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/**
* @file llvoground.h
* @brief LLVOGround class header file
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLVOGROUND_H
#define LL_LLVOGROUND_H
#include "stdtypes.h"
#include "v3color.h"
#include "v4coloru.h"
#include "llviewerimage.h"
#include "llviewerobject.h"
class LLVOGround : public LLViewerObject
{
protected:
public:
LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual ~LLVOGround();
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
// Graphical stuff for objects - maybe broken out into render class
// later?
/*virtual*/ void updateTextures(LLAgent &agent);
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
void cleanupGL();
};
#endif // LL_LLVOGROUND_H
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