1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
|
/**
* @file llvoavatar.h
* @brief Declaration of LLVOAvatar class which is a derivation fo
* LLViewerObject
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLVOAVATAR_H
#define LL_LLVOAVATAR_H
// May help Visual Studio avoid opening this file.
#include <set>
#include <map>
#include <algorithm>
#include <deque>
#include "llchat.h"
#include "llviewerobject.h"
#include "lljointsolverrp3.h"
#include "llviewerjointshape.h"
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llcharacter.h"
#include "material_codes.h"
#include "llanimationstates.h"
#include "v4coloru.h"
#include "llstring.h"
#include "llframetimer.h"
#include "llxmltree.h"
#include "llwearable.h"
const S32 VOAVATAR_SCRATCH_TEX_WIDTH = 512;
const S32 VOAVATAR_SCRATCH_TEX_HEIGHT = 512;
const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise"
const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot"
const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing"
const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye"
const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust"
const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion"
const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot"
const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
class LLChat;
class LLXmlTreeNode;
class LLTexLayerSet;
class LLTexGlobalColor;
class LLTexGlobalColorInfo;
class LLTexLayerSetInfo;
class LLDriverParamInfo;
class LLHUDText;
class LLHUDEffectSpiral;
class LLVertexBufferAvatar : public LLVertexBuffer
{
public:
LLVertexBufferAvatar();
virtual void setupVertexBuffer(U32 data_mask) const;
};
typedef enum e_mesh_id
{
MESH_ID_HAIR,
MESH_ID_HEAD,
MESH_ID_UPPER_BODY,
MESH_ID_LOWER_BODY,
MESH_ID_SKIRT
} eMeshID;
typedef enum e_render_name
{
RENDER_NAME_NEVER,
RENDER_NAME_FADE,
RENDER_NAME_ALWAYS
} eRenderName;
const S32 BAKED_TEXTURE_COUNT = 5; // number of values in ETextureIndex that are pre-composited
//------------------------------------------------------------------------
// LLVOAvatar Support classes
//------------------------------------------------------------------------
class LLVOAvatarBoneInfo
{
friend class LLVOAvatar;
friend class LLVOAvatarSkeletonInfo;
public:
LLVOAvatarBoneInfo() : mIsJoint(FALSE) {}
~LLVOAvatarBoneInfo()
{
std::for_each(mChildList.begin(), mChildList.end(), DeletePointer());
}
BOOL parseXml(LLXmlTreeNode* node);
protected:
LLString mName;
BOOL mIsJoint;
LLVector3 mPos;
LLVector3 mRot;
LLVector3 mScale;
LLVector3 mPivot;
typedef std::vector<LLVOAvatarBoneInfo*> child_list_t;
child_list_t mChildList;
};
class LLVOAvatarSkeletonInfo
{
friend class LLVOAvatar;
public:
LLVOAvatarSkeletonInfo() :
mNumBones(0), mNumCollisionVolumes(0) {}
~LLVOAvatarSkeletonInfo()
{
std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer());
}
BOOL parseXml(LLXmlTreeNode* node);
S32 getNumBones() { return mNumBones; }
S32 getNumCollisionVolumes() { return mNumCollisionVolumes; }
protected:
S32 mNumBones;
S32 mNumCollisionVolumes;
typedef std::vector<LLVOAvatarBoneInfo*> bone_info_list_t;
bone_info_list_t mBoneInfoList;
};
//------------------------------------------------------------------------
// LLVOAvatarInfo
// One instance (in LLVOAvatar) with common data parsed from the XML files
//------------------------------------------------------------------------
class LLVOAvatarInfo
{
friend class LLVOAvatar;
public:
LLVOAvatarInfo();
~LLVOAvatarInfo();
protected:
BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
BOOL parseXmlColorNodes(LLXmlTreeNode* root);
BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
struct LLVOAvatarMeshInfo
{
typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t;
typedef std::vector<morph_info_pair_t> morph_info_list_t;
LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
~LLVOAvatarMeshInfo()
{
morph_info_list_t::iterator iter;
for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
{
delete iter->first;
}
mPolyMorphTargetInfoList.clear();
}
LLString mType;
S32 mLOD;
LLString mMeshFileName;
LLString mReferenceMeshName;
F32 mMinPixelArea;
morph_info_list_t mPolyMorphTargetInfoList;
};
typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t;
mesh_info_list_t mMeshInfoList;
typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t;
skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
struct LLVOAvatarAttachmentInfo
{
LLVOAvatarAttachmentInfo()
: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
LLString mName;
LLString mJointName;
LLVector3 mPosition;
LLVector3 mRotationEuler;
S32 mGroup;
S32 mAttachmentID;
S32 mPieMenuSlice;
BOOL mVisibleFirstPerson;
BOOL mIsHUDAttachment;
BOOL mHasPosition;
BOOL mHasRotation;
};
typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t;
attachment_info_list_t mAttachmentInfoList;
LLTexGlobalColorInfo *mTexSkinColorInfo;
LLTexGlobalColorInfo *mTexHairColorInfo;
LLTexGlobalColorInfo *mTexEyeColorInfo;
typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
driver_info_list_t mDriverInfoList;
};
//------------------------------------------------------------------------
// LLVOAvatar
//------------------------------------------------------------------------
class LLVOAvatar :
public LLViewerObject,
public LLCharacter
{
protected:
virtual ~LLVOAvatar();
public:
struct CompareScreenAreaGreater
{
bool operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs)
{
return lhs->getPixelArea() > rhs->getPixelArea();
}
};
enum
{
VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
(1 << LLVertexBuffer::TYPE_NORMAL) |
(1 << LLVertexBuffer::TYPE_TEXCOORD) |
(1 << LLVertexBuffer::TYPE_WEIGHT) |
(1 << LLVertexBuffer::TYPE_CLOTHWEIGHT)
};
LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
/*virtual*/ void markDead();
//--------------------------------------------------------------------
// LLViewerObject interface
//--------------------------------------------------------------------
static void initClass(); // Initialize data that's only inited once per class.
static void cleanupClass(); // Cleanup data that's only inited once per class.
static BOOL parseSkeletonFile(const LLString& filename);
virtual U32 processUpdateMessage( LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
virtual BOOL updateLOD();
void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
// Graphical stuff for objects - maybe broken out into render class later?
U32 renderFootShadows();
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
U32 renderTransparent();
void renderCollisionVolumes();
/*virtual*/ void updateTextures(LLAgent &agent);
// If setting a baked texture, need to request it from a non-local sim.
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid);
virtual U32 getPartitionType() const;
void updateVisibility(BOOL force_invisible);
void updateAttachmentVisibility(U32 camera_mode);
void clampAttachmentPositions();
S32 getAttachmentCount(); // Warning: order(N) not order(1)
BOOL hasHUDAttachment();
LLBBox getHUDBBox();
// void renderHUD(BOOL for_select); // old
void rebuildHUD();
static void updateAllAvatarVisiblity();
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
void updateShadowFaces();
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
BOOL updateJointLODs();
void writeCAL3D(std::string& path, std::string& file_base);
virtual void updateRegion(LLViewerRegion *regionp);
void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
//--------------------------------------------------------------------
// texture entry assignment
//--------------------------------------------------------------------
enum ETextureIndex
{
TEX_HEAD_BODYPAINT = 0,
TEX_UPPER_SHIRT = 1,
TEX_LOWER_PANTS = 2,
TEX_EYES_IRIS = 3,
TEX_HAIR = 4,
TEX_UPPER_BODYPAINT = 5,
TEX_LOWER_BODYPAINT = 6,
TEX_LOWER_SHOES = 7,
TEX_HEAD_BAKED = 8, // Pre-composited
TEX_UPPER_BAKED = 9, // Pre-composited
TEX_LOWER_BAKED = 10, // Pre-composited
TEX_EYES_BAKED = 11, // Pre-composited
TEX_LOWER_SOCKS = 12,
TEX_UPPER_JACKET = 13,
TEX_LOWER_JACKET = 14,
TEX_UPPER_GLOVES = 15,
TEX_UPPER_UNDERSHIRT = 16,
TEX_LOWER_UNDERPANTS = 17,
TEX_SKIRT = 18,
TEX_SKIRT_BAKED = 19, // Pre-composited
TEX_NUM_ENTRIES = 20
};
// Note: if TEX_NUM_ENTRIES changes, update AGENT_TEXTURES in llagentinfo.h, mTextureIndexBaked, and BAKED_TEXTURE_COUNT
static BOOL isTextureIndexBaked( S32 i )
{
switch(i)
{
case TEX_HEAD_BAKED:
case TEX_UPPER_BAKED:
case TEX_LOWER_BAKED:
case TEX_EYES_BAKED:
case TEX_SKIRT_BAKED:
return TRUE;
default:
return FALSE;
}
}
//--------------------------------------------------------------------
// LLCharacter interface
//--------------------------------------------------------------------
virtual const char *getAnimationPrefix() { return "avatar"; }
virtual LLJoint *getRootJoint() { return &mRoot; }
virtual LLVector3 getCharacterPosition();
virtual LLQuaternion getCharacterRotation();
virtual LLVector3 getCharacterVelocity();
virtual LLVector3 getCharacterAngularVelocity();
virtual F32 getTimeDilation();
virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
virtual BOOL allocateCharacterJoints( U32 num );
virtual LLJoint *getCharacterJoint( U32 num );
virtual void requestStopMotion( LLMotion* motion );
virtual F32 getPixelArea() const;
virtual LLPolyMesh* getHeadMesh();
virtual LLPolyMesh* getUpperBodyMesh();
virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
virtual void updateVisualParams();
virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
virtual void stopMotionFromSource(const LLUUID& source_id);
virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
virtual LLJoint* findCollisionVolume(U32 volume_id);
virtual S32 getCollisionVolumeID(std::string &name);
virtual void addDebugText(const std::string& text);
virtual const LLUUID& getID();
virtual LLJoint *getJoint( const std::string &name );
//--------------------------------------------------------------------
// Other public functions
//--------------------------------------------------------------------
BOOL allocateCollisionVolumes( U32 num );
void resetHUDAttachments();
static void getAnimLabels( LLDynamicArray<const char*>* labels );
static void getAnimNames( LLDynamicArray<const char*>* names );
static void onCustomizeStart();
static void onCustomizeEnd();
void getLocalTextureByteCount( S32* gl_byte_count );
static void dumpTotalLocalTextureByteCount();
LLMotion* findMotion(const LLUUID& id);
BOOL isVisible();
BOOL isSelf() { return mIsSelf; }
BOOL isCulled() { return mCulled; }
S32 getUnbakedPixelAreaRank();
static void cullAvatarsByPixelArea();
void dumpLocalTextures();
const LLUUID& grabLocalTexture(ETextureIndex index);
BOOL canGrabLocalTexture(ETextureIndex index);
void startAppearanceAnimation(BOOL set_by_user, BOOL play_sound);
void setCompositeUpdatesEnabled(BOOL b);
void addChat(const LLChat& chat);
void clearChat();
void startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
void stopTyping() { mTyping = FALSE; }
// Returns "FirstName LastName"
LLString getFullname() const;
//--------------------------------------------------------------------
// internal (pseudo-private) functions
//--------------------------------------------------------------------
F32 getPelvisToFoot() { return mPelvisToFoot; }
void buildCharacter();
void releaseMeshData();
void restoreMeshData();
void updateMeshData();
void computeBodySize();
void updateCharacter(LLAgent &agent);
void updateHeadOffset();
LLUUID& getStepSound();
void processAnimationStateChanges();
BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
void resetAnimations();
BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims);
BOOL needsRenderBeam();
// Utility functions
void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
void slamPosition(); // Slam position to transmitted position (for teleport);
BOOL loadAvatar();
BOOL setupBone(LLVOAvatarBoneInfo* info, LLViewerJoint* parent);
BOOL buildSkeleton(LLVOAvatarSkeletonInfo *info);
// morph targets and such
void processAvatarAppearance( LLMessageSystem* mesgsys );
void onFirstTEMessageReceived();
void updateSexDependentLayerSets( BOOL set_by_user );
void dirtyMesh(); // Dirty the avatar mesh
virtual void setParent(LLViewerObject* parent);
virtual void addChild(LLViewerObject *childp);
virtual void removeChild(LLViewerObject *childp);
LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
BOOL attachObject(LLViewerObject *viewer_object);
BOOL detachObject(LLViewerObject *viewer_object);
void lazyAttach();
void sitOnObject(LLViewerObject *sit_object);
void getOffObject();
BOOL isWearingAttachment( const LLUUID& inv_item_id );
LLViewerObject* getWornAttachment( const LLUUID& inv_item_id );
const LLString getAttachedPointName(const LLUUID& inv_item_id);
static LLVOAvatar* findAvatarFromAttachment( LLViewerObject* obj );
void updateMeshTextures();
//--------------------------------------------------------------------
// local textures for compositing.
//--------------------------------------------------------------------
enum ELocTexIndex
{
LOCTEX_UPPER_SHIRT = 0,
LOCTEX_UPPER_BODYPAINT = 1,
LOCTEX_LOWER_PANTS = 2,
LOCTEX_LOWER_BODYPAINT = 3,
LOCTEX_HEAD_BODYPAINT = 4,
LOCTEX_LOWER_SHOES = 5,
LOCTEX_LOWER_SOCKS = 6,
LOCTEX_UPPER_JACKET = 7,
LOCTEX_LOWER_JACKET = 8,
LOCTEX_UPPER_GLOVES = 9,
LOCTEX_UPPER_UNDERSHIRT = 10,
LOCTEX_LOWER_UNDERPANTS = 11,
LOCTEX_EYES_IRIS = 12,
LOCTEX_SKIRT = 13,
LOCTEX_NUM_ENTRIES = 14
};
//--------------------------------------------------------------------
// texture compositing (used only by the LLTexLayer series of classes)
//--------------------------------------------------------------------
LLColor4 getGlobalColor( const LLString& color_name );
BOOL isLocalTextureDataAvailable( LLTexLayerSet* layerset );
BOOL isLocalTextureDataFinal( LLTexLayerSet* layerset );
ETextureIndex getBakedTE( LLTexLayerSet* layerset );
void updateComposites();
void onGlobalColorChanged( LLTexGlobalColor* global_color, BOOL set_by_user );
BOOL getLocalTextureRaw( S32 index, LLImageRaw* image_raw_pp );
BOOL getLocalTextureGL( S32 index, LLImageGL** image_gl_pp );
const LLUUID& getLocalTextureID( S32 index );
LLGLuint getScratchTexName( LLGLenum format, U32* texture_bytes );
BOOL bindScratchTexture( LLGLenum format );
void invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user );
void forceBakeAllTextures(bool slam_for_debug = false);
static void processRebakeAvatarTextures(LLMessageSystem* msg, void**);
void setNewBakedTexture( ETextureIndex i, const LLUUID& uuid );
void setCachedBakedTexture( ETextureIndex i, const LLUUID& uuid );
void requestLayerSetUploads();
bool hasPendingBakedUploads();
static void onLocalTextureLoaded( BOOL succcess, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
static void dumpArchetypeXML( void* );
static void dumpScratchTextureByteCount();
static void dumpBakedStatus();
static void deleteCachedImages();
static void destroyGL();
static void restoreGL();
static void initVertexPrograms();
static void cleanupVertexPrograms();
static enum EWearableType getTEWearableType( S32 te );
static LLUUID getDefaultTEImageID( S32 te );
//--------------------------------------------------------------------
// Clothing colors (conventience functions to access visual parameters
//--------------------------------------------------------------------
void setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL set_by_user );
LLColor4 getClothesColor( ETextureIndex te );
BOOL teToColorParams( ETextureIndex te, const char* param_name[3] );
BOOL isWearingWearableType( EWearableType type );
//--------------------------------------------------------------------
// texture compositing
//--------------------------------------------------------------------
void setLocTexTE( U8 te, LLViewerImage* image, BOOL set_by_user );
void setupComposites();
//--------------------------------------------------------------------
// member variables
//--------------------------------------------------------------------
BOOL mDirtyMesh;
LLFace *mShadow0Facep;
LLFace *mShadow1Facep;
LLFrameTimer mUpdateLODTimer; // controls frequency of LOD change calculations
//--------------------------------------------------------------------
// State of deferred character building
//--------------------------------------------------------------------
BOOL mIsBuilt;
//--------------------------------------------------------------------
// avatar definition name
//--------------------------------------------------------------------
char mAvatarDefinition[64]; /* Flawfinder: ignore */
//--------------------------------------------------------------------
// skeleton for skinned avatar
//--------------------------------------------------------------------
S32 mNumJoints;
LLViewerJoint *mSkeleton;
S32 mNumCollisionVolumes;
LLViewerJointCollisionVolume* mCollisionVolumes;
//--------------------------------------------------------------------
// cached pointers to well known joints
//--------------------------------------------------------------------
LLViewerJoint *mPelvisp;
LLViewerJoint *mTorsop;
LLViewerJoint *mChestp;
LLViewerJoint *mNeckp;
LLViewerJoint *mHeadp;
LLViewerJoint *mSkullp;
LLViewerJoint *mEyeLeftp;
LLViewerJoint *mEyeRightp;
LLViewerJoint *mHipLeftp;
LLViewerJoint *mHipRightp;
LLViewerJoint *mKneeLeftp;
LLViewerJoint *mKneeRightp;
LLViewerJoint *mAnkleLeftp;
LLViewerJoint *mAnkleRightp;
LLViewerJoint *mFootLeftp;
LLViewerJoint *mFootRightp;
LLViewerJoint *mWristLeftp;
LLViewerJoint *mWristRightp;
//--------------------------------------------------------------------
// special purpose joint for HUD attachments
//--------------------------------------------------------------------
LLViewerJoint *mScreenp;
F32 mHUDTargetZoom;
F32 mHUDCurZoom;
//--------------------------------------------------------------------
// mesh objects for skinned avatar
//--------------------------------------------------------------------
LLViewerJoint mHairLOD;
LLViewerJointMesh mHairMesh0;
LLViewerJointMesh mHairMesh1;
LLViewerJointMesh mHairMesh2;
LLViewerJointMesh mHairMesh3;
LLViewerJointMesh mHairMesh4;
LLViewerJointMesh mHairMesh5;
LLViewerJoint mHeadLOD;
LLViewerJointMesh mHeadMesh0;
LLViewerJointMesh mHeadMesh1;
LLViewerJointMesh mHeadMesh2;
LLViewerJointMesh mHeadMesh3;
LLViewerJointMesh mHeadMesh4;
LLViewerJoint mEyeLashLOD;
LLViewerJointMesh mEyeLashMesh0;
LLViewerJoint mUpperBodyLOD;
LLViewerJointMesh mUpperBodyMesh0;
LLViewerJointMesh mUpperBodyMesh1;
LLViewerJointMesh mUpperBodyMesh2;
LLViewerJointMesh mUpperBodyMesh3;
LLViewerJointMesh mUpperBodyMesh4;
LLViewerJoint mLowerBodyLOD;
LLViewerJointMesh mLowerBodyMesh0;
LLViewerJointMesh mLowerBodyMesh1;
LLViewerJointMesh mLowerBodyMesh2;
LLViewerJointMesh mLowerBodyMesh3;
LLViewerJointMesh mLowerBodyMesh4;
LLViewerJoint mEyeBallLeftLOD;
LLViewerJointMesh mEyeBallLeftMesh0;
LLViewerJointMesh mEyeBallLeftMesh1;
LLViewerJoint mEyeBallRightLOD;
LLViewerJointMesh mEyeBallRightMesh0;
LLViewerJointMesh mEyeBallRightMesh1;
LLViewerJoint mSkirtLOD;
LLViewerJointMesh mSkirtMesh0;
LLViewerJointMesh mSkirtMesh1;
LLViewerJointMesh mSkirtMesh2;
LLViewerJointMesh mSkirtMesh3;
LLViewerJointMesh mSkirtMesh4;
typedef std::multimap<LLString, LLPolyMesh*> mesh_map_t;
mesh_map_t mMeshes;
//--------------------------------------------------------------------
// true if this avatar is for this viewers agent
//--------------------------------------------------------------------
BOOL mIsSelf;
//--------------------------------------------------------------------
// texture ids and pointers
//--------------------------------------------------------------------
LLUUID mShadowImageID;
LLPointer<LLViewerImage> mShadowImagep;
LLUUID mLastHeadBakedID;
LLUUID mLastUpperBodyBakedID;
LLUUID mLastLowerBodyBakedID;
LLUUID mLastEyesBakedID;
LLUUID mLastSkirtBakedID;
//--------------------------------------------------------------------
// Misc Render State
//--------------------------------------------------------------------
BOOL mIsDummy; // For special views
S32 mSpecialRenderMode; // Special lighting
//--------------------------------------------------------------------
// Animation timer
//--------------------------------------------------------------------
LLTimer mAnimTimer;
F32 mTimeLast;
//--------------------------------------------------------------------
// Measures speed (for diagnostics mostly).
//--------------------------------------------------------------------
F32 mSpeedAccum;
//--------------------------------------------------------------------
// animation state data
//--------------------------------------------------------------------
typedef std::map<LLUUID, S32>::iterator AnimIterator;
std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
typedef AnimationSourceMap::iterator AnimSourceIterator;
AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
BOOL mTurning; // controls hysteresis on avatar rotation
//--------------------------------------------------------------------
// misc. animation related state
//--------------------------------------------------------------------
F32 mSpeed;
//
// Shadow stuff
//
LLDrawable* mShadow;
BOOL mInAir;
LLFrameTimer mTimeInAir;
//--------------------------------------------------------------------
// Keeps track of foot step state for generating sounds
//--------------------------------------------------------------------
BOOL mWasOnGroundLeft;
BOOL mWasOnGroundRight;
LLVector4 mFootPlane;
//--------------------------------------------------------------------
// Keep track of the material being stepped on
//--------------------------------------------------------------------
BOOL mStepOnLand;
U8 mStepMaterial;
LLVector3 mStepObjectVelocity;
//--------------------------------------------------------------------
// Pelvis height adjustment members.
//--------------------------------------------------------------------
F32 mPelvisToFoot;
LLVector3 mBodySize;
S32 mLastSkeletonSerialNum;
//--------------------------------------------------------------------
// current head position
//--------------------------------------------------------------------
LLVector3 mHeadOffset;
//--------------------------------------------------------------------
// avatar skeleton
//--------------------------------------------------------------------
LLViewerJoint mRoot;
//--------------------------------------------------------------------
// sitting state
//--------------------------------------------------------------------
BOOL mIsSitting;
//--------------------------------------------------------------------
// Display the name, then optionally fade it out
//--------------------------------------------------------------------
LLFrameTimer mTimeVisible;
LLPointer<LLHUDText> mNameText;
std::deque<LLChat> mChats;
LLFrameTimer mChatTimer;
BOOL mTyping;
LLFrameTimer mTypingTimer;
//--------------------------------------------------------------------
// destroy mesh data after being invisible for a while
//--------------------------------------------------------------------
BOOL mMeshValid;
BOOL mVisible;
LLFrameTimer mMeshInvisibleTime;
//--------------------------------------------------------------------
// wind rippling in clothes
//--------------------------------------------------------------------
LLVector4 mWindVec;
F32 mWindFreq;
F32 mRipplePhase;
LLFrameTimer mRippleTimer;
F32 mRippleTimeLast;
LLVector3 mRippleAccel;
LLVector3 mLastVel;
BOOL mBelowWater;
//--------------------------------------------------------------------
// appearance morphing
//--------------------------------------------------------------------
LLFrameTimer mAppearanceMorphTimer;
BOOL mAppearanceAnimSetByUser;
F32 mLastAppearanceBlendTime;
BOOL mAppearanceAnimating;
//--------------------------------------------------------------------
// static members
//--------------------------------------------------------------------
static S32 sMaxVisible;
static S32 sCurJoint;
static S32 sCurVolume;
static BOOL sShowAnimationDebug; // show animation debug info
static BOOL sShowFootPlane; // show foot collision plane reported by server
static BOOL sShowCollisionVolumes; // show skeletal collision volumes
static BOOL sVisibleInFirstPerson;
static S32 sMaxOtherAvatarsToComposite;
static S32 sNumLODChangesThisFrame;
// global table of sound ids per material, and the ground
static LLUUID sStepSounds[LL_MCODE_END];
static LLUUID sStepSoundOnLand;
static S32 sRenderName;
static S32 sNumVisibleChatBubbles;
static BOOL sDebugInvisible;
static BOOL sShowAttachmentPoints;
// Number of instances of this class
static S32 sNumVisibleAvatars;
// Scratch textures used for compositing
static LLMap< LLGLenum, LLGLuint*> sScratchTexNames;
static LLMap< LLGLenum, F32*> sScratchTexLastBindTime;
static S32 sScratchTexBytes;
// map of attachment points, by ID
LLPtrSkipMap<S32, LLViewerJointAttachment*> mAttachmentPoints;
// xml parse tree of avatar config file
static LLXmlTree sXMLTree;
// xml parse tree of avatar skeleton file
static LLXmlTree sSkeletonXMLTree;
// number of avatar duplicates, for debugging purposes
static BOOL sAvatarLoadTest;
// user-settable LOD factor
static F32 sLODFactor;
// output total number of joints being touched for each avatar
static BOOL sJointDebug;
static ETextureIndex sBakedTextureIndices[BAKED_TEXTURE_COUNT];
//--------------------------------------------------------------------
// Texture Layer Sets and Global Colors
//--------------------------------------------------------------------
LLTexLayerSet* mHeadLayerSet;
LLTexLayerSet* mUpperBodyLayerSet;
LLTexLayerSet* mLowerBodyLayerSet;
LLTexLayerSet* mEyesLayerSet;
LLTexLayerSet* mSkirtLayerSet;
protected:
LLPointer<LLHUDEffectSpiral> mBeam;
LLFrameTimer mBeamTimer;
LLFrameTimer mEditEffectTimer;
F32 mRenderPriority;
F32 mAdjustedPixelArea;
LLWString mNameString;
LLString mTitle;
BOOL mNameAway;
BOOL mNameBusy;
BOOL mNameMute;
BOOL mNameAppearance;
BOOL mVisibleChat;
LLString mDebugText;
U64 mLastRegionHandle;
LLFrameTimer mRegionCrossingTimer;
S32 mRegionCrossingCount;
//--------------------------------------------------------------------
// local textures for compositing.
//--------------------------------------------------------------------
LLPointer<LLViewerImage> mLocalTexture[ LOCTEX_NUM_ENTRIES ];
BOOL mLocalTextureBaked[ LOCTEX_NUM_ENTRIES ]; // Texture is covered by a baked texture
S32 mLocalTextureDiscard[ LOCTEX_NUM_ENTRIES ];
LLUUID mSavedTE[ TEX_NUM_ENTRIES ];
BOOL mFirstTEMessageReceived;
BOOL mFirstAppearanceMessageReceived;
BOOL mHeadBakedLoaded;
S32 mHeadMaskDiscard;
BOOL mUpperBakedLoaded;
S32 mUpperMaskDiscard;
BOOL mLowerBakedLoaded;
S32 mLowerMaskDiscard;
BOOL mEyesBakedLoaded;
BOOL mSkirtBakedLoaded;
//RN: testing 2 pass rendering
U32 mHeadMaskTexName;
U32 mUpperMaskTexName;
U32 mLowerMaskTexName;
BOOL mCulled;
F32 mMinPixelArea; // debug
F32 mMaxPixelArea; // debug
//--------------------------------------------------------------------
// Global Colors
//--------------------------------------------------------------------
LLTexGlobalColor* mTexSkinColor;
LLTexGlobalColor* mTexHairColor;
LLTexGlobalColor* mTexEyeColor;
static LLVOAvatarSkeletonInfo* sSkeletonInfo;
static LLVOAvatarInfo* sAvatarInfo;
protected:
BOOL loadSkeletonNode();
BOOL loadMeshNodes();
BOOL isFullyBaked();
void deleteLayerSetCaches();
static BOOL areAllNearbyInstancesBaked();
static void onBakedTextureMasksLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void setLocalTexture(ELocTexIndex i, LLViewerImage* tex, BOOL baked_version_exits);
void requestLayerSetUpdate(LLVOAvatar::ELocTexIndex i);
void addLocalTextureStats(LLVOAvatar::ELocTexIndex i, LLViewerImage* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
void addBakedTextureStats( LLViewerImage* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
static void onInitialBakedTextureLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
static void onBakedTextureLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void useBakedTexture(const LLUUID& id);
void dumpAvatarTEs(const char* context);
void removeMissingBakedTextures();
LLTexLayerSet* getLayerSet(ETextureIndex index) const;
LLHost getObjectHost() const;
S32 getLocalDiscardLevel( S32 index);
};
#endif // LL_VO_AVATAR_H
|