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|
/**
* @file llvoicewebrtc.h
* @brief Declaration of LLWebRTCVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOICE_WEBRTC_H
#define LL_VOICE_WEBRTC_H
class LLVOAvatar;
class LLWebRTCProtocolParser;
#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
#include "llcallingcard.h" // for LLFriendObserver
#include "lleventcoro.h"
#include "llcoros.h"
#include "llparcel.h"
#include <queue>
#include "json/reader.h"
#ifdef LL_USESYSTEMLIBS
# include "expat.h"
#else
# include "expat/expat.h"
#endif
#include "llvoiceclient.h"
// WebRTC Includes
#include <llwebrtc.h>
class LLAvatarName;
class LLVoiceWebRTCConnection;
typedef boost::shared_ptr<LLVoiceWebRTCConnection> connectionPtr_t;
class LLWebRTCVoiceClient : public LLSingleton<LLWebRTCVoiceClient>,
virtual public LLVoiceModuleInterface,
virtual public LLVoiceEffectInterface,
public llwebrtc::LLWebRTCDevicesObserver
{
LLSINGLETON_C11(LLWebRTCVoiceClient);
LOG_CLASS(LLWebRTCVoiceClient);
virtual ~LLWebRTCVoiceClient();
public:
/// @name LLVoiceModuleInterface virtual implementations
/// @see LLVoiceModuleInterface
//@{
void init(LLPumpIO *pump) override; // Call this once at application startup (creates connector)
void terminate() override; // Call this to clean up during shutdown
static bool isShuttingDown() { return sShuttingDown; }
const LLVoiceVersionInfo& getVersion() override;
void updateSettings() override; // call after loading settings and whenever they change
// Returns true if WebRTC has successfully logged in and is not in error state
bool isVoiceWorking() const override;
std::string sipURIFromID(const LLUUID &id) override;
/////////////////////
/// @name Tuning
//@{
void tuningStart() override;
void tuningStop() override;
bool inTuningMode() override;
void tuningSetMicVolume(float volume) override;
void tuningSetSpeakerVolume(float volume) override;
float tuningGetEnergy(void) override;
//@}
/////////////////////
/// @name Devices
//@{
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
bool deviceSettingsAvailable() override;
bool deviceSettingsUpdated() override; //return if the list has been updated and never fetched, only to be called from the voicepanel.
// Requery the WebRTC daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
void refreshDeviceLists(bool clearCurrentList = true) override;
void setCaptureDevice(const std::string& name) override;
void setRenderDevice(const std::string& name) override;
LLVoiceDeviceList& getCaptureDevices() override;
LLVoiceDeviceList& getRenderDevices() override;
//@}
void getParticipantList(std::set<LLUUID> &participants) override;
bool isParticipant(const LLUUID& speaker_id) override;
// Send a text message to the specified user, initiating the session if necessary.
// virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message) const {return false;};
// close any existing text IM session with the specified user
void endUserIMSession(const LLUUID &uuid) override;
// Returns true if calling back the session URI after the session has closed is possible.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
BOOL isSessionCallBackPossible(const LLUUID &session_id) override;
// Returns true if the session can accepte text IM's.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
BOOL isSessionTextIMPossible(const LLUUID &session_id) override;
////////////////////////////
/// @name Channel stuff
//@{
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
bool inProximalChannel() override;
void setNonSpatialChannel(const std::string &uri,
const std::string &credentials) override;
bool setSpatialChannel(const std::string &uri, const std::string &credentials) override
{
return setSpatialChannel(uri, credentials, INVALID_PARCEL_ID);
}
bool setSpatialChannel(const std::string &uri, const std::string &credentials, S32 localParcelID);
void leaveNonSpatialChannel() override;
void leaveChannel(void) override;
// Returns the URI of the current channel, or an empty string if not currently in a channel.
// NOTE that it will return an empty string if it's in the process of joining a channel.
std::string getCurrentChannel() override;
//@}
//////////////////////////
/// @name invitations
//@{
// start a voice channel with the specified user
void callUser(const LLUUID &uuid) override;
bool isValidChannel(std::string &channelID) override;
bool answerInvite(std::string &channelID) override;
void declineInvite(std::string &channelID) override;
//@}
/////////////////////////
/// @name Volume/gain
//@{
void setVoiceVolume(F32 volume) override;
void setMicGain(F32 volume) override;
//@}
/////////////////////////
/// @name enable disable voice and features
//@{
bool voiceEnabled() override;
void setVoiceEnabled(bool enabled) override;
BOOL lipSyncEnabled() override;
void setLipSyncEnabled(BOOL enabled) override;
void setMuteMic(bool muted) override; // Set the mute state of the local mic.
//@}
//////////////////////////
/// @name nearby speaker accessors
//@{
BOOL getVoiceEnabled(const LLUUID& id) override; // true if we've received data for this avatar
std::string getDisplayName(const LLUUID& id) override;
BOOL isParticipantAvatar(const LLUUID &id) override;
BOOL getIsSpeaking(const LLUUID& id) override;
BOOL getIsModeratorMuted(const LLUUID& id) override;
F32 getCurrentPower(const LLUUID& id) override; // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
BOOL getOnMuteList(const LLUUID& id) override;
F32 getUserVolume(const LLUUID& id) override;
void setUserVolume(const LLUUID& id, F32 volume) override; // set's volume for specified agent, from 0-1 (where .5 is nominal)
//@}
//////////////////////////
/// @name Effect Accessors
//@{
bool setVoiceEffect(const LLUUID &id) override { return false; }
const LLUUID getVoiceEffect() override { return LLUUID(); }
LLSD getVoiceEffectProperties(const LLUUID &id) override { return LLSD(); }
void refreshVoiceEffectLists(bool clear_lists) override {};
const voice_effect_list_t &getVoiceEffectList() const override { return mVoiceEffectList; }
const voice_effect_list_t &getVoiceEffectTemplateList() const override { return mVoiceEffectList; }
voice_effect_list_t mVoiceEffectList;
//@}
//////////////////////////////
/// @name Status notification
//@{
void addObserver(LLVoiceEffectObserver *observer) override {}
void removeObserver(LLVoiceEffectObserver *observer) override {}
//@}
//////////////////////////////
/// @name Preview buffer
//@{
void enablePreviewBuffer(bool enable) override {}
void recordPreviewBuffer() override {}
void playPreviewBuffer(const LLUUID &effect_id = LLUUID::null) override {}
void stopPreviewBuffer() override {}
bool isPreviewRecording() override { return false; }
bool isPreviewPlaying() override { return false; }
//@}
// authorize the user
void userAuthorized(const std::string &user_id, const LLUUID &agentID) override {};
void OnConnectionEstablished(const std::string& channelID, const LLUUID& regionID);
void OnConnectionFailure(const std::string &channelID, const LLUUID& regionID);
void sendPositionUpdate(bool force);
void updateOwnVolume();
//////////////////////////////
/// @name Status notification
//@{
void addObserver(LLVoiceClientStatusObserver* observer) override;
void removeObserver(LLVoiceClientStatusObserver* observer) override;
void addObserver(LLFriendObserver* observer) override;
void removeObserver(LLFriendObserver* observer) override;
void addObserver(LLVoiceClientParticipantObserver* observer) override;
void removeObserver(LLVoiceClientParticipantObserver* observer) override;
//@}
//////////////////////////////
/// @name Devices change notification
// LLWebRTCDevicesObserver
//@{
void OnDevicesChanged(const llwebrtc::LLWebRTCVoiceDeviceList &render_devices,
const llwebrtc::LLWebRTCVoiceDeviceList &capture_devices) override;
//@}
struct participantState
{
public:
participantState(const LLUUID& agent_id);
bool updateMuteState(); // true if mute state has changed
bool isAvatar();
std::string mURI;
LLUUID mAvatarID;
std::string mDisplayName;
LLFrameTimer mSpeakingTimeout;
F32 mLastSpokeTimestamp;
F32 mLevel;
F32 mVolume;
std::string mGroupID;
int mUserVolume;
bool mPTT;
bool mIsSpeaking;
bool mIsModeratorMuted;
bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
bool mVolumeSet; // true if incoming volume messages should not change the volume
bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
bool mAvatarIDValid;
bool mIsSelf;
};
typedef boost::shared_ptr<participantState> participantStatePtr_t;
typedef boost::weak_ptr<participantState> participantStateWptr_t;
participantStatePtr_t findParticipantByID(const std::string &channelID, const LLUUID &id);
participantStatePtr_t addParticipantByID(const std::string& channelID, const LLUUID &id);
void removeParticipantByID(const std::string& channelID, const LLUUID &id);
protected:
typedef std::map<const std::string, participantStatePtr_t> participantMap;
typedef std::map<const LLUUID, participantStatePtr_t> participantUUIDMap;
struct sessionState
{
public:
typedef boost::shared_ptr<sessionState> ptr_t;
typedef boost::weak_ptr<sessionState> wptr_t;
typedef boost::function<void(const ptr_t &)> sessionFunc_t;
typedef enum e_session_type
{
SESSION_TYPE_ESTATE = 1,
SESSION_TYPE_PARCEL,
SESSION_TYPE_P2P
} ESessionType;
static ptr_t createSession(const std::string& channelID, S32 parcel_local_id);
~sessionState();
participantStatePtr_t addParticipant(const LLUUID& agent_id);
void removeParticipant(const participantStatePtr_t &participant);
void removeAllParticipants();
participantStatePtr_t findParticipant(const std::string &uri);
participantStatePtr_t findParticipantByID(const LLUUID& id);
static ptr_t matchSessionByChannelID(const std::string& channel_id);
void shutdownAllConnections();
bool isCallBackPossible();
bool isTextIMPossible();
static void processSessionStates();
bool processConnectionStates();
void sendData(const std::string &data);
void setMuteMic(bool muted);
void setMicGain(F32 volume);
void setSpeakerVolume(F32 volume);
static void for_each(sessionFunc_t func);
static void reapEmptySessions();
bool isEmpty() { return mWebRTCConnections.empty(); }
bool isSpatial() { return mSessionType == SESSION_TYPE_ESTATE || mSessionType == SESSION_TYPE_PARCEL; }
ESessionType getSessionType() { return mSessionType; }
std::string mHandle;
std::string mGroupHandle;
std::string mChannelID;
std::string mAlias;
std::string mName;
std::string mErrorStatusString;
std::queue<std::string> mTextMsgQueue;
bool mMuted;
F32 mMicGain;
F32 mSpeakerVolume;
LLUUID mIMSessionID;
LLUUID mCallerID;
int mErrorStatusCode;
ESessionType mSessionType;
bool mIncoming;
bool mVoiceActive;
bool mReconnect; // Whether we should try to reconnect to this session if it's dropped
bool mShuttingDown;
// Set to true when the volume/mute state of someone in the participant list changes.
// The code will have to walk the list to find the changed participant(s).
bool mVolumeDirty;
bool mMuteDirty;
bool mParticipantsChanged;
participantMap mParticipantsByURI;
participantUUIDMap mParticipantsByUUID;
LLUUID mVoiceFontID;
static void VerifySessions();
static bool hasSession(const std::string &sessionID)
{ return mSessions.find(sessionID) != mSessions.end(); }
private:
std::list<connectionPtr_t> mWebRTCConnections;
static std::map<std::string, ptr_t> mSessions; // canonical list of outstanding sessions.
sessionState();
static void for_eachPredicate(const std::pair<std::string, LLWebRTCVoiceClient::sessionState::wptr_t> &a, sessionFunc_t func);
static bool testByCreatingURI(const LLWebRTCVoiceClient::sessionState::wptr_t &a, std::string uri);
static bool testByCallerId(const LLWebRTCVoiceClient::sessionState::wptr_t &a, LLUUID participantId);
};
typedef boost::shared_ptr<sessionState> sessionStatePtr_t;
typedef std::map<std::string, sessionStatePtr_t> sessionMap;
///////////////////////////////////////////////////////
// Private Member Functions
//////////////////////////////////////////////////////
static void predSendData(const LLWebRTCVoiceClient::sessionStatePtr_t &session, const std::string& spatial_data);
static void predUpdateOwnVolume(const LLWebRTCVoiceClient::sessionStatePtr_t &session, F32 audio_level);
static void predSetMuteMic(const LLWebRTCVoiceClient::sessionStatePtr_t &session, bool mute);
static void predSetMicGain(const LLWebRTCVoiceClient::sessionStatePtr_t &session, F32 volume);
static void predSetSpeakerVolume(const LLWebRTCVoiceClient::sessionStatePtr_t &session, F32 volume);
static void predShutdownSession(const LLWebRTCVoiceClient::sessionStatePtr_t &session);
//////////////////////////////
/// @name TVC/Server management and communication
//@{
// Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
void giveUp();
// void requestVoiceAccountProvision(S32 retries = 3);
//@}
//----------------------------------
// devices
void clearCaptureDevices();
void addCaptureDevice(const LLVoiceDevice& device);
void clearRenderDevices();
void addRenderDevice(const LLVoiceDevice& device);
void setDevicesListUpdated(bool state);
void buildSetAudioDevices(std::ostringstream &stream);
// local audio updates, mic mute, speaker mute, mic volume and speaker volumes
void sendLocalAudioUpdates();
/////////////////////////////
// Event handlers
void muteListChanged();
/////////////////////////////
// Sending updates of current state
void updatePosition(void);
void setListenerPosition(const LLVector3d &position, const LLVector3 &velocity, const LLQuaternion &rot);
void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLQuaternion &rot);
bool channelFromRegion(LLViewerRegion *region, std::string &name);
LLVector3d getListenerPosition() { return mListenerPosition; }
LLVector3d getSpeakerPosition() { return mAvatarPosition; }
void setEarLocation(S32 loc);
/////////////////////////////
// Accessors for data related to nearby speakers
// MBW -- XXX -- Not sure how to get this data out of the TVC
BOOL getUsingPTT(const LLUUID& id);
std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
/////////////////////////////
BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
// Use this to determine whether to show a "no speech" icon in the menu bar.
void sessionEstablished(const LLUUID& region_id);
sessionStatePtr_t findP2PSession(const LLUUID &agent_id);
sessionStatePtr_t addSession(const std::string& channel_id, S32 parcel_local_id);
void deleteSession(const sessionStatePtr_t &session);
void verifySessionState(void);
// This is called in several places where the session _may_ need to be deleted.
// It contains logic for whether to delete the session or keep it around.
void reapSession(const sessionStatePtr_t &session);
//////////////////////////////////////
// buddy list stuff, needed for SLIM later
struct buddyListEntry
{
buddyListEntry(const std::string &uri);
std::string mURI;
std::string mDisplayName;
LLUUID mUUID;
bool mOnlineSL;
bool mOnlineSLim;
bool mCanSeeMeOnline;
bool mHasBlockListEntry;
bool mHasAutoAcceptListEntry;
bool mNameResolved;
bool mInSLFriends;
bool mInWebRTCBuddies;
};
typedef std::map<std::string, buddyListEntry*> buddyListMap;
// Pokes the state machine to leave the audio session next time around.
void sessionTerminate();
// Pokes the state machine to shut down the connector and restart it.
void requestRelog();
// Does the actual work to get out of the audio session
void leaveAudioSession();
friend class LLWebRTCVoiceClientCapResponder;
void lookupName(const LLUUID &id);
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
void avatarNameResolved(const LLUUID &id, const std::string &name);
static void predAvatarNameResolution(const LLWebRTCVoiceClient::sessionStatePtr_t &session, LLUUID id, std::string name);
boost::signals2::connection mAvatarNameCacheConnection;
/////////////////////////////
// Voice fonts
void addVoiceFont(const S32 id,
const std::string &name,
const std::string &description,
const LLDate &expiration_date,
bool has_expired,
const S32 font_type,
const S32 font_status,
const bool template_font = false);
void accountGetSessionFontsResponse(int statusCode, const std::string &statusString);
void accountGetTemplateFontsResponse(int statusCode, const std::string &statusString);
private:
float getAudioLevel();
LLVoiceVersionInfo mVoiceVersion;
// Coroutine support methods
//---
void voiceConnectionCoro();
void voiceConnectionStateMachine();
//---
/// Clean up objects created during a voice session.
void cleanUp();
bool mSessionTerminateRequested;
bool mRelogRequested;
// Number of times (in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine().
// The larger it is the greater is possibility there is a problem with connection to voice server.
// Introduced while fixing EXT-4313.
int mSpatialJoiningNum;
static void idle(void *user_data);
bool mTuningMode;
F32 mTuningMicGain;
int mTuningSpeakerVolume;
bool mTuningSpeakerVolumeDirty;
bool mDevicesListUpdated; // set to true when the device list has been updated
// and false when the panelvoicedevicesettings has queried for an update status.
std::string mSpatialSessionCredentials;
std::string mMainSessionGroupHandle; // handle of the "main" session group.
std::string mChannelName; // Name of the channel to be looked up
bool mAreaVoiceDisabled;
sessionStatePtr_t mAudioSession; // Session state for the current audio session
bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified.
sessionStatePtr_t mNextAudioSession; // Session state for the audio session we're trying to join
S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
std::string mCurrentRegionName; // Used to detect parcel boundary crossings
bool mBuddyListMapPopulated;
bool mBlockRulesListReceived;
bool mAutoAcceptRulesListReceived;
buddyListMap mBuddyListMap;
llwebrtc::LLWebRTCDeviceInterface *mWebRTCDeviceInterface;
LLVoiceDeviceList mCaptureDevices;
LLVoiceDeviceList mRenderDevices;
bool mIsInitialized;
bool mShutdownComplete;
bool switchChannel(const std::string channelID,
sessionState::ESessionType sessionType,
S32 parcel_local_id = INVALID_PARCEL_ID);
void joinSession(const sessionStatePtr_t &session);
std::string nameFromAvatar(LLVOAvatar *avatar);
std::string nameFromID(const LLUUID &id);
bool IDFromName(const std::string name, LLUUID &uuid);
std::string displayNameFromAvatar(LLVOAvatar *avatar);
bool inSpatialChannel();
std::string getAudioSessionURI();
void setHidden(bool hidden) override; //virtual
void enforceTether();
void updateNeighboringRegions();
std::set<LLUUID> getNeighboringRegions() { return mNeighboringRegions; }
bool mSpatialCoordsDirty;
LLVector3d mListenerPosition;
LLVector3d mListenerRequestedPosition;
LLVector3 mListenerVelocity;
LLQuaternion mListenerRot;
LLVector3d mAvatarPosition;
LLVector3 mAvatarVelocity;
LLQuaternion mAvatarRot;
std::set<LLUUID> mNeighboringRegions; // includes current region
bool mMuteMic;
bool mMuteMicDirty;
bool mHidden; //Set to true during teleport to hide the agent's position.
// Set to true when the friends list is known to have changed.
bool mFriendsListDirty;
enum
{
earLocCamera = 0, // ear at camera
earLocAvatar, // ear at avatar
earLocMixed // ear at avatar location/camera direction
};
S32 mEarLocation;
bool mSpeakerVolumeDirty;
float mSpeakerVolume;
F32 mMicGain;
bool mVoiceEnabled;
BOOL mLipSyncEnabled;
typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
observer_set_t mParticipantObservers;
void notifyParticipantObservers();
typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
status_observer_set_t mStatusObservers;
void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
typedef std::set<LLFriendObserver*> friend_observer_set_t;
friend_observer_set_t mFriendObservers;
void notifyFriendObservers();
S32 mPlayRequestCount;
bool mIsInTuningMode;
bool mIsJoiningSession;
bool mIsWaitingForFonts;
bool mIsLoggingIn;
bool mIsProcessingChannels;
bool mIsCoroutineActive;
// These variables can last longer than WebRTC in coroutines so we need them as static
static bool sShuttingDown;
static bool sConnected;
static LLPumpIO* sPump;
LLEventMailDrop mWebRTCPump;
};
class LLVoiceWebRTCStats : public LLSingleton<LLVoiceWebRTCStats>
{
LLSINGLETON(LLVoiceWebRTCStats);
LOG_CLASS(LLVoiceWebRTCStats);
virtual ~LLVoiceWebRTCStats();
private:
F64SecondsImplicit mStartTime;
U32 mConnectCycles;
F64 mConnectTime;
U32 mConnectAttempts;
F64 mProvisionTime;
U32 mProvisionAttempts;
F64 mEstablishTime;
U32 mEstablishAttempts;
public:
void reset();
void connectionAttemptStart();
void connectionAttemptEnd(bool success);
void provisionAttemptStart();
void provisionAttemptEnd(bool success);
void establishAttemptStart();
void establishAttemptEnd(bool success);
LLSD read();
};
class LLVoiceWebRTCConnection :
public llwebrtc::LLWebRTCSignalingObserver,
public llwebrtc::LLWebRTCDataObserver
{
public:
LLVoiceWebRTCConnection(const LLUUID& regionID, S32 parcelLocalID, const std::string& channelID);
virtual ~LLVoiceWebRTCConnection();
//////////////////////////////
/// @name Signaling notification
// LLWebRTCSignalingObserver
//@{
void OnIceGatheringState(IceGatheringState state) override;
void OnIceCandidate(const llwebrtc::LLWebRTCIceCandidate &candidate) override;
void OnOfferAvailable(const std::string &sdp) override;
void OnRenegotiationNeeded() override;
void OnAudioEstablished(llwebrtc::LLWebRTCAudioInterface *audio_interface) override;
void OnPeerShutDown() override;
//@}
/////////////////////////
/// @name Data Notification
/// LLWebRTCDataObserver
//@{
void OnDataReceived(const std::string &data, bool binary) override;
void OnDataChannelReady(llwebrtc::LLWebRTCDataInterface *data_interface) override;
//@}
void processIceUpdates();
void onIceUpdateComplete(bool ice_completed, const LLSD &result);
void onIceUpdateError(int retries, std::string url, LLSD body, bool ice_completed, const LLSD &result);
bool requestVoiceConnection();
void OnVoiceConnectionRequestSuccess(const LLSD &body);
void OnVoiceConnectionRequestFailure(std::string url, int retries, LLSD body, const LLSD &result);
bool connectionStateMachine();
void sendData(const std::string &data);
void setMuteMic(bool muted);
void setMicGain(F32 volume);
void setSpeakerVolume(F32 volume);
LLUUID getRegionID() { return mRegionID; }
void shutDown()
{
LLMutexLock lock(&mVoiceStateMutex);
mShutDown = true;
}
protected:
typedef enum e_voice_connection_state
{
VOICE_STATE_ERROR = 0x0,
VOICE_STATE_START_SESSION = 0x1,
VOICE_STATE_WAIT_FOR_SESSION_START = 0x2,
VOICE_STATE_REQUEST_CONNECTION = 0x4,
VOICE_STATE_CONNECTION_WAIT = 0x8,
VOICE_STATE_SESSION_ESTABLISHED = 0x10,
VOICE_STATE_SESSION_UP = 0x20,
VOICE_STATE_SESSION_RETRY = 0x40,
VOICE_STATE_DISCONNECT = 0x80,
VOICE_STATE_WAIT_FOR_EXIT = 0x100,
VOICE_STATE_SESSION_EXIT = 0x200,
VOICE_STATE_SESSION_STOPPING = 0x3c0,
VOICE_STATE_SESSION_WAITING = 0x10a
} EVoiceConnectionState;
EVoiceConnectionState mVoiceConnectionState;
LLMutex mVoiceStateMutex;
void setVoiceConnectionState(EVoiceConnectionState new_voice_connection_state)
{
LLMutexLock lock(&mVoiceStateMutex);
if (new_voice_connection_state & VOICE_STATE_SESSION_STOPPING)
{
// the new state is shutdown or restart.
mVoiceConnectionState = new_voice_connection_state;
return;
}
if (mVoiceConnectionState & VOICE_STATE_SESSION_STOPPING)
{
// we're currently shutting down or restarting, so ignore any
// state changes.
return;
}
mVoiceConnectionState = new_voice_connection_state;
}
EVoiceConnectionState getVoiceConnectionState()
{
if (mVoiceStateMutex.isLocked())
{
LL_WARNS("Voice") << "LOCKED." << LL_ENDL;
}
LLMutexLock lock(&mVoiceStateMutex);
return mVoiceConnectionState;
}
bool breakVoiceConnection(bool wait);
void OnVoiceDisconnectionRequestSuccess(const LLSD &body);
void OnVoiceDisconnectionRequestFailure(std::string url, int retries, LLSD body, const LLSD &result);
std::string mChannelSDP;
std::string mRemoteChannelSDP;
std::string mChannelID;
LLUUID mRegionID;
S32 mParcelLocalID;
bool mShutDown;
S32 mOutstandingRequests;
bool mMuted;
F32 mMicGain;
F32 mSpeakerVolume;
std::vector<llwebrtc::LLWebRTCIceCandidate> mIceCandidates;
bool mIceCompleted;
bool mTrickling;
llwebrtc::LLWebRTCPeerConnection *mWebRTCPeerConnection;
llwebrtc::LLWebRTCAudioInterface *mWebRTCAudioInterface;
llwebrtc::LLWebRTCDataInterface *mWebRTCDataInterface;
};
#define VOICE_ELAPSED LLVoiceTimer(__FUNCTION__);
#endif //LL_WebRTC_VOICE_CLIENT_H
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