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/**
* @file llvoiceclient.h
* @brief Declaration of LLVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_VOICE_CLIENT_H
#define LL_VOICE_CLIENT_H
class LLVOAvatar;
#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
#include "llcallingcard.h" // for LLFriendObserver
#include "llsecapi.h"
#include "llcontrol.h"
// devices
typedef std::vector<std::string> LLVoiceDeviceList;
class LLVoiceClientParticipantObserver
{
public:
virtual ~LLVoiceClientParticipantObserver() { }
virtual void onParticipantsChanged() = 0;
};
///////////////////////////////////
/// @class LLVoiceClientStatusObserver
class LLVoiceClientStatusObserver
{
public:
typedef enum e_voice_status_type
{
// NOTE: when updating this enum, please also update the switch in
// LLVoiceClientStatusObserver::status2string().
STATUS_LOGIN_RETRY,
STATUS_LOGGED_IN,
STATUS_JOINING,
STATUS_JOINED,
STATUS_LEFT_CHANNEL,
STATUS_VOICE_DISABLED,
STATUS_VOICE_ENABLED,
BEGIN_ERROR_STATUS,
ERROR_CHANNEL_FULL,
ERROR_CHANNEL_LOCKED,
ERROR_NOT_AVAILABLE,
ERROR_UNKNOWN
} EStatusType;
virtual ~LLVoiceClientStatusObserver() { }
virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0;
static std::string status2string(EStatusType inStatus);
};
struct LLVoiceVersionInfo
{
std::string serverType;
std::string serverVersion;
};
//////////////////////////////////
/// @class LLVoiceModuleInterface
/// @brief Voice module interface
///
/// Voice modules should provide an implementation for this interface.
/////////////////////////////////
class LLVoiceModuleInterface
{
public:
LLVoiceModuleInterface() {}
virtual ~LLVoiceModuleInterface() {}
virtual void init(LLPumpIO *pump)=0; // Call this once at application startup (creates connector)
virtual void terminate()=0; // Call this to clean up during shutdown
virtual void updateSettings()=0; // call after loading settings and whenever they change
virtual bool isVoiceWorking() const = 0; // connected to a voice server and voice channel
virtual const LLVoiceVersionInfo& getVersion()=0;
/////////////////////
/// @name Tuning
//@{
virtual void tuningStart()=0;
virtual void tuningStop()=0;
virtual bool inTuningMode()=0;
virtual void tuningSetMicVolume(float volume)=0;
virtual void tuningSetSpeakerVolume(float volume)=0;
virtual float tuningGetEnergy(void)=0;
//@}
/////////////////////
/// @name Devices
//@{
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
virtual bool deviceSettingsAvailable()=0;
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
virtual void refreshDeviceLists(bool clearCurrentList = true)=0;
virtual void setCaptureDevice(const std::string& name)=0;
virtual void setRenderDevice(const std::string& name)=0;
virtual LLVoiceDeviceList& getCaptureDevices()=0;
virtual LLVoiceDeviceList& getRenderDevices()=0;
virtual void getParticipantList(std::set<LLUUID> &participants)=0;
virtual bool isParticipant(const LLUUID& speaker_id)=0;
//@}
////////////////////////////
/// @ name Channel stuff
//@{
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
virtual bool inProximalChannel()=0;
virtual void setNonSpatialChannel(const std::string &uri,
const std::string &credentials)=0;
virtual void setSpatialChannel(const std::string &uri,
const std::string &credentials)=0;
virtual void leaveNonSpatialChannel()=0;
virtual void leaveChannel(void)=0;
// Returns the URI of the current channel, or an empty string if not currently in a channel.
// NOTE that it will return an empty string if it's in the process of joining a channel.
virtual std::string getCurrentChannel()=0;
//@}
//////////////////////////
/// @name invitations
//@{
// start a voice channel with the specified user
virtual void callUser(const LLUUID &uuid)=0;
virtual bool isValidChannel(std::string& channelHandle)=0;
virtual bool answerInvite(std::string &channelHandle)=0;
virtual void declineInvite(std::string &channelHandle)=0;
//@}
/////////////////////////
/// @name Volume/gain
//@{
virtual void setVoiceVolume(F32 volume)=0;
virtual void setMicGain(F32 volume)=0;
//@}
/////////////////////////
/// @name enable disable voice and features
//@{
virtual bool voiceEnabled()=0;
virtual void setVoiceEnabled(bool enabled)=0;
virtual void setLipSyncEnabled(BOOL enabled)=0;
virtual BOOL lipSyncEnabled()=0;
virtual void setMuteMic(bool muted)=0; // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
//@}
////////////////////////
/// @name PTT
//@{
virtual void setUserPTTState(bool ptt)=0;
virtual bool getUserPTTState()=0;
virtual void setUsePTT(bool usePTT)=0;
virtual void setPTTIsToggle(bool PTTIsToggle)=0;
virtual bool getPTTIsToggle()=0;
virtual void toggleUserPTTState(void)=0;
virtual void inputUserControlState(bool down)=0; // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
virtual void keyDown(KEY key, MASK mask)=0;
virtual void keyUp(KEY key, MASK mask)=0;
virtual void middleMouseState(bool down)=0;
//@}
//////////////////////////
/// @name nearby speaker accessors
//@{
virtual BOOL getVoiceEnabled(const LLUUID& id)=0; // true if we've received data for this avatar
virtual std::string getDisplayName(const LLUUID& id)=0;
virtual BOOL isOnlineSIP(const LLUUID &id)=0;
virtual BOOL isParticipantAvatar(const LLUUID &id)=0;
virtual BOOL getIsSpeaking(const LLUUID& id)=0;
virtual BOOL getIsModeratorMuted(const LLUUID& id)=0;
virtual F32 getCurrentPower(const LLUUID& id)=0; // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
virtual BOOL getOnMuteList(const LLUUID& id)=0;
virtual F32 getUserVolume(const LLUUID& id)=0;
virtual void setUserVolume(const LLUUID& id, F32 volume)=0; // set's volume for specified agent, from 0-1 (where .5 is nominal)
//@}
//////////////////////////
/// @name text chat
//@{
virtual BOOL isSessionTextIMPossible(const LLUUID& id)=0;
virtual BOOL isSessionCallBackPossible(const LLUUID& id)=0;
virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message)=0;
virtual void endUserIMSession(const LLUUID &uuid)=0;
//@}
// authorize the user
virtual void userAuthorized(const std::string& user_id,
const LLUUID &agentID)=0;
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceClientStatusObserver* observer)=0;
virtual void removeObserver(LLVoiceClientStatusObserver* observer)=0;
virtual void addObserver(LLFriendObserver* observer)=0;
virtual void removeObserver(LLFriendObserver* observer)=0;
virtual void addObserver(LLVoiceClientParticipantObserver* observer)=0;
virtual void removeObserver(LLVoiceClientParticipantObserver* observer)=0;
//@}
virtual std::string sipURIFromID(const LLUUID &id)=0;
//@}
};
//////////////////////////////////
/// @class LLVoiceEffectObserver
class LLVoiceEffectObserver
{
public:
virtual ~LLVoiceEffectObserver() { }
virtual void onVoiceEffectChanged(bool new_effects) = 0;
};
typedef std::multimap<const std::string, const LLUUID, LLDictionaryLess> voice_effect_list_t;
//////////////////////////////////
/// @class LLVoiceEffectInterface
/// @brief Voice effect module interface
///
/// Voice effect modules should provide an implementation for this interface.
/////////////////////////////////
class LLVoiceEffectInterface
{
public:
LLVoiceEffectInterface() {}
virtual ~LLVoiceEffectInterface() {}
//////////////////////////
/// @name Accessors
//@{
virtual bool setVoiceEffect(const LLUUID& id) = 0;
virtual const LLUUID getVoiceEffect() = 0;
virtual LLSD getVoiceEffectProperties(const LLUUID& id) = 0;
virtual void refreshVoiceEffectLists(bool clear_lists) = 0;
virtual const voice_effect_list_t &getVoiceEffectList() const = 0;
virtual const voice_effect_list_t &getVoiceEffectTemplateList() const = 0;
//@}
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceEffectObserver* observer) = 0;
virtual void removeObserver(LLVoiceEffectObserver* observer) = 0;
//@}
//////////////////////////////
/// @name Preview buffer
//@{
virtual void enablePreviewBuffer(bool enable) = 0;
virtual void recordPreviewBuffer(bool record) = 0;
virtual void playPreviewBuffer(bool play, const LLUUID& effect_id = LLUUID::null) = 0;
virtual bool isPreviewRecording() = 0;
virtual bool isPreviewReady() = 0;
virtual bool isPreviewPlaying() = 0;
//@}
};
class LLVoiceClient: public LLSingleton<LLVoiceClient>
{
LOG_CLASS(LLVoiceClient);
public:
LLVoiceClient();
~LLVoiceClient();
void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
void terminate(); // Call this to clean up during shutdown
const LLVoiceVersionInfo getVersion();
static const F32 OVERDRIVEN_POWER_LEVEL;
static const F32 VOLUME_MIN;
static const F32 VOLUME_DEFAULT;
static const F32 VOLUME_MAX;
void updateSettings(); // call after loading settings and whenever they change
bool isVoiceWorking() const; // connected to a voice server and voice channel
// tuning
void tuningStart();
void tuningStop();
bool inTuningMode();
void tuningSetMicVolume(float volume);
void tuningSetSpeakerVolume(float volume);
float tuningGetEnergy(void);
// devices
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
bool deviceSettingsAvailable();
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
void refreshDeviceLists(bool clearCurrentList = true);
void setCaptureDevice(const std::string& name);
void setRenderDevice(const std::string& name);
const LLVoiceDeviceList& getCaptureDevices();
const LLVoiceDeviceList& getRenderDevices();
////////////////////////////
// Channel stuff
//
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
bool inProximalChannel();
void setNonSpatialChannel(
const std::string &uri,
const std::string &credentials);
void setSpatialChannel(
const std::string &uri,
const std::string &credentials);
void leaveNonSpatialChannel();
// Returns the URI of the current channel, or an empty string if not currently in a channel.
// NOTE that it will return an empty string if it's in the process of joining a channel.
std::string getCurrentChannel();
// start a voice channel with the specified user
void callUser(const LLUUID &uuid);
bool isValidChannel(std::string& channelHandle);
bool answerInvite(std::string &channelHandle);
void declineInvite(std::string &channelHandle);
void leaveChannel(void); // call this on logout or teleport begin
/////////////////////////////
// Sending updates of current state
void setVoiceVolume(F32 volume);
void setMicGain(F32 volume);
void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
bool voiceEnabled();
void setLipSyncEnabled(BOOL enabled);
void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
void setUserPTTState(bool ptt);
bool getUserPTTState();
void toggleUserPTTState(void);
void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
void setVoiceEnabled(bool enabled);
void setUsePTT(bool usePTT);
void setPTTIsToggle(bool PTTIsToggle);
bool getPTTIsToggle();
BOOL lipSyncEnabled();
// PTT key triggering
void keyDown(KEY key, MASK mask);
void keyUp(KEY key, MASK mask);
void middleMouseState(bool down);
/////////////////////////////
// Accessors for data related to nearby speakers
BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
std::string getDisplayName(const LLUUID& id);
BOOL isOnlineSIP(const LLUUID &id);
BOOL isParticipantAvatar(const LLUUID &id);
BOOL getIsSpeaking(const LLUUID& id);
BOOL getIsModeratorMuted(const LLUUID& id);
F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
BOOL getOnMuteList(const LLUUID& id);
F32 getUserVolume(const LLUUID& id);
/////////////////////////////
BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
// Use this to determine whether to show a "no speech" icon in the menu bar.
void getParticipantList(std::set<LLUUID> &participants);
bool isParticipant(const LLUUID& speaker_id);
//////////////////////////
/// @name text chat
//@{
BOOL isSessionTextIMPossible(const LLUUID& id);
BOOL isSessionCallBackPossible(const LLUUID& id);
BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
void endUserIMSession(const LLUUID &uuid);
//@}
void userAuthorized(const std::string& user_id,
const LLUUID &agentID);
void addObserver(LLVoiceClientStatusObserver* observer);
void removeObserver(LLVoiceClientStatusObserver* observer);
void addObserver(LLFriendObserver* observer);
void removeObserver(LLFriendObserver* observer);
void addObserver(LLVoiceClientParticipantObserver* observer);
void removeObserver(LLVoiceClientParticipantObserver* observer);
std::string sipURIFromID(const LLUUID &id);
//////////////////////////
/// @name Voice effects
//@{
bool getVoiceEffectEnabled() const { return mVoiceEffectEnabled; };
LLUUID getVoiceEffectDefault() const { return LLUUID(mVoiceEffectDefault); };
// Returns NULL if voice effects are not supported, or not enabled.
LLVoiceEffectInterface* getVoiceEffectInterface() const;
//@}
protected:
LLVoiceModuleInterface* mVoiceModule;
LLPumpIO *m_servicePump;
LLCachedControl<bool> mVoiceEffectEnabled;
LLCachedControl<std::string> mVoiceEffectDefault;
};
/**
* Speaker volume storage helper class
**/
class LLSpeakerVolumeStorage : public LLSingleton<LLSpeakerVolumeStorage>
{
LOG_CLASS(LLSpeakerVolumeStorage);
public:
/**
* Stores volume level for specified user.
*
* @param[in] speaker_id - LLUUID of user to store volume level for.
* @param[in] volume - volume level to be stored for user.
*/
void storeSpeakerVolume(const LLUUID& speaker_id, F32 volume);
/**
* Gets stored volume level for specified speaker
*
* @param[in] speaker_id - LLUUID of user to retrieve volume level for.
* @param[out] volume - set to stored volume if found, otherwise unmodified.
* @return - true if a stored volume is found.
*/
bool getSpeakerVolume(const LLUUID& speaker_id, F32& volume);
/**
* Removes stored volume level for specified user.
*
* @param[in] speaker_id - LLUUID of user to remove.
*/
void removeSpeakerVolume(const LLUUID& speaker_id);
private:
friend class LLSingleton<LLSpeakerVolumeStorage>;
LLSpeakerVolumeStorage();
~LLSpeakerVolumeStorage();
const static std::string SETTINGS_FILE_NAME;
void load();
void save();
static F32 transformFromLegacyVolume(F32 volume_in);
static F32 transformToLegacyVolume(F32 volume_in);
typedef std::map<LLUUID, F32> speaker_data_map_t;
speaker_data_map_t mSpeakersData;
};
#endif //LL_VOICE_CLIENT_H
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