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|
/**
* @file llviewertexturelist.cpp
* @brief Object for managing the list of images within a region
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <sys/stat.h>
#include "llviewertexturelist.h"
#include "llgl.h" // fot gathering stats from GL
#include "llimagegl.h"
#include "llimagebmp.h"
#include "llimagej2c.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
#include "llimageworker.h"
#include "llsdserialize.h"
#include "llsys.h"
#include "llfilesystem.h"
#include "llxmltree.h"
#include "message.h"
#include "lldrawpoolbump.h" // to init bumpmap images
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "llviewercontrol.h"
#include "llviewertexture.h"
#include "llviewermedia.h"
#include "llviewernetwork.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "pipeline.h"
#include "llappviewer.h"
#include "llxuiparser.h"
#include "lltracerecording.h"
#include "llviewerdisplay.h"
#include "llviewerwindow.h"
#include "llprogressview.h"
////////////////////////////////////////////////////////////////////////////
void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;
S32 LLViewerTextureList::sNumImages = 0;
LLViewerTextureList gTextureList;
ETexListType get_element_type(S32 priority)
{
return (priority == LLViewerFetchedTexture::BOOST_ICON) ? TEX_LIST_SCALE : TEX_LIST_STANDARD;
}
///////////////////////////////////////////////////////////////////////////////
LLTextureKey::LLTextureKey()
: textureId(LLUUID::null),
textureType(TEX_LIST_STANDARD)
{
}
LLTextureKey::LLTextureKey(LLUUID id, ETexListType tex_type)
: textureId(id), textureType(tex_type)
{
}
///////////////////////////////////////////////////////////////////////////////
LLViewerTextureList::LLViewerTextureList()
: mForceResetTextureStats(FALSE),
mMaxResidentTexMemInMegaBytes(0),
mMaxTotalTextureMemInMegaBytes(0),
mInitialized(FALSE)
{
}
void LLViewerTextureList::init()
{
mInitialized = TRUE ;
sNumImages = 0;
mMaxResidentTexMemInMegaBytes = (U32Bytes)0;
mMaxTotalTextureMemInMegaBytes = (U32Bytes)0;
// Update how much texture RAM we're allowed to use.
updateMaxResidentTexMem(S32Megabytes(0)); // 0 = use current
doPreloadImages();
}
void LLViewerTextureList::doPreloadImages()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL;
llassert_always(mInitialized) ;
llassert_always(mImageList.empty()) ;
llassert_always(mUUIDMap.empty()) ;
// Set the "missing asset" image
LLViewerFetchedTexture::sMissingAssetImagep = LLViewerTextureManager::getFetchedTextureFromFile("missing_asset.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI);
// Set the "white" image
LLViewerFetchedTexture::sWhiteImagep = LLViewerTextureManager::getFetchedTextureFromFile("white.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI);
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
LLUIImageList* image_list = LLUIImageList::getInstance();
// Set the default flat normal map
LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP);
image_list->initFromFile();
// turn off clamping and bilinear filtering for uv picking images
//LLViewerFetchedTexture* uv_test = preloadUIImage("uv_test1.tga", LLUUID::null, FALSE);
//uv_test->setClamp(FALSE, FALSE);
//uv_test->setMipFilterNearest(TRUE, TRUE);
//uv_test = preloadUIImage("uv_test2.tga", LLUUID::null, FALSE);
//uv_test->setClamp(FALSE, FALSE);
//uv_test->setMipFilterNearest(TRUE, TRUE);
LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
if (image)
{
image->setAddressMode(LLTexUnit::TAM_WRAP);
mImagePreloads.insert(image);
}
image = LLViewerTextureManager::getFetchedTextureFromFile("world/NoEntryLines.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
if (image)
{
image->setAddressMode(LLTexUnit::TAM_WRAP);
mImagePreloads.insert(image);
}
image = LLViewerTextureManager::getFetchedTextureFromFile("world/NoEntryPassLines.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
if (image)
{
image->setAddressMode(LLTexUnit::TAM_WRAP);
mImagePreloads.insert(image);
}
image = LLViewerTextureManager::getFetchedTextureFromFile("transparent.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
0, 0, IMG_TRANSPARENT);
if (image)
{
image->setAddressMode(LLTexUnit::TAM_WRAP);
mImagePreloads.insert(image);
}
#if GL_VERSION_1_1
image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD);
#else
image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8_EXT, GL_ALPHA, IMG_ALPHA_GRAD);
#endif
if (image)
{
image->setAddressMode(LLTexUnit::TAM_CLAMP);
mImagePreloads.insert(image);
}
#if GL_VERSION_1_1
image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD_2D);
#else
image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8_EXT, GL_ALPHA, IMG_ALPHA_GRAD_2D);
#endif
if (image)
{
image->setAddressMode(LLTexUnit::TAM_CLAMP);
mImagePreloads.insert(image);
}
LLPointer<LLImageRaw> img_blak_square_tex(new LLImageRaw(2, 2, 3));
memset(img_blak_square_tex->getData(), 0, img_blak_square_tex->getDataSize());
LLPointer<LLViewerFetchedTexture> img_blak_square(new LLViewerFetchedTexture(img_blak_square_tex, FTT_DEFAULT, FALSE));
gBlackSquareID = img_blak_square->getID();
img_blak_square->setUnremovable(TRUE);
addImage(img_blak_square, TEX_LIST_STANDARD);
}
static std::string get_texture_list_name()
{
if (LLGridManager::getInstance()->isInProductionGrid())
{
return gDirUtilp->getExpandedFilename(LL_PATH_CACHE,
"texture_list_" + gSavedSettings.getString("LoginLocation") + "." + gDirUtilp->getUserName() + ".xml");
}
else
{
const std::string& grid_id_str = LLGridManager::getInstance()->getGridId();
const std::string& grid_id_lower = utf8str_tolower(grid_id_str);
return gDirUtilp->getExpandedFilename(LL_PATH_CACHE,
"texture_list_" + gSavedSettings.getString("LoginLocation") + "." + gDirUtilp->getUserName() + "." + grid_id_lower + ".xml");
}
}
void LLViewerTextureList::doPrefetchImages()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
gTextureTimer.start();
gTextureTimer.pause();
// todo: do not load without getViewerAssetUrl()
// either fail login without caps or provide this
// in some other way, textures won't load otherwise
LLViewerFetchedTexture *imagep = findImage(DEFAULT_WATER_NORMAL, TEX_LIST_STANDARD);
if (!imagep)
{
// add it to mImagePreloads only once
imagep = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL, FTT_DEFAULT, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
if (imagep)
{
imagep->setAddressMode(LLTexUnit::TAM_WRAP);
mImagePreloads.insert(imagep);
}
}
LLViewerTextureManager::getFetchedTexture(IMG_SHOT);
LLViewerTextureManager::getFetchedTexture(IMG_SMOKE_POOF);
LLViewerFetchedTexture::sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
LLViewerFetchedTexture::sSmokeImagep->setNoDelete();
LLStandardBumpmap::addstandard();
if (LLAppViewer::instance()->getPurgeCache())
{
// cache was purged, no point
return;
}
// Pre-fetch textures from last logout
LLSD imagelist;
std::string filename = get_texture_list_name();
llifstream file;
file.open(filename.c_str());
if (file.is_open())
{
if ( ! LLSDSerialize::fromXML(imagelist, file) )
{
file.close();
LL_WARNS() << "XML parse error reading texture list '" << filename << "'" << LL_ENDL;
LL_WARNS() << "Removing invalid texture list '" << filename << "'" << LL_ENDL;
LLFile::remove(filename);
return;
}
file.close();
}
S32 texture_count = 0;
for (LLSD::array_iterator iter = imagelist.beginArray();
iter != imagelist.endArray(); ++iter)
{
LLSD imagesd = *iter;
LLUUID uuid = imagesd["uuid"];
S32 pixel_area = imagesd["area"];
S32 texture_type = imagesd["type"];
if(LLViewerTexture::FETCHED_TEXTURE == texture_type || LLViewerTexture::LOD_TEXTURE == texture_type)
{
LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(uuid, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, texture_type);
if (image)
{
texture_count += 1;
image->addTextureStats((F32)pixel_area);
}
}
}
LL_DEBUGS() << "fetched " << texture_count << " images from " << filename << LL_ENDL;
}
///////////////////////////////////////////////////////////////////////////////
LLViewerTextureList::~LLViewerTextureList()
{
}
void LLViewerTextureList::shutdown()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// clear out preloads
mImagePreloads.clear();
// Write out list of currently loaded textures for precaching on startup
typedef std::set<std::pair<S32,LLViewerFetchedTexture*> > image_area_list_t;
image_area_list_t image_area_list;
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); ++iter)
{
LLViewerFetchedTexture* image = *iter;
if (!image->hasGLTexture() ||
!image->getUseDiscard() ||
image->needsAux() ||
!image->getTargetHost().isInvalid() ||
!image->getUrl().empty()
)
{
continue; // avoid UI, baked, and other special images
}
if(!image->getBoundRecently())
{
continue ;
}
S32 desired = image->getDesiredDiscardLevel();
if (desired >= 0 && desired < MAX_DISCARD_LEVEL)
{
S32 pixel_area = image->getWidth(desired) * image->getHeight(desired);
image_area_list.insert(std::make_pair(pixel_area, image));
}
}
LLSD imagelist;
const S32 max_count = 1000;
S32 count = 0;
S32 image_type ;
for (image_area_list_t::reverse_iterator riter = image_area_list.rbegin();
riter != image_area_list.rend(); ++riter)
{
LLViewerFetchedTexture* image = riter->second;
image_type = (S32)image->getType() ;
imagelist[count]["area"] = riter->first;
imagelist[count]["uuid"] = image->getID();
imagelist[count]["type"] = image_type;
if (++count >= max_count)
break;
}
if (count > 0 && !gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "").empty())
{
std::string filename = get_texture_list_name();
llofstream file;
file.open(filename.c_str());
LL_DEBUGS() << "saving " << imagelist.size() << " image list entries" << LL_ENDL;
LLSDSerialize::toPrettyXML(imagelist, file);
}
//
// Clean up "loaded" callbacks.
//
mCallbackList.clear();
// Flush all of the references
mLoadingStreamList.clear();
mCreateTextureList.clear();
mFastCacheList.clear();
mUUIDMap.clear();
mImageList.clear();
mInitialized = FALSE ; //prevent loading textures again.
}
void LLViewerTextureList::dump()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;
for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
{
LLViewerFetchedTexture* image = *it;
LL_INFOS() << "priority " << image->getDecodePriority()
<< " boost " << image->getBoostLevel()
<< " size " << image->getWidth() << "x" << image->getHeight()
<< " discard " << image->getDiscardLevel()
<< " desired " << image->getDesiredDiscardLevel()
<< " http://asset.siva.lindenlab.com/" << image->getID() << ".texture"
<< LL_ENDL;
}
}
void LLViewerTextureList::destroyGL(BOOL save_state)
{
LLImageGL::destroyGL(save_state);
}
void LLViewerTextureList::restoreGL()
{
llassert_always(mInitialized) ;
LLImageGL::restoreGL();
}
/* Vertical tab container button image IDs
Seem to not decode when running app in debug.
const LLUUID BAD_IMG_ONE("1097dcb3-aef9-8152-f471-431d840ea89e");
const LLUUID BAD_IMG_TWO("bea77041-5835-1661-f298-47e2d32b7a70");
*/
///////////////////////////////////////////////////////////////////////////////
LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& filename,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
S8 texture_type,
LLGLint internal_format,
LLGLenum primary_format,
const LLUUID& force_id)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!mInitialized)
{
return NULL ;
}
std::string full_path = gDirUtilp->findSkinnedFilename("textures", filename);
if (full_path.empty())
{
LL_WARNS() << "Failed to find local image file: " << filename << LL_ENDL;
LLViewerTexture::EBoostLevel priority = LLGLTexture::BOOST_UI;
return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, FTT_DEFAULT, TRUE, priority);
}
std::string url = "file://" + full_path;
return getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
}
LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& url,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
S8 texture_type,
LLGLint internal_format,
LLGLenum primary_format,
const LLUUID& force_id)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!mInitialized)
{
return NULL ;
}
// generate UUID based on hash of filename
LLUUID new_id;
if (force_id.notNull())
{
new_id = force_id;
}
else
{
new_id.generate(url);
}
LLPointer<LLViewerFetchedTexture> imagep = findImage(new_id, get_element_type(boost_priority));
if (!imagep.isNull())
{
LLViewerFetchedTexture *texture = imagep.get();
if (texture->getUrl().empty())
{
LL_WARNS() << "Requested texture " << new_id << " already exists but does not have a URL" << LL_ENDL;
}
else if (texture->getUrl() != url)
{
// This is not an error as long as the images really match -
// e.g. could be two avatars wearing the same outfit.
LL_DEBUGS("Avatar") << "Requested texture " << new_id
<< " already exists with a different url, requested: " << url
<< " current: " << texture->getUrl() << LL_ENDL;
}
}
if (imagep.isNull())
{
switch(texture_type)
{
case LLViewerTexture::FETCHED_TEXTURE:
imagep = new LLViewerFetchedTexture(url, f_type, new_id, usemipmaps);
break ;
case LLViewerTexture::LOD_TEXTURE:
imagep = new LLViewerLODTexture(url, f_type, new_id, usemipmaps);
break ;
default:
LL_ERRS() << "Invalid texture type " << texture_type << LL_ENDL ;
}
if (internal_format && primary_format)
{
imagep->setExplicitFormat(internal_format, primary_format);
}
addImage(imagep, get_element_type(boost_priority));
if (boost_priority != 0)
{
if (boost_priority == LLViewerFetchedTexture::BOOST_UI)
{
imagep->dontDiscard();
}
if (boost_priority == LLViewerFetchedTexture::BOOST_ICON)
{
// Agent and group Icons are downloadable content, nothing manages
// icon deletion yet, so they should not persist
imagep->dontDiscard();
imagep->forceActive();
}
imagep->setBoostLevel(boost_priority);
}
}
imagep->setGLTextureCreated(true);
return imagep;
}
LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
S8 texture_type,
LLGLint internal_format,
LLGLenum primary_format,
LLHost request_from_host)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!mInitialized)
{
return NULL ;
}
// Return the image with ID image_id
// If the image is not found, creates new image and
// enqueues a request for transmission
if (image_id.isNull())
{
return (LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI));
}
LLPointer<LLViewerFetchedTexture> imagep = findImage(image_id, get_element_type(boost_priority));
if (!imagep.isNull())
{
if (boost_priority != LLViewerTexture::BOOST_ALM && imagep->getBoostLevel() == LLViewerTexture::BOOST_ALM)
{
// Workaround: we need BOOST_ALM texture for something, 'rise' to NONE
imagep->setBoostLevel(LLViewerTexture::BOOST_NONE);
}
LLViewerFetchedTexture *texture = imagep.get();
if (request_from_host.isOk() &&
!texture->getTargetHost().isOk())
{
LL_WARNS() << "Requested texture " << image_id << " already exists but does not have a host" << LL_ENDL;
}
else if (request_from_host.isOk() &&
texture->getTargetHost().isOk() &&
request_from_host != texture->getTargetHost())
{
LL_WARNS() << "Requested texture " << image_id << " already exists with a different target host, requested: "
<< request_from_host << " current: " << texture->getTargetHost() << LL_ENDL;
}
if (f_type != FTT_DEFAULT && imagep->getFTType() != f_type)
{
LL_WARNS() << "FTType mismatch: requested " << f_type << " image has " << imagep->getFTType() << LL_ENDL;
}
}
if (imagep.isNull())
{
imagep = createImage(image_id, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host) ;
}
imagep->setGLTextureCreated(true);
return imagep;
}
//when this function is called, there is no such texture in the gTextureList with image_id.
LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
S8 texture_type,
LLGLint internal_format,
LLGLenum primary_format,
LLHost request_from_host)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static LLCachedControl<bool> fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled", true);
LLPointer<LLViewerFetchedTexture> imagep ;
switch(texture_type)
{
case LLViewerTexture::FETCHED_TEXTURE:
imagep = new LLViewerFetchedTexture(image_id, f_type, request_from_host, usemipmaps);
break ;
case LLViewerTexture::LOD_TEXTURE:
imagep = new LLViewerLODTexture(image_id, f_type, request_from_host, usemipmaps);
break ;
default:
LL_ERRS() << "Invalid texture type " << texture_type << LL_ENDL ;
}
if (internal_format && primary_format)
{
imagep->setExplicitFormat(internal_format, primary_format);
}
addImage(imagep, get_element_type(boost_priority));
if (boost_priority != 0)
{
if (boost_priority == LLViewerFetchedTexture::BOOST_UI)
{
imagep->dontDiscard();
}
if (boost_priority == LLViewerFetchedTexture::BOOST_ICON)
{
// Agent and group Icons are downloadable content, nothing manages
// icon deletion yet, so they should not persist.
imagep->dontDiscard();
imagep->forceActive();
}
imagep->setBoostLevel(boost_priority);
}
else
{
//by default, the texture can not be removed from memory even if it is not used.
//here turn this off
//if this texture should be set to NO_DELETE, call setNoDelete() afterwards.
imagep->forceActive() ;
}
if(fast_cache_fetching_enabled)
{
mFastCacheList.insert(imagep);
imagep->setInFastCacheList(true);
}
return imagep ;
}
void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<LLViewerFetchedTexture*> &output)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTextureKey search_key(image_id, TEX_LIST_STANDARD);
uuid_map_t::iterator iter = mUUIDMap.lower_bound(search_key);
while (iter != mUUIDMap.end() && iter->first.textureId == image_id)
{
output.push_back(iter->second);
iter++;
}
}
LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLTextureKey &search_key)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
uuid_map_t::iterator iter = mUUIDMap.find(search_key);
if (iter == mUUIDMap.end())
return NULL;
return iter->second;
}
LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id, ETexListType tex_type)
{
return findImage(LLTextureKey(image_id, tex_type));
}
void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
assert_main_thread();
llassert_always(mInitialized) ;
llassert(image);
if (image->isInImageList())
{ // Flag is already set?
LL_WARNS() << "LLViewerTextureList::addImageToList - image " << image->getID() << " already in list" << LL_ENDL;
}
else
{
if((mImageList.insert(image)).second != true)
{
LL_WARNS() << "Error happens when insert image " << image->getID() << " into mImageList!" << LL_ENDL ;
}
image->setInImageList(TRUE) ;
}
}
void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
assert_main_thread();
llassert_always(mInitialized) ;
llassert(image);
S32 count = 0;
if (image->isInImageList())
{
count = mImageList.erase(image) ;
if(count != 1)
{
LL_INFOS() << "Image " << image->getID()
<< " had mInImageList set but mImageList.erase() returned " << count
<< LL_ENDL;
}
}
else
{ // Something is wrong, image is expected in list or callers should check first
LL_INFOS() << "Calling removeImageFromList() for " << image->getID()
<< " but doesn't have mInImageList set"
<< " ref count is " << image->getNumRefs()
<< LL_ENDL;
uuid_map_t::iterator iter = mUUIDMap.find(LLTextureKey(image->getID(), (ETexListType)image->getTextureListType()));
if(iter == mUUIDMap.end())
{
LL_INFOS() << "Image " << image->getID() << " is also not in mUUIDMap!" << LL_ENDL ;
}
else if (iter->second != image)
{
LL_INFOS() << "Image " << image->getID() << " was in mUUIDMap but with different pointer" << LL_ENDL ;
}
else
{
LL_INFOS() << "Image " << image->getID() << " was in mUUIDMap with same pointer" << LL_ENDL ;
}
count = mImageList.erase(image) ;
if(count != 0)
{ // it was in the list already?
LL_WARNS() << "Image " << image->getID()
<< " had mInImageList false but mImageList.erase() returned " << count
<< LL_ENDL;
}
}
image->setInImageList(FALSE) ;
}
void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListType tex_type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (!new_image)
{
return;
}
//llassert(new_image);
LLUUID image_id = new_image->getID();
LLTextureKey key(image_id, tex_type);
LLViewerFetchedTexture *image = findImage(key);
if (image)
{
LL_INFOS() << "Image with ID " << image_id << " already in list" << LL_ENDL;
}
sNumImages++;
addImageToList(new_image);
mUUIDMap[key] = new_image;
new_image->setTextureListType(tex_type);
}
void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if( image)
{
if (image->hasCallbacks())
{
mCallbackList.erase(image);
}
LLTextureKey key(image->getID(), (ETexListType)image->getTextureListType());
llverify(mUUIDMap.erase(key) == 1);
sNumImages--;
removeImageFromList(image);
}
}
///////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image)
{
mDirtyTextureList.insert(image);
}
////////////////////////////////////////////////////////////////////////////
void LLViewerTextureList::updateImages(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static BOOL cleared = FALSE;
if(gTeleportDisplay)
{
if(!cleared)
{
clearFetchingRequests();
gPipeline.clearRebuildGroups();
cleared = TRUE;
}
return;
}
cleared = FALSE;
LLAppViewer::getTextureFetch()->setTextureBandwidth(LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value());
{
using namespace LLStatViewer;
sample(NUM_IMAGES, sNumImages);
sample(NUM_RAW_IMAGES, LLImageRaw::sRawImageCount);
sample(GL_TEX_MEM, LLImageGL::sGlobalTextureMemory);
sample(GL_BOUND_MEM, LLImageGL::sBoundTextureMemory);
sample(RAW_MEM, F64Bytes(LLImageRaw::sGlobalRawMemory));
sample(FORMATTED_MEM, F64Bytes(LLImageFormatted::sGlobalFormattedMemory));
}
//loading from fast cache
max_time -= updateImagesLoadingFastCache(max_time);
updateImagesDecodePriorities();
F32 total_max_time = max_time;
max_time -= updateImagesFetchTextures(max_time);
max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time
max_time -= updateImagesCreateTextures(max_time);
if (!mDirtyTextureList.empty())
{
gPipeline.dirtyPoolObjectTextures(mDirtyTextureList);
mDirtyTextureList.clear();
}
bool didone = false;
for (image_list_t::iterator iter = mCallbackList.begin();
iter != mCallbackList.end(); )
{
//trigger loaded callbacks on local textures immediately
LLViewerFetchedTexture* image = *iter++;
if (!image->getUrl().empty())
{
// Do stuff to handle callbacks, update priorities, etc.
didone = image->doLoadedCallbacks();
}
else if (!didone)
{
// Do stuff to handle callbacks, update priorities, etc.
didone = image->doLoadedCallbacks();
}
}
updateImagesUpdateStats();
}
void LLViewerTextureList::clearFetchingRequests()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
return;
}
LLAppViewer::getTextureFetch()->deleteAllRequests();
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); ++iter)
{
LLViewerFetchedTexture* imagep = *iter;
imagep->forceToDeleteRequest() ;
}
}
void LLViewerTextureList::updateImagesDecodePriorities()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Update the decode priority for N images each frame
{
F32 lazy_flush_timeout = 30.f; // stop decoding
F32 max_inactive_time = 20.f; // actually delete
S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference
//reset imagep->getLastReferencedTimer() when screen is showing the progress view to avoid removing pre-fetched textures too soon.
bool reset_timer = gViewerWindow->getProgressView()->getVisible();
static const S32 MAX_PRIO_UPDATES = gSavedSettings.getS32("TextureFetchUpdatePriorities"); // default: 32
const size_t max_update_count = llmin((S32) (MAX_PRIO_UPDATES*MAX_PRIO_UPDATES*gFrameIntervalSeconds.value()) + 1, MAX_PRIO_UPDATES);
S32 update_counter = llmin(max_update_count, mUUIDMap.size());
uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey);
while ((update_counter-- > 0) && !mUUIDMap.empty())
{
if (iter == mUUIDMap.end())
{
iter = mUUIDMap.begin();
}
mLastUpdateKey = iter->first;
LLPointer<LLViewerFetchedTexture> imagep = iter->second;
++iter; // safe to increment now
if(imagep->isInDebug() || imagep->isUnremovable())
{
update_counter--;
continue; //is in debug, ignore.
}
//
// Flush formatted images using a lazy flush
//
S32 num_refs = imagep->getNumRefs();
if (num_refs == min_refs)
{
if(reset_timer)
{
imagep->getLastReferencedTimer()->reset();
}
else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout)
{
// Remove the unused image from the image list
deleteImage(imagep);
imagep = NULL; // should destroy the image
}
continue;
}
else
{
if(imagep->hasSavedRawImage())
{
if(imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time)
{
imagep->destroySavedRawImage() ;
}
}
if(imagep->isDeleted())
{
continue ;
}
else if(imagep->isDeletionCandidate())
{
imagep->destroyTexture() ;
continue ;
}
else if(imagep->isInactive())
{
if(reset_timer)
{
imagep->getLastReferencedTimer()->reset();
}
else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time)
{
imagep->setDeletionCandidate() ;
}
continue ;
}
else
{
imagep->getLastReferencedTimer()->reset();
//reset texture state.
imagep->setInactive() ;
}
}
if (!imagep->isInImageList())
{
continue;
}
if(imagep->isInFastCacheList())
{
continue; //wait for loading from the fast cache.
}
imagep->processTextureStats();
F32 old_priority = imagep->getDecodePriority();
F32 old_priority_test = llmax(old_priority, 0.0f);
F32 decode_priority = imagep->calcDecodePriority();
F32 decode_priority_test = llmax(decode_priority, 0.0f);
// Ignore < 20% difference
if ((decode_priority_test < old_priority_test * .8f) ||
(decode_priority_test > old_priority_test * 1.25f))
{
mImageList.erase(imagep) ;
imagep->setDecodePriority(decode_priority);
mImageList.insert(imagep);
}
}
}
}
void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!tex->setDebugFetching(debug_level))
{
return;
}
const F32 DEBUG_PRIORITY = 100000.f;
F32 old_priority_test = llmax(tex->getDecodePriority(), 0.0f);
F32 decode_priority_test = DEBUG_PRIORITY;
// Ignore < 20% difference
if ((decode_priority_test < old_priority_test * .8f) ||
(decode_priority_test > old_priority_test * 1.25f))
{
removeImageFromList(tex);
tex->setDecodePriority(decode_priority_test);
addImageToList(tex);
}
}
/*
static U8 get_image_type(LLViewerFetchedTexture* imagep, LLHost target_host)
{
// Having a target host implies this is a baked image. I don't
// believe that boost level has been set at this point. JC
U8 type_from_host = (target_host.isOk()
? LLImageBase::TYPE_AVATAR_BAKE
: LLImageBase::TYPE_NORMAL);
S32 boost_level = imagep->getBoostLevel();
U8 type_from_boost = ( (boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED
|| boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED_SELF)
? LLImageBase::TYPE_AVATAR_BAKE
: LLImageBase::TYPE_NORMAL);
if (type_from_host == LLImageBase::TYPE_NORMAL
&& type_from_boost == LLImageBase::TYPE_AVATAR_BAKE)
{
LL_WARNS() << "TAT: get_image_type() type_from_host doesn't match type_from_boost"
<< " host " << target_host
<< " boost " << imagep->getBoostLevel()
<< " imageid " << imagep->getID()
<< LL_ENDL;
imagep->dump();
}
return type_from_host;
}
*/
F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (gGLManager.mIsDisabled) return 0.0f;
//
// Create GL textures for all textures that need them (images which have been
// decoded, but haven't been pushed into GL).
//
LLTimer create_timer;
image_list_t::iterator enditer = mCreateTextureList.begin();
for (image_list_t::iterator iter = mCreateTextureList.begin();
iter != mCreateTextureList.end();)
{
image_list_t::iterator curiter = iter++;
enditer = iter;
LLViewerFetchedTexture *imagep = *curiter;
imagep->createTexture();
imagep->postCreateTexture();
if (create_timer.getElapsedTimeF32() > max_time)
{
break;
}
}
mCreateTextureList.erase(mCreateTextureList.begin(), enditer);
return create_timer.getElapsedTimeF32();
}
F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (gGLManager.mIsDisabled) return 0.0f;
if(mFastCacheList.empty())
{
return 0.f;
}
//
// loading texture raw data from the fast cache directly.
//
LLTimer timer;
image_list_t::iterator enditer = mFastCacheList.begin();
for (image_list_t::iterator iter = mFastCacheList.begin();
iter != mFastCacheList.end();)
{
image_list_t::iterator curiter = iter++;
enditer = iter;
LLViewerFetchedTexture *imagep = *curiter;
imagep->loadFromFastCache();
if (timer.getElapsedTimeF32() > max_time)
{
break;
}
}
mFastCacheList.erase(mFastCacheList.begin(), enditer);
return timer.getElapsedTimeF32();
}
void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!imagep)
{
return ;
}
if(imagep->isInImageList())
{
removeImageFromList(imagep);
}
imagep->processTextureStats();
F32 decode_priority = LLViewerFetchedTexture::maxDecodePriority() ;
imagep->setDecodePriority(decode_priority);
addImageToList(imagep);
return ;
}
F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTimer image_op_timer;
// Update fetch for N images each frame
static const S32 MAX_HIGH_PRIO_COUNT = gSavedSettings.getS32("TextureFetchUpdateHighPriority"); // default: 32
static const S32 MAX_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMaxMediumPriority"); // default: 256
static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinMediumPriority"); // default: 32
static const F32 MIN_PRIORITY_THRESHOLD = gSavedSettings.getF32("TextureFetchUpdatePriorityThreshold"); // default: 0.0
static const bool SKIP_LOW_PRIO = gSavedSettings.getBOOL("TextureFetchUpdateSkipLowPriority"); // default: false
size_t max_priority_count = llmin((S32) (MAX_HIGH_PRIO_COUNT*MAX_HIGH_PRIO_COUNT*gFrameIntervalSeconds.value())+1, MAX_HIGH_PRIO_COUNT);
max_priority_count = llmin(max_priority_count, mImageList.size());
size_t total_update_count = mUUIDMap.size();
size_t max_update_count = llmin((S32) (MAX_UPDATE_COUNT*MAX_UPDATE_COUNT*gFrameIntervalSeconds.value())+1, MAX_UPDATE_COUNT);
max_update_count = llmin(max_update_count, total_update_count);
// MAX_HIGH_PRIO_COUNT high priority entries
typedef std::vector<LLViewerFetchedTexture*> entries_list_t;
entries_list_t entries;
size_t update_counter = max_priority_count;
image_priority_list_t::iterator iter1 = mImageList.begin();
while(update_counter > 0)
{
entries.push_back(*iter1);
++iter1;
update_counter--;
}
// MAX_UPDATE_COUNT cycled entries
update_counter = max_update_count;
if(update_counter > 0)
{
uuid_map_t::iterator iter2 = mUUIDMap.upper_bound(mLastFetchKey);
while ((update_counter > 0) && (total_update_count > 0))
{
if (iter2 == mUUIDMap.end())
{
iter2 = mUUIDMap.begin();
}
LLViewerFetchedTexture* imagep = iter2->second;
// Skip the textures where there's really nothing to do so to give some times to others. Also skip the texture if it's already in the high prio set.
if (!SKIP_LOW_PRIO || (SKIP_LOW_PRIO && ((imagep->getDecodePriority() > MIN_PRIORITY_THRESHOLD) || imagep->hasFetcher())))
{
entries.push_back(imagep);
update_counter--;
}
iter2++;
total_update_count--;
}
}
size_t min_update_count = llmin(MIN_UPDATE_COUNT,(S32)(entries.size()-max_priority_count));
S32 min_count = max_priority_count + min_update_count;
for (entries_list_t::iterator iter3 = entries.begin();
iter3 != entries.end(); )
{
LLViewerFetchedTexture* imagep = *iter3++;
imagep->updateFetch();
if (min_count <= min_update_count)
{
mLastFetchKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType());
}
if ((min_count-- <= 0) && (image_op_timer.getElapsedTimeF32() > max_time))
{
break;
}
}
return image_op_timer.getElapsedTimeF32();
}
void LLViewerTextureList::updateImagesUpdateStats()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mForceResetTextureStats)
{
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerFetchedTexture* imagep = *iter++;
imagep->resetTextureStats();
}
mForceResetTextureStats = FALSE;
}
}
void LLViewerTextureList::decodeAllImages(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLTimer timer;
//loading from fast cache
updateImagesLoadingFastCache(max_time);
// Update texture stats and priorities
std::vector<LLPointer<LLViewerFetchedTexture> > image_list;
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerFetchedTexture* imagep = *iter++;
image_list.push_back(imagep);
imagep->setInImageList(FALSE) ;
}
llassert_always(image_list.size() == mImageList.size()) ;
mImageList.clear();
for (std::vector<LLPointer<LLViewerFetchedTexture> >::iterator iter = image_list.begin();
iter != image_list.end(); ++iter)
{
LLViewerFetchedTexture* imagep = *iter;
imagep->processTextureStats();
F32 decode_priority = imagep->calcDecodePriority();
imagep->setDecodePriority(decode_priority);
addImageToList(imagep);
}
image_list.clear();
// Update fetch (decode)
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerFetchedTexture* imagep = *iter++;
imagep->updateFetch();
}
std::shared_ptr<LL::WorkQueue> main_queue = LLImageGLThread::sEnabled ? LL::WorkQueue::getInstance("mainloop") : NULL;
// Run threads
S32 fetch_pending = 0;
while (1)
{
LLAppViewer::instance()->getTextureCache()->update(1); // unpauses the texture cache thread
LLAppViewer::instance()->getImageDecodeThread()->update(1); // unpauses the image thread
fetch_pending = LLAppViewer::instance()->getTextureFetch()->update(1); // unpauses the texture fetch thread
if (LLImageGLThread::sEnabled)
{
main_queue->runFor(std::chrono::milliseconds(1));
fetch_pending += main_queue->size();
}
if (fetch_pending == 0 || timer.getElapsedTimeF32() > max_time)
{
break;
}
}
// Update fetch again
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerFetchedTexture* imagep = *iter++;
imagep->updateFetch();
}
max_time -= timer.getElapsedTimeF32();
max_time = llmax(max_time, .001f);
F32 create_time = updateImagesCreateTextures(max_time);
LL_DEBUGS("ViewerImages") << "decodeAllImages() took " << timer.getElapsedTimeF32() << " seconds. "
<< " fetch_pending " << fetch_pending
<< " create_time " << create_time
<< LL_ENDL;
}
BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
const std::string& out_filename,
const U8 codec,
const S32 max_image_dimentions)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Load the image
LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
if (image.isNull())
{
LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL;
return FALSE;
}
if (!image->load(filename))
{
image->setLastError("Couldn't load the image to be uploaded.");
return FALSE;
}
// Decompress or expand it in a raw image structure
LLPointer<LLImageRaw> raw_image = new LLImageRaw;
if (!image->decode(raw_image, 0.0f))
{
image->setLastError("Couldn't decode the image to be uploaded.");
return FALSE;
}
// Check the image constraints
if ((image->getComponents() != 3) && (image->getComponents() != 4))
{
image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
return FALSE;
}
// Convert to j2c (JPEG2000) and save the file locally
LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image, max_image_dimentions);
if (compressedImage.isNull())
{
image->setLastError("Couldn't convert the image to jpeg2000.");
LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL;
return FALSE;
}
if (!compressedImage->save(out_filename))
{
image->setLastError("Couldn't create the jpeg2000 image for upload.");
LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL;
return FALSE;
}
// Test to see if the encode and save worked
LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
if (!integrity_test->loadAndValidate( out_filename ))
{
image->setLastError("The created jpeg2000 image is corrupt.");
LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL;
return FALSE;
}
return TRUE;
}
// note: modifies the argument raw_image!!!!
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
raw_image->biasedScaleToPowerOfTwo(max_image_dimentions);
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
if (gSavedSettings.getBOOL("LosslessJ2CUpload") &&
(raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF))
compressedImage->setReversible(TRUE);
if (gSavedSettings.getBOOL("Jpeg2000AdvancedCompression"))
{
// This test option will create jpeg2000 images with precincts for each level, RPCL ordering
// and PLT markers. The block size is also optionally modifiable.
// Note: the images hence created are compatible with older versions of the viewer.
// Read the blocks and precincts size settings
S32 block_size = gSavedSettings.getS32("Jpeg2000BlocksSize");
S32 precinct_size = gSavedSettings.getS32("Jpeg2000PrecinctsSize");
LL_INFOS() << "Advanced JPEG2000 Compression: precinct = " << precinct_size << ", block = " << block_size << LL_ENDL;
compressedImage->initEncode(*raw_image, block_size, precinct_size, 0);
}
if (!compressedImage->encode(raw_image, 0.0f))
{
LL_INFOS() << "convertToUploadFile : encode returns with error!!" << LL_ENDL;
// Clear up the pointer so we don't leak that one
compressedImage = NULL;
}
return compressedImage;
}
// Returns min setting for TextureMemory (in MB)
S32Megabytes LLViewerTextureList::getMinVideoRamSetting()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
U32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
//min texture mem sets to 64M if total physical mem is more than 1.5GB
return (system_ram > U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ;
}
//static
// Returns max setting for TextureMemory (in MB)
S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
S32Megabytes max_texmem;
if (gGLManager.mVRAM != 0)
{
// Treat any card with < 32 MB (shudder) as having 32 MB
// - it's going to be swapping constantly regardless
S32Megabytes max_vram(gGLManager.mVRAM);
if(gGLManager.mIsAMD)
{
//shrink the availabe vram for ATI cards because some of them do not handel texture swapping well.
max_vram = max_vram * 0.75f;
}
max_vram = llmax(max_vram, getMinVideoRamSetting());
max_texmem = max_vram;
if (!get_recommended)
max_texmem *= 2;
}
else
{
if (!get_recommended)
{
max_texmem = (S32Megabytes)512;
}
else if (gSavedSettings.getBOOL("NoHardwareProbe")) //did not do hardware detection at startup
{
max_texmem = (S32Megabytes)512;
}
else
{
max_texmem = (S32Megabytes)128;
}
}
S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); // In MB
//LL_INFOS() << "*** DETECTED " << system_ram << " MB of system memory." << LL_ENDL;
if (get_recommended)
max_texmem = llmin(max_texmem, system_ram/2);
else
max_texmem = llmin(max_texmem, system_ram);
// limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise
max_texmem = llmin(max_texmem, (S32Megabytes) (mem_multiplier * max_texmem));
max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), gMaxVideoRam);
return max_texmem;
}
bool LLViewerTextureList::isPrioRequestsFetched()
{
static LLCachedControl<F32> prio_threshold(gSavedSettings, "TextureFetchUpdatePriorityThreshold", 0.0f);
static LLCachedControl<F32> fetching_textures_threshold(gSavedSettings, "TextureListFetchingThreshold", 0.97f);
S32 fetching_tex_count = 0;
S32 tex_count_threshold = gTextureList.mImageList.size() * (1 - fetching_textures_threshold);
for (LLViewerTextureList::image_priority_list_t::iterator iter = gTextureList.mImageList.begin();
iter != gTextureList.mImageList.end(); )
{
LLPointer<LLViewerFetchedTexture> imagep = *iter++;
if (imagep->getDecodePriority() > prio_threshold)
{
if (imagep->hasFetcher() || imagep->isFetching())
{
fetching_tex_count++;
if (fetching_tex_count >= tex_count_threshold)
{
return false;
}
}
}
}
return true;
}
const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12);
const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512);
void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Initialize the image pipeline VRAM settings
S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory"));
F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
S32Megabytes default_mem = getMaxVideoRamSetting(true, mem_multiplier); // recommended default
if (mem == (S32Bytes)0)
{
mem = cur_mem > (S32Bytes)0 ? cur_mem : default_mem;
}
else if (mem < (S32Bytes)0)
{
mem = default_mem;
}
mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier));
if (mem != cur_mem)
{
gSavedSettings.setS32("TextureMemory", mem.value());
return; //listener will re-enter this function
}
if (gGLManager.mVRAM == 0)
{
LL_WARNS() << "VRAM amount not detected, defaulting to " << mem << " MB" << LL_ENDL;
}
// TODO: set available resident texture mem based on use by other subsystems
// currently max(12MB, VRAM/4) assumed...
S32Megabytes vb_mem = mem;
S32Megabytes fb_mem = llmax(VIDEO_CARD_FRAMEBUFFER_MEM, vb_mem/4);
mMaxResidentTexMemInMegaBytes = (vb_mem - fb_mem) ; //in MB
mMaxTotalTextureMemInMegaBytes = mMaxResidentTexMemInMegaBytes * 2;
if (mMaxResidentTexMemInMegaBytes > (S32Megabytes)640)
{
mMaxTotalTextureMemInMegaBytes -= (mMaxResidentTexMemInMegaBytes / 4);
}
//system mem
S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
//minimum memory reserved for non-texture use.
//if system_raw >= 1GB, reserve at least 512MB for non-texture use;
//otherwise reserve half of the system_ram for non-texture use.
S32Megabytes min_non_texture_mem = llmin(system_ram / 2, MIN_MEM_FOR_NON_TEXTURE) ;
if (mMaxTotalTextureMemInMegaBytes > system_ram - min_non_texture_mem)
{
mMaxTotalTextureMemInMegaBytes = system_ram - min_non_texture_mem ;
}
LL_INFOS() << "Total Video Memory set to: " << vb_mem << " MB" << LL_ENDL;
LL_INFOS() << "Available Texture Memory set to: " << (vb_mem - fb_mem) << " MB" << LL_ENDL;
}
///////////////////////////////////////////////////////////////////////////////
// We've been that the asset server does not contain the requested image id.
// static
void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLUUID image_id;
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id);
LLViewerFetchedTexture* image = gTextureList.findImage( image_id, TEX_LIST_STANDARD);
if( image )
{
LL_WARNS() << "Image not in db" << LL_ENDL;
image->setIsMissingAsset();
}
image = gTextureList.findImage(image_id, TEX_LIST_SCALE);
if (image)
{
LL_WARNS() << "Icon not in db" << LL_ENDL;
image->setIsMissingAsset();
}
}
///////////////////////////////////////////////////////////////////////////////
// explicitly cleanup resources, as this is a singleton class with process
// lifetime so ability to perform std::map operations in destructor is not
// guaranteed.
void LLUIImageList::cleanUp()
{
mUIImages.clear();
mUITextureList.clear() ;
}
LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// use id as image name
std::string image_name = image_id.asString();
// look for existing image
uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);
if (found_it != mUIImages.end())
{
return found_it->second;
}
const BOOL use_mips = FALSE;
const LLRect scale_rect = LLRect::null;
const LLRect clip_rect = LLRect::null;
return loadUIImageByID(image_id, use_mips, scale_rect, clip_rect, (LLViewerTexture::EBoostLevel)priority);
}
LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priority)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// look for existing image
uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);
if (found_it != mUIImages.end())
{
return found_it->second;
}
const BOOL use_mips = FALSE;
const LLRect scale_rect = LLRect::null;
const LLRect clip_rect = LLRect::null;
return loadUIImageByName(image_name, image_name, use_mips, scale_rect, clip_rect, (LLViewerTexture::EBoostLevel)priority);
}
LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std::string& filename,
BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
LLUIImage::EScaleStyle scale_style)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (boost_priority == LLGLTexture::BOOST_NONE)
{
boost_priority = LLGLTexture::BOOST_UI;
}
LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTextureFromFile(filename, FTT_LOCAL_FILE, MIPMAP_NO, boost_priority);
return loadUIImage(imagep, name, use_mips, scale_rect, clip_rect, scale_style);
}
LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,
BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
LLUIImage::EScaleStyle scale_style)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (boost_priority == LLGLTexture::BOOST_NONE)
{
boost_priority = LLGLTexture::BOOST_UI;
}
LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, MIPMAP_NO, boost_priority);
return loadUIImage(imagep, id.asString(), use_mips, scale_rect, clip_rect, scale_style);
}
LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect,
LLUIImage::EScaleStyle scale_style)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (!imagep) return NULL;
imagep->setAddressMode(LLTexUnit::TAM_CLAMP);
//don't compress UI images
imagep->getGLTexture()->setAllowCompression(false);
LLUIImagePtr new_imagep = new LLUIImage(name, imagep);
new_imagep->setScaleStyle(scale_style);
if (imagep->getBoostLevel() != LLGLTexture::BOOST_ICON &&
imagep->getBoostLevel() != LLGLTexture::BOOST_PREVIEW)
{
// Don't add downloadable content into this list
// all UI images are non-deletable and list does not support deletion
imagep->setNoDelete();
mUIImages.insert(std::make_pair(name, new_imagep));
mUITextureList.push_back(imagep);
}
//Note:
//Some other textures such as ICON also through this flow to be fetched.
//But only UI textures need to set this callback.
if(imagep->getBoostLevel() == LLGLTexture::BOOST_UI)
{
LLUIImageLoadData* datap = new LLUIImageLoadData;
datap->mImageName = name;
datap->mImageScaleRegion = scale_rect;
datap->mImageClipRegion = clip_rect;
imagep->setLoadedCallback(onUIImageLoaded, 0, FALSE, FALSE, datap, NULL);
}
return new_imagep;
}
LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle scale_style)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// look for existing image
uuid_ui_image_map_t::iterator found_it = mUIImages.find(name);
if (found_it != mUIImages.end())
{
// image already loaded!
LL_ERRS() << "UI Image " << name << " already loaded." << LL_ENDL;
}
return loadUIImageByName(name, filename, use_mips, scale_rect, clip_rect, LLGLTexture::BOOST_UI, scale_style);
}
//static
void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* user_data )
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if(!success || !user_data)
{
return;
}
LLUIImageLoadData* image_datap = (LLUIImageLoadData*)user_data;
std::string ui_image_name = image_datap->mImageName;
LLRect scale_rect = image_datap->mImageScaleRegion;
LLRect clip_rect = image_datap->mImageClipRegion;
if (final)
{
delete image_datap;
}
LLUIImageList* instance = getInstance();
uuid_ui_image_map_t::iterator found_it = instance->mUIImages.find(ui_image_name);
if (found_it != instance->mUIImages.end())
{
LLUIImagePtr imagep = found_it->second;
// for images grabbed from local files, apply clipping rectangle to restore original dimensions
// from power-of-2 gl image
if (success && imagep.notNull() && src_vi && (src_vi->getUrl().compare(0, 7, "file://")==0))
{
F32 full_width = (F32)src_vi->getFullWidth();
F32 full_height = (F32)src_vi->getFullHeight();
F32 clip_x = (F32)src_vi->getOriginalWidth() / full_width;
F32 clip_y = (F32)src_vi->getOriginalHeight() / full_height;
if (clip_rect != LLRect::null)
{
imagep->setClipRegion(LLRectf(llclamp((F32)clip_rect.mLeft / full_width, 0.f, 1.f),
llclamp((F32)clip_rect.mTop / full_height, 0.f, 1.f),
llclamp((F32)clip_rect.mRight / full_width, 0.f, 1.f),
llclamp((F32)clip_rect.mBottom / full_height, 0.f, 1.f)));
}
else
{
imagep->setClipRegion(LLRectf(0.f, clip_y, clip_x, 0.f));
}
if (scale_rect != LLRect::null)
{
imagep->setScaleRegion(
LLRectf(llclamp((F32)scale_rect.mLeft / (F32)imagep->getWidth(), 0.f, 1.f),
llclamp((F32)scale_rect.mTop / (F32)imagep->getHeight(), 0.f, 1.f),
llclamp((F32)scale_rect.mRight / (F32)imagep->getWidth(), 0.f, 1.f),
llclamp((F32)scale_rect.mBottom / (F32)imagep->getHeight(), 0.f, 1.f)));
}
imagep->onImageLoaded();
}
}
}
namespace LLInitParam
{
template<>
struct TypeValues<LLUIImage::EScaleStyle> : public TypeValuesHelper<LLUIImage::EScaleStyle>
{
static void declareValues()
{
declare("scale_inner", LLUIImage::SCALE_INNER);
declare("scale_outer", LLUIImage::SCALE_OUTER);
}
};
}
struct UIImageDeclaration : public LLInitParam::Block<UIImageDeclaration>
{
Mandatory<std::string> name;
Optional<std::string> file_name;
Optional<bool> preload;
Optional<LLRect> scale;
Optional<LLRect> clip;
Optional<bool> use_mips;
Optional<LLUIImage::EScaleStyle> scale_type;
UIImageDeclaration()
: name("name"),
file_name("file_name"),
preload("preload", false),
scale("scale"),
clip("clip"),
use_mips("use_mips", false),
scale_type("scale_type", LLUIImage::SCALE_INNER)
{}
};
struct UIImageDeclarations : public LLInitParam::Block<UIImageDeclarations>
{
Mandatory<S32> version;
Multiple<UIImageDeclaration> textures;
UIImageDeclarations()
: version("version"),
textures("texture")
{}
};
bool LLUIImageList::initFromFile()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// Look for textures.xml in all the right places. Pass
// constraint=LLDir::ALL_SKINS because we want to overlay textures.xml
// from all the skins directories.
std::vector<std::string> textures_paths =
gDirUtilp->findSkinnedFilenames(LLDir::TEXTURES, "textures.xml", LLDir::ALL_SKINS);
std::vector<std::string>::const_iterator pi(textures_paths.begin()), pend(textures_paths.end());
if (pi == pend)
{
LL_WARNS() << "No textures.xml found in skins directories" << LL_ENDL;
return false;
}
// The first (most generic) file gets special validations
LLXMLNodePtr root;
if (!LLXMLNode::parseFile(*pi, root, NULL))
{
LL_WARNS() << "Unable to parse UI image list file " << *pi << LL_ENDL;
return false;
}
if (!root->hasAttribute("version"))
{
LL_WARNS() << "No valid version number in UI image list file " << *pi << LL_ENDL;
return false;
}
UIImageDeclarations images;
LLXUIParser parser;
parser.readXUI(root, images, *pi);
// add components defined in the rest of the skin paths
while (++pi != pend)
{
LLXMLNodePtr update_root;
if (LLXMLNode::parseFile(*pi, update_root, NULL))
{
parser.readXUI(update_root, images, *pi);
}
}
if (!images.validateBlock()) return false;
std::map<std::string, UIImageDeclaration> merged_declarations;
for (LLInitParam::ParamIterator<UIImageDeclaration>::const_iterator image_it = images.textures.begin();
image_it != images.textures.end();
++image_it)
{
merged_declarations[image_it->name].overwriteFrom(*image_it);
}
enum e_decode_pass
{
PASS_DECODE_NOW,
PASS_DECODE_LATER,
NUM_PASSES
};
for (S32 cur_pass = PASS_DECODE_NOW; cur_pass < NUM_PASSES; cur_pass++)
{
for (std::map<std::string, UIImageDeclaration>::const_iterator image_it = merged_declarations.begin();
image_it != merged_declarations.end();
++image_it)
{
const UIImageDeclaration& image = image_it->second;
std::string file_name = image.file_name.isProvided() ? image.file_name() : image.name();
// load high priority textures on first pass (to kick off decode)
enum e_decode_pass decode_pass = image.preload ? PASS_DECODE_NOW : PASS_DECODE_LATER;
if (decode_pass != cur_pass)
{
continue;
}
preloadUIImage(image.name, file_name, image.use_mips, image.scale, image.clip, image.scale_type);
}
if (!gSavedSettings.getBOOL("NoPreload"))
{
if (cur_pass == PASS_DECODE_NOW)
{
// init fetching and decoding of preloaded images
gTextureList.decodeAllImages(9.f);
}
else
{
// decodeAllImages needs two passes to refresh stats and priorities on second pass
gTextureList.decodeAllImages(1.f);
}
}
}
return true;
}
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