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/**
* @file llviewerwindow.h
* @brief Description of the LLViewerWindow class.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
//
// A note about X,Y coordinates:
//
// X coordinates are in pixels, from the left edge of the window client area
// Y coordinates are in pixels, from the BOTTOM edge of the window client area
//
// The Y coordinates therefore match OpenGL window coords, not Windows(tm) window coords.
// If Y is from the top, the variable will be called "y_from_top"
#ifndef LL_LLVIEWERWINDOW_H
#define LL_LLVIEWERWINDOW_H
#include "v3dmath.h"
#include "v2math.h"
#include "llwindowcallbacks.h"
#include "lltimer.h"
#include "llstat.h"
#include "llmousehandler.h"
#include "llcursortypes.h"
#include "llhandle.h"
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include <boost/scoped_ptr.hpp>
class LLView;
class LLViewerObject;
class LLUUID;
class LLProgressView;
class LLTool;
class LLVelocityBar;
class LLPanel;
class LLImageRaw;
class LLHUDIcon;
class LLWindow;
class LLRootView;
class LLViewerWindowListener;
#define PICK_HALF_WIDTH 5
#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
class LLPickInfo
{
public:
typedef enum
{
PICK_OBJECT,
PICK_FLORA,
PICK_LAND,
PICK_ICON,
PICK_PARCEL_WALL,
PICK_INVALID
} EPickType;
public:
LLPickInfo();
LLPickInfo(const LLCoordGL& mouse_pos,
const LLRect& screen_region,
MASK keyboard_mask,
BOOL pick_transparent,
BOOL pick_surface_info,
void (*pick_callback)(const LLPickInfo& pick_info));
void fetchResults();
LLPointer<LLViewerObject> getObject() const;
LLUUID getObjectID() const { return mObjectID; }
bool isValid() const { return mPickType != PICK_INVALID; }
static bool isFlora(LLViewerObject* object);
public:
LLCoordGL mMousePt;
MASK mKeyMask;
void (*mPickCallback)(const LLPickInfo& pick_info);
EPickType mPickType;
LLCoordGL mPickPt;
LLVector3d mPosGlobal;
LLVector3 mObjectOffset;
LLUUID mObjectID;
S32 mObjectFace;
LLHUDIcon* mHUDIcon;
LLVector3 mIntersection;
LLVector2 mUVCoords;
LLVector2 mSTCoords;
LLCoordScreen mXYCoords;
LLVector3 mNormal;
LLVector3 mBinormal;
BOOL mPickTransparent;
LLRect mScreenRegion;
void getSurfaceInfo();
private:
void updateXYCoords();
BOOL mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
U8 mPickBuffer[PICK_DIAMETER * PICK_DIAMETER * 4];
F32 mPickDepthBuffer[PICK_DIAMETER * PICK_DIAMETER];
BOOL mPickParcelWall;
};
static const U32 MAX_SNAPSHOT_IMAGE_SIZE = 6 * 1024; // max snapshot image size 6144 * 6144
class LLViewerWindow : public LLWindowCallbacks
{
public:
//
// CREATORS
//
LLViewerWindow(const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, BOOL fullscreen, BOOL ignore_pixel_depth);
virtual ~LLViewerWindow();
void shutdownViews();
void shutdownGL();
void initGLDefaults();
void initBase();
void adjustRectanglesForFirstUse(const LLRect& window);
void adjustControlRectanglesForFirstUse(const LLRect& window);
void initWorldUI();
BOOL handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down);
//
// LLWindowCallback interface implementation
//
/*virtual*/ BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated);
/*virtual*/ BOOL handleTranslatedKeyUp(KEY key, MASK mask);
/*virtual*/ void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
/*virtual*/ BOOL handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended
/*virtual*/ BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ BOOL handleCloseRequest(LLWindow *window);
/*virtual*/ void handleQuit(LLWindow *window);
/*virtual*/ BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ BOOL handleDrop(LLWindow *window, LLCoordGL pos, MASK mask, void* data);
void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ void handleMouseLeave(LLWindow *window);
/*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y);
/*virtual*/ void handleFocus(LLWindow *window);
/*virtual*/ void handleFocusLost(LLWindow *window);
/*virtual*/ BOOL handleActivate(LLWindow *window, BOOL activated);
/*virtual*/ BOOL handleActivateApp(LLWindow *window, BOOL activating);
/*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item);
/*virtual*/ BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
/*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks);
/*virtual*/ BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ void handleWindowBlock(LLWindow *window);
/*virtual*/ void handleWindowUnblock(LLWindow *window);
/*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
/*virtual*/ BOOL handleTimerEvent(LLWindow *window);
/*virtual*/ BOOL handleDeviceChange(LLWindow *window);
/*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
/*virtual*/ void handlePauseWatchdog(LLWindow *window);
/*virtual*/ void handleResumeWatchdog(LLWindow *window);
/*virtual*/ std::string translateString(const char* tag);
/*virtual*/ std::string translateString(const char* tag,
const std::map<std::string, std::string>& args);
// signal on bottom tray width changed
typedef boost::function<void (void)> bottom_tray_callback_t;
typedef boost::signals2::signal<void (void)> bottom_tray_signal_t;
bottom_tray_signal_t mOnBottomTrayWidthChanged;
boost::signals2::connection setOnBottomTrayWidthChanged(bottom_tray_callback_t cb) { return mOnBottomTrayWidthChanged.connect(cb); }
// signal on update of WorldView rect
typedef boost::function<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_callback_t;
typedef boost::signals2::signal<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_signal_t;
world_rect_signal_t mOnWorldViewRectUpdated;
boost::signals2::connection setOnWorldViewRectUpdated(world_rect_callback_t cb) { return mOnWorldViewRectUpdated.connect(cb); }
//
// ACCESSORS
//
LLRootView* getRootView() const;
// Window in raw pixels as seen on screen.
const LLRect& getWindowRect() const { return mWindowRect; };
// portion of window that shows 3d world
const LLRect& getWorldViewRect() const { return mWorldViewRect; };
LLRect getVirtualWorldViewRect() const;
S32 getWorldViewHeight() const;
S32 getWorldViewWidth() const;
S32 getWindowDisplayHeight() const;
S32 getWindowDisplayWidth() const;
// Window in scaled pixels (via UI scale), use this for
// UI elements checking size.
const LLRect& getVirtualWindowRect() const { return mVirtualWindowRect; };
S32 getWindowHeight() const;
S32 getWindowWidth() const;
LLWindow* getWindow() const { return mWindow; }
void* getPlatformWindow() const;
void* getMediaWindow() const;
void focusClient() const;
LLCoordGL getLastMouse() const { return mLastMousePoint; }
S32 getLastMouseX() const { return mLastMousePoint.mX; }
S32 getLastMouseY() const { return mLastMousePoint.mY; }
LLCoordGL getCurrentMouse() const { return mCurrentMousePoint; }
S32 getCurrentMouseX() const { return mCurrentMousePoint.mX; }
S32 getCurrentMouseY() const { return mCurrentMousePoint.mY; }
S32 getCurrentMouseDX() const { return mCurrentMouseDelta.mX; }
S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; }
LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; }
LLStat * getMouseVelocityStat() { return &mMouseVelocityStat; }
BOOL getLeftMouseDown() const { return mLeftMouseDown; }
BOOL getMiddleMouseDown() const { return mMiddleMouseDown; }
BOOL getRightMouseDown() const { return mRightMouseDown; }
const LLPickInfo& getLastPick() const { return mLastPick; }
void setup2DViewport(S32 x_offset = 0, S32 y_offset = 0);
void setup3DViewport(S32 x_offset = 0, S32 y_offset = 0);
void setup3DRender();
void setup2DRender();
LLVector3 mouseDirectionGlobal(const S32 x, const S32 y) const;
LLVector3 mouseDirectionCamera(const S32 x, const S32 y) const;
LLVector3 mousePointHUD(const S32 x, const S32 y) const;
// Is window of our application frontmost?
BOOL getActive() const { return mActive; }
void getTargetWindow(BOOL& fullscreen, S32& width, S32& height) const;
// The 'target' is where the user wants the window to be. It may not be
// there yet, because we may be supressing fullscreen prior to login.
const std::string& getInitAlert() { return mInitAlert; }
//
// MANIPULATORS
//
void saveLastMouse(const LLCoordGL &point);
void setCursor( ECursorType c );
void showCursor();
void hideCursor();
BOOL getCursorHidden() { return mCursorHidden; }
void moveCursorToCenter(); // move to center of window
void setShowProgress(const BOOL show);
BOOL getShowProgress() const;
void moveProgressViewToFront();
void setProgressString(const std::string& string);
void setProgressPercent(const F32 percent);
void setProgressMessage(const std::string& msg);
void setProgressCancelButtonVisible( BOOL b, const std::string& label = LLStringUtil::null );
LLProgressView *getProgressView() const;
void updateObjectUnderCursor();
void updateUI(); // Once per frame, update UI based on mouse position, calls following update* functions
void updateLayout();
void updateMouseDelta();
void updateKeyboardFocus();
void updateWorldViewRect(bool use_full_window=false);
void updateBottomTrayRect();
BOOL handleKey(KEY key, MASK mask);
void handleScrollWheel (S32 clicks);
// Hide normal UI when a logon fails, re-show everything when logon is attempted again
void setNormalControlsVisible( BOOL visible );
void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false);
void reshape(S32 width, S32 height);
void sendShapeToSim();
void draw();
void updateDebugText();
void drawDebugText();
static void loadUserImage(void **cb_data, const LLUUID &uuid);
static void movieSize(S32 new_width, S32 new_height);
// snapshot functionality.
// perhaps some of this should move to llfloatershapshot? -MG
typedef enum
{
SNAPSHOT_TYPE_COLOR,
SNAPSHOT_TYPE_DEPTH,
SNAPSHOT_TYPE_OBJECT_ID
} ESnapshotType;
BOOL saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, BOOL show_ui = TRUE, BOOL do_rebuild = FALSE, ESnapshotType type = SNAPSHOT_TYPE_COLOR);
BOOL rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect = TRUE, BOOL is_texture = FALSE,
BOOL show_ui = TRUE, BOOL do_rebuild = FALSE, ESnapshotType type = SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_IMAGE_SIZE );
BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) ;
BOOL isSnapshotLocSet() const { return ! sSnapshotDir.empty(); }
void resetSnapshotLoc() const { sSnapshotDir.clear(); }
BOOL saveImageNumbered(LLImageFormatted *image);
// Reset the directory where snapshots are saved.
// Client will open directory picker on next snapshot save.
void resetSnapshotLoc();
void playSnapshotAnimAndSound();
// draws selection boxes around selected objects, must call displayObjects first
void renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud );
void performPick();
void returnEmptyPicks();
void pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& pick_info), BOOL pick_transparent = FALSE);
LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent);
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
LLVector3* intersection);
LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
LLViewerObject *this_object = NULL,
S32 this_face = -1,
BOOL pick_transparent = FALSE,
S32* face_hit = NULL,
LLVector3 *intersection = NULL,
LLVector2 *uv = NULL,
LLVector3 *normal = NULL,
LLVector3 *binormal = NULL);
// Returns a pointer to the last object hit
//LLViewerObject *getObject();
//LLViewerObject *lastNonFloraObjectHit();
//const LLVector3d& getObjectOffset();
//const LLVector3d& lastNonFloraObjectHitOffset();
// mousePointOnLand() returns true if found point
BOOL mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global);
BOOL mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
BOOL clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
// Prints window implementation details
void dumpState();
// Request display setting changes
void toggleFullscreen(BOOL show_progress);
// handle shutting down GL and bringing it back up
void requestResolutionUpdate(bool fullscreen_checked);
void requestResolutionUpdate(); // doesn't affect fullscreen
BOOL checkSettings();
void restartDisplay(BOOL show_progress_bar);
BOOL changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar);
BOOL getIgnoreDestroyWindow() { return mIgnoreActivate; }
F32 getDisplayAspectRatio() const;
F32 getWorldViewAspectRatio() const;
const LLVector2& getDisplayScale() const { return mDisplayScale; }
void calcDisplayScale();
private:
bool shouldShowToolTipFor(LLMouseHandler *mh);
static bool onAlert(const LLSD& notify);
void switchToolByMask(MASK mask);
void destroyWindow();
void drawMouselookInstructions();
void stopGL(BOOL save_state = TRUE);
void restoreGL(const std::string& progress_message = LLStringUtil::null);
void initFonts(F32 zoom_factor = 1.f);
void schedulePick(LLPickInfo& pick_info);
S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter
LLRect getChatConsoleRect(); // Get optimal cosole rect.
public:
LLWindow* mWindow; // graphical window object
protected:
BOOL mActive;
BOOL mWantFullscreen;
BOOL mShowFullscreenProgress;
LLRect mWindowRect;
LLRect mVirtualWindowRect;
LLRect mWorldViewRect; // specifies area of screen where we render the 3D world
LLRootView* mRootView; // a view of size mWindowRect, containing all child views
LLVector2 mDisplayScale;
LLCoordGL mCurrentMousePoint; // last mouse position in GL coords
LLCoordGL mLastMousePoint; // Mouse point at last frame.
LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame
LLStat mMouseVelocityStat;
BOOL mLeftMouseDown;
BOOL mMiddleMouseDown;
BOOL mRightMouseDown;
LLProgressView *mProgressView;
LLFrameTimer mToolTipFadeTimer;
LLPanel* mToolTip;
std::string mLastToolTipMessage;
LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect.
BOOL mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse.
BOOL mFocusCycleMode;
typedef std::set<LLHandle<LLView> > view_handle_set_t;
view_handle_set_t mMouseHoverViews;
// Variables used for tool override switching based on modifier keys. JC
MASK mLastMask; // used to detect changes in modifier mask
LLTool* mToolStored; // the tool we're overriding
BOOL mHideCursorPermanent; // true during drags, mouselook
BOOL mCursorHidden;
LLPickInfo mLastPick;
std::vector<LLPickInfo> mPicks;
LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
LLTimer mPickTimer; // timer for scheduling n picks per second
std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
BOOL mIgnoreActivate;
std::string mInitAlert; // Window / GL initialization requires an alert
class LLDebugText* mDebugText; // Internal class for debug text
bool mResDirty;
bool mStatesDirty;
bool mIsFullscreenChecked; // Did the user check the fullscreen checkbox in the display settings
U32 mCurrResolutionIndex;
boost::scoped_ptr<LLViewerWindowListener> mViewerWindowListener;
protected:
static std::string sSnapshotBaseName;
static std::string sSnapshotDir;
static std::string sMovieBaseName;
};
void toggle_flying(void*);
void toggle_first_person();
void toggle_build(void*);
void reset_viewer_state_on_sim(void);
void update_saved_window_size(const std::string& control,S32 delta_width, S32 delta_height);
//
// Globals
//
extern LLViewerWindow* gViewerWindow;
extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true
extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
extern LLViewerObject* gDebugRaycastObject;
extern LLVector3 gDebugRaycastIntersection;
extern LLVector2 gDebugRaycastTexCoord;
extern LLVector3 gDebugRaycastNormal;
extern LLVector3 gDebugRaycastBinormal;
extern S32 gDebugRaycastFaceHit;
extern S32 CHAT_BAR_HEIGHT;
extern BOOL gDisplayCameraPos;
extern BOOL gDisplayWindInfo;
extern BOOL gDisplayFOV;
#endif
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