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|
/**
* @file llvoicevivox.h
* @brief Declaration of LLDiamondwareVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOICE_VIVOX_H
#define LL_VOICE_VIVOX_H
class LLVOAvatar;
class LLVivoxProtocolParser;
#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
#include "llcallingcard.h" // for LLFriendObserver
#include "lleventcoro.h"
#include "llcoros.h"
#ifdef LL_USESYSTEMLIBS
# include "expat.h"
#else
# include "expat/expat.h"
#endif
#include "llvoiceclient.h"
class LLAvatarName;
class LLVivoxVoiceClientMuteListObserver;
class LLVivoxVoiceClient : public LLSingleton<LLVivoxVoiceClient>,
virtual public LLVoiceModuleInterface,
virtual public LLVoiceEffectInterface
{
LOG_CLASS(LLVivoxVoiceClient);
public:
LLVivoxVoiceClient();
virtual ~LLVivoxVoiceClient();
/// @name LLVoiceModuleInterface virtual implementations
/// @see LLVoiceModuleInterface
//@{
virtual void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
virtual void terminate(); // Call this to clean up during shutdown
virtual const LLVoiceVersionInfo& getVersion();
virtual void updateSettings(); // call after loading settings and whenever they change
// Returns true if vivox has successfully logged in and is not in error state
virtual bool isVoiceWorking() const;
/////////////////////
/// @name Tuning
//@{
virtual void tuningStart();
virtual void tuningStop();
virtual bool inTuningMode();
virtual void tuningSetMicVolume(float volume);
virtual void tuningSetSpeakerVolume(float volume);
virtual float tuningGetEnergy(void);
//@}
/////////////////////
/// @name Devices
//@{
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
virtual bool deviceSettingsAvailable();
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
virtual void refreshDeviceLists(bool clearCurrentList = true);
virtual void setCaptureDevice(const std::string& name);
virtual void setRenderDevice(const std::string& name);
virtual LLVoiceDeviceList& getCaptureDevices();
virtual LLVoiceDeviceList& getRenderDevices();
//@}
virtual void getParticipantList(std::set<LLUUID> &participants);
virtual bool isParticipant(const LLUUID& speaker_id);
// Send a text message to the specified user, initiating the session if necessary.
virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
// close any existing text IM session with the specified user
virtual void endUserIMSession(const LLUUID &uuid);
// Returns true if calling back the session URI after the session has closed is possible.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
virtual BOOL isSessionCallBackPossible(const LLUUID &session_id);
// Returns true if the session can accepte text IM's.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
virtual BOOL isSessionTextIMPossible(const LLUUID &session_id);
////////////////////////////
/// @name Channel stuff
//@{
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
virtual bool inProximalChannel();
virtual void setNonSpatialChannel(const std::string &uri,
const std::string &credentials);
virtual void setSpatialChannel(const std::string &uri,
const std::string &credentials);
virtual void leaveNonSpatialChannel();
virtual void leaveChannel(void);
// Returns the URI of the current channel, or an empty string if not currently in a channel.
// NOTE that it will return an empty string if it's in the process of joining a channel.
virtual std::string getCurrentChannel();
//@}
//////////////////////////
/// @name invitations
//@{
// start a voice channel with the specified user
virtual void callUser(const LLUUID &uuid);
virtual bool isValidChannel(std::string &channelHandle);
virtual bool answerInvite(std::string &channelHandle);
virtual void declineInvite(std::string &channelHandle);
//@}
/////////////////////////
/// @name Volume/gain
//@{
virtual void setVoiceVolume(F32 volume);
virtual void setMicGain(F32 volume);
//@}
/////////////////////////
/// @name enable disable voice and features
//@{
virtual bool voiceEnabled();
virtual void setVoiceEnabled(bool enabled);
virtual BOOL lipSyncEnabled();
virtual void setLipSyncEnabled(BOOL enabled);
virtual void setMuteMic(bool muted); // Set the mute state of the local mic.
//@}
//////////////////////////
/// @name nearby speaker accessors
//@{
virtual BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
virtual std::string getDisplayName(const LLUUID& id);
virtual BOOL isParticipantAvatar(const LLUUID &id);
virtual BOOL getIsSpeaking(const LLUUID& id);
virtual BOOL getIsModeratorMuted(const LLUUID& id);
virtual F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
virtual BOOL getOnMuteList(const LLUUID& id);
virtual F32 getUserVolume(const LLUUID& id);
virtual void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
//@}
// authorize the user
virtual void userAuthorized(const std::string& user_id,
const LLUUID &agentID);
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceClientStatusObserver* observer);
virtual void removeObserver(LLVoiceClientStatusObserver* observer);
virtual void addObserver(LLFriendObserver* observer);
virtual void removeObserver(LLFriendObserver* observer);
virtual void addObserver(LLVoiceClientParticipantObserver* observer);
virtual void removeObserver(LLVoiceClientParticipantObserver* observer);
//@}
virtual std::string sipURIFromID(const LLUUID &id);
//@}
/// @name LLVoiceEffectInterface virtual implementations
/// @see LLVoiceEffectInterface
//@{
//////////////////////////
/// @name Accessors
//@{
virtual bool setVoiceEffect(const LLUUID& id);
virtual const LLUUID getVoiceEffect();
virtual LLSD getVoiceEffectProperties(const LLUUID& id);
virtual void refreshVoiceEffectLists(bool clear_lists);
virtual const voice_effect_list_t& getVoiceEffectList() const;
virtual const voice_effect_list_t& getVoiceEffectTemplateList() const;
//@}
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceEffectObserver* observer);
virtual void removeObserver(LLVoiceEffectObserver* observer);
//@}
//////////////////////////////
/// @name Effect preview buffer
//@{
virtual void enablePreviewBuffer(bool enable);
virtual void recordPreviewBuffer();
virtual void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null);
virtual void stopPreviewBuffer();
virtual bool isPreviewRecording();
virtual bool isPreviewPlaying();
//@}
//@}
bool onCheckVoiceEffect(const std::string& voice_effect_name);
void onClickVoiceEffect(const std::string& voice_effect_name);
protected:
//////////////////////
// Vivox Specific definitions
friend class LLVivoxVoiceClientMuteListObserver;
friend class LLVivoxVoiceClientFriendsObserver;
enum streamState
{
streamStateUnknown = 0,
streamStateIdle = 1,
streamStateConnected = 2,
streamStateRinging = 3,
};
struct participantState
{
public:
participantState(const std::string &uri);
bool updateMuteState(); // true if mute state has changed
bool isAvatar();
std::string mURI;
LLUUID mAvatarID;
std::string mAccountName;
std::string mDisplayName;
LLFrameTimer mSpeakingTimeout;
F32 mLastSpokeTimestamp;
F32 mPower;
F32 mVolume;
std::string mGroupID;
int mUserVolume;
bool mPTT;
bool mIsSpeaking;
bool mIsModeratorMuted;
bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
bool mVolumeSet; // true if incoming volume messages should not change the volume
bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
bool mAvatarIDValid;
bool mIsSelf;
};
typedef std::map<const std::string, participantState*> participantMap;
typedef std::map<const LLUUID, participantState*> participantUUIDMap;
struct sessionState
{
public:
sessionState();
~sessionState();
participantState *addParticipant(const std::string &uri);
// Note: after removeParticipant returns, the participant* that was passed to it will have been deleted.
// Take care not to use the pointer again after that.
void removeParticipant(participantState *participant);
void removeAllParticipants();
participantState *findParticipant(const std::string &uri);
participantState *findParticipantByID(const LLUUID& id);
bool isCallBackPossible();
bool isTextIMPossible();
std::string mHandle;
std::string mGroupHandle;
std::string mSIPURI;
std::string mAlias;
std::string mName;
std::string mAlternateSIPURI;
std::string mHash; // Channel password
std::string mErrorStatusString;
std::queue<std::string> mTextMsgQueue;
LLUUID mIMSessionID;
LLUUID mCallerID;
int mErrorStatusCode;
int mMediaStreamState;
int mTextStreamState;
bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet.
bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet.
bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup)
bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup)
bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup.
bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN)
bool mIsSpatial; // True for spatial channels
bool mIsP2P;
bool mIncoming;
bool mVoiceEnabled;
bool mReconnect; // Whether we should try to reconnect to this session if it's dropped
// Set to true when the volume/mute state of someone in the participant list changes.
// The code will have to walk the list to find the changed participant(s).
bool mVolumeDirty;
bool mMuteDirty;
bool mParticipantsChanged;
participantMap mParticipantsByURI;
participantUUIDMap mParticipantsByUUID;
LLUUID mVoiceFontID;
};
// internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages.
// Note: if you change this list, please make corresponding changes to LLVivoxVoiceClient::state2string().
enum state
{
stateDisableCleanup,
stateDisabled, // Voice is turned off.
stateStart, // Class is initialized, socket is created
stateDaemonLaunched, // Daemon has been launched
stateConnecting, // connect() call has been issued
stateConnected, // connection to the daemon has been made, send some initial setup commands.
stateIdle, // socket is connected, ready for messaging
stateMicTuningStart,
stateMicTuningRunning,
stateMicTuningStop,
stateCaptureBufferPaused,
stateCaptureBufferRecStart,
stateCaptureBufferRecording,
stateCaptureBufferPlayStart,
stateCaptureBufferPlaying,
stateConnectorStart, // connector needs to be started
stateConnectorStarting, // waiting for connector handle
stateConnectorStarted, // connector handle received
stateLoginRetry, // need to retry login (failed due to changing password)
stateLoginRetryWait, // waiting for retry timer
stateNeedsLogin, // send login request
stateLoggingIn, // waiting for account handle
stateLoggedIn, // account handle received
stateVoiceFontsWait, // Awaiting the list of voice fonts
stateVoiceFontsReceived, // List of voice fonts received
stateCreatingSessionGroup, // Creating the main session group
stateNoChannel, // Need to join a channel
stateRetrievingParcelVoiceInfo, // waiting for parcel voice info request to return with spatial credentials
stateJoiningSession, // waiting for session handle
stateSessionJoined, // session handle received
stateRunning, // in session, steady state
stateLeavingSession, // waiting for terminate session response
stateSessionTerminated, // waiting for terminate session response
stateLoggingOut, // waiting for logout response
stateLoggedOut, // logout response received
stateConnectorStopping, // waiting for connector stop
stateConnectorStopped, // connector stop received
// We go to this state if the login fails because the account needs to be provisioned.
// error states. No way to recover from these yet.
stateConnectorFailed,
stateConnectorFailedWaiting,
stateLoginFailed,
stateLoginFailedWaiting,
stateJoinSessionFailed,
stateJoinSessionFailedWaiting,
stateJail // Go here when all else has failed. Nothing will be retried, we're done.
};
typedef std::map<std::string, sessionState*> sessionMap;
///////////////////////////////////////////////////////
// Private Member Functions
//////////////////////////////////////////////////////
//////////////////////////////
/// @name TVC/Server management and communication
//@{
// Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch.
void daemonDied();
// Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
void giveUp();
// write to the tvc
bool writeString(const std::string &str);
void connectorCreate();
void connectorShutdown();
void closeSocket(void);
void requestVoiceAccountProvision(S32 retries = 3);
void login(
const std::string& account_name,
const std::string& password,
const std::string& voice_sip_uri_hostname,
const std::string& voice_account_server_uri);
void loginSendMessage();
void logout();
void logoutSendMessage();
//@}
//------------------------------------
// tuning
void tuningRenderStartSendMessage(const std::string& name, bool loop);
void tuningRenderStopSendMessage();
void tuningCaptureStartSendMessage(int duration);
void tuningCaptureStopSendMessage();
//----------------------------------
// devices
void clearCaptureDevices();
void addCaptureDevice(const std::string& name);
void clearRenderDevices();
void addRenderDevice(const std::string& name);
void buildSetAudioDevices(std::ostringstream &stream);
void getCaptureDevicesSendMessage();
void getRenderDevicesSendMessage();
// local audio updates
void buildLocalAudioUpdates(std::ostringstream &stream);
/////////////////////////////
// Response/Event handlers
void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID);
void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases);
void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString);
void logoutResponse(int statusCode, std::string &statusString);
void connectorShutdownResponse(int statusCode, std::string &statusString);
void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
void mediaCompletionEvent(std::string &sessionGroupHandle, std::string &mediaCompletionType);
void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming);
void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming);
void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString);
void sessionGroupAddedEvent(std::string &sessionGroupHandle);
void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle);
void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType);
void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
void auxAudioPropertiesEvent(F32 energy);
void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string ¬ificationType);
void muteListChanged();
/////////////////////////////
// Sending updates of current state
void updatePosition(void);
void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
bool channelFromRegion(LLViewerRegion *region, std::string &name);
void setEarLocation(S32 loc);
/////////////////////////////
// Accessors for data related to nearby speakers
// MBW -- XXX -- Not sure how to get this data out of the TVC
BOOL getUsingPTT(const LLUUID& id);
std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
/////////////////////////////
BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
// Use this to determine whether to show a "no speech" icon in the menu bar.
/////////////////////////////
// Recording controls
void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200);
void recordingLoopSave(const std::string& filename);
void recordingStop();
// Playback controls
void filePlaybackStart(const std::string& filename);
void filePlaybackStop();
void filePlaybackSetPaused(bool paused);
void filePlaybackSetMode(bool vox = false, float speed = 1.0f);
participantState *findParticipantByID(const LLUUID& id);
////////////////////////////////////////
// voice sessions.
typedef std::set<sessionState*> sessionSet;
typedef sessionSet::iterator sessionIterator;
sessionIterator sessionsBegin(void);
sessionIterator sessionsEnd(void);
sessionState *findSession(const std::string &handle);
sessionState *findSessionBeingCreatedByURI(const std::string &uri);
sessionState *findSession(const LLUUID &participant_id);
sessionState *findSessionByCreateID(const std::string &create_id);
sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null);
void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null);
void setSessionURI(sessionState *session, const std::string &uri);
void deleteSession(sessionState *session);
void deleteAllSessions(void);
void verifySessionState(void);
void joinedAudioSession(sessionState *session);
void leftAudioSession(sessionState *session);
// This is called in several places where the session _may_ need to be deleted.
// It contains logic for whether to delete the session or keep it around.
void reapSession(sessionState *session);
// Returns true if the session seems to indicate we've moved to a region on a different voice server
bool sessionNeedsRelog(sessionState *session);
//////////////////////////////////////
// buddy list stuff, needed for SLIM later
struct buddyListEntry
{
buddyListEntry(const std::string &uri);
std::string mURI;
std::string mDisplayName;
LLUUID mUUID;
bool mOnlineSL;
bool mOnlineSLim;
bool mCanSeeMeOnline;
bool mHasBlockListEntry;
bool mHasAutoAcceptListEntry;
bool mNameResolved;
bool mInSLFriends;
bool mInVivoxBuddies;
};
typedef std::map<std::string, buddyListEntry*> buddyListMap;
/////////////////////////////
// session control messages
void accountListBlockRulesSendMessage();
void accountListAutoAcceptRulesSendMessage();
void sessionGroupCreateSendMessage();
void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
void sessionMediaConnectSendMessage(sessionState *session); // just joins the audio session
void sessionTextConnectSendMessage(sessionState *session); // just joins the text session
void sessionTerminateSendMessage(sessionState *session);
void sessionGroupTerminateSendMessage(sessionState *session);
void sessionMediaDisconnectSendMessage(sessionState *session);
void sessionTextDisconnectSendMessage(sessionState *session);
// Pokes the state machine to leave the audio session next time around.
void sessionTerminate();
// Pokes the state machine to shut down the connector and restart it.
void requestRelog();
// Does the actual work to get out of the audio session
void leaveAudioSession();
// notifies the voice client that we've received parcel voice info
bool parcelVoiceInfoReceived(state requesting_state);
friend class LLVivoxVoiceClientCapResponder;
void lookupName(const LLUUID &id);
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
void avatarNameResolved(const LLUUID &id, const std::string &name);
boost::signals2::connection mAvatarNameCacheConnection;
/////////////////////////////
// Voice fonts
void addVoiceFont(const S32 id,
const std::string &name,
const std::string &description,
const LLDate &expiration_date,
bool has_expired,
const S32 font_type,
const S32 font_status,
const bool template_font = false);
void accountGetSessionFontsResponse(int statusCode, const std::string &statusString);
void accountGetTemplateFontsResponse(int statusCode, const std::string &statusString);
private:
void voiceAccountProvisionCoro(LLCoros::self& self, std::string url, S32 retries);
void parcelVoiceInfoRequestCoro(LLCoros::self& self, std::string url);
LLVoiceVersionInfo mVoiceVersion;
/// Clean up objects created during a voice session.
void cleanUp();
state mState;
bool mSessionTerminateRequested;
bool mRelogRequested;
// Number of times (in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine().
// The larger it is the greater is possibility there is a problem with connection to voice server.
// Introduced while fixing EXT-4313.
int mSpatialJoiningNum;
void setState(state inState);
state getState(void) { return mState; };
std::string state2string(state inState);
void stateMachine();
static void idle(void *user_data);
LLHost mDaemonHost;
LLSocket::ptr_t mSocket;
bool mConnected;
// We should kill the voice daemon in case of connection alert
bool mTerminateDaemon;
LLPumpIO *mPump;
friend class LLVivoxProtocolParser;
std::string mAccountName;
std::string mAccountPassword;
std::string mAccountDisplayName;
bool mTuningMode;
float mTuningEnergy;
std::string mTuningAudioFile;
int mTuningMicVolume;
bool mTuningMicVolumeDirty;
int mTuningSpeakerVolume;
bool mTuningSpeakerVolumeDirty;
state mTuningExitState; // state to return to when we leave tuning mode.
std::string mSpatialSessionURI;
std::string mSpatialSessionCredentials;
std::string mMainSessionGroupHandle; // handle of the "main" session group.
std::string mChannelName; // Name of the channel to be looked up
bool mAreaVoiceDisabled;
sessionState *mAudioSession; // Session state for the current audio session
bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified.
sessionState *mNextAudioSession; // Session state for the audio session we're trying to join
// std::string mSessionURI; // URI of the session we're in.
// std::string mSessionHandle; // returned by ?
S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
std::string mCurrentRegionName; // Used to detect parcel boundary crossings
std::string mConnectorHandle; // returned by "Create Connector" message
std::string mAccountHandle; // returned by login message
int mNumberOfAliases;
U32 mCommandCookie;
std::string mVoiceAccountServerURI;
std::string mVoiceSIPURIHostName;
int mLoginRetryCount;
sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map.
sessionSet mSessions; // All sessions, not indexed. This is the canonical session list.
bool mBuddyListMapPopulated;
bool mBlockRulesListReceived;
bool mAutoAcceptRulesListReceived;
buddyListMap mBuddyListMap;
LLVoiceDeviceList mCaptureDevices;
LLVoiceDeviceList mRenderDevices;
std::string mCaptureDevice;
std::string mRenderDevice;
bool mCaptureDeviceDirty;
bool mRenderDeviceDirty;
bool mIsInitialized;
bool mShutdownComplete;
bool checkParcelChanged(bool update = false);
// This should be called when the code detects we have changed parcels.
// It initiates the call to the server that gets the parcel channel.
bool requestParcelVoiceInfo();
void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = "");
void joinSession(sessionState *session);
std::string nameFromAvatar(LLVOAvatar *avatar);
std::string nameFromID(const LLUUID &id);
bool IDFromName(const std::string name, LLUUID &uuid);
std::string displayNameFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromName(std::string &name);
// Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not.
std::string nameFromsipURI(const std::string &uri);
bool inSpatialChannel(void);
std::string getAudioSessionURI();
std::string getAudioSessionHandle();
void setHidden(bool hidden); //virtual
void sendPositionalUpdate(void);
void buildSetCaptureDevice(std::ostringstream &stream);
void buildSetRenderDevice(std::ostringstream &stream);
void sendFriendsListUpdates();
// start a text IM session with the specified user
// This will be asynchronous, the session may be established at a future time.
sessionState* startUserIMSession(const LLUUID& uuid);
void sendQueuedTextMessages(sessionState *session);
void enforceTether(void);
bool mSpatialCoordsDirty;
LLVector3d mCameraPosition;
LLVector3d mCameraRequestedPosition;
LLVector3 mCameraVelocity;
LLMatrix3 mCameraRot;
LLVector3d mAvatarPosition;
LLVector3 mAvatarVelocity;
LLMatrix3 mAvatarRot;
bool mMuteMic;
bool mMuteMicDirty;
bool mHidden; //Set to true during teleport to hide the agent's position.
// Set to true when the friends list is known to have changed.
bool mFriendsListDirty;
enum
{
earLocCamera = 0, // ear at camera
earLocAvatar, // ear at avatar
earLocMixed // ear at avatar location/camera direction
};
S32 mEarLocation;
bool mSpeakerVolumeDirty;
bool mSpeakerMuteDirty;
int mSpeakerVolume;
int mMicVolume;
bool mMicVolumeDirty;
bool mVoiceEnabled;
bool mWriteInProgress;
std::string mWriteString;
size_t mWriteOffset;
LLTimer mUpdateTimer;
BOOL mLipSyncEnabled;
typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
observer_set_t mParticipantObservers;
void notifyParticipantObservers();
typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
status_observer_set_t mStatusObservers;
void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
typedef std::set<LLFriendObserver*> friend_observer_set_t;
friend_observer_set_t mFriendObservers;
void notifyFriendObservers();
// Voice Fonts
void expireVoiceFonts();
void deleteVoiceFont(const LLUUID& id);
void deleteAllVoiceFonts();
void deleteVoiceFontTemplates();
S32 getVoiceFontIndex(const LLUUID& id) const;
S32 getVoiceFontTemplateIndex(const LLUUID& id) const;
void accountGetSessionFontsSendMessage();
void accountGetTemplateFontsSendMessage();
void sessionSetVoiceFontSendMessage(sessionState *session);
void updateVoiceMorphingMenu();
void notifyVoiceFontObservers();
typedef enum e_voice_font_type
{
VOICE_FONT_TYPE_NONE = 0,
VOICE_FONT_TYPE_ROOT = 1,
VOICE_FONT_TYPE_USER = 2,
VOICE_FONT_TYPE_UNKNOWN
} EVoiceFontType;
typedef enum e_voice_font_status
{
VOICE_FONT_STATUS_NONE = 0,
VOICE_FONT_STATUS_FREE = 1,
VOICE_FONT_STATUS_NOT_FREE = 2,
VOICE_FONT_STATUS_UNKNOWN
} EVoiceFontStatus;
struct voiceFontEntry
{
voiceFontEntry(LLUUID& id);
~voiceFontEntry();
LLUUID mID;
S32 mFontIndex;
std::string mName;
LLDate mExpirationDate;
S32 mFontType;
S32 mFontStatus;
bool mIsNew;
LLFrameTimer mExpiryTimer;
LLFrameTimer mExpiryWarningTimer;
};
bool mVoiceFontsReceived;
bool mVoiceFontsNew;
bool mVoiceFontListDirty;
voice_effect_list_t mVoiceFontList;
voice_effect_list_t mVoiceFontTemplateList;
typedef std::map<const LLUUID, voiceFontEntry*> voice_font_map_t;
voice_font_map_t mVoiceFontMap;
voice_font_map_t mVoiceFontTemplateMap;
typedef std::set<LLVoiceEffectObserver*> voice_font_observer_set_t;
voice_font_observer_set_t mVoiceFontObservers;
LLFrameTimer mVoiceFontExpiryTimer;
// Audio capture buffer
void captureBufferRecordStartSendMessage();
void captureBufferRecordStopSendMessage();
void captureBufferPlayStartSendMessage(const LLUUID& voice_font_id = LLUUID::null);
void captureBufferPlayStopSendMessage();
bool mCaptureBufferMode; // Disconnected from voice channels while using the capture buffer.
bool mCaptureBufferRecording; // A voice sample is being captured.
bool mCaptureBufferRecorded; // A voice sample is captured in the buffer ready to play.
bool mCaptureBufferPlaying; // A voice sample is being played.
LLTimer mCaptureTimer;
LLUUID mPreviewVoiceFont;
LLUUID mPreviewVoiceFontLast;
S32 mPlayRequestCount;
};
/**
* @class LLVivoxProtocolParser
* @brief This class helps construct new LLIOPipe specializations
* @see LLIOPipe
*
* THOROUGH_DESCRIPTION
*/
class LLVivoxProtocolParser : public LLIOPipe
{
LOG_CLASS(LLVivoxProtocolParser);
public:
LLVivoxProtocolParser();
virtual ~LLVivoxProtocolParser();
protected:
/* @name LLIOPipe virtual implementations
*/
//@{
/**
* @brief Process the data in buffer
*/
virtual EStatus process_impl(
const LLChannelDescriptors& channels,
buffer_ptr_t& buffer,
bool& eos,
LLSD& context,
LLPumpIO* pump);
//@}
std::string mInput;
// Expat control members
XML_Parser parser;
int responseDepth;
bool ignoringTags;
bool isEvent;
int ignoreDepth;
// Members for processing responses. The values are transient and only valid within a call to processResponse().
bool squelchDebugOutput;
int returnCode;
int statusCode;
std::string statusString;
std::string requestId;
std::string actionString;
std::string connectorHandle;
std::string versionID;
std::string accountHandle;
std::string sessionHandle;
std::string sessionGroupHandle;
std::string alias;
std::string applicationString;
// Members for processing events. The values are transient and only valid within a call to processResponse().
std::string eventTypeString;
int state;
std::string uriString;
bool isChannel;
bool incoming;
bool enabled;
std::string nameString;
std::string audioMediaString;
std::string deviceString;
std::string displayNameString;
int participantType;
bool isLocallyMuted;
bool isModeratorMuted;
bool isSpeaking;
int volume;
F32 energy;
std::string messageHeader;
std::string messageBody;
std::string notificationType;
bool hasText;
bool hasAudio;
bool hasVideo;
bool terminated;
std::string blockMask;
std::string presenceOnly;
std::string autoAcceptMask;
std::string autoAddAsBuddy;
int numberOfAliases;
std::string subscriptionHandle;
std::string subscriptionType;
S32 id;
std::string descriptionString;
LLDate expirationDate;
bool hasExpired;
S32 fontType;
S32 fontStatus;
std::string mediaCompletionType;
// Members for processing text between tags
std::string textBuffer;
bool accumulateText;
void reset();
void processResponse(std::string tag);
static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr);
static void XMLCALL ExpatEndTag(void *data, const char *el);
static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len);
void StartTag(const char *tag, const char **attr);
void EndTag(const char *tag);
void CharData(const char *buffer, int length);
LLDate expiryTimeStampToLLDate(const std::string& vivox_ts);
};
#endif //LL_VIVOX_VOICE_CLIENT_H
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