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/**
* @file llviewerwearable.cpp
* @brief LLViewerWearable class implementation
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llfloatersidepanelcontainer.h"
#include "llnotificationsutil.h"
#include "llsidepanelappearance.h"
#include "lltextureentry.h"
#include "llviewertexlayer.h"
#include "llvoavatarself.h"
#include "llavatarappearancedefines.h"
#include "llviewerwearable.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
using namespace LLAvatarAppearanceDefines;
// support class - remove for 2.1 (hackity hack hack)
class LLOverrideBakedTextureUpdate
{
public:
LLOverrideBakedTextureUpdate(bool temp_state)
{
U32 num_bakes = (U32) LLAvatarAppearanceDefines::BAKED_NUM_INDICES;
for( U32 index = 0; index < num_bakes; ++index )
{
composite_enabled[index] = gAgentAvatarp->isCompositeUpdateEnabled(index);
}
gAgentAvatarp->setCompositeUpdatesEnabled(temp_state);
}
~LLOverrideBakedTextureUpdate()
{
U32 num_bakes = (U32)LLAvatarAppearanceDefines::BAKED_NUM_INDICES;
for( U32 index = 0; index < num_bakes; ++index )
{
gAgentAvatarp->setCompositeUpdatesEnabled(index, composite_enabled[index]);
}
}
private:
bool composite_enabled[LLAvatarAppearanceDefines::BAKED_NUM_INDICES];
};
// Private local functions
static std::string asset_id_to_filename(const LLUUID &asset_id);
LLViewerWearable::LLViewerWearable(const LLTransactionID& transaction_id) :
LLWearable(),
mVolatile(FALSE)
{
mTransactionID = transaction_id;
mAssetID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
}
LLViewerWearable::LLViewerWearable(const LLAssetID& asset_id) :
LLWearable(),
mVolatile(FALSE)
{
mAssetID = asset_id;
mTransactionID.setNull();
}
// virtual
LLViewerWearable::~LLViewerWearable()
{
}
// virtual
LLWearable::EImportResult LLViewerWearable::importStream( std::istream& input_stream, LLAvatarAppearance* avatarp )
{
// suppress texlayerset updates while wearables are being imported. Layersets will be updated
// when the wearables are "worn", not loaded. Note state will be restored when this object is destroyed.
LLOverrideBakedTextureUpdate stop_bakes(false);
LLWearable::EImportResult result = LLWearable::importStream(input_stream, avatarp);
if (LLWearable::FAILURE == result) return result;
if (LLWearable::BAD_HEADER == result)
{
// Shouldn't really log the asset id for security reasons, but
// we need it in this case.
llwarns << "Bad Wearable asset header: " << mAssetID << llendl;
//gVFS->dumpMap();
return result;
}
LLStringUtil::truncate(mName, DB_INV_ITEM_NAME_STR_LEN );
LLStringUtil::truncate(mDescription, DB_INV_ITEM_DESC_STR_LEN );
te_map_t::const_iterator iter = mTEMap.begin();
te_map_t::const_iterator end = mTEMap.end();
for (; iter != end; ++iter)
{
S32 te = iter->first;
LLLocalTextureObject* lto = iter->second;
LLUUID textureid = LLUUID::null;
if (lto)
{
textureid = lto->getID();
}
LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( textureid );
if(gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime"))
{
image->setLoadedCallback(LLVOAvatarSelf::debugOnTimingLocalTexLoaded,0,TRUE,FALSE, new LLVOAvatarSelf::LLAvatarTexData(textureid, (LLAvatarAppearanceDefines::ETextureIndex)te), NULL);
}
}
return result;
}
// Avatar parameter and texture definitions can change over time.
// This function returns true if parameters or textures have been added or removed
// since this wearable was created.
BOOL LLViewerWearable::isOldVersion() const
{
if (!isAgentAvatarValid()) return FALSE;
if( LLWearable::sCurrentDefinitionVersion < mDefinitionVersion )
{
llwarns << "Wearable asset has newer version (" << mDefinitionVersion << ") than XML (" << LLWearable::sCurrentDefinitionVersion << ")" << llendl;
llassert(0);
}
if( LLWearable::sCurrentDefinitionVersion != mDefinitionVersion )
{
return TRUE;
}
S32 param_count = 0;
for( LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
{
if( (param->getWearableType() == mType) && (param->isTweakable() ) )
{
param_count++;
if( !is_in_map(mVisualParamIndexMap, param->getID() ) )
{
return TRUE;
}
}
}
if( param_count != mVisualParamIndexMap.size() )
{
return TRUE;
}
S32 te_count = 0;
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
te_count++;
if( !is_in_map(mTEMap, te ) )
{
return TRUE;
}
}
}
if( te_count != mTEMap.size() )
{
return TRUE;
}
return FALSE;
}
// Avatar parameter and texture definitions can change over time.
// * If parameters or textures have been REMOVED since the wearable was created,
// they're just ignored, so we consider the wearable clean even though isOldVersion()
// will return true.
// * If parameters or textures have been ADDED since the wearable was created,
// they are taken to have default values, so we consider the wearable clean
// only if those values are the same as the defaults.
BOOL LLViewerWearable::isDirty() const
{
if (!isAgentAvatarValid()) return FALSE;
for( LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
{
if( (param->getWearableType() == mType)
&& (param->isTweakable() )
&& !param->getCrossWearable())
{
F32 current_weight = getVisualParamWeight(param->getID());
current_weight = llclamp( current_weight, param->getMinWeight(), param->getMaxWeight() );
F32 saved_weight = get_if_there(mSavedVisualParamMap, param->getID(), param->getDefaultWeight());
saved_weight = llclamp( saved_weight, param->getMinWeight(), param->getMaxWeight() );
U8 a = F32_to_U8( saved_weight, param->getMinWeight(), param->getMaxWeight() );
U8 b = F32_to_U8( current_weight, param->getMinWeight(), param->getMaxWeight() );
if( a != b )
{
return TRUE;
}
}
}
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
te_map_t::const_iterator current_iter = mTEMap.find(te);
if(current_iter != mTEMap.end())
{
const LLUUID& current_image_id = current_iter->second->getID();
te_map_t::const_iterator saved_iter = mSavedTEMap.find(te);
if(saved_iter != mSavedTEMap.end())
{
const LLUUID& saved_image_id = saved_iter->second->getID();
if (saved_image_id != current_image_id)
{
// saved vs current images are different, wearable is dirty
return TRUE;
}
}
else
{
// image found in current image list but not saved image list
return TRUE;
}
}
}
}
return FALSE;
}
void LLViewerWearable::setParamsToDefaults()
{
if (!isAgentAvatarValid()) return;
for( LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam() )
{
if( (((LLViewerVisualParam*)param)->getWearableType() == mType ) && (param->isTweakable() ) )
{
setVisualParamWeight(param->getID(),param->getDefaultWeight());
}
}
}
void LLViewerWearable::setTexturesToDefaults()
{
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
LLUUID id = getDefaultTextureImageID((ETextureIndex) te);
LLViewerFetchedTexture * image = LLViewerTextureManager::getFetchedTexture( id );
if( mTEMap.find(te) == mTEMap.end() )
{
mTEMap[te] = new LLLocalTextureObject(image, id);
createLayers(te, gAgentAvatarp);
}
else
{
// Local Texture Object already created, just set image and UUID
LLLocalTextureObject *lto = mTEMap[te];
lto->setID(id);
lto->setImage(image);
}
}
}
}
// virtual
LLUUID LLViewerWearable::getDefaultTextureImageID(ETextureIndex index) const
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearanceDictionary::getInstance()->getTexture(index);
const std::string &default_image_name = texture_dict->mDefaultImageName;
if (default_image_name == "")
{
return IMG_DEFAULT_AVATAR;
}
else
{
return LLUUID(gSavedSettings.getString(default_image_name));
}
}
// Updates the user's avatar's appearance
//virtual
void LLViewerWearable::writeToAvatar(LLAvatarAppearance *avatarp)
{
LLVOAvatarSelf* viewer_avatar = dynamic_cast<LLVOAvatarSelf*>(avatarp);
if (!avatarp || !viewer_avatar) return;
if (!viewer_avatar->isValid()) return;
ESex old_sex = avatarp->getSex();
LLWearable::writeToAvatar(avatarp);
// Pull texture entries
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
te_map_t::const_iterator iter = mTEMap.find(te);
LLUUID image_id;
if(iter != mTEMap.end())
{
image_id = iter->second->getID();
}
else
{
image_id = getDefaultTextureImageID((ETextureIndex) te);
}
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE );
// MULTI-WEARABLE: assume index 0 will be used when writing to avatar. TODO: eliminate the need for this.
viewer_avatar->setLocalTextureTE(te, image, 0);
}
}
ESex new_sex = avatarp->getSex();
if( old_sex != new_sex )
{
viewer_avatar->updateSexDependentLayerSets();
}
}
// Updates the user's avatar's appearance, replacing this wearables' parameters and textures with default values.
// static
void LLViewerWearable::removeFromAvatar( LLWearableType::EType type)
{
if (!isAgentAvatarValid()) return;
// You can't just remove body parts.
if( (type == LLWearableType::WT_SHAPE) ||
(type == LLWearableType::WT_SKIN) ||
(type == LLWearableType::WT_HAIR) ||
(type == LLWearableType::WT_EYES) )
{
return;
}
// Pull params
for( LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam() )
{
if( (((LLViewerVisualParam*)param)->getWearableType() == type) && (param->isTweakable() ) )
{
S32 param_id = param->getID();
gAgentAvatarp->setVisualParamWeight( param_id, param->getDefaultWeight());
}
}
if(gAgentCamera.cameraCustomizeAvatar())
{
LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit"));
}
gAgentAvatarp->updateVisualParams();
gAgentAvatarp->wearableUpdated(type);
}
// Does not copy mAssetID.
// Definition version is current: removes obsolete enties and creates default values for new ones.
void LLViewerWearable::copyDataFrom(const LLViewerWearable* src)
{
if (!isAgentAvatarValid()) return;
mDefinitionVersion = LLWearable::sCurrentDefinitionVersion;
mName = src->mName;
mDescription = src->mDescription;
mPermissions = src->mPermissions;
mSaleInfo = src->mSaleInfo;
setType(src->mType, gAgentAvatarp);
mSavedVisualParamMap.clear();
// Deep copy of mVisualParamMap (copies only those params that are current, filling in defaults where needed)
for (LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
{
if( (param->getWearableType() == mType) )
{
S32 id = param->getID();
F32 weight = src->getVisualParamWeight(id);
mSavedVisualParamMap[id] = weight;
}
}
destroyTextures();
// Deep copy of mTEMap (copies only those tes that are current, filling in defaults where needed)
for (S32 te = 0; te < TEX_NUM_INDICES; te++)
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex) te) == mType)
{
te_map_t::const_iterator iter = src->mTEMap.find(te);
LLUUID image_id;
LLViewerFetchedTexture *image = NULL;
if(iter != src->mTEMap.end())
{
image = dynamic_cast<LLViewerFetchedTexture*> (src->getLocalTextureObject(te)->getImage());
image_id = src->getLocalTextureObject(te)->getID();
mTEMap[te] = new LLLocalTextureObject(image, image_id);
mSavedTEMap[te] = new LLLocalTextureObject(image, image_id);
mTEMap[te]->setBakedReady(src->getLocalTextureObject(te)->getBakedReady());
mTEMap[te]->setDiscard(src->getLocalTextureObject(te)->getDiscard());
}
else
{
image_id = getDefaultTextureImageID((ETextureIndex) te);
image = LLViewerTextureManager::getFetchedTexture( image_id );
mTEMap[te] = new LLLocalTextureObject(image, image_id);
mSavedTEMap[te] = new LLLocalTextureObject(image, image_id);
}
createLayers(te, gAgentAvatarp);
}
}
// Probably reduntant, but ensure that the newly created wearable is not dirty by setting current value of params in new wearable
// to be the same as the saved values (which were loaded from src at param->cloneParam(this))
revertValues();
}
void LLViewerWearable::setItemID(const LLUUID& item_id)
{
mItemID = item_id;
}
void LLViewerWearable::revertValues()
{
LLWearable::revertValues();
LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(LLFloaterSidePanelContainer::getPanel("appearance"));
if( panel )
{
panel->updateScrollingPanelList();
}
}
void LLViewerWearable::saveValues()
{
LLWearable::saveValues();
LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(LLFloaterSidePanelContainer::getPanel("appearance"));
if( panel )
{
panel->updateScrollingPanelList();
}
}
// virtual
void LLViewerWearable::setUpdated() const
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, getItemID());
}
void LLViewerWearable::refreshName()
{
LLUUID item_id = getItemID();
LLInventoryItem* item = gInventory.getItem(item_id);
if( item )
{
mName = item->getName();
}
}
struct LLWearableSaveData
{
LLWearableType::EType mType;
};
void LLViewerWearable::saveNewAsset() const
{
// llinfos << "LLViewerWearable::saveNewAsset() type: " << getTypeName() << llendl;
//llinfos << *this << llendl;
const std::string filename = asset_id_to_filename(mAssetID);
LLFILE* fp = LLFile::fopen(filename, "wb"); /* Flawfinder: ignore */
BOOL successful_save = FALSE;
if(fp && exportFile(fp))
{
successful_save = TRUE;
}
if(fp)
{
fclose(fp);
fp = NULL;
}
if(!successful_save)
{
std::string buffer = llformat("Unable to save '%s' to wearable file.", mName.c_str());
llwarns << buffer << llendl;
LLSD args;
args["NAME"] = mName;
LLNotificationsUtil::add("CannotSaveWearableOutOfSpace", args);
return;
}
// save it out to database
if( gAssetStorage )
{
/*
std::string url = gAgent.getRegion()->getCapability("NewAgentInventory");
if (!url.empty())
{
llinfos << "Update Agent Inventory via capability" << llendl;
LLSD body;
body["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::assetToFolderType(getAssetType()));
body["asset_type"] = LLAssetType::lookup(getAssetType());
body["inventory_type"] = LLInventoryType::lookup(LLInventoryType::IT_WEARABLE);
body["name"] = getName();
body["description"] = getDescription();
LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, filename));
}
else
{
}
*/
LLWearableSaveData* data = new LLWearableSaveData;
data->mType = mType;
gAssetStorage->storeAssetData(filename, mTransactionID, getAssetType(),
&LLViewerWearable::onSaveNewAssetComplete,
(void*)data);
}
}
// static
void LLViewerWearable::onSaveNewAssetComplete(const LLUUID& new_asset_id, void* userdata, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLWearableSaveData* data = (LLWearableSaveData*)userdata;
const std::string& type_name = LLWearableType::getTypeName(data->mType);
if(0 == status)
{
// Success
llinfos << "Saved wearable " << type_name << llendl;
}
else
{
std::string buffer = llformat("Unable to save %s to central asset store.", type_name.c_str());
llwarns << buffer << " Status: " << status << llendl;
LLSD args;
args["NAME"] = type_name;
LLNotificationsUtil::add("CannotSaveToAssetStore", args);
}
// Delete temp file
const std::string src_filename = asset_id_to_filename(new_asset_id);
LLFile::remove(src_filename);
// delete the context data
delete data;
}
std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w)
{
s << "wearable " << LLWearableType::getTypeName(w.mType) << "\n";
s << " Name: " << w.mName << "\n";
s << " Desc: " << w.mDescription << "\n";
//w.mPermissions
//w.mSaleInfo
s << " Params:" << "\n";
for (LLWearable::visual_param_index_map_t::const_iterator iter = w.mVisualParamIndexMap.begin();
iter != w.mVisualParamIndexMap.end(); ++iter)
{
S32 param_id = iter->first;
LLVisualParam *wearable_param = iter->second;
F32 param_weight = wearable_param->getWeight();
s << " " << param_id << " " << param_weight << "\n";
}
s << " Textures:" << "\n";
for (LLViewerWearable::te_map_t::const_iterator iter = w.mTEMap.begin();
iter != w.mTEMap.end(); ++iter)
{
S32 te = iter->first;
const LLUUID& image_id = iter->second->getID();
s << " " << te << " " << image_id << "\n";
}
return s;
}
std::string asset_id_to_filename(const LLUUID &asset_id)
{
std::string asset_id_string;
asset_id.toString(asset_id_string);
std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,asset_id_string) + ".wbl";
return filename;
}
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