr.h"
#include "llglslshader.h"
#include "curl/curl.h"
#include "llstreamtools.h"
LLWLParamManager::LLWLParamManager() :
//set the defaults for the controls
// index is from sWLUniforms in pipeline.cpp line 979
/// Sun Delta Terrain tweak variables.
mSunDeltaYaw(180.0f),
mSceneLightStrength(2.0f),
mWLGamma(1.0f, "gamma"),
mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"),
mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
mDensityMult(1.0f, "density_multiplier", 1000),
mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"),
mMaxAlt(4000.0f, "max_y"),
// Lighting
mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"),
mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"),
mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"),
mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"),
// Clouds
mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"),
mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"),
mCloudCoverage(0.0f, "cloud_shadow"),
mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"),
mDistanceMult(1.0f, "distance_multiplier"),
mCloudScale(0.42f, "cloud_scale"),
// sky dome
mDomeOffset(0.96f),
mDomeRadius(15000.f)
{
}
LLWLParamManager::~LLWLParamManager()
{
}
void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope)
{
if (LLWLParamKey::SCOPE_LOCAL == scope)
{
LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL;
return;
}
std::set<LLWLParamKey> to_remove;
for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter)
{
if(iter->first.scope == scope)
{
to_remove.insert(iter->first);
}
}
for(std::set<LLWLParamKey>::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter)
{
mParamList.erase(*iter);
}
}
// returns all skies referenced by the day cycle, with their final names
// side effect: applies changes to all internal structures!
std::map<LLWLParamKey, LLWLParamSet> LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope)
{
lldebugs << "mDay before finalizing:" << llendl;
{
for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter)
{
LLWLParamKey& key = iter->second;
lldebugs << iter->first << "->" << key.name << llendl;
}
}
std::map<LLWLParamKey, LLWLParamSet> final_references;
// Move all referenced to desired scope, renaming if necessary
// First, save skies referenced
std::map<LLWLParamKey, LLWLParamSet> current_references; // all skies referenced by the day cycle, with their current names
// guard against skies with same name and different scopes
std::set<std::string> inserted_names;
std::map<std::string, unsigned int> conflicted_names; // integer later used as a count, for uniquely renaming conflicts
LLWLDayCycle& cycle = mDay;
for(std::map<F32, LLWLParamKey>::iterator iter = cycle.mTimeMap.begin();
iter != cycle.mTimeMap.end();
++iter)
{
LLWLParamKey& key = iter->second;
std::string desired_name = key.name;
replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case
if(inserted_names.find(desired_name) == inserted_names.end())
{
inserted_names.insert(desired_name);
}
else
{
// make exist in map
conflicted_names[desired_name] = 0;
}
current_references[key] = mParamList[key];
}
// forget all old skies in target scope, and rebuild, renaming as needed
clearParamSetsOfScope(scope);
for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = current_references.begin(); iter != current_references.end(); ++iter)
{
const LLWLParamKey& old_key = iter->first;
std::string desired_name(old_key.name);
replace_newlines_with_whitespace(desired_name);
LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary
// if this sky is one with a non-unique name, rename via appending a number
// an existing preset of the target scope gets to keep its name
if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end())
{
std::string& new_name = new_key.name;
do
{
// if this executes more than once, this is an absurdly pathological case
// (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2")
std::stringstream temp;
temp << desired_name << " " << (++conflicted_names[desired_name]);
new_name = temp.str();
} while (inserted_names.find(new_name) != inserted_names.end());
// yay, found one that works
inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case
// *TODO factor out below into a rename()?
LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to "
<< new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL;
// update name in sky
iter->second.mName = new_name;
// update keys in day cycle
for(std::map<F32, LLWLParamKey>::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame)
{
if (frame->second == old_key)
{
frame->second = new_key;
}
}
// add to master sky map
mParamList[new_key] = iter->second;
}
final_references[new_key] = iter->second;
}
lldebugs << "mDay after finalizing:" << llendl;
{
for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter)
{
LLWLParamKey& key = iter->second;
lldebugs << iter->first << "->" << key.name << llendl;
}
}
return final_references;
}
// static
LLSD LLWLParamManager::createSkyMap(std::map<LLWLParamKey, LLWLParamSet> refs)
{
LLSD skies = LLSD::emptyMap();
for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = refs.begin(); iter != refs.end(); ++iter)
{
skies.insert(iter->first.name, iter->second.getAll());
}
return skies;
}
void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets)
{
for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter)
{
LLWLParamSet set;
set.setAll(iter->second);
mParamList[LLWLParamKey(iter->first, scope)] = set;
}
}
void LLWLParamManager::loadPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
LL_INFOS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL;
bool found = true;
LLDirIterator app_settings_iter(path_name, "*.xml");
while(found)
{
std::string name;
found = app_settings_iter.next(name);
if(found)
{
name=name.erase(name.length()-4);
// bugfix for SL-46920: preventing filenames that break stuff.
char * curl_str = curl_unescape(name.c_str(), name.size());
std::string unescaped_name(curl_str);
curl_free(curl_str);
curl_str = NULL;
LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
loadPreset(LLWLParamKey(unescaped_name, LLWLParamKey::SCOPE_LOCAL),FALSE);
}
}
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
LL_INFOS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL;
found = true;
LLDirIterator user_settings_iter(path_name2, "*.xml");
while(found)
{
std::string name;
found = user_settings_iter.next(name);
if(found)
{
name=name.erase(name.length()-4);
// bugfix for SL-46920: preventing filenames that break stuff.
char * curl_str = curl_unescape(name.c_str(), name.size());
std::string unescaped_name(curl_str);
curl_free(curl_str);
curl_str = NULL;
LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
loadPreset(LLWLParamKey(unescaped_name,LLWLParamKey::SCOPE_LOCAL),FALSE);
}
}
}
// untested and unmaintained! sanity-check me before using
/*
void LLWLParamManager::savePresets(const std::string & fileName)
{
//Nobody currently calls me, but if they did, then its reasonable to write the data out to the user's folder
//and not over the RO system wide version.
LLSD paramsData(LLSD::emptyMap());
std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", fileName));
for(std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.begin();
mIt != mParamList.end();
++mIt)
{
paramsData[mIt->first.name] = mIt->second.getAll();
}
llofstream presetsXML(pathName);
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
}
*/
void LLWLParamManager::loadPreset(const LLWLParamKey key, bool propagate)
{
if(mParamList.find(key) == mParamList.end()) // key does not already exist in mapping
{
if(key.scope == LLWLParamKey::SCOPE_LOCAL) // local scope, so try to load from file
{
// bugfix for SL-46920: preventing filenames that break stuff.
char * curl_str = curl_escape(key.name.c_str(), key.name.size());
std::string escaped_filename(curl_str);
curl_free(curl_str);
curl_str = NULL;
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename));
llinfos << "Loading WindLight sky setting from " << pathName << llendl;
llifstream presetsXML;
presetsXML.open(pathName.c_str());
// That failed, try loading from the users area instead.
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename);
llinfos << "Loading User WindLight sky setting from " << pathName << llendl;
presetsXML.open(pathName.c_str());
}
if (presetsXML)
{
loadPresetFromXML(key, presetsXML);
presetsXML.close();
}
else
{
llwarns << "Could not load local WindLight sky setting " << key.toString() << llendl;
return;
}
}
else
{
llwarns << "Attempted to load non-local WindLight sky settings " << key.toString() << "; not found in parameter mapping." << llendl;
return;
}
}
if(propagate)
{
getParamSet(key, mCurParams);
propagateParameters();
}
}
void LLWLParamManager::loadPresetFromXML(LLWLParamKey key, std::istream & presetsXML)
{
LLSD paramsData(LLSD::emptyMap());
LLPointer<LLSDParser> parser = new LLSDXMLParser();
parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
if(mIt == mParamList.end()) addParamSet(key, paramsData);
else setParamSet(key, paramsData);
}
void LLWLParamManager::savePreset(LLWLParamKey key)
{
// bugfix for SL-46920: preventing filenames that break stuff.
char * curl_str = curl_escape(key.name.c_str(), key.name.size());
std::string escaped_filename(curl_str);
curl_free(curl_str);
curl_str = NULL;
escaped_filename += ".xml";
// make an empty llsd
LLSD paramsData(LLSD::emptyMap());
std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename));
// fill it with LLSD windlight params
paramsData = mParamList[key].getAll();
// write to file
llofstream presetsXML(pathName);
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
propagateParameters();
}
void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
{
if (gPipeline.canUseWindLightShaders())
{
mCurParams.update(shader);
}
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
}
else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);
}
shader->uniform1f("scene_light_strength", mSceneLightStrength);
}
static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params");
void LLWLParamManager::propagateParameters(void)
{
LLFastTimer ftm(FTM_UPDATE_WLPARAM);
LLVector4 sunDir;
LLVector4 moonDir;
// set the sun direction from SunAngle and EastAngle
F32 sinTheta = sin(mCurParams.getEastAngle());
F32 cosTheta = cos(mCurParams.getEastAngle());
F32 sinPhi = sin(mCurParams.getSunAngle());
F32 cosPhi = cos(mCurParams.getSunAngle());
sunDir.mV[0] = -sinTheta * cosPhi;
sunDir.mV[1] = sinPhi;
sunDir.mV[2] = cosTheta * cosPhi;
sunDir.mV[3] = 0;
moonDir = -sunDir;
// is the normal from the sun or the moon
if(sunDir.mV[1] >= 0)
{
mLightDir = sunDir;
}
else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS)
{
// clamp v1 to 0 so sun never points up and causes weirdness on some machines
LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]);
vec.mV[1] = 0;
vec.normVec();
mLightDir = LLVector4(vec, 0.f);
}
else
{
mLightDir = moonDir;
}
// calculate the clamp lightnorm for sky (to prevent ugly banding in sky
// when haze goes below the horizon
mClampedLightDir = sunDir;
if (mClampedLightDir.mV[1] < -0.1f)
{
mClampedLightDir.mV[1] = -0.1f;
}
mCurParams.set("lightnorm", mLightDir);
// bind the variables for all shaders only if we're using WindLight
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& (gPipeline.canUseWindLightShaders()
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
{
shaders_iter->mUniformsDirty = TRUE;
}
}
// get the cfr version of the sun's direction
LLVector3 cfrSunDir(sunDir.mV[2], sunDir.mV[0], sunDir.mV[1]);
// set direction and don't allow overriding
gSky.setSunDirection(cfrSunDir, LLVector3(0,0,0));
gSky.setOverrideSun(TRUE);
}
void LLWLParamManager::update(LLViewerCamera * cam)
{
LLFastTimer ftm(FTM_UPDATE_WLPARAM);
// update clouds, sun, and general
mCurParams.updateCloudScrolling();
// update only if running
if(mAnimator.getIsRunning())
{
mAnimator.update(mCurParams);
}
// update the shaders and the menu
propagateParameters();
// sync menus if they exist
LLFloaterWindLight* wlfloater = LLFloaterReg::findTypedInstance<LLFloaterWindLight>("env_windlight");
if (wlfloater)
{
wlfloater->syncMenu();
}
LLFloaterDayCycle* dlfloater = LLFloaterReg::findTypedInstance<LLFloaterDayCycle>("env_day_cycle");
if (dlfloater)
{
dlfloater->syncMenu();
}
LLFloaterEnvSettings* envfloater = LLFloaterReg::findTypedInstance<LLFloaterEnvSettings>("old_env_settings");
if (envfloater)
{
envfloater->syncMenu();
}
F32 camYaw = cam->getYaw();
stop_glerror();
// *TODO: potential optimization - this block may only need to be
// executed some of the time. For example for water shaders only.
{
F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
LLVector3 lightNorm3(mLightDir);
lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
mRotatedLightDir = LLVector4(lightNorm3, 0.f);
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& (gPipeline.canUseWindLightShaders()
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
{
shaders_iter->mUniformsDirty = TRUE;
}
}
}
}
void LLWLParamManager::applyUserPrefs(bool interpolate)
{
// Remove all region sky presets because they may belong to a previously visited region.
clearParamSetsOfScope(LLEnvKey::SCOPE_REGION);
if (LLEnvManagerNew::instance().getUseRegionSettings()) // apply region-wide settings
{
const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings();
if (region_settings.getSkyMap().size() == 0)
{
applyDefaults();
}
else
{
// *TODO: Support fixed sky from region.
LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL;
// Add all sky presets belonging to the current region.
addAllSkies(LLEnvKey::SCOPE_REGION, region_settings.getSkyMap());
// Apply region day cycle.
mDay.loadDayCycle(region_settings.getWLDayCycle(), LLEnvKey::SCOPE_REGION);
resetAnimator(region_settings.getDayTime(), true);
}
}
else // apply user-specified settings
{
if (LLEnvManagerNew::instance().getUseDayCycle())
{
applyDayCycle(LLEnvManagerNew::instance().getDayCycleName());
}
else
{
mAnimator.deactivate();
std::string sky = LLEnvManagerNew::instance().getSkyPresetName();
LL_DEBUGS("Windlight") << "Loading fixed sky " << sky << LL_ENDL;
getParamSet(LLWLParamKey(sky, LLWLParamKey::SCOPE_LOCAL), mCurParams);
}
}
}
void LLWLParamManager::applyDefaults()
{
applyDayCycle("Default");
}
void LLWLParamManager::applyDayCycle(const std::string& day_cycle)
{
LL_DEBUGS("Windlight") << "Applying day cycle [" << day_cycle << "]" << LL_ENDL;
mDay.loadDayCycleFromFile(day_cycle + ".xml");
resetAnimator(0.5, true); // set to noon and start animator
}
void LLWLParamManager::resetAnimator(F32 curTime, bool run)
{
mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate,
curTime, run);
return;
}
bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param)
{
// add a new one if not one there already
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
if(mIt == mParamList.end())
{
mParamList[key] = param;
return true;
}
return false;
}
BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param)
{
// add a new one if not one there already
std::map<LLWLParamKey, LLWLParamSet>::const_iterator finder = mParamList.find(key);
if(finder == mParamList.end())
{
mParamList[key].setAll(param);
return TRUE;
}
else
{
return FALSE;
}
}
bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param)
{
// find it and set it
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
if(mIt != mParamList.end())
{
param = mParamList[key];
param.mName = key.name;
return true;
}
return false;
}
bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param)
{
mParamList[key] = param;
return true;
}
bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param)
{
// quick, non robust (we won't be working with files, but assets) check
// this might not actually be true anymore....
if(!param.isMap())
{
return false;
}
mParamList[key].setAll(param);
return true;
}
void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk)
{
// remove from param list
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
if(mIt != mParamList.end())
{
mParamList.erase(mIt);
}
else
{
LL_WARNS("WindLight") << "Unable to delete key " << key.toString() << "; not found." << LL_ENDL;
}
mDay.removeReferencesTo(key);
if(delete_from_disk && key.scope == LLWLParamKey::SCOPE_LOCAL)
{
std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
// use full curl escaped name
char * curl_str = curl_escape(key.name.c_str(), key.name.size());
std::string escaped_name(curl_str);
curl_free(curl_str);
curl_str = NULL;
if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1)
{
LL_WARNS("WindLight") << "Unable to delete key " << key.toString() << " from disk; not found." << LL_ENDL;
}
}
}
// virtual static
void LLWLParamManager::initSingleton()
{
LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL;
loadPresets(LLStringUtil::null);
// load the day
mDay.loadDayCycleFromFile(LLEnvManagerNew::instance().getDayCycleName() + ".xml");
// *HACK - sets cloud scrolling to what we want... fix this better in the future
std::string sky = LLEnvManagerNew::instance().getSkyPresetName();
getParamSet(LLWLParamKey(sky, LLWLParamKey::SCOPE_LOCAL), mCurParams);
// set it to noon
resetAnimator(0.5, LLEnvManagerNew::instance().getUseDayCycle());
// but use linden time sets it to what the estate is
mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN);
}
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