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/**
* @file llvoiceclient.h
* @brief Declaration of LLVoiceClient class which is the interface to the voice client process.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_VOICE_CLIENT_H
#define LL_VOICE_CLIENT_H
// This would create a circular reference -- just do a forward definition of necessary class names.
//#include "llvoavatar.h"
class LLVOAvatar;
class LLVivoxProtocolParser;
#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
class LLVoiceClientParticipantObserver
{
public:
virtual ~LLVoiceClientParticipantObserver() { }
virtual void onChange() = 0;
};
class LLVoiceClientStatusObserver
{
public:
typedef enum e_voice_status_type
{
// NOTE: when updating this enum, please also update the switch in
// LLVoiceClientStatusObserver::status2string().
STATUS_LOGIN_RETRY,
STATUS_LOGGED_IN,
STATUS_JOINING,
STATUS_JOINED,
STATUS_LEFT_CHANNEL,
BEGIN_ERROR_STATUS,
ERROR_CHANNEL_FULL,
ERROR_CHANNEL_LOCKED,
ERROR_NOT_AVAILABLE,
ERROR_UNKNOWN
} EStatusType;
virtual ~LLVoiceClientStatusObserver() { }
virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0;
static const char *status2string(EStatusType inStatus);
};
class LLVoiceClient: public LLSingleton<LLVoiceClient>
{
LOG_CLASS(LLVoiceClient);
public:
LLVoiceClient();
~LLVoiceClient();
public:
static void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
static void terminate(); // Call this to clean up during shutdown
protected:
bool writeString(const std::string &str);
public:
enum serviceType
{
serviceTypeUnknown, // Unknown, returned if no data on the avatar is available
serviceTypeA, // spatialized local chat
serviceTypeB, // remote multi-party chat
serviceTypeC // one-to-one and small group chat
};
static F32 OVERDRIVEN_POWER_LEVEL;
/////////////////////////////
// session control messages
void connect();
void connectorCreate();
void connectorShutdown();
void requestVoiceAccountProvision(S32 retries = 3);
void userAuthorized(
const std::string& firstName,
const std::string& lastName,
const LLUUID &agentID);
void login(const std::string& accountName, const std::string &password);
void loginSendMessage();
void logout();
void logoutSendMessage();
void channelGetListSendMessage();
void sessionCreateSendMessage();
void sessionConnectSendMessage();
void sessionTerminate();
void sessionTerminateSendMessage();
void sessionTerminateByHandle(std::string &sessionHandle);
void getCaptureDevicesSendMessage();
void getRenderDevicesSendMessage();
void clearCaptureDevices();
void addCaptureDevice(const std::string& name);
void setCaptureDevice(const std::string& name);
void clearRenderDevices();
void addRenderDevice(const std::string& name);
void setRenderDevice(const std::string& name);
void tuningStart();
void tuningStop();
bool inTuningMode();
void tuningRenderStartSendMessage(const std::string& name, bool loop);
void tuningRenderStopSendMessage();
void tuningCaptureStartSendMessage(int duration);
void tuningCaptureStopSendMessage();
void tuningSetMicVolume(float volume);
void tuningSetSpeakerVolume(float volume);
float tuningGetEnergy(void);
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
bool deviceSettingsAvailable();
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
void refreshDeviceLists(bool clearCurrentList = true);
// Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch.
void daemonDied();
// Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
void giveUp();
/////////////////////////////
// Response/Event handlers
void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle);
void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle);
void channelGetListResponse(int statusCode, std::string &statusString);
void sessionCreateResponse(int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionConnectResponse(int statusCode, std::string &statusString);
void sessionTerminateResponse(int statusCode, std::string &statusString);
void logoutResponse(int statusCode, std::string &statusString);
void connectorShutdownResponse(int statusCode, std::string &statusString);
void loginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
void sessionNewEvent(std::string &accountHandle, std::string &eventSessionHandle, int state, std::string &nameString, std::string &uriString);
void sessionStateChangeEvent(std::string &uriString, int statusCode, std::string &statusString, std::string &sessionHandle, int state, bool isChannel, std::string &nameString);
void participantStateChangeEvent(std::string &uriString, int statusCode, std::string &statusString, int state, std::string &nameString, std::string &displayNameString, int participantType);
void participantPropertiesEvent(std::string &uriString, int statusCode, std::string &statusString, bool isLocallyMuted, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
void auxAudioPropertiesEvent(F32 energy);
void muteListChanged();
/////////////////////////////
// Sending updates of current state
void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
bool channelFromRegion(LLViewerRegion *region, std::string &name);
void leaveChannel(void); // call this on logout or teleport begin
void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
void setUserPTTState(bool ptt);
bool getUserPTTState();
void toggleUserPTTState(void);
void setVoiceEnabled(bool enabled);
static bool voiceEnabled();
void setUsePTT(bool usePTT);
void setPTTIsToggle(bool PTTIsToggle);
void setPTTKey(std::string &key);
void setEarLocation(S32 loc);
void setVoiceVolume(F32 volume);
void setMicGain(F32 volume);
void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
void setVivoxDebugServerName(std::string &serverName);
// PTT key triggering
void keyDown(KEY key, MASK mask);
void keyUp(KEY key, MASK mask);
void middleMouseState(bool down);
/////////////////////////////
// Accessors for data related to nearby speakers
BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
BOOL getIsSpeaking(const LLUUID& id);
F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
BOOL getPTTPressed(const LLUUID& id); // This is the inverse of the "locally muted" property.
BOOL getOnMuteList(const LLUUID& id);
F32 getUserVolume(const LLUUID& id);
LLString getDisplayName(const LLUUID& id);
// MBW -- XXX -- Not sure how to get this data out of the TVC
BOOL getUsingPTT(const LLUUID& id);
serviceType getServiceType(const LLUUID& id); // type of chat the user is involved in (see bHear scope doc for definitions of A/B/C)
std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
/////////////////////////////
BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
// Use this to determine whether to show a "no speech" icon in the menu bar.
struct participantState
{
public:
participantState(const std::string &uri);
std::string mURI;
std::string mName;
std::string mDisplayName;
bool mPTT;
bool mIsSpeaking;
LLFrameTimer mSpeakingTimeout;
F32 mLastSpokeTimestamp;
F32 mPower;
int mVolume;
serviceType mServiceType;
std::string mGroupID;
bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
int mUserVolume;
bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
bool mAvatarIDValid;
LLUUID mAvatarID;
};
typedef std::map<std::string, participantState*> participantMap;
participantState *findParticipant(const std::string &uri);
participantState *findParticipantByAvatar(LLVOAvatar *avatar);
participantState *findParticipantByID(const LLUUID& id);
participantMap *getParticipantList(void);
void addObserver(LLVoiceClientParticipantObserver* observer);
void removeObserver(LLVoiceClientParticipantObserver* observer);
void addStatusObserver(LLVoiceClientStatusObserver* observer);
void removeStatusObserver(LLVoiceClientStatusObserver* observer);
static void onAvatarNameLookup(const LLUUID& id, const char* first, const char* last, BOOL is_group, void* user_data);
typedef std::vector<std::string> deviceList;
deviceList *getCaptureDevices();
deviceList *getRenderDevices();
void setNonSpatialChannel(
const std::string &uri,
const std::string &credentials);
void setSpatialChannel(
const std::string &uri,
const std::string &credentials);
void callUser(LLUUID &uuid);
void answerInvite(std::string &sessionHandle, LLUUID& other_user_id);
void declineInvite(std::string &sessionHandle);
void leaveNonSpatialChannel();
// Returns the URI of the current channel, or an empty string if not currently in a channel.
// NOTE that it will return an empty string if it's in the process of joining a channel.
std::string getCurrentChannel();
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
bool inProximalChannel();
std::string sipURIFromID(const LLUUID &id);
private:
// internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages.
// Note: if you change this list, please make corresponding changes to LLVoiceClient::state2string().
enum state
{
stateDisabled, // Voice is turned off.
stateStart, // Class is initialized, socket is created
stateDaemonLaunched, // Daemon has been launched
stateConnecting, // connect() call has been issued
stateIdle, // socket is connected, ready for messaging
stateConnectorStart, // connector needs to be started
stateConnectorStarting, // waiting for connector handle
stateConnectorStarted, // connector handle received
stateMicTuningNoLogin, // mic tuning before login
stateLoginRetry, // need to retry login (failed due to changing password)
stateLoginRetryWait, // waiting for retry timer
stateNeedsLogin, // send login request
stateLoggingIn, // waiting for account handle
stateLoggedIn, // account handle received
stateNoChannel, //
stateMicTuningLoggedIn, // mic tuning for a logged in user
stateSessionCreate, // need to send Session.Create command
stateSessionConnect, // need to send Session.Connect command
stateJoiningSession, // waiting for session handle
stateSessionJoined, // session handle received
stateRunning, // in session, steady state
stateLeavingSession, // waiting for terminate session response
stateSessionTerminated, // waiting for terminate session response
stateLoggingOut, // waiting for logout response
stateLoggedOut, // logout response received
stateConnectorStopping, // waiting for connector stop
stateConnectorStopped, // connector stop received
// We go to this state if the login fails because the account needs to be provisioned.
// error states. No way to recover from these yet.
stateConnectorFailed,
stateConnectorFailedWaiting,
stateLoginFailed,
stateLoginFailedWaiting,
stateJoinSessionFailed,
stateJoinSessionFailedWaiting,
stateJail // Go here when all else has failed. Nothing will be retried, we're done.
};
state mState;
bool mSessionTerminateRequested;
bool mNonSpatialChannel;
void setState(state inState);
state getState(void) { return mState; };
static const char *state2string(state inState);
void stateMachine();
static void idle(void *user_data);
LLHost mDaemonHost;
LLSocket::ptr_t mSocket;
bool mConnected;
void closeSocket(void);
LLPumpIO *mPump;
friend class LLVivoxProtocolParser;
std::string mAccountName;
std::string mAccountPassword;
std::string mAccountDisplayName;
std::string mAccountFirstName;
std::string mAccountLastName;
std::string mNextP2PSessionURI; // URI of the P2P session to join next
std::string mNextSessionURI; // URI of the session to join next
std::string mNextSessionHandle; // Session handle of the session to join next
std::string mNextSessionHash; // Password hash for the session to join next
bool mNextSessionSpatial; // Will next session be a spatial chat?
bool mNextSessionNoReconnect; // Next session should not auto-reconnect (i.e. user -> user chat)
bool mNextSessionResetOnClose; // If this is true, go back to spatial chat when the next session terminates.
std::string mSessionStateEventHandle; // session handle received in SessionStateChangeEvents
std::string mSessionStateEventURI; // session URI received in SessionStateChangeEvents
bool mTuningMode;
float mTuningEnergy;
std::string mTuningAudioFile;
int mTuningMicVolume;
bool mTuningMicVolumeDirty;
int mTuningSpeakerVolume;
bool mTuningSpeakerVolumeDirty;
bool mTuningCaptureRunning;
std::string mSpatialSessionURI;
bool mSessionResetOnClose;
int mVivoxErrorStatusCode;
std::string mVivoxErrorStatusString;
std::string mChannelName; // Name of the channel to be looked up
bool mAreaVoiceDisabled;
std::string mSessionURI; // URI of the session we're in.
bool mSessionP2P; // true if this session is a p2p call
S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
std::string mCurrentRegionName; // Used to detect parcel boundary crossings
std::string mConnectorHandle; // returned by "Create Connector" message
std::string mAccountHandle; // returned by login message
std::string mSessionHandle; // returned by ?
U32 mCommandCookie;
std::string mAccountServerName;
std::string mAccountServerURI;
int mLoginRetryCount;
participantMap mParticipantMap;
bool mParticipantMapChanged;
deviceList mCaptureDevices;
deviceList mRenderDevices;
std::string mCaptureDevice;
std::string mRenderDevice;
bool mCaptureDeviceDirty;
bool mRenderDeviceDirty;
participantState *addParticipant(const std::string &uri);
// Note: after removeParticipant returns, the participant* that was passed to it will have been deleted.
// Take care not to use the pointer again after that.
void removeParticipant(participantState *participant);
void removeAllParticipants();
void updateMuteState(participantState *participant);
typedef std::map<std::string, std::string> channelMap;
channelMap mChannelMap;
// These are used by the parser when processing a channel list response.
void clearChannelMap(void);
void addChannelMapEntry(std::string &name, std::string &uri);
std::string findChannelURI(std::string &name);
// This should be called when the code detects we have changed parcels.
// It initiates the call to the server that gets the parcel channel.
void parcelChanged();
void switchChannel(std::string uri = "", bool spatial = true, bool noReconnect = false, std::string hash = "");
void joinSession(std::string handle, std::string uri);
std::string nameFromAvatar(LLVOAvatar *avatar);
std::string nameFromID(const LLUUID &id);
bool IDFromName(const std::string name, LLUUID &uuid);
std::string displayNameFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromName(std::string &name);
void sendPositionalUpdate(void);
void buildSetCaptureDevice(std::ostringstream &stream);
void buildSetRenderDevice(std::ostringstream &stream);
void enforceTether(void);
bool mSpatialCoordsDirty;
LLVector3d mCameraPosition;
LLVector3d mCameraRequestedPosition;
LLVector3 mCameraVelocity;
LLMatrix3 mCameraRot;
LLVector3d mAvatarPosition;
LLVector3 mAvatarVelocity;
LLMatrix3 mAvatarRot;
bool mPTTDirty;
bool mPTT;
bool mUsePTT;
bool mPTTIsMiddleMouse;
KEY mPTTKey;
bool mPTTIsToggle;
bool mUserPTTState;
bool mMuteMic;
// Set to true when the mute state of someone in the participant list changes.
// The code will have to walk the list to find the changed participant(s).
bool mVolumeDirty;
enum
{
earLocCamera = 0, // ear at camera
earLocAvatar, // ear at avatar
earLocMixed // ear at avatar location/camera direction
};
S32 mEarLocation;
bool mSpeakerVolumeDirty;
bool mSpeakerMuteDirty;
int mSpeakerVolume;
int mMicVolume;
bool mMicVolumeDirty;
bool mVoiceEnabled;
bool mWriteInProgress;
std::string mWriteString;
size_t mWriteOffset;
LLTimer mUpdateTimer;
typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
observer_set_t mObservers;
void notifyObservers();
typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
status_observer_set_t mStatusObservers;
void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
};
extern LLVoiceClient *gVoiceClient;
#endif //LL_VOICE_CLIENT_H
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