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/**
* @file llvoavatar.h
* @brief Declaration of LLVOAvatar class which is a derivation fo
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLVOAVATAR_DEFINES_H
#define LLVOAVATAR_DEFINES_H
#include <vector>
#include "llwearable.h"
#include "llviewerjoint.h"
namespace LLVOAvatarDefines
{
extern const S32 SCRATCH_TEX_WIDTH;
extern const S32 SCRATCH_TEX_HEIGHT;
extern const S32 IMPOSTOR_PERIOD;
//--------------------------------------------------------------------
// texture entry assignment
//--------------------------------------------------------------------
enum ETextureIndex
{
TEX_HEAD_BODYPAINT = 0,
TEX_UPPER_SHIRT,
TEX_LOWER_PANTS,
TEX_EYES_IRIS,
TEX_HAIR,
TEX_UPPER_BODYPAINT,
TEX_LOWER_BODYPAINT,
TEX_LOWER_SHOES,
TEX_HEAD_BAKED, // Pre-composited
TEX_UPPER_BAKED, // Pre-composited
TEX_LOWER_BAKED, // Pre-composited
TEX_EYES_BAKED, // Pre-composited
TEX_LOWER_SOCKS,
TEX_UPPER_JACKET,
TEX_LOWER_JACKET,
TEX_UPPER_GLOVES,
TEX_UPPER_UNDERSHIRT,
TEX_LOWER_UNDERPANTS,
TEX_SKIRT,
TEX_SKIRT_BAKED, // Pre-composited
TEX_HAIR_BAKED, // Pre-composited
TEX_NUM_INDICES
}; // "Note: if TEX_NUM_ENTRIES changes, update AGENT_TEXTURES in llagentinfo.h, mTextureIndexBaked, and BAKED_TEXTURE_COUNT"
// Seraph - Above comment about order is probably obsolete.
typedef std::vector<ETextureIndex> texture_vec_t;
enum EBakedTextureIndex
{
BAKED_HEAD = 0,
BAKED_UPPER,
BAKED_LOWER,
BAKED_EYES,
BAKED_SKIRT,
BAKED_HAIR,
BAKED_NUM_INDICES
};
typedef std::vector<EBakedTextureIndex> bakedtexture_vec_t;
// Reference IDs for each mesh. Used as indices for vector of joints
enum EMeshIndex
{
MESH_ID_HAIR = 0,
MESH_ID_HEAD,
MESH_ID_EYELASH,
MESH_ID_UPPER_BODY,
MESH_ID_LOWER_BODY,
MESH_ID_EYEBALL_LEFT,
MESH_ID_EYEBALL_RIGHT,
MESH_ID_SKIRT,
MESH_ID_NUM_INDICES
};
typedef std::vector<EMeshIndex> mesh_vec_t;
typedef std::vector<EWearableType> wearables_vec_t;
//--------------------------------------------------------------------------------
// Convenience Functions
//--------------------------------------------------------------------------------
// Convert from baked texture to associated texture; e.g. BAKED_HEAD -> TEX_HEAD_BAKED
ETextureIndex getTextureIndex(EBakedTextureIndex t);
//------------------------------------------------------------------------
// LLVOAvatarDictionary
//
// Holds dictionary static entries for textures, baked textures, meshes, etc.; i.e.
// information that is common to all avatars.
//
// This holds const data - it is initialized once and the contents never change after that.
//------------------------------------------------------------------------
class LLVOAvatarDictionary : public LLSingleton<LLVOAvatarDictionary>
{
public:
LLVOAvatarDictionary();
virtual ~LLVOAvatarDictionary();
struct TextureDictionaryEntry
{
TextureDictionaryEntry(const std::string &name,
bool is_local_texture,
EBakedTextureIndex baked_texture_index = BAKED_NUM_INDICES,
const std::string &default_image_name = "",
EWearableType wearable_type = WT_INVALID);
const std::string mName;
const std::string mDefaultImageName;
const EWearableType mWearableType;
// It's either a local texture xor baked
BOOL mIsLocalTexture;
BOOL mIsBakedTexture;
// If it's a local texture, it may be used by a baked texture
BOOL mIsUsedByBakedTexture;
EBakedTextureIndex mBakedTextureIndex;
};
struct MeshDictionaryEntry
{
MeshDictionaryEntry(EBakedTextureIndex baked_index,
const std::string &name,
U8 level,
LLViewerJoint::PickName pick);
const std::string mName; // names of mesh types as they are used in avatar_lad.xml
// Levels of Detail for each mesh. Must match levels of detail present in avatar_lad.xml
// Otherwise meshes will be unable to be found, or levels of detail will be ignored
const U8 mLOD;
const EBakedTextureIndex mBakedID;
const LLViewerJoint::PickName mPickName;
};
struct BakedDictionaryEntry
{
BakedDictionaryEntry(ETextureIndex tex_index,
const std::string &name,
U32 num_local_textures, ... );
const ETextureIndex mTextureIndex;
const std::string mName;
texture_vec_t mLocalTextures;
};
struct WearableDictionaryEntry
{
WearableDictionaryEntry(const std::string &hash_name,
U32 num_wearables, ... );
const LLUUID mHashID;
wearables_vec_t mWearablesVec;
};
typedef std::map<EBakedTextureIndex, BakedDictionaryEntry*> baked_map_t;
typedef std::map<ETextureIndex, TextureDictionaryEntry*> texture_map_t;
typedef std::map<EMeshIndex, MeshDictionaryEntry*> mesh_map_t;
typedef std::map<EBakedTextureIndex, WearableDictionaryEntry*> wearable_map_t;
const MeshDictionaryEntry *getMesh(EMeshIndex index) const;
const BakedDictionaryEntry *getBakedTexture(EBakedTextureIndex index) const;
const TextureDictionaryEntry *getTexture(ETextureIndex index) const;
const WearableDictionaryEntry *getWearable(EBakedTextureIndex index) const;
const texture_map_t &getTextures() const { return mTextureMap; }
const baked_map_t &getBakedTextures() const { return mBakedTextureMap; }
const mesh_map_t &getMeshes() const { return mMeshMap; }
const wearable_map_t &getWearables() const { return mWearableMap; }
private:
void initData();
void createAssociations();
texture_map_t mTextureMap;
baked_map_t mBakedTextureMap;
mesh_map_t mMeshMap;
wearable_map_t mWearableMap;
}; // End LLVOAvatarDictionary
} // End namespace LLVOAvatarDefines
#endif
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