1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
|
/**
* @file llvoavatar.h
* @brief Declaration of LLVOAvatar class which is a derivation of
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOAVATAR_H
#define LL_VOAVATAR_H
#include <map>
#include <deque>
#include <string>
#include <vector>
#include <boost/signals2/trackable.hpp>
#include "llavatarappearance.h"
#include "llchat.h"
#include "lldrawpoolalpha.h"
#include "llviewerobject.h"
#include "llcharacter.h"
#include "llcontrol.h"
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llrendertarget.h"
#include "llavatarappearancedefines.h"
#include "lltexglobalcolor.h"
#include "lldriverparam.h"
#include "llviewertexlayer.h"
#include "material_codes.h" // LL_MCODE_END
#include "llviewerstats.h"
extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
extern const LLUUID ANIM_AGENT_EDITING;
extern const LLUUID ANIM_AGENT_EYE;
extern const LLUUID ANIM_AGENT_FLY_ADJUST;
extern const LLUUID ANIM_AGENT_HAND_MOTION;
extern const LLUUID ANIM_AGENT_HEAD_ROT;
extern const LLUUID ANIM_AGENT_PELVIS_FIX;
extern const LLUUID ANIM_AGENT_TARGET;
extern const LLUUID ANIM_AGENT_WALK_ADJUST;
class LLViewerWearable;
class LLVoiceVisualizer;
class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
struct LLVOAvatarBoneInfo;
struct LLVOAvatarChildJoint;
//class LLViewerJoint;
struct LLAppearanceMessageContents;
struct LLVOAvatarSkeletonInfo;
class LLViewerJointMesh;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
public LLAvatarAppearance,
public LLViewerObject,
public boost::signals2::trackable
{
LOG_CLASS(LLVOAvatar);
public:
friend class LLVOAvatarSelf;
/********************************************************************************
** **
** INITIALIZATION
**/
public:
void* operator new(size_t size)
{
return LLTrace::MemTrackable<LLViewerObject>::aligned_new<16>(size);
}
void operator delete(void* ptr, size_t size)
{
LLTrace::MemTrackable<LLViewerObject>::aligned_delete<16>(ptr, size);
}
LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual void markDead();
static void initClass(); // Initialize data that's only init'd once per class.
static void cleanupClass(); // Cleanup data that's only init'd once per class.
virtual void initInstance(); // Called after construction to initialize the class.
protected:
virtual ~LLVOAvatar();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** INHERITED
**/
//--------------------------------------------------------------------
// LLViewerObject interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ void updateGL();
/*virtual*/ LLVOAvatar* asAvatar();
virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
virtual void idleUpdate(LLAgent &agent, const F64 &time);
/*virtual*/ BOOL updateLOD();
BOOL updateJointLODs();
void updateLODRiggedAttachments( void );
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids);
bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
bool allLocalTexturesCompletelyDownloaded() const;
bool allBakedTexturesCompletelyDownloaded() const;
void bakedTextureOriginCounts(S32 &sb_count, S32 &host_count,
S32 &both_count, S32 &neither_count);
std::string bakedTextureOriginInfo();
void collectLocalTextureUUIDs(std::set<LLUUID>& ids) const;
void collectBakedTextureUUIDs(std::set<LLUUID>& ids) const;
void collectTextureUUIDs(std::set<LLUUID>& ids);
void releaseOldTextures();
/*virtual*/ void updateTextures();
LLViewerFetchedTexture* getBakedTextureImage(const U8 te, const LLUUID& uuid);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
/*virtual*/ void onShift(const LLVector4a& shift_vector);
/*virtual*/ U32 getPartitionType() const;
/*virtual*/ const LLVector3 getRenderPosition() const;
/*virtual*/ void updateDrawable(BOOL force_damped);
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
/*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ LLVector3 getCharacterPosition();
/*virtual*/ LLQuaternion getCharacterRotation();
/*virtual*/ LLVector3 getCharacterVelocity();
/*virtual*/ LLVector3 getCharacterAngularVelocity();
/*virtual*/ LLUUID remapMotionID(const LLUUID& id);
/*virtual*/ BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
/*virtual*/ BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
virtual void stopMotionFromSource(const LLUUID& source_id);
virtual void requestStopMotion(LLMotion* motion);
LLMotion* findMotion(const LLUUID& id) const;
void startDefaultMotions();
void dumpAnimationState();
virtual LLJoint* getJoint(const std::string &name);
void addAttachmentPosOverridesForObject(LLViewerObject *vo);
void resetJointPositionsOnDetach(const LLUUID& mesh_id);
void resetJointPositionsOnDetach(LLViewerObject *vo);
void clearAttachmentPosOverrides();
/*virtual*/ const LLUUID& getID() const;
/*virtual*/ void addDebugText(const std::string& text);
/*virtual*/ F32 getTimeDilation();
/*virtual*/ void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
/*virtual*/ F32 getPixelArea() const;
/*virtual*/ LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
/*virtual*/ LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
virtual void updateVisualParams();
/** Inherited
** **
*******************************************************************************/
/********************************************************************************
** **
** STATE
**/
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
private: //aligned members
LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
//--------------------------------------------------------------------
// Updates
//--------------------------------------------------------------------
public:
virtual BOOL updateCharacter(LLAgent &agent);
void idleUpdateVoiceVisualizer(bool voice_enabled);
void idleUpdateMisc(bool detailed_update);
virtual void idleUpdateAppearanceAnimation();
void idleUpdateLipSync(bool voice_enabled);
void idleUpdateLoadingEffect();
void idleUpdateWindEffect();
void idleUpdateNameTag(const LLVector3& root_pos_last);
void idleUpdateNameTagText(BOOL new_name);
void idleUpdateNameTagPosition(const LLVector3& root_pos_last);
void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
LLColor4 getNameTagColor(bool is_friend);
void clearNameTag();
static void invalidateNameTag(const LLUUID& agent_id);
// force all name tags to rebuild, useful when display names turned on/off
static void invalidateNameTags();
void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
void idleUpdateRenderCost();
void calculateUpdateRenderCost();
void updateVisualComplexity() { mVisualComplexityStale = TRUE; }
S32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV
S32 getAttachmentGeometryBytes() { return mAttachmentGeometryBytes; }; // number of bytes in attached geometry
F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; // estimated surface area of attachments
S32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
void setReportedVisualComplexity(S32 value) { mReportedVisualComplexity = value; };
S32 getUpdatePeriod() { return mUpdatePeriod; };
const LLColor4 & getMutedAVColor() { return mMutedAVColor; };
void idleUpdateBelowWater();
//--------------------------------------------------------------------
// Static preferences (controlled by user settings/menus)
//--------------------------------------------------------------------
public:
static S32 sRenderName;
static BOOL sRenderGroupTitles;
static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible")
static F32 sRenderDistance; //distance at which avatars will render.
static BOOL sShowAnimationDebug; // show animation debug info
static BOOL sUseImpostors; //use impostors for far away avatars
static BOOL sShowFootPlane; // show foot collision plane reported by server
static BOOL sShowCollisionVolumes; // show skeletal collision volumes
static BOOL sVisibleInFirstPerson;
static S32 sNumLODChangesThisFrame;
static S32 sNumVisibleChatBubbles;
static BOOL sDebugInvisible;
static BOOL sShowAttachmentPoints;
static F32 sLODFactor; // user-settable LOD factor
static F32 sPhysicsLODFactor; // user-settable physics LOD factor
static BOOL sJointDebug; // output total number of joints being touched for each avatar
static BOOL sDebugAvatarRotation;
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------
public:
LLHost getObjectHost() const;
//--------------------------------------------------------------------
// Loading state
//--------------------------------------------------------------------
public:
BOOL isFullyLoaded() const;
bool isTooComplex() const;
bool visualParamWeightsAreDefault();
virtual BOOL getIsCloud() const;
BOOL isFullyTextured() const;
BOOL hasGray() const;
S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
void updateRezzedStatusTimers();
S32 mLastRezzedStatus;
void startPhase(const std::string& phase_name);
void stopPhase(const std::string& phase_name, bool err_check = true);
void clearPhases();
void logPendingPhases();
static void logPendingPhasesAllAvatars();
void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
static LLColor4 calcMutedAVColor(F32 value, S32 range_low, S32 range_high);
protected:
LLViewerStats::PhaseMap& getPhases() { return mPhases; }
BOOL updateIsFullyLoaded();
BOOL processFullyLoadedChange(bool loading);
void updateRuthTimer(bool loading);
F32 calcMorphAmount();
private:
BOOL mFirstFullyVisible;
BOOL mFullyLoaded;
BOOL mPreviousFullyLoaded;
BOOL mFullyLoadedInitialized;
S32 mFullyLoadedFrameCounter;
S32 mVisualComplexity;
BOOL mVisualComplexityStale;
LLColor4 mMutedAVColor;
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
private:
LLViewerStats::PhaseMap mPhases;
protected:
LLFrameTimer mInvisibleTimer;
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** SKELETON
**/
protected:
/*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint
/*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
/*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh
public:
void updateHeadOffset();
void postPelvisSetRecalc( void );
/*virtual*/ BOOL loadSkeletonNode();
/*virtual*/ void buildCharacter();
LLVector3 mCurRootToHeadOffset;
LLVector3 mTargetRootToHeadOffset;
S32 mLastSkeletonSerialNum;
/** Skeleton
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
bool isVisuallyMuted();
void setCachedVisualMute(bool muted) { mCachedVisualMute = muted; };
void forceUpdateVisualMuteSettings();
enum VisualMuteSettings
{
VISUAL_MUTE_NOT_SET = 0,
ALWAYS_VISUAL_MUTE = 1,
NEVER_VISUAL_MUTE = 2
};
void setVisualMuteSettings(VisualMuteSettings set) { mVisuallyMuteSetting = set; };
VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
U32 renderRigid();
U32 renderSkinned();
F32 getLastSkinTime() { return mLastSkinTime; }
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
void renderJoints();
static void deleteCachedImages(bool clearAll=true);
static void destroyGL();
static void restoreGL();
S32 mSpecialRenderMode; // special lighting
S32 mAttachmentGeometryBytes; //number of bytes in attached geometry
F32 mAttachmentSurfaceArea; //estimated surface area of attachments
S32 mReportedVisualComplexity; // Numbers as reported by the SL server
private:
bool shouldAlphaMask();
BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
S32 mUpdatePeriod;
S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
bool mCachedVisualMute; // cached return value for isVisuallyMuted()
F64 mCachedVisualMuteUpdateTime; // Time to update mCachedVisualMute
VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
public:
/*virtual*/ void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
BOOL morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
//--------------------------------------------------------------------
// Global colors
//--------------------------------------------------------------------
public:
/*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color);
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
protected:
void updateVisibility();
private:
U32 mVisibilityRank;
BOOL mVisible;
//--------------------------------------------------------------------
// Shadowing
//--------------------------------------------------------------------
public:
void updateShadowFaces();
LLDrawable* mShadow;
private:
LLFace* mShadow0Facep;
LLFace* mShadow1Facep;
LLPointer<LLViewerTexture> mShadowImagep;
//--------------------------------------------------------------------
// Impostors
//--------------------------------------------------------------------
public:
BOOL isImpostor();
BOOL needsImpostorUpdate() const;
const LLVector3& getImpostorOffset() const;
const LLVector2& getImpostorDim() const;
void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
void cacheImpostorValues();
void setImpostorDim(const LLVector2& dim);
static void resetImpostors();
static void updateImpostors();
LLRenderTarget mImpostor;
BOOL mNeedsImpostorUpdate;
private:
LLVector3 mImpostorOffset;
LLVector2 mImpostorDim;
BOOL mNeedsAnimUpdate;
LLVector3 mImpostorAngle;
F32 mImpostorDistance;
F32 mImpostorPixelArea;
LLVector3 mLastAnimExtents[2];
LLCachedControl<bool> mRenderUnloadedAvatar;
//--------------------------------------------------------------------
// Wind rippling in clothes
//--------------------------------------------------------------------
public:
LLVector4 mWindVec;
F32 mRipplePhase;
BOOL mBelowWater;
private:
F32 mWindFreq;
LLFrameTimer mRippleTimer;
F32 mRippleTimeLast;
LLVector3 mRippleAccel;
LLVector3 mLastVel;
//--------------------------------------------------------------------
// Culling
//--------------------------------------------------------------------
public:
static void cullAvatarsByPixelArea();
BOOL isCulled() const { return mCulled; }
private:
BOOL mCulled;
//--------------------------------------------------------------------
// Freeze counter
//--------------------------------------------------------------------
public:
static void updateFreezeCounter(S32 counter = 0);
private:
static S32 sFreezeCounter;
//--------------------------------------------------------------------
// Constants
//--------------------------------------------------------------------
public:
virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
virtual S32 getTexImageSize() const;
/*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
/** Rendering
** **
*******************************************************************************/
/********************************************************************************
** **
** TEXTURES
**/
//--------------------------------------------------------------------
// Loading status
//--------------------------------------------------------------------
public:
virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
BOOL isFullyBaked();
static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
static void getNearbyRezzedStats(std::vector<S32>& counts);
static std::string rezStatusToString(S32 status);
//--------------------------------------------------------------------
// Baked textures
//--------------------------------------------------------------------
public:
/*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet
void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
protected:
static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
virtual void removeMissingBakedTextures();
void useBakedTexture(const LLUUID& id);
LLViewerTexLayerSet* getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet); }
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
BOOL mLoadedCallbacksPaused;
std::set<LLUUID> mTextureIDs;
//--------------------------------------------------------------------
// Local Textures
//--------------------------------------------------------------------
protected:
virtual void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
virtual void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
// MULTI-WEARABLE: make self-only?
virtual void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
//--------------------------------------------------------------------
// Texture accessors
//--------------------------------------------------------------------
private:
virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
const std::string getImageURL(const U8 te, const LLUUID &uuid);
virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
void checkTextureLoading() ;
//--------------------------------------------------------------------
// Layers
//--------------------------------------------------------------------
protected:
void deleteLayerSetCaches(bool clearAll = true);
void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
virtual void invalidateComposite(LLTexLayerSet* layerset);
virtual void invalidateAll();
virtual void setCompositeUpdatesEnabled(bool b) {}
virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
//--------------------------------------------------------------------
// Static texture/mesh/baked dictionary
//--------------------------------------------------------------------
public:
static BOOL isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i);
static BOOL isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i);
private:
static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; }
static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary;
//--------------------------------------------------------------------
// Messaging
//--------------------------------------------------------------------
public:
void onFirstTEMessageReceived();
private:
BOOL mFirstTEMessageReceived;
BOOL mFirstAppearanceMessageReceived;
/** Textures
** **
*******************************************************************************/
/********************************************************************************
** **
** MESHES
**/
public:
void debugColorizeSubMeshes(U32 i, const LLColor4& color);
virtual void updateMeshTextures();
void updateSexDependentLayerSets();
virtual void dirtyMesh(); // Dirty the avatar mesh
void updateMeshData();
protected:
void releaseMeshData();
virtual void restoreMeshData();
private:
virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
LLViewerJoint* getViewerJoint(S32 idx);
S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
BOOL mMeshTexturesDirty;
//--------------------------------------------------------------------
// Destroy invisible mesh
//--------------------------------------------------------------------
protected:
BOOL mMeshValid;
LLFrameTimer mMeshInvisibleTime;
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
public:
void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg);
void processAvatarAppearance(LLMessageSystem* mesgsys);
void hideSkirt();
void startAppearanceAnimation();
//--------------------------------------------------------------------
// Appearance morphing
//--------------------------------------------------------------------
public:
BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; }
// True if we are computing our appearance via local compositing
// instead of baked textures, as for example during wearable
// editing or when waiting for a subsequent server rebake.
/*virtual*/ BOOL isUsingLocalAppearance() const { return mUseLocalAppearance; }
// True if we are currently in appearance editing mode. Often but
// not always the same as isUsingLocalAppearance().
/*virtual*/ BOOL isEditingAppearance() const { return mIsEditingAppearance; }
// FIXME review isUsingLocalAppearance uses, some should be isEditing instead.
private:
BOOL mAppearanceAnimating;
LLFrameTimer mAppearanceMorphTimer;
F32 mLastAppearanceBlendTime;
BOOL mIsEditingAppearance; // flag for if we're actively in appearance editing mode
BOOL mUseLocalAppearance; // flag for if we're using a local composite
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
BOOL isVisible() const;
void setVisibilityRank(U32 rank);
U32 getVisibilityRank() const { return mVisibilityRank; } // unused
static S32 sNumVisibleAvatars; // Number of instances of this class
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
//--------------------------------------------------------------------
// Attachments
//--------------------------------------------------------------------
public:
void clampAttachmentPositions();
virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
virtual BOOL detachObject(LLViewerObject *viewer_object);
static bool getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id );
void cleanupAttachedMesh( LLViewerObject* pVO );
static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
/*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const;
LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;
protected:
LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
void lazyAttach();
void rebuildRiggedAttachments( void );
//--------------------------------------------------------------------
// Map of attachment points, by ID
//--------------------------------------------------------------------
public:
S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
attachment_map_t mAttachmentPoints;
std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
//--------------------------------------------------------------------
// HUD functions
//--------------------------------------------------------------------
public:
BOOL hasHUDAttachment() const;
LLBBox getHUDBBox() const;
void resetHUDAttachments();
BOOL canAttachMoreObjects() const;
BOOL canAttachMoreObjects(U32 n) const;
protected:
U32 getNumAttachments() const; // O(N), not O(1)
/** Wearables
** **
*******************************************************************************/
/********************************************************************************
** **
** ACTIONS
**/
//--------------------------------------------------------------------
// Animations
//--------------------------------------------------------------------
public:
BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
void processAnimationStateChanges();
protected:
BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
void resetAnimations();
private:
LLTimer mAnimTimer;
F32 mTimeLast;
//--------------------------------------------------------------------
// Animation state data
//--------------------------------------------------------------------
public:
typedef std::map<LLUUID, S32>::iterator AnimIterator;
std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
typedef AnimationSourceMap::iterator AnimSourceIterator;
AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
//--------------------------------------------------------------------
// Chat
//--------------------------------------------------------------------
public:
void addChat(const LLChat& chat);
void clearChat();
void startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
void stopTyping() { mTyping = FALSE; }
private:
BOOL mVisibleChat;
//--------------------------------------------------------------------
// Lip synch morphs
//--------------------------------------------------------------------
private:
bool mLipSyncActive; // we're morphing for lip sync
LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
//--------------------------------------------------------------------
// Flight
//--------------------------------------------------------------------
public:
BOOL mInAir;
LLFrameTimer mTimeInAir;
/** Actions
** **
*******************************************************************************/
/********************************************************************************
** **
** PHYSICS
**/
private:
F32 mSpeedAccum; // measures speed (for diagnostics mostly).
BOOL mTurning; // controls hysteresis on avatar rotation
F32 mSpeed; // misc. animation repeated state
//--------------------------------------------------------------------
// Dimensions
//--------------------------------------------------------------------
public:
void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay );
void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
void slamPosition(); // Slam position to transmitted position (for teleport);
protected:
//--------------------------------------------------------------------
// Material being stepped on
//--------------------------------------------------------------------
private:
BOOL mStepOnLand;
U8 mStepMaterial;
LLVector3 mStepObjectVelocity;
/** Physics
** **
*******************************************************************************/
/********************************************************************************
** **
** HIERARCHY
**/
public:
/*virtual*/ BOOL setParent(LLViewerObject* parent);
/*virtual*/ void addChild(LLViewerObject *childp);
/*virtual*/ void removeChild(LLViewerObject *childp);
//--------------------------------------------------------------------
// Sitting
//--------------------------------------------------------------------
public:
void sitDown(BOOL bSitting);
BOOL isSitting(){return mIsSitting;}
void sitOnObject(LLViewerObject *sit_object);
void getOffObject();
private:
// set this property only with LLVOAvatar::sitDown method
BOOL mIsSitting;
/** Hierarchy
** **
*******************************************************************************/
/********************************************************************************
** **
** NAME
**/
public:
std::string getFullname() const; // Returns "FirstName LastName"
std::string avString() const; // Frequently used string in log messages "Avatar '<full name'"
protected:
static void getAnimLabels(std::vector<std::string>* labels);
static void getAnimNames(std::vector<std::string>* names);
private:
bool mNameIsSet;
std::string mTitle;
bool mNameAway;
bool mNameDoNotDisturb;
bool mNameMute;
bool mNameAppearance;
bool mNameFriend;
bool mNameCloud;
F32 mNameAlpha;
BOOL mRenderGroupTitles;
//--------------------------------------------------------------------
// Display the name (then optionally fade it out)
//--------------------------------------------------------------------
public:
LLFrameTimer mChatTimer;
LLPointer<LLHUDNameTag> mNameText;
private:
LLFrameTimer mTimeVisible;
std::deque<LLChat> mChats;
BOOL mTyping;
LLFrameTimer mTypingTimer;
/** Name
** **
*******************************************************************************/
/********************************************************************************
** **
** SOUNDS
**/
//--------------------------------------------------------------------
// Voice visualizer
//--------------------------------------------------------------------
public:
// Responsible for detecting the user's voice signal (and when the
// user speaks, it puts a voice symbol over the avatar's head) and gesticulations
LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
int mCurrentGesticulationLevel;
//--------------------------------------------------------------------
// Step sound
//--------------------------------------------------------------------
protected:
const LLUUID& getStepSound() const;
private:
// Global table of sound ids per material, and the ground
const static LLUUID sStepSounds[LL_MCODE_END];
const static LLUUID sStepSoundOnLand;
//--------------------------------------------------------------------
// Foot step state (for generating sounds)
//--------------------------------------------------------------------
public:
void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
LLVector4 mFootPlane;
private:
BOOL mWasOnGroundLeft;
BOOL mWasOnGroundRight;
/** Sounds
** **
*******************************************************************************/
/********************************************************************************
** **
** DIAGNOSTICS
**/
//--------------------------------------------------------------------
// General
//--------------------------------------------------------------------
public:
void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false);
void dumpAppearanceMsgParams( const std::string& dump_prefix,
const LLAppearanceMessageContents& contents);
static void dumpBakedStatus();
const std::string getBakedStatusForPrintout() const;
void dumpAvatarTEs(const std::string& context) const;
static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
static F32 sGreyTime; // Total seconds with >=1 grey avatars
static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
protected:
S32 getUnbakedPixelAreaRank();
BOOL mHasGrey;
private:
F32 mMinPixelArea;
F32 mMaxPixelArea;
F32 mAdjustedPixelArea;
std::string mDebugText;
std::string mBakedTextureDebugText;
//--------------------------------------------------------------------
// Avatar Rez Metrics
//--------------------------------------------------------------------
public:
void debugAvatarRezTime(std::string notification_name, std::string comment = "");
F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
protected:
LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
LLFrameTimer mLastAppearanceMessageTimer; // Time since last appearance message received.
//--------------------------------------------------------------------
// COF monitoring
//--------------------------------------------------------------------
public:
// COF version of last viewer-initiated appearance update request. For non-self avs, this will remain at default.
S32 mLastUpdateRequestCOFVersion;
// COF version of last appearance message received for this av.
S32 mLastUpdateReceivedCOFVersion;
/** Diagnostics
** **
*******************************************************************************/
/********************************************************************************
** **
** SUPPORT CLASSES
**/
protected: // Shared with LLVOAvatarSelf
/** Support classes
** **
*******************************************************************************/
}; // LLVOAvatar
extern const F32 SELF_ADDITIONAL_PRI;
extern const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL;
extern const F32 MAX_HOVER_Z;
extern const F32 MIN_HOVER_Z;
std::string get_sequential_numbered_file_name(const std::string& prefix,
const std::string& suffix);
void dump_sequential_xml(const std::string outprefix, const LLSD& content);
void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value);
#endif // LL_VOAVATAR_H
|