1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
|
/**
* @file llvovolume.h
* @brief LLVOVolume class header file
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVOVOLUME_H
#define LL_LLVOVOLUME_H
#include "llviewerobject.h"
#include "llviewertexture.h"
#include "llviewermedia.h"
#include "llframetimer.h"
#include "m3math.h" // LLMatrix3
#include "m4math.h" // LLMatrix4
#include <map>
class LLViewerTextureAnim;
class LLDrawPool;
class LLMaterialID;
class LLSelectNode;
class LLObjectMediaDataClient;
class LLObjectMediaNavigateClient;
class LLVOAvatar;
class LLMeshSkinInfo;
typedef std::vector<viewer_media_t> media_list_t;
enum LLVolumeInterfaceType
{
INTERFACE_FLEXIBLE = 1,
};
class LLRiggedVolume : public LLVolume
{
public:
LLRiggedVolume(const LLVolumeParams& params)
: LLVolume(params, 0.f)
{
}
void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume);
};
// Base class for implementations of the volume - Primitive, Flexible Object, etc.
class LLVolumeInterface
{
public:
virtual ~LLVolumeInterface() { }
virtual LLVolumeInterfaceType getInterfaceType() const = 0;
virtual void doIdleUpdate() = 0;
virtual BOOL doUpdateGeometry(LLDrawable *drawable) = 0;
virtual LLVector3 getPivotPosition() const = 0;
virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0;
virtual void onSetScale(const LLVector3 &scale, BOOL damped) = 0;
virtual void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin) = 0;
virtual void onShift(const LLVector4a &shift_vector) = 0;
virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance?
virtual bool isVolumeGlobal() const = 0; // Are we in global space?
virtual bool isActive() const = 0; // Is this object currently active?
virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const = 0;
virtual void updateRelativeXform(bool force_identity = false) = 0;
virtual U32 getID() const = 0;
virtual void preRebuild() = 0;
};
// Class which embodies all Volume objects (with pcode LL_PCODE_VOLUME)
class LLVOVolume : public LLViewerObject
{
LOG_CLASS(LLVOVolume);
protected:
virtual ~LLVOVolume();
public:
static void initClass();
static void cleanupClass();
static void preUpdateGeom();
enum
{
VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
(1 << LLVertexBuffer::TYPE_NORMAL) |
(1 << LLVertexBuffer::TYPE_TEXCOORD0) |
(1 << LLVertexBuffer::TYPE_TEXCOORD1) |
(1 << LLVertexBuffer::TYPE_COLOR)
};
public:
LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
/*virtual*/ void markDead(); // Override (and call through to parent) to clean up media references
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
void deleteFaces();
void animateTextures();
BOOL isVisible() const ;
/*virtual*/ BOOL isActive() const;
/*virtual*/ BOOL isAttachment() const;
/*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object
/*virtual*/ BOOL isHUDAttachment() const;
void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
/*virtual*/ BOOL setParent(LLViewerObject* parent);
S32 getLOD() const { return mLOD; }
const LLVector3 getPivotPositionAgent() const;
const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
/*virtual*/ const LLMatrix4 getRenderMatrix() const;
typedef std::map<LLUUID, S32> texture_cost_t;
U32 getRenderCost(texture_cost_t &textures) const;
F32 getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const;
/*virtual*/ F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL) { return getStreamingCost(bytes, visible_bytes, NULL); }
/*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const;
/*virtual*/ U32 getHighLODTriangleCount();
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
LLVector3 agentPositionToVolume(const LLVector3& pos) const;
LLVector3 agentDirectionToVolume(const LLVector3& dir) const;
LLVector3 volumePositionToAgent(const LLVector3& dir) const;
LLVector3 volumeDirectionToAgent(const LLVector3& dir) const;
BOOL getVolumeChanged() const { return mVolumeChanged; }
/*virtual*/ F32 getRadius() const { return mVObjRadius; };
const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const;
void markForUpdate(BOOL priority) { LLViewerObject::markForUpdate(priority); mVolumeChanged = TRUE; }
/*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts
/*virtual*/ void parameterChanged(U16 param_type, bool local_origin);
/*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
/*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
LLDataPacker *dp);
/*virtual*/ void setSelected(BOOL sel);
/*virtual*/ BOOL setDrawableParent(LLDrawable* parentp);
/*virtual*/ void setScale(const LLVector3 &scale, BOOL damped);
/*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) ;
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
/*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump);
/*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny);
/*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright);
/*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags);
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
void setTEMaterialParamsCallback(const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
/*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
/*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
/*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
/*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen);
/*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media);
/*virtual*/ BOOL setMaterial(const U8 material);
void setTexture(const S32 face);
S32 getIndexInTex() const {return mIndexInTex ;}
/*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
void updateSculptTexture();
void setIndexInTex(S32 index) { mIndexInTex = index ;}
void sculpt();
static void rebuildMeshAssetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
void updateRelativeXform(bool force_identity = false);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateFaceSize(S32 idx);
/*virtual*/ BOOL updateLOD();
void updateRadius();
/*virtual*/ void updateTextures();
void updateTextureVirtualSize(bool forced = false);
void updateFaceFlags();
void regenFaces();
BOOL genBBoxes(BOOL force_global);
void preRebuild();
virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
virtual F32 getBinRadius();
virtual U32 getPartitionType() const;
// For Lights
void setIsLight(BOOL is_light);
void setLightColor(const LLColor3& color);
void setLightIntensity(F32 intensity);
void setLightRadius(F32 radius);
void setLightFalloff(F32 falloff);
void setLightCutoff(F32 cutoff);
void setLightTextureID(LLUUID id);
void setSpotLightParams(LLVector3 params);
BOOL getIsLight() const;
LLColor3 getLightBaseColor() const; // not scaled by intensity
LLColor3 getLightColor() const; // scaled by intensity
LLUUID getLightTextureID() const;
bool isLightSpotlight() const;
LLVector3 getSpotLightParams() const;
void updateSpotLightPriority();
F32 getSpotLightPriority() const;
LLViewerTexture* getLightTexture();
F32 getLightIntensity() const;
F32 getLightRadius() const;
F32 getLightFalloff() const;
F32 getLightCutoff() const;
// Flexible Objects
U32 getVolumeInterfaceID() const;
virtual BOOL isFlexible() const;
virtual BOOL isSculpted() const;
virtual BOOL isMesh() const;
virtual BOOL hasLightTexture() const;
BOOL isVolumeGlobal() const;
BOOL canBeFlexible() const;
BOOL setIsFlexible(BOOL is_flexible);
// Functions that deal with media, or media navigation
// Update this object's media data with the given media data array
// (typically this is only called upon a response from a server request)
void updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version);
// Bounce back media at the given index to its current URL (or home URL, if current URL is empty)
void mediaNavigateBounceBack(U8 texture_index);
// Returns whether or not this object has permission to navigate or control
// the given media entry
enum MediaPermType {
MEDIA_PERM_INTERACT, MEDIA_PERM_CONTROL
};
bool hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type);
void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
// Sync the given media data with the impl and the given te
void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
// Send media data update to the simulator.
void sendMediaDataUpdate();
viewer_media_t getMediaImpl(U8 face_id) const;
S32 getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id);
F64 getTotalMediaInterest() const;
bool hasMedia() const;
LLVector3 getApproximateFaceNormal(U8 face_id);
void notifyMeshLoaded();
// Returns 'true' iff the media data for this object is in flight
bool isMediaDataBeingFetched() const;
// Returns the "last fetched" media version, or -1 if not fetched yet
S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
void addMDCImpl() { ++mMDCImplCount; }
void removeMDCImpl() { --mMDCImplCount; }
S32 getMDCImplCount() { return mMDCImplCount; }
//rigged volume update (for raycasting)
void updateRiggedVolume();
LLRiggedVolume* getRiggedVolume();
//returns true if volume should be treated as a rigged volume
// - Build tools are open
// - object is an attachment
// - object is attached to self
// - object is rendered as rigged
bool treatAsRigged();
//clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates
void clearRiggedVolume();
protected:
S32 computeLODDetail(F32 distance, F32 radius);
BOOL calcLOD();
LLFace* addFace(S32 face_index);
void updateTEData();
// stats tracking for render complexity
static S32 mRenderComplexity_last;
static S32 mRenderComplexity_current;
void requestMediaDataUpdate(bool isNew);
void cleanUpMediaImpls();
void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ;
void removeMediaImpl(S32 texture_index) ;
public:
static S32 getRenderComplexityMax() {return mRenderComplexity_last;}
static void updateRenderComplexity();
LLViewerTextureAnim *mTextureAnimp;
U8 mTexAnimMode;
private:
friend class LLDrawable;
friend class LLFace;
BOOL mFaceMappingChanged;
LLFrameTimer mTextureUpdateTimer;
S32 mLOD;
BOOL mLODChanged;
BOOL mSculptChanged;
F32 mSpotLightPriority;
LLMatrix4 mRelativeXform;
LLMatrix3 mRelativeXformInvTrans;
BOOL mVolumeChanged;
F32 mVObjRadius;
LLVolumeInterface *mVolumeImpl;
LLPointer<LLViewerFetchedTexture> mSculptTexture;
LLPointer<LLViewerFetchedTexture> mLightTexture;
media_list_t mMediaImplList;
S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1
S32 mIndexInTex;
S32 mMDCImplCount;
LLPointer<LLRiggedVolume> mRiggedVolume;
// statics
public:
static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
static F32 sLODFactor; // LOD scale factor
static F32 sDistanceFactor; // LOD distance factor
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
protected:
static S32 sNumLODChanges;
friend class LLVolumeImplFlexible;
};
#endif // LL_LLVOVOLUME_H
|