summaryrefslogtreecommitdiff
path: root/indra/newview/llviewerwindow.h
blob: 48599ebb005bef4a6721d476f3a0ed958069845e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
/** 
 * @file llviewerwindow.h
 * @brief Description of the LLViewerWindow class.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

//
// A note about X,Y coordinates:
//
// X coordinates are in pixels, from the left edge of the window client area
// Y coordinates are in pixels, from the BOTTOM edge of the window client area
//
// The Y coordinates therefore match OpenGL window coords, not Windows(tm) window coords.
// If Y is from the top, the variable will be called "y_from_top"

#ifndef LL_LLVIEWERWINDOW_H
#define LL_LLVIEWERWINDOW_H

#include "v3dmath.h"
#include "v2math.h"
#include "llcursortypes.h"
#include "llwindowcallbacks.h"
#include "lltimer.h"
#include "llstat.h"
#include "llmousehandler.h"
#include "llhandle.h"

#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include <boost/scoped_ptr.hpp>


class LLView;
class LLViewerObject;
class LLUUID;
class LLProgressView;
class LLTool;
class LLVelocityBar;
class LLPanel;
class LLImageRaw;
class LLImageFormatted;
class LLHUDIcon;
class LLWindow;
class LLRootView;
class LLWindowListener;
class LLViewerWindowListener;
class LLPopupView;

#define PICK_HALF_WIDTH 5
#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)

class LLPickInfo
{
public:
	typedef enum
	{
		PICK_OBJECT,
		PICK_FLORA,
		PICK_LAND,
		PICK_ICON,
		PICK_PARCEL_WALL,
		PICK_INVALID
	} EPickType;

public:
	LLPickInfo();
	LLPickInfo(const LLCoordGL& mouse_pos, 
		MASK keyboard_mask, 
		BOOL pick_transparent, 
		BOOL pick_surface_info,
		void (*pick_callback)(const LLPickInfo& pick_info));

	void fetchResults();
	LLPointer<LLViewerObject> getObject() const;
	LLUUID getObjectID() const { return mObjectID; }
	bool isValid() const { return mPickType != PICK_INVALID; }

	static bool isFlora(LLViewerObject* object);

public:
	LLCoordGL		mMousePt;
	MASK			mKeyMask;
	void			(*mPickCallback)(const LLPickInfo& pick_info);

	EPickType		mPickType;
	LLCoordGL		mPickPt;
	LLVector3d		mPosGlobal;
	LLVector3		mObjectOffset;
	LLUUID			mObjectID;
	S32				mObjectFace;
	LLHUDIcon*		mHUDIcon;
	LLVector3       mIntersection;
	LLVector2		mUVCoords;
	LLVector2       mSTCoords;
	LLCoordScreen	mXYCoords;
	LLVector3		mNormal;
	LLVector3		mBinormal;
	BOOL			mPickTransparent;
	void		    getSurfaceInfo();

private:
	void			updateXYCoords();

	BOOL			mWantSurfaceInfo;   // do we populate mUVCoord, mNormal, mBinormal?

};

static const U32 MAX_SNAPSHOT_IMAGE_SIZE = 6 * 1024; // max snapshot image size 6144 * 6144

class LLViewerWindow : public LLWindowCallbacks
{
public:
	//
	// CREATORS
	//
	LLViewerWindow(const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, BOOL fullscreen, BOOL ignore_pixel_depth);
	virtual ~LLViewerWindow();

	void			shutdownViews();
	void			shutdownGL();
	
	void			initGLDefaults();
	void			initBase();
	void			adjustRectanglesForFirstUse(const LLRect& window);
	void            adjustControlRectanglesForFirstUse(const LLRect& window);
	void			initWorldUI();

	BOOL handleAnyMouseClick(LLWindow *window,  LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down);

	//
	// LLWindowCallback interface implementation
	//
	/*virtual*/ BOOL handleTranslatedKeyDown(KEY key,  MASK mask, BOOL repeated);
	/*virtual*/ BOOL handleTranslatedKeyUp(KEY key,  MASK mask);
	/*virtual*/ void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
	/*virtual*/ BOOL handleUnicodeChar(llwchar uni_char, MASK mask);	// NOT going to handle extended 
	/*virtual*/ BOOL handleMouseDown(LLWindow *window,  LLCoordGL pos, MASK mask);
	/*virtual*/ BOOL handleMouseUp(LLWindow *window,  LLCoordGL pos, MASK mask);
	/*virtual*/ BOOL handleCloseRequest(LLWindow *window);
	/*virtual*/ void handleQuit(LLWindow *window);
	/*virtual*/ BOOL handleRightMouseDown(LLWindow *window,  LLCoordGL pos, MASK mask);
	/*virtual*/ BOOL handleRightMouseUp(LLWindow *window,  LLCoordGL pos, MASK mask);
	/*virtual*/ BOOL handleMiddleMouseDown(LLWindow *window,  LLCoordGL pos, MASK mask);
	/*virtual*/ BOOL handleMiddleMouseUp(LLWindow *window,  LLCoordGL pos, MASK mask);
	/*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data);
				void handleMouseMove(LLWindow *window,  LLCoordGL pos, MASK mask);
	/*virtual*/ void handleMouseLeave(LLWindow *window);
	/*virtual*/ void handleResize(LLWindow *window,  S32 x,  S32 y);
	/*virtual*/ void handleFocus(LLWindow *window);
	/*virtual*/ void handleFocusLost(LLWindow *window);
	/*virtual*/ BOOL handleActivate(LLWindow *window, BOOL activated);
	/*virtual*/ BOOL handleActivateApp(LLWindow *window, BOOL activating);
	/*virtual*/ void handleMenuSelect(LLWindow *window,  S32 menu_item);
	/*virtual*/ BOOL handlePaint(LLWindow *window,  S32 x,  S32 y,  S32 width,  S32 height);
	/*virtual*/ void handleScrollWheel(LLWindow *window,  S32 clicks);
	/*virtual*/ BOOL handleDoubleClick(LLWindow *window,  LLCoordGL pos, MASK mask);
	/*virtual*/ void handleWindowBlock(LLWindow *window);
	/*virtual*/ void handleWindowUnblock(LLWindow *window);
	/*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
	/*virtual*/ BOOL handleTimerEvent(LLWindow *window);
	/*virtual*/ BOOL handleDeviceChange(LLWindow *window);

	/*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
	/*virtual*/ void handlePauseWatchdog(LLWindow *window);
	/*virtual*/ void handleResumeWatchdog(LLWindow *window);
	/*virtual*/ std::string translateString(const char* tag);
	/*virtual*/ std::string translateString(const char* tag,
					const std::map<std::string, std::string>& args);
	
	// signal on update of WorldView rect
	typedef boost::function<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_callback_t;
	typedef boost::signals2::signal<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_signal_t;
	world_rect_signal_t mOnWorldViewRectUpdated;
	boost::signals2::connection setOnWorldViewRectUpdated(world_rect_callback_t cb) { return mOnWorldViewRectUpdated.connect(cb); }

	//
	// ACCESSORS
	//
	LLRootView*			getRootView()		const;

	// 3D world area in scaled pixels (via UI scale), use for most UI computations
	LLRect			getWorldViewRectScaled() const;
	S32				getWorldViewHeightScaled() const;
	S32				getWorldViewWidthScaled() const;

	// 3D world area, in raw unscaled pixels
	LLRect			getWorldViewRectRaw() const		{ return mWorldViewRectRaw; }
	S32 			getWorldViewHeightRaw() const;
	S32 			getWorldViewWidthRaw() const;

	// Window in scaled pixels (via UI scale), use for most UI computations
	LLRect			getWindowRectScaled() const		{ return mWindowRectScaled; }
	S32				getWindowHeightScaled() const;
	S32				getWindowWidthScaled() const;

	// Window in raw pixels as seen on screen.
	LLRect			getWindowRectRaw() const		{ return mWindowRectRaw; }
	S32				getWindowHeightRaw() const;
	S32				getWindowWidthRaw() const;

	LLWindow*		getWindow()			const	{ return mWindow; }
	void*			getPlatformWindow() const;
	void*			getMediaWindow() 	const;
	void			focusClient()		const;

	LLCoordGL		getLastMouse()		const	{ return mLastMousePoint; }
	S32				getLastMouseX()		const	{ return mLastMousePoint.mX; }
	S32				getLastMouseY()		const	{ return mLastMousePoint.mY; }
	LLCoordGL		getCurrentMouse()		const	{ return mCurrentMousePoint; }
	S32				getCurrentMouseX()		const	{ return mCurrentMousePoint.mX; }
	S32				getCurrentMouseY()		const	{ return mCurrentMousePoint.mY; }
	S32				getCurrentMouseDX()		const	{ return mCurrentMouseDelta.mX; }
	S32				getCurrentMouseDY()		const	{ return mCurrentMouseDelta.mY; }
	LLCoordGL		getCurrentMouseDelta()	const	{ return mCurrentMouseDelta; }
	LLStat *		getMouseVelocityStat()		{ return &mMouseVelocityStat; }
	BOOL			getLeftMouseDown()	const	{ return mLeftMouseDown; }
	BOOL			getMiddleMouseDown()	const	{ return mMiddleMouseDown; }
	BOOL			getRightMouseDown()	const	{ return mRightMouseDown; }

	const LLPickInfo&	getLastPick() const { return mLastPick; }

	void			setup2DViewport(S32 x_offset = 0, S32 y_offset = 0);
	void			setup3DViewport(S32 x_offset = 0, S32 y_offset = 0);
	void			setup3DRender();
	void			setup2DRender();

	LLVector3		mouseDirectionGlobal(const S32 x, const S32 y) const;
	LLVector3		mouseDirectionCamera(const S32 x, const S32 y) const;
	LLVector3       mousePointHUD(const S32 x, const S32 y) const;
		

	// Is window of our application frontmost?
	BOOL			getActive() const			{ return mActive; }

	const std::string&	getInitAlert() { return mInitAlert; }
	
	//
	// MANIPULATORS
	//
	void			saveLastMouse(const LLCoordGL &point);

	void			setCursor( ECursorType c );
	void			showCursor();
	void			hideCursor();
	BOOL            getCursorHidden() { return mCursorHidden; }
	void			moveCursorToCenter();								// move to center of window
													
	void			setShowProgress(const BOOL show);
	BOOL			getShowProgress() const;
	void			setProgressString(const std::string& string);
	void			setProgressPercent(const F32 percent);
	void			setProgressMessage(const std::string& msg);
	void			setProgressCancelButtonVisible( BOOL b, const std::string& label = LLStringUtil::null );
	LLProgressView *getProgressView() const;
	void			revealIntroPanel();

	void			updateObjectUnderCursor();

	void			updateUI();		// Once per frame, update UI based on mouse position, calls following update* functions
	void				updateLayout();						
	void				updateMouseDelta();		
	void				updateKeyboardFocus();		

	void			updateWorldViewRect(bool use_full_window=false);
	LLView*			getNonSideTrayView() { return mNonSideTrayView.get(); }
	LLView*			getFloaterViewHolder() { return mFloaterViewHolder.get(); }
	LLView*			getHintHolder() { return mHintHolder.get(); }
	LLView*			getLoginPanelHolder() { return mLoginPanelHolder.get(); }
	BOOL			handleKey(KEY key, MASK mask);
	void			handleScrollWheel	(S32 clicks);

	// add and remove views from "popup" layer
	void			addPopup(LLView* popup);
	void			removePopup(LLView* popup);
	void			clearPopups();

	// Hide normal UI when a logon fails, re-show everything when logon is attempted again
	void			setNormalControlsVisible( BOOL visible );
	void			setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false);

	void			reshape(S32 width, S32 height);
	void			sendShapeToSim();

	void			draw();
	void			updateDebugText();
	void			drawDebugText();

	static void		loadUserImage(void **cb_data, const LLUUID &uuid);

	static void		movieSize(S32 new_width, S32 new_height);

	// snapshot functionality.
	// perhaps some of this should move to llfloatershapshot?  -MG
	typedef enum
	{
		SNAPSHOT_TYPE_COLOR,
		SNAPSHOT_TYPE_DEPTH
	} ESnapshotType;
	BOOL			saveSnapshot(const std::string&  filename, S32 image_width, S32 image_height, BOOL show_ui = TRUE, BOOL do_rebuild = FALSE, ESnapshotType type = SNAPSHOT_TYPE_COLOR);
	BOOL			rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect = TRUE, BOOL is_texture = FALSE,
								BOOL show_ui = TRUE, BOOL do_rebuild = FALSE, ESnapshotType type = SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE );
	BOOL			thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) ;
	BOOL			isSnapshotLocSet() const { return ! sSnapshotDir.empty(); }
	void			resetSnapshotLoc() const { sSnapshotDir.clear(); }
	BOOL		    saveImageNumbered(LLImageFormatted *image);

	// Reset the directory where snapshots are saved.
	// Client will open directory picker on next snapshot save.
	void resetSnapshotLoc();

	void			playSnapshotAnimAndSound();
	
	// draws selection boxes around selected objects, must call displayObjects first
	void			renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud );
	void			performPick();
	void			returnEmptyPicks();

	void			pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& pick_info), BOOL pick_transparent = FALSE);
	LLPickInfo		pickImmediate(S32 x, S32 y, BOOL pick_transparent);
	LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
										   LLVector3* intersection);

	LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
									LLViewerObject *this_object = NULL,
									S32 this_face = -1,
									BOOL pick_transparent = FALSE,
									S32* face_hit = NULL,
									LLVector3 *intersection = NULL,
									LLVector2 *uv = NULL,
									LLVector3 *normal = NULL,
									LLVector3 *binormal = NULL,
									LLVector3* start = NULL,
									LLVector3* end = NULL);
	
	
	// Returns a pointer to the last object hit
	//LLViewerObject	*getObject();
	//LLViewerObject  *lastNonFloraObjectHit();

	//const LLVector3d& getObjectOffset();
	//const LLVector3d& lastNonFloraObjectHitOffset();

	// mousePointOnLand() returns true if found point
	BOOL			mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global);
	BOOL			mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
	LLVector3d		clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
	BOOL			clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;

	// Prints window implementation details
	void			dumpState();

	// handle shutting down GL and bringing it back up
	void			requestResolutionUpdate();
	void			checkSettings();
	void			restartDisplay(BOOL show_progress_bar);
	BOOL			changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar);
	BOOL			getIgnoreDestroyWindow() { return mIgnoreActivate; }
	F32				getWorldViewAspectRatio() const;
	const LLVector2& getDisplayScale() const { return mDisplayScale; }
	void			calcDisplayScale();
	static LLRect 	calcScaledRect(const LLRect & rect, const LLVector2& display_scale);

private:
	bool                    shouldShowToolTipFor(LLMouseHandler *mh);
	static bool onAlert(const LLSD& notify);

	void			switchToolByMask(MASK mask);
	void			destroyWindow();
	void			drawMouselookInstructions();
	void			stopGL(BOOL save_state = TRUE);
	void			restoreGL(const std::string& progress_message = LLStringUtil::null);
	void			initFonts(F32 zoom_factor = 1.f);
	void			schedulePick(LLPickInfo& pick_info);
	S32				getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter
	LLRect			getChatConsoleRect(); // Get optimal cosole rect.

public:
	LLWindow*		mWindow;						// graphical window object

protected:
	BOOL			mActive;

	LLRect			mWindowRectRaw;				// whole window, including UI
	LLRect			mWindowRectScaled;			// whole window, scaled by UI size
	LLRect			mWorldViewRectRaw;			// area of screen for 3D world
	LLRect			mWorldViewRectScaled;		// area of screen for 3D world scaled by UI size
	LLRootView*		mRootView;					// a view of size mWindowRectRaw, containing all child views
	LLVector2		mDisplayScale;

	LLCoordGL		mCurrentMousePoint;			// last mouse position in GL coords
	LLCoordGL		mLastMousePoint;		// Mouse point at last frame.
	LLCoordGL		mCurrentMouseDelta;		//amount mouse moved this frame
	LLStat			mMouseVelocityStat;
	BOOL			mLeftMouseDown;
	BOOL			mMiddleMouseDown;
	BOOL			mRightMouseDown;

	LLProgressView	*mProgressView;

	LLFrameTimer	mToolTipFadeTimer;
	LLPanel*		mToolTip;
	std::string		mLastToolTipMessage;
	LLRect			mToolTipStickyRect;			// Once a tool tip is shown, it will stay visible until the mouse leaves this rect.

	BOOL			mMouseInWindow;				// True if the mouse is over our window or if we have captured the mouse.
	BOOL			mFocusCycleMode;
	typedef std::set<LLHandle<LLView> > view_handle_set_t;
	view_handle_set_t mMouseHoverViews;

	// Variables used for tool override switching based on modifier keys.  JC
	MASK			mLastMask;			// used to detect changes in modifier mask
	LLTool*			mToolStored;		// the tool we're overriding
	BOOL			mHideCursorPermanent;	// true during drags, mouselook
	BOOL            mCursorHidden;
	LLPickInfo		mLastPick;
	std::vector<LLPickInfo> mPicks;
	LLRect			mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
	LLTimer         mPickTimer;        // timer for scheduling n picks per second

	std::string		mOverlayTitle;		// Used for special titles such as "Second Life - Special E3 2003 Beta"

	BOOL			mIgnoreActivate;

	std::string		mInitAlert;			// Window / GL initialization requires an alert

	LLHandle<LLView> mWorldViewPlaceholder;	// widget that spans the portion of screen dedicated to rendering the 3d world
	LLHandle<LLView> mNonSideTrayView;		// parent of world view + bottom bar, etc...everything but the side tray
	LLHandle<LLView> mFloaterViewHolder;	// container for floater_view
	LLHandle<LLView> mHintHolder;			// container for hints
	LLHandle<LLView> mLoginPanelHolder;		// container for login panel
	LLPopupView*	mPopupView;			// container for transient popups
	
	class LLDebugText* mDebugText; // Internal class for debug text
	
	bool			mResDirty;
	bool			mStatesDirty;
	U32			mCurrResolutionIndex;

	boost::scoped_ptr<LLWindowListener> mWindowListener;
	boost::scoped_ptr<LLViewerWindowListener> mViewerWindowListener;

protected:
	static std::string sSnapshotBaseName;
	static std::string sSnapshotDir;

	static std::string sMovieBaseName;
	
private:
	// Object temporarily hovered over while dragging
	LLPointer<LLViewerObject>	mDragHoveredObject;
};

//
// Globals
//

extern LLViewerWindow*	gViewerWindow;

extern LLFrameTimer		gAwayTimer;				// tracks time before setting the avatar away state to true
extern LLFrameTimer		gAwayTriggerTimer;		// how long the avatar has been away

extern LLViewerObject*  gDebugRaycastObject;
extern LLVector3        gDebugRaycastIntersection;
extern LLVector2        gDebugRaycastTexCoord;
extern LLVector3        gDebugRaycastNormal;
extern LLVector3        gDebugRaycastBinormal;
extern S32				gDebugRaycastFaceHit;
extern LLVector3		gDebugRaycastStart;
extern LLVector3		gDebugRaycastEnd;

extern BOOL			gDisplayCameraPos;
extern BOOL			gDisplayWindInfo;
extern BOOL			gDisplayFOV;
extern BOOL			gDisplayBadge;

#endif