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/**
* @file llvovolume.h
* @brief LLVOVolume class header file
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVOVOLUME_H
#define LL_LLVOVOLUME_H
#include "llviewerobject.h"
#include "llviewertexture.h"
#include "llviewermedia.h"
#include "llframetimer.h"
#include "lllocalbitmaps.h"
#include "m3math.h" // LLMatrix3
#include "m4math.h" // LLMatrix4
#include <unordered_map>
#include <unordered_set>
class LLViewerTextureAnim;
class LLDrawPool;
class LLMaterialID;
class LLSelectNode;
class LLObjectMediaDataClient;
class LLObjectMediaNavigateClient;
class LLVOAvatar;
class LLMeshSkinInfo;
typedef std::vector<viewer_media_t> media_list_t;
enum LLVolumeInterfaceType
{
INTERFACE_FLEXIBLE = 1,
};
const F32 MAX_LOD_FACTOR = 4.0f;
class LLRiggedVolume : public LLVolume
{
public:
LLRiggedVolume(const LLVolumeParams& params)
: LLVolume(params, 0.f)
{
}
using FaceIndex = S32;
static const FaceIndex UPDATE_ALL_FACES = -1;
static const FaceIndex DO_NOT_UPDATE_FACES = -2;
void update(
const LLMeshSkinInfo* skin,
LLVOAvatar* avatar,
const LLVolume* src_volume,
FaceIndex face_index = UPDATE_ALL_FACES,
bool rebuild_face_octrees = true);
std::string mExtraDebugText;
};
// Base class for implementations of the volume - Primitive, Flexible Object, etc.
class LLVolumeInterface
{
public:
virtual ~LLVolumeInterface() { }
virtual LLVolumeInterfaceType getInterfaceType() const = 0;
virtual void doIdleUpdate() = 0;
virtual bool doUpdateGeometry(LLDrawable *drawable) = 0;
virtual LLVector3 getPivotPosition() const = 0;
virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0;
virtual void onSetScale(const LLVector3 &scale, bool damped) = 0;
virtual void onParameterChanged(U16 param_type, LLNetworkData *data, bool in_use, bool local_origin) = 0;
virtual void onShift(const LLVector4a &shift_vector) = 0;
virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance?
virtual bool isVolumeGlobal() const = 0; // Are we in global space?
virtual bool isActive() const = 0; // Is this object currently active?
virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const = 0;
virtual void updateRelativeXform(bool force_identity = false) = 0;
virtual U32 getID() const = 0;
virtual void preRebuild() = 0;
};
// Class which embodies all Volume objects (with pcode LL_PCODE_VOLUME)
class LLVOVolume : public LLViewerObject
{
LOG_CLASS(LLVOVolume);
protected:
virtual ~LLVOVolume();
public:
static void initClass();
static void cleanupClass();
static void preUpdateGeom();
enum
{
VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
(1 << LLVertexBuffer::TYPE_NORMAL) |
(1 << LLVertexBuffer::TYPE_TEXCOORD0) |
(1 << LLVertexBuffer::TYPE_TEXCOORD1) |
(1 << LLVertexBuffer::TYPE_COLOR)
};
public:
LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
void markDead() override; // Override (and call through to parent) to clean up media references
LLDrawable* createDrawable(LLPipeline *pipeline) override;
void deleteFaces();
void animateTextures();
bool isVisible() const ;
bool isActive() const override;
bool isAttachment() const override;
bool isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object
bool isHUDAttachment() const override;
void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
/*virtual*/ bool setParent(LLViewerObject* parent) override;
S32 getLOD() const override { return mLOD; }
void setNoLOD() { mLOD = NO_LOD; mLODChanged = true; }
bool isNoLOD() const { return NO_LOD == mLOD; }
const LLVector3 getPivotPositionAgent() const override;
const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
/*virtual*/ const LLMatrix4 getRenderMatrix() const override;
typedef std::unordered_set<const LLViewerTexture*> texture_cost_t;
static S32 getTextureCost(const LLViewerTexture* img);
U32 getRenderCost(texture_cost_t &textures) const;
/*virtual*/ F32 getEstTrianglesMax() const override;
/*virtual*/ F32 getEstTrianglesStreamingCost() const override;
/* virtual*/ F32 getStreamingCost() const override;
/*virtual*/ bool getCostData(LLMeshCostData& costs) const override;
/*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override;
/*virtual*/ U32 getHighLODTriangleCount() override;
/*virtual*/ bool lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
bool pick_transparent = false,
bool pick_rigged = false,
bool pick_unselectable = true,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
) override;
LLVector3 agentPositionToVolume(const LLVector3& pos) const;
LLVector3 agentDirectionToVolume(const LLVector3& dir) const;
LLVector3 volumePositionToAgent(const LLVector3& dir) const;
LLVector3 volumeDirectionToAgent(const LLVector3& dir) const;
bool getVolumeChanged() const { return mVolumeChanged; }
F32 getVObjRadius() const override { return mVObjRadius; };
const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override;
void markForUpdate() override;
void faceMappingChanged() override { mFaceMappingChanged=true; }
/*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts
/*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override;
/*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, bool in_use, bool local_origin) override;
// update mReflectionProbe based on isReflectionProbe()
void updateReflectionProbePtr();
/*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
LLDataPacker *dp) override;
/*virtual*/ void setSelected(bool sel) override;
/*virtual*/ bool setDrawableParent(LLDrawable* parentp) override;
/*virtual*/ void setScale(const LLVector3 &scale, bool damped) override;
/*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override;
/*virtual*/ void setNumTEs(const U8 num_tes) override;
/*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override;
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override;
/*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override;
/*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override;
/*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override;
/*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override;
/*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override;
/*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override;
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override;
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override;
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override;
static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
/*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override;
S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) override;
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override;
/*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override;
/*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;
/*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override;
/*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override;
/*virtual*/ bool setMaterial(const U8 material) override;
void setTexture(const S32 face);
S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
void unregisterOldMeshAndSkin();
/*virtual*/ bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
void updateSculptTexture();
void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}
void sculpt();
static void rebuildMeshAssetCallback(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
void updateRelativeXform(bool force_identity = false);
/*virtual*/ bool updateGeometry(LLDrawable *drawable) override;
/*virtual*/ void updateFaceSize(S32 idx) override;
/*virtual*/ bool updateLOD() override;
void updateRadius() override;
/*virtual*/ void updateTextures() override;
void updateTextureVirtualSize(bool forced = false);
void updateFaceFlags();
void regenFaces();
bool genBBoxes(bool force_global, bool should_update_octree_bounds = true);
void preRebuild();
virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override;
virtual F32 getBinRadius() override;
virtual U32 getPartitionType() const override;
// For Lights
void setIsLight(bool is_light);
//set the gamma-corrected (sRGB) color of this light
void setLightSRGBColor(const LLColor3& color);
//set the linear color of this light
void setLightLinearColor(const LLColor3& color);
void setLightIntensity(F32 intensity);
void setLightRadius(F32 radius);
void setLightFalloff(F32 falloff);
void setLightCutoff(F32 cutoff);
void setLightTextureID(LLUUID id);
void setSpotLightParams(LLVector3 params);
bool getIsLight() const;
bool getIsLightFast() const;
// Get the light color in sRGB color space NOT scaled by intensity.
LLColor3 getLightSRGBBaseColor() const;
// Get the light color in linear color space NOT scaled by intensity.
LLColor3 getLightLinearBaseColor() const;
// Get the light color in linear color space scaled by intensity
// this is the value that should be fed into shaders
LLColor3 getLightLinearColor() const;
// Get the light color in sRGB color space scaled by intensity.
LLColor3 getLightSRGBColor() const;
LLUUID getLightTextureID() const;
bool isLightSpotlight() const;
LLVector3 getSpotLightParams() const;
void updateSpotLightPriority();
F32 getSpotLightPriority() const;
LLViewerTexture* getLightTexture();
F32 getLightIntensity() const;
F32 getLightRadius() const;
F32 getLightFalloff(const F32 fudge_factor = 1.f) const;
F32 getLightCutoff() const;
// Reflection Probes
bool setIsReflectionProbe(bool is_probe);
bool setReflectionProbeAmbiance(F32 ambiance);
bool setReflectionProbeNearClip(F32 near_clip);
bool setReflectionProbeIsBox(bool is_box);
bool setReflectionProbeIsDynamic(bool is_dynamic);
bool setReflectionProbeIsMirror(bool is_mirror);
bool isReflectionProbe() const override;
F32 getReflectionProbeAmbiance() const override;
F32 getReflectionProbeNearClip() const override;
bool getReflectionProbeIsBox() const override;
bool getReflectionProbeIsDynamic() const override;
bool getReflectionProbeIsMirror() const override;
// Flexible Objects
U32 getVolumeInterfaceID() const;
virtual bool isFlexible() const override;
virtual bool isSculpted() const override;
virtual bool isMesh() const override;
virtual bool isRiggedMesh() const override;
virtual bool hasLightTexture() const override;
// fast variants above that use state that is filled in later
// not reliable early in the life of an object, but should be used after
// object is loaded
bool isFlexibleFast() const;
bool isSculptedFast() const;
bool isMeshFast() const;
bool isRiggedMeshFast() const;
bool isAnimatedObjectFast() const;
bool isVolumeGlobal() const;
bool canBeFlexible() const;
bool setIsFlexible(bool is_flexible);
const LLMeshSkinInfo* getSkinInfo() const;
const bool isSkinInfoUnavaliable() const { return mSkinInfoUnavaliable; }
//convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
// Extended Mesh Properties
U32 getExtendedMeshFlags() const;
void onSetExtendedMeshFlags(U32 flags);
void setExtendedMeshFlags(U32 flags);
bool canBeAnimatedObject() const;
bool isAnimatedObject() const override;
virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override;
virtual void afterReparent() override;
//virtual
void updateRiggingInfo() override;
S32 mLastRiggingInfoLOD;
// Functions that deal with media, or media navigation
// Update this object's media data with the given media data array
// (typically this is only called upon a response from a server request)
void updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version);
// Bounce back media at the given index to its current URL (or home URL, if current URL is empty)
void mediaNavigateBounceBack(U8 texture_index);
// Returns whether or not this object has permission to navigate or control
// the given media entry
enum MediaPermType {
MEDIA_PERM_INTERACT, MEDIA_PERM_CONTROL
};
bool hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type);
void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
// Sync the given media data with the impl and the given te
void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
// Send media data update to the simulator.
void sendMediaDataUpdate();
viewer_media_t getMediaImpl(U8 face_id) const;
S32 getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id);
F64 getTotalMediaInterest() const;
bool hasMedia() const;
LLVector3 getApproximateFaceNormal(U8 face_id);
// Flag any corresponding avatars as needing update.
void updateVisualComplexity();
void notifyMeshLoaded();
void notifySkinInfoLoaded(const LLMeshSkinInfo* skin);
void notifySkinInfoUnavailable();
// Returns 'true' iff the media data for this object is in flight
bool isMediaDataBeingFetched() const;
// Returns the "last fetched" media version, or -1 if not fetched yet
S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
void addMDCImpl() { ++mMDCImplCount; }
void removeMDCImpl() { --mMDCImplCount; }
S32 getMDCImplCount() { return mMDCImplCount; }
// Rigged volume update (for raycasting)
// By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting
void updateRiggedVolume(
bool force_treat_as_rigged,
LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES,
bool rebuild_face_octrees = true);
LLRiggedVolume* getRiggedVolume();
//returns true if volume should be treated as a rigged volume
// - Build tools are open
// - object is an attachment
// - object is attached to self
// - object is rendered as rigged
bool treatAsRigged();
//clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates
void clearRiggedVolume();
protected:
S32 computeLODDetail(F32 distance, F32 radius, F32 lod_factor);
bool calcLOD();
LLFace* addFace(S32 face_index);
// stats tracking for render complexity
static S32 mRenderComplexity_last;
static S32 mRenderComplexity_current;
void onDrawableUpdateFromServer();
void requestMediaDataUpdate(bool isNew);
void cleanUpMediaImpls();
void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ;
void removeMediaImpl(S32 texture_index) ;
private:
bool lodOrSculptChanged(LLDrawable *drawable, bool &compiled, bool &shouldUpdateOctreeBounds);
public:
static S32 getRenderComplexityMax() {return mRenderComplexity_last;}
static void updateRenderComplexity();
LLViewerTextureAnim *mTextureAnimp;
U8 mTexAnimMode;
F32 mLODDistance;
F32 mLODAdjustedDistance;
F32 mLODRadius;
private:
friend class LLDrawable;
friend class LLFace;
friend class LLViewerFetchedTexture;
bool mFaceMappingChanged;
LLFrameTimer mTextureUpdateTimer;
S32 mLOD;
bool mLODChanged;
bool mSculptChanged;
bool mColorChanged;
F32 mSpotLightPriority;
LLMatrix4 mRelativeXform;
LLMatrix3 mRelativeXformInvTrans;
bool mVolumeChanged;
F32 mVObjRadius;
LLVolumeInterface *mVolumeImpl;
LLPointer<LLViewerFetchedTexture> mSculptTexture;
LLPointer<LLViewerFetchedTexture> mLightTexture;
media_list_t mMediaImplList;
S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1
U32 mServerDrawableUpdateCount;
S32 mIndexInTex[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
S32 mMDCImplCount;
// cached value of getIsLight to avoid redundant map lookups
// accessed by getIsLightFast
mutable bool mIsLight = false;
// cached value of getIsAnimatedObject to avoid redundant map lookups
// accessed by getIsAnimatedObjectFast
mutable bool mIsAnimatedObject = false;
bool mResetDebugText;
LLPointer<LLRiggedVolume> mRiggedVolume;
bool mSkinInfoUnavaliable;
LLConstPointer<LLMeshSkinInfo> mSkinInfo;
// statics
public:
static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
static F32 sLODFactor; // LOD scale factor
static F32 sDistanceFactor; // LOD distance factor
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
protected:
static S32 sNumLODChanges;
friend class LLVolumeImplFlexible;
};
#endif // LL_LLVOVOLUME_H
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