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/** 
 * @file llvoicechannel.h
 * @brief Voice channel related classes
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_VOICECHANNEL_H
#define LL_VOICECHANNEL_H

#include "llhandle.h"
#include "llvoiceclient.h"
#include "lleventcoro.h"
#include "llcoros.h"

class LLPanel;

class LLVoiceChannel : public LLVoiceClientStatusObserver
{
public:
	typedef enum e_voice_channel_state
	{
		STATE_NO_CHANNEL_INFO,
		STATE_ERROR,
		STATE_HUNG_UP,
		STATE_READY,
		STATE_CALL_STARTED,
		STATE_RINGING,
		STATE_CONNECTED
	} EState;

	typedef enum e_voice_channel_direction
	{
		INCOMING_CALL,
		OUTGOING_CALL
	} EDirection;

	typedef boost::signals2::signal<void(const EState& old_state, const EState& new_state, const EDirection& direction, bool ended_by_agent, const LLUUID& session_id)> state_changed_signal_t;

	// on current channel changed signal
	typedef boost::function<void(const LLUUID& session_id)> channel_changed_callback_t;
	typedef boost::signals2::signal<void(const LLUUID& session_id)> channel_changed_signal_t;
	static channel_changed_signal_t sCurrentVoiceChannelChangedSignal;
	static boost::signals2::connection setCurrentVoiceChannelChangedCallback(channel_changed_callback_t cb, bool at_front = false);


	LLVoiceChannel(const LLUUID& session_id, const std::string& session_name);
	virtual ~LLVoiceChannel();

	virtual void onChange(EStatusType status, const LLSD& channelInfo, bool proximal);

	virtual void handleStatusChange(EStatusType status);
	virtual void handleError(EStatusType status);
	virtual void deactivate();
	virtual void activate();
	virtual void setChannelInfo(const LLSD &channelInfo);
	virtual void requestChannelInfo();
	virtual BOOL isActive();
	virtual BOOL callStarted();

	// Session name is a UI label used for feedback about which person,
	// group, or phone number you are talking to
	const std::string& getSessionName() const { return mSessionName; }

	boost::signals2::connection setStateChangedCallback(const state_changed_signal_t::slot_type& callback)
	{ return mStateChangedCallback.connect(callback); }

	const LLUUID getSessionID() { return mSessionID; }
	EState getState() { return mState; }

	void updateSessionID(const LLUUID& new_session_id);
	const LLSD& getNotifyArgs() { return mNotifyArgs; }

	void setCallDirection(EDirection direction) {mCallDirection = direction;}
	EDirection getCallDirection() {return mCallDirection;}

	static LLVoiceChannel* getChannelByID(const LLUUID& session_id);
	static LLVoiceChannel* getCurrentVoiceChannel();

	static void initClass();

	static void suspend();
	static void resume();

  protected:
	virtual void setState(EState state);
	/**
	 * Use this method if you want mStateChangedCallback to be executed while state is changed
	 */
	void doSetState(const EState& state);

	// there can be two directions INCOMING and OUTGOING
	EDirection mCallDirection;

	LLUUID		mSessionID;
	EState		mState;
	std::string	mSessionName;
	LLSD        mNotifyArgs;
	LLSD        mChannelInfo; 
	// true if call was ended by agent
	bool mCallEndedByAgent;
	bool mIgnoreNextSessionLeave;
	LLHandle<LLPanel> mLoginNotificationHandle;

	typedef std::map<LLUUID, LLVoiceChannel*> voice_channel_map_t;
	static voice_channel_map_t sVoiceChannelMap;

	static LLVoiceChannel* sProximalVoiceChannel;
	static LLVoiceChannel* sCurrentVoiceChannel;
	static LLVoiceChannel* sSuspendedVoiceChannel;
	static BOOL sSuspended;

private:
	state_changed_signal_t mStateChangedCallback;
};

class LLVoiceChannelGroup : public LLVoiceChannel
{
public:
	LLVoiceChannelGroup(const LLUUID& session_id,
		const std::string& session_name,
		bool is_p2p);

	void handleStatusChange(EStatusType status) override;
	void handleError(EStatusType status) override;
	void activate() override;
	void deactivate() override;
	void setChannelInfo(const LLSD &channelInfo) override;
	void requestChannelInfo() override;

protected:
	void setState(EState state) override;

private:
    void voiceCallCapCoro(std::string url);

	U32 mRetries;
	BOOL mIsRetrying;
    bool mIsP2P;
};

class LLVoiceChannelProximal : public LLVoiceChannel, public LLSingleton<LLVoiceChannelProximal>
{
    LLSINGLETON_C11(LLVoiceChannelProximal);
  public:

	void onChange(EStatusType status, const LLSD &channelInfo, bool proximal) override;
	void handleStatusChange(EStatusType status) override;
	void handleError(EStatusType status) override;
	BOOL isActive() override;
	void activate() override;
	void deactivate() override;
};

class LLVoiceChannelP2P : public LLVoiceChannelGroup
{
  public:
	LLVoiceChannelP2P(const LLUUID      &session_id,
					  const std::string &session_name,
					  const LLUUID      &other_user_id,
					  LLVoiceP2POutgoingCallInterface * outgoing_call_interface);

	void handleStatusChange(EStatusType status) override;
	void handleError(EStatusType status) override;
	void activate() override;
	void requestChannelInfo() override;
	void deactivate() override;
	void setChannelInfo(const LLSD& channel_info) override;

  protected:
    void setState(EState state) override;

private:

	/**
	* Add the caller to the list of people with which we've recently interacted
	*
	**/
	void addToTheRecentPeopleList();
	LLUUID		mOtherUserID;
	BOOL		mReceivedCall;
	LLVoiceP2POutgoingCallInterface *mOutgoingCallInterface;
	LLVoiceP2PIncomingCallInterfacePtr mIncomingCallInterface;
};

#endif  // LL_VOICECHANNEL_H