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|
/**
* @file llvoicevivox.h
* @brief Declaration of LLDiamondwareVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOICE_VIVOX_H
#define LL_VOICE_VIVOX_H
class LLVOAvatar;
class LLVivoxProtocolParser;
#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
#include "llcallingcard.h" // for LLFriendObserver
#include "lleventcoro.h"
#include "llcoros.h"
#include <queue>
#ifdef LL_USESYSTEMLIBS
# include "expat.h"
#else
# include "expat/expat.h"
#endif
#include "llvoiceclient.h"
class LLAvatarName;
class LLVivoxVoiceClientMuteListObserver;
extern const std::string VIVOX_VOICE_SERVER_TYPE;
class LLVivoxVoiceP2PIncomingCall : public LLVoiceP2PIncomingCallInterface
{
public:
LLVivoxVoiceP2PIncomingCall(const LLSD& call_info) : mCallInfo(call_info) {}
~LLVivoxVoiceP2PIncomingCall() override {}
bool answerInvite() override;
void declineInvite() override;
protected:
LLSD mCallInfo;
};
class LLVivoxVoiceClient : public LLSingleton<LLVivoxVoiceClient>,
virtual public LLVoiceModuleInterface,
virtual public LLVoiceEffectInterface,
virtual public LLVoiceP2POutgoingCallInterface
{
LLSINGLETON_C11(LLVivoxVoiceClient);
LOG_CLASS(LLVivoxVoiceClient);
virtual ~LLVivoxVoiceClient();
public:
/// @name LLVoiceModuleInterface virtual implementations
/// @see LLVoiceModuleInterface
//@{
void init(LLPumpIO *pump) override; // Call this once at application startup (creates connector)
void terminate() override; // Call this to clean up during shutdown
const LLVoiceVersionInfo& getVersion() override;
void updateSettings() override; // call after loading settings and whenever they change
// Returns true if vivox has successfully logged in and is not in error state
bool isVoiceWorking() const override;
/////////////////////
/// @name Tuning
//@{
void tuningStart() override;
void tuningStop() override;
bool inTuningMode() override;
void tuningSetMicVolume(float volume) override;
void tuningSetSpeakerVolume(float volume) override;
float tuningGetEnergy(void) override;
//@}
/////////////////////
/// @name Devices
//@{
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
bool deviceSettingsAvailable() override;
bool deviceSettingsUpdated() override; //return if the list has been updated and never fetched, only to be called from the voicepanel.
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
void refreshDeviceLists(bool clearCurrentList = true) override;
void setCaptureDevice(const std::string& name) override;
void setRenderDevice(const std::string& name) override;
LLVoiceDeviceList& getCaptureDevices() override;
LLVoiceDeviceList& getRenderDevices() override;
//@}
void getParticipantList(std::set<LLUUID> &participants) override;
bool isParticipant(const LLUUID& speaker_id) override;
// Send a text message to the specified user, initiating the session if necessary.
// virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message) const {return false;};
// Returns true if calling back the session URI after the session has closed is possible.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
BOOL isSessionCallBackPossible(const LLUUID &session_id) override;
// Returns true if the session can accepte text IM's.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
BOOL isSessionTextIMPossible(const LLUUID &session_id) override;
////////////////////////////
/// @name Channel stuff
//@{
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
bool inProximalChannel() override;
void setNonSpatialChannel(const LLSD& channelInfo,
bool notify_on_first_join,
bool hangup_on_last_leave) override;
bool setSpatialChannel(const LLSD& channelInfo) override;
void leaveNonSpatialChannel() override;
void processChannels(bool process) override;
void leaveChannel(void);
bool isCurrentChannel(const LLSD &channelInfo) override;
bool compareChannels(const LLSD &channelInfo1, const LLSD &channelInfo2) override;
//@}
//////////////////////////
/// @name LLVoiceP2POutgoingCallInterface
//@{
// start a voice channel with the specified user
void callUser(const LLUUID &uuid) override;
void hangup() override;
//@}
LLVoiceP2POutgoingCallInterface *getOutgoingCallInterface() override { return this; }
LLVoiceP2PIncomingCallInterfacePtr getIncomingCallInterface(const LLSD &voice_call_info) override;
bool answerInvite(const std::string &sessionHandle);
void declineInvite(const std::string &sessionHandle);
/////////////////////////
/// @name Volume/gain
//@{
void setVoiceVolume(F32 volume) override;
void setMicGain(F32 volume) override;
//@}
/////////////////////////
/// @name enable disable voice and features
//@{
void setVoiceEnabled(bool enabled) override;
void setMuteMic(bool muted) override; // Set the mute state of the local mic.
//@}
//////////////////////////
/// @name nearby speaker accessors
//@{
std::string getDisplayName(const LLUUID& id) override;
BOOL isParticipantAvatar(const LLUUID &id) override;
BOOL getIsSpeaking(const LLUUID& id) override;
BOOL getIsModeratorMuted(const LLUUID& id) override;
F32 getCurrentPower(const LLUUID& id) override; // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
F32 getUserVolume(const LLUUID& id) override;
void setUserVolume(const LLUUID& id, F32 volume) override; // set's volume for specified agent, from 0-1 (where .5 is nominal)
//@}
// authorize the user
void userAuthorized(const std::string& user_id,
const LLUUID &agentID) override;
//////////////////////////////
/// @name Status notification
//@{
void addObserver(LLVoiceClientStatusObserver* observer) override;
void removeObserver(LLVoiceClientStatusObserver* observer) override;
void addObserver(LLFriendObserver* observer) override;
void removeObserver(LLFriendObserver* observer) override;
void addObserver(LLVoiceClientParticipantObserver* observer) override;
void removeObserver(LLVoiceClientParticipantObserver* observer) override;
//@}
std::string sipURIFromID(const LLUUID &id) override;
//@}
/// @name LLVoiceEffectInterface virtual implementations
/// @see LLVoiceEffectInterface
//@{
//////////////////////////
/// @name Accessors
//@{
bool setVoiceEffect(const LLUUID& id) override;
const LLUUID getVoiceEffect() override;
LLSD getVoiceEffectProperties(const LLUUID& id) override;
void refreshVoiceEffectLists(bool clear_lists) override;
const voice_effect_list_t& getVoiceEffectList() const override;
const voice_effect_list_t& getVoiceEffectTemplateList() const override;
//@}
//////////////////////////////
/// @name Status notification
//@{
void addObserver(LLVoiceEffectObserver* observer) override;
void removeObserver(LLVoiceEffectObserver* observer) override;
//@}
//////////////////////////////
/// @name Effect preview buffer
//@{
void enablePreviewBuffer(bool enable) override;
void recordPreviewBuffer() override;
void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null) override;
void stopPreviewBuffer() override;
bool isPreviewRecording() override;
bool isPreviewPlaying() override;
//@}
//@}
bool onCheckVoiceEffect(const std::string& voice_effect_name);
void onClickVoiceEffect(const std::string& voice_effect_name);
protected:
//////////////////////
// Vivox Specific definitions
friend class LLVivoxVoiceClientMuteListObserver;
friend class LLVivoxVoiceClientFriendsObserver;
enum streamState
{
streamStateUnknown = 0,
streamStateIdle = 1,
streamStateConnected = 2,
streamStateRinging = 3,
streamStateConnecting = 6, // same as Vivox session_media_connecting enum
streamStateDisconnecting = 7, //Same as Vivox session_media_disconnecting enum
};
struct participantState
{
public:
participantState(const std::string &uri);
bool updateMuteState(); // true if mute state has changed
bool isAvatar();
std::string mURI;
LLUUID mAvatarID;
std::string mAccountName;
std::string mDisplayName;
LLFrameTimer mSpeakingTimeout;
F32 mLastSpokeTimestamp;
F32 mPower;
F32 mVolume;
std::string mGroupID;
int mUserVolume;
bool mPTT;
bool mIsSpeaking;
bool mIsModeratorMuted;
bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
bool mVolumeSet; // true if incoming volume messages should not change the volume
bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
bool mAvatarIDValid;
bool mIsSelf;
};
typedef boost::shared_ptr<participantState> participantStatePtr_t;
typedef boost::weak_ptr<participantState> participantStateWptr_t;
typedef std::map<const std::string, participantStatePtr_t> participantMap;
typedef std::map<const LLUUID, participantStatePtr_t> participantUUIDMap;
struct sessionState
{
public:
typedef boost::shared_ptr<sessionState> ptr_t;
typedef boost::weak_ptr<sessionState> wptr_t;
typedef boost::function<void(const ptr_t &)> sessionFunc_t;
static ptr_t createSession();
~sessionState();
LLSD getVoiceChannelInfo();
participantStatePtr_t addParticipant(const std::string &uri);
void removeParticipant(const participantStatePtr_t &participant);
void removeAllParticipants();
participantStatePtr_t findParticipant(const std::string &uri);
participantStatePtr_t findParticipantByID(const LLUUID& id);
static ptr_t matchSessionByHandle(const std::string &handle);
static ptr_t matchCreatingSessionByURI(const std::string &uri);
static ptr_t matchSessionByURI(const std::string &uri);
static ptr_t matchSessionByParticipant(const LLUUID &participant_id);
bool isCallBackPossible();
bool isTextIMPossible();
bool isSpatial() { return mIsSpatial; }
static void for_each(sessionFunc_t func);
std::string mHandle;
std::string mGroupHandle;
std::string mSIPURI;
std::string mAlias;
std::string mName;
std::string mAlternateSIPURI;
std::string mHash; // Channel password
std::string mErrorStatusString;
std::queue<std::string> mTextMsgQueue;
LLUUID mIMSessionID;
LLUUID mCallerID;
int mErrorStatusCode;
int mMediaStreamState;
bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet.
bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet.
bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup)
bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup)
bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup.
bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN)
bool mIsSpatial; // True for spatial channels
bool mIsP2P;
bool mIncoming;
bool mVoiceActive;
bool mReconnect; // Whether we should try to reconnect to this session if it's dropped
// Set to true when the volume/mute state of someone in the participant list changes.
// The code will have to walk the list to find the changed participant(s).
bool mVolumeDirty;
bool mMuteDirty;
bool mParticipantsChanged;
participantMap mParticipantsByURI;
participantUUIDMap mParticipantsByUUID;
LLUUID mVoiceFontID;
static void VerifySessions();
private:
sessionState();
static std::set<wptr_t> mSession; // canonical list of outstanding sessions.
std::set<wptr_t>::iterator mMyIterator; // used for delete
static void for_eachPredicate(const wptr_t &a, sessionFunc_t func);
static bool testByHandle(const LLVivoxVoiceClient::sessionState::wptr_t &a, std::string handle);
static bool testByCreatingURI(const LLVivoxVoiceClient::sessionState::wptr_t &a, std::string uri);
static bool testBySIPOrAlterateURI(const LLVivoxVoiceClient::sessionState::wptr_t &a, std::string uri);
static bool testByCallerId(const LLVivoxVoiceClient::sessionState::wptr_t &a, LLUUID participantId);
};
typedef boost::shared_ptr<sessionState> sessionStatePtr_t;
typedef std::map<std::string, sessionStatePtr_t> sessionMap;
///////////////////////////////////////////////////////
// Private Member Functions
//////////////////////////////////////////////////////
//////////////////////////////
/// @name TVC/Server management and communication
//@{
// Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch.
void daemonDied();
// Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
void giveUp();
// write to the tvc
bool writeString(const std::string &str);
void connectorCreate();
void connectorShutdown();
void closeSocket(void);
// void requestVoiceAccountProvision(S32 retries = 3);
void setLoginInfo(
const std::string& account_name,
const std::string& password,
const std::string& voice_sip_uri_hostname,
const std::string& voice_account_server_uri);
void loginSendMessage();
void logout();
void logoutSendMessage();
//@}
//------------------------------------
// tuning
void tuningRenderStartSendMessage(const std::string& name, bool loop);
void tuningRenderStopSendMessage();
void tuningCaptureStartSendMessage(int duration);
void tuningCaptureStopSendMessage();
//----------------------------------
// devices
void clearCaptureDevices();
void addCaptureDevice(const LLVoiceDevice& device);
void clearRenderDevices();
void setDevicesListUpdated(bool state);
void addRenderDevice(const LLVoiceDevice& device);
void buildSetAudioDevices(std::ostringstream &stream);
void getCaptureDevicesSendMessage();
void getRenderDevicesSendMessage();
// local audio updates, mic mute, speaker mute, mic volume and speaker volumes
void sendLocalAudioUpdates();
/////////////////////////////
// Response/Event handlers
void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID);
void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases);
void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString);
void logoutResponse(int statusCode, std::string &statusString);
void connectorShutdownResponse(int statusCode, std::string &statusString);
void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
void mediaCompletionEvent(std::string &sessionGroupHandle, std::string &mediaCompletionType);
void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming);
void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString);
void sessionGroupAddedEvent(std::string &sessionGroupHandle);
void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle);
void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType);
void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
void voiceServiceConnectionStateChangedEvent(int statusCode, std::string &statusString, std::string &build_id);
void auxAudioPropertiesEvent(F32 energy);
void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string ¬ificationType);
void muteListChanged();
/////////////////////////////
// VAD changes
// disable auto-VAD and configure VAD parameters explicitly
void setupVADParams(unsigned int vad_auto, unsigned int vad_hangover, unsigned int vad_noise_floor, unsigned int vad_sensitivity);
void onVADSettingsChange();
/////////////////////////////
// Sending updates of current state
void updatePosition(void);
void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLQuaternion &rot);
bool channelFromRegion(LLViewerRegion *region, std::string &name);
void setEarLocation(S32 loc);
/////////////////////////////
// Accessors for data related to nearby speakers
// MBW -- XXX -- Not sure how to get this data out of the TVC
BOOL getUsingPTT(const LLUUID& id);
std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
/////////////////////////////
// Recording controls
void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200);
void recordingLoopSave(const std::string& filename);
void recordingStop();
// Playback controls
void filePlaybackStart(const std::string& filename);
void filePlaybackStop();
void filePlaybackSetPaused(bool paused);
void filePlaybackSetMode(bool vox = false, float speed = 1.0f);
participantStatePtr_t findParticipantByID(const LLUUID& id);
#if 0
////////////////////////////////////////
// voice sessions.
typedef std::set<sessionStatePtr_t> sessionSet;
typedef sessionSet::iterator sessionIterator;
sessionIterator sessionsBegin(void);
sessionIterator sessionsEnd(void);
#endif
sessionStatePtr_t findSession(const std::string &handle);
sessionStatePtr_t findSessionBeingCreatedByURI(const std::string &uri);
sessionStatePtr_t findSession(const LLUUID &participant_id);
sessionStatePtr_t addSession(const std::string &uri, const std::string &handle = std::string());
void clearSessionHandle(const sessionStatePtr_t &session);
void setSessionHandle(const sessionStatePtr_t &session, const std::string &handle);
void setSessionURI(const sessionStatePtr_t &session, const std::string &uri);
void deleteSession(const sessionStatePtr_t &session);
void deleteAllSessions(void);
void verifySessionState(void);
void joinedAudioSession(const sessionStatePtr_t &session);
void leftAudioSession(const sessionStatePtr_t &session);
// This is called in several places where the session _may_ need to be deleted.
// It contains logic for whether to delete the session or keep it around.
void reapSession(const sessionStatePtr_t &session);
// Returns true if the session seems to indicate we've moved to a region on a different voice server
bool sessionNeedsRelog(const sessionStatePtr_t &session);
//////////////////////////////////////
// buddy list stuff, needed for SLIM later
struct buddyListEntry
{
buddyListEntry(const std::string &uri);
std::string mURI;
std::string mDisplayName;
LLUUID mUUID;
bool mOnlineSL;
bool mOnlineSLim;
bool mCanSeeMeOnline;
bool mHasBlockListEntry;
bool mHasAutoAcceptListEntry;
bool mNameResolved;
bool mInSLFriends;
bool mInVivoxBuddies;
};
typedef std::map<std::string, buddyListEntry*> buddyListMap;
/////////////////////////////
// session control messages
void accountListBlockRulesSendMessage();
void accountListAutoAcceptRulesSendMessage();
void sessionGroupCreateSendMessage();
void sessionCreateSendMessage(const sessionStatePtr_t &session, bool startAudio = true, bool startText = false);
void sessionGroupAddSessionSendMessage(const sessionStatePtr_t &session, bool startAudio = true, bool startText = false);
void sessionMediaConnectSendMessage(const sessionStatePtr_t &session); // just joins the audio session
void sessionTextConnectSendMessage(const sessionStatePtr_t &session); // just joins the text session
void sessionTerminateSendMessage(const sessionStatePtr_t &session);
void sessionGroupTerminateSendMessage(const sessionStatePtr_t &session);
void sessionMediaDisconnectSendMessage(const sessionStatePtr_t &session);
// void sessionTextDisconnectSendMessage(sessionState *session);
// Pokes the state machine to leave the audio session next time around.
void sessionTerminate();
// Pokes the state machine to shut down the connector and restart it.
void requestRelog();
// Does the actual work to get out of the audio session
void leaveAudioSession();
friend class LLVivoxVoiceClientCapResponder;
void lookupName(const LLUUID &id);
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
void avatarNameResolved(const LLUUID &id, const std::string &name);
static void predAvatarNameResolution(const LLVivoxVoiceClient::sessionStatePtr_t &session, LLUUID id, std::string name);
boost::signals2::connection mAvatarNameCacheConnection;
/////////////////////////////
// Voice fonts
void addVoiceFont(const S32 id,
const std::string &name,
const std::string &description,
const LLDate &expiration_date,
bool has_expired,
const S32 font_type,
const S32 font_status,
const bool template_font = false);
void accountGetSessionFontsResponse(int statusCode, const std::string &statusString);
void accountGetTemplateFontsResponse(int statusCode, const std::string &statusString);
private:
LLVoiceVersionInfo mVoiceVersion;
// Coroutine support methods
//---
void voiceControlCoro();
void voiceControlStateMachine(S32 &coro_state);
bool endAndDisconnectSession();
bool callbackEndDaemon(const LLSD& data);
bool startAndLaunchDaemon();
bool provisionVoiceAccount();
bool establishVoiceConnection();
bool breakVoiceConnection(bool wait);
bool loginToVivox();
void logoutOfVivox(bool wait);
bool retrieveVoiceFonts();
bool requestParcelVoiceInfo();
bool addAndJoinSession(const sessionStatePtr_t &nextSession);
bool terminateAudioSession(bool wait);
bool waitForChannel();
bool runSession(const sessionStatePtr_t &session);
void recordingAndPlaybackMode();
int voiceRecordBuffer();
int voicePlaybackBuffer();
bool performMicTuning();
//---
/// Clean up objects created during a voice session.
void cleanUp();
bool mSessionTerminateRequested;
bool mRelogRequested;
// Number of times (in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine().
// The larger it is the greater is possibility there is a problem with connection to voice server.
// Introduced while fixing EXT-4313.
int mSpatialJoiningNum;
static void idle(void *user_data);
LLHost mDaemonHost;
LLSocket::ptr_t mSocket;
// We should kill the voice daemon in case of connection alert
bool mTerminateDaemon;
friend class LLVivoxProtocolParser;
std::string mAccountName;
std::string mAccountPassword;
std::string mAccountDisplayName;
bool mTuningMode;
float mTuningEnergy;
std::string mTuningAudioFile;
int mTuningMicVolume;
bool mTuningMicVolumeDirty;
int mTuningSpeakerVolume;
bool mTuningSpeakerVolumeDirty;
bool mDevicesListUpdated; // set to true when the device list has been updated
// and false when the panelvoicedevicesettings has queried for an update status.
std::string mSpatialSessionURI;
std::string mSpatialSessionCredentials;
std::string mMainSessionGroupHandle; // handle of the "main" session group.
std::string mChannelName; // Name of the channel to be looked up
sessionStatePtr_t mAudioSession; // Session state for the current audio session
bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified.
sessionStatePtr_t mNextAudioSession; // Session state for the audio session we're trying to join
S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
std::string mCurrentRegionName; // Used to detect parcel boundary crossings
bool mConnectorEstablished; // set by "Create Connector" response
bool mAccountLoggedIn; // set by login message
int mNumberOfAliases;
U32 mCommandCookie;
std::string mVoiceAccountServerURI;
std::string mVoiceSIPURIHostName;
int mLoginRetryCount;
sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map.
#if 0
sessionSet mSessions; // All sessions, not indexed. This is the canonical session list.
#endif
bool mBuddyListMapPopulated;
bool mBlockRulesListReceived;
bool mAutoAcceptRulesListReceived;
buddyListMap mBuddyListMap;
LLVoiceDeviceList mCaptureDevices;
LLVoiceDeviceList mRenderDevices;
std::string mCaptureDevice;
std::string mRenderDevice;
bool mCaptureDeviceDirty;
bool mRenderDeviceDirty;
bool mIsInitialized;
bool mShutdownComplete;
bool checkParcelChanged(bool update = false);
bool switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = "");
void joinSession(const sessionStatePtr_t &session);
std::string nameFromID(const LLUUID &id);
bool IDFromName(const std::string name, LLUUID &uuid);
std::string sipURIFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromName(std::string &name);
// Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not.
std::string nameFromsipURI(const std::string &uri);
bool inSpatialChannel(void);
LLSD getAudioSessionChannelInfo();
std::string getAudioSessionHandle();
void setHidden(bool hidden) override; //virtual
void sendPositionAndVolumeUpdate(void);
void sendCaptureAndRenderDevices();
void buildSetCaptureDevice(std::ostringstream &stream);
void buildSetRenderDevice(std::ostringstream &stream);
void sendFriendsListUpdates();
#if 0
// start a text IM session with the specified user
// This will be asynchronous, the session may be established at a future time.
sessionStatePtr_t startUserIMSession(const LLUUID& uuid);
#endif
void enforceTether(void);
bool mSpatialCoordsDirty;
LLVector3d mCameraPosition;
LLVector3d mCameraRequestedPosition;
LLVector3 mCameraVelocity;
LLMatrix3 mCameraRot;
LLVector3d mAvatarPosition;
LLVector3 mAvatarVelocity;
LLQuaternion mAvatarRot;
bool mMuteMic;
bool mMuteMicDirty;
bool mHidden; //Set to true during teleport to hide the agent's position.
// Set to true when the friends list is known to have changed.
bool mFriendsListDirty;
enum
{
earLocCamera = 0, // ear at camera
earLocAvatar, // ear at avatar
earLocMixed // ear at avatar location/camera direction
};
S32 mEarLocation;
bool mSpeakerVolumeDirty;
bool mSpeakerMuteDirty;
int mSpeakerVolume;
int mMicVolume;
bool mMicVolumeDirty;
bool mVoiceEnabled;
bool mProcessChannels;
bool mWriteInProgress;
std::string mWriteString;
size_t mWriteOffset;
typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
observer_set_t mParticipantObservers;
void notifyParticipantObservers();
typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
status_observer_set_t mStatusObservers;
void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
typedef std::set<LLFriendObserver*> friend_observer_set_t;
friend_observer_set_t mFriendObservers;
void notifyFriendObservers();
// Voice Fonts
void expireVoiceFonts();
void deleteVoiceFont(const LLUUID& id);
void deleteAllVoiceFonts();
void deleteVoiceFontTemplates();
S32 getVoiceFontIndex(const LLUUID& id) const;
S32 getVoiceFontTemplateIndex(const LLUUID& id) const;
void accountGetSessionFontsSendMessage();
void accountGetTemplateFontsSendMessage();
void sessionSetVoiceFontSendMessage(const sessionStatePtr_t &session);
void updateVoiceMorphingMenu();
void notifyVoiceFontObservers();
typedef enum e_voice_font_type
{
VOICE_FONT_TYPE_NONE = 0,
VOICE_FONT_TYPE_ROOT = 1,
VOICE_FONT_TYPE_USER = 2,
VOICE_FONT_TYPE_UNKNOWN
} EVoiceFontType;
typedef enum e_voice_font_status
{
VOICE_FONT_STATUS_NONE = 0,
VOICE_FONT_STATUS_FREE = 1,
VOICE_FONT_STATUS_NOT_FREE = 2,
VOICE_FONT_STATUS_UNKNOWN
} EVoiceFontStatus;
struct voiceFontEntry
{
voiceFontEntry(LLUUID& id);
~voiceFontEntry();
LLUUID mID;
S32 mFontIndex;
std::string mName;
LLDate mExpirationDate;
S32 mFontType;
S32 mFontStatus;
bool mIsNew;
LLFrameTimer mExpiryTimer;
LLFrameTimer mExpiryWarningTimer;
};
bool mVoiceFontsReceived;
bool mVoiceFontsNew;
bool mVoiceFontListDirty;
voice_effect_list_t mVoiceFontList;
voice_effect_list_t mVoiceFontTemplateList;
typedef std::map<const LLUUID, voiceFontEntry*> voice_font_map_t;
voice_font_map_t mVoiceFontMap;
voice_font_map_t mVoiceFontTemplateMap;
typedef std::set<LLVoiceEffectObserver*> voice_font_observer_set_t;
voice_font_observer_set_t mVoiceFontObservers;
LLFrameTimer mVoiceFontExpiryTimer;
// Audio capture buffer
void captureBufferRecordStartSendMessage();
void captureBufferRecordStopSendMessage();
void captureBufferPlayStartSendMessage(const LLUUID& voice_font_id = LLUUID::null);
void captureBufferPlayStopSendMessage();
bool mCaptureBufferMode; // Disconnected from voice channels while using the capture buffer.
bool mCaptureBufferRecording; // A voice sample is being captured.
bool mCaptureBufferRecorded; // A voice sample is captured in the buffer ready to play.
bool mCaptureBufferPlaying; // A voice sample is being played.
LLTimer mCaptureTimer;
LLUUID mPreviewVoiceFont;
LLUUID mPreviewVoiceFontLast;
S32 mPlayRequestCount;
bool mIsInTuningMode;
bool mIsInChannel;
bool mIsJoiningSession;
bool mIsWaitingForFonts;
bool mIsLoggingIn;
bool mIsLoggedIn;
bool mIsProcessingChannels;
bool mIsCoroutineActive;
// This variables can last longer than vivox in coroutines so we need them as static
static bool sShuttingDown;
static bool sConnected;
static LLPumpIO* sPump;
LLEventMailDrop mVivoxPump;
};
/**
* @class LLVivoxProtocolParser
* @brief This class helps construct new LLIOPipe specializations
* @see LLIOPipe
*
* THOROUGH_DESCRIPTION
*/
class LLVivoxProtocolParser : public LLIOPipe
{
LOG_CLASS(LLVivoxProtocolParser);
public:
LLVivoxProtocolParser();
virtual ~LLVivoxProtocolParser();
protected:
/* @name LLIOPipe virtual implementations
*/
//@{
/**
* @brief Process the data in buffer
*/
virtual EStatus process_impl(
const LLChannelDescriptors& channels,
buffer_ptr_t& buffer,
bool& eos,
LLSD& context,
LLPumpIO* pump);
//@}
std::string mInput;
// Expat control members
XML_Parser parser;
int responseDepth;
bool ignoringTags;
bool isEvent;
int ignoreDepth;
// Members for processing responses. The values are transient and only valid within a call to processResponse().
int returnCode;
int statusCode;
std::string statusString;
std::string requestId;
std::string actionString;
std::string connectorHandle;
std::string versionID;
std::string mBuildID;
std::string accountHandle;
std::string sessionHandle;
std::string sessionGroupHandle;
std::string alias;
std::string applicationString;
// Members for processing events. The values are transient and only valid within a call to processResponse().
std::string eventTypeString;
int state;
std::string uriString;
bool isChannel;
bool incoming;
bool enabled;
std::string nameString;
std::string audioMediaString;
std::string deviceString;
std::string displayNameString;
int participantType;
bool isLocallyMuted;
bool isModeratorMuted;
bool isSpeaking;
int volume;
F32 energy;
std::string messageHeader;
std::string messageBody;
std::string notificationType;
bool hasText;
bool hasAudio;
bool hasVideo;
bool terminated;
std::string blockMask;
std::string presenceOnly;
std::string autoAcceptMask;
std::string autoAddAsBuddy;
int numberOfAliases;
std::string subscriptionHandle;
std::string subscriptionType;
S32 id;
std::string descriptionString;
LLDate expirationDate;
bool hasExpired;
S32 fontType;
S32 fontStatus;
std::string mediaCompletionType;
// Members for processing text between tags
std::string textBuffer;
bool accumulateText;
void reset();
void processResponse(std::string tag);
static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr);
static void XMLCALL ExpatEndTag(void *data, const char *el);
static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len);
void StartTag(const char *tag, const char **attr);
void EndTag(const char *tag);
void CharData(const char *buffer, int length);
LLDate expiryTimeStampToLLDate(const std::string& vivox_ts);
};
class LLVivoxSecurity : public LLSingleton<LLVivoxSecurity>
{
LLSINGLETON(LLVivoxSecurity);
virtual ~LLVivoxSecurity();
public:
std::string connectorHandle() { return mConnectorHandle; };
std::string accountHandle() { return mAccountHandle; };
private:
std::string mConnectorHandle;
std::string mAccountHandle;
};
class LLVoiceVivoxStats : public LLSingleton<LLVoiceVivoxStats>
{
LLSINGLETON(LLVoiceVivoxStats);
LOG_CLASS(LLVoiceVivoxStats);
virtual ~LLVoiceVivoxStats();
private:
F64SecondsImplicit mStartTime;
U32 mConnectCycles;
F64 mConnectTime;
U32 mConnectAttempts;
F64 mProvisionTime;
U32 mProvisionAttempts;
F64 mEstablishTime;
U32 mEstablishAttempts;
public:
void reset();
void connectionAttemptStart();
void connectionAttemptEnd(bool success);
void provisionAttemptStart();
void provisionAttemptEnd(bool success);
void establishAttemptStart();
void establishAttemptEnd(bool success);
LLSD read();
};
#endif //LL_VIVOX_VOICE_CLIENT_H
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