1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
|
/**
* @file llviewertexture.h
* @brief Object for managing images and their textures
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERTEXTURE_H
#define LL_LLVIEWERTEXTURE_H
#include "lltexture.h"
#include "lltimer.h"
#include "llframetimer.h"
#include "llhost.h"
#include "llgltypes.h"
#include "llrender.h"
#include "llmetricperformancetester.h"
#include <map>
#include <list>
#define MIN_VIDEO_RAM_IN_MEGA_BYTES 32
#define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons.
class LLFace;
class LLImageGL ;
class LLViewerObject;
class LLViewerTexture;
class LLViewerFetchedTexture ;
class LLViewerMediaTexture ;
class LLTexturePipelineTester ;
typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
class LLVFile;
class LLMessageSystem;
class LLViewerMediaImpl ;
class LLVOVolume ;
class LLLoadedCallbackEntry
{
public:
LLLoadedCallbackEntry(loaded_callback_func cb,
S32 discard_level,
BOOL need_imageraw, // Needs image raw for the callback
void* userdata )
: mCallback(cb),
mLastUsedDiscard(MAX_DISCARD_LEVEL+1),
mDesiredDiscard(discard_level),
mNeedsImageRaw(need_imageraw),
mUserData(userdata)
{
}
loaded_callback_func mCallback;
S32 mLastUsedDiscard;
S32 mDesiredDiscard;
BOOL mNeedsImageRaw;
void* mUserData;
};
class LLTextureBar;
class LLViewerTexture : public LLTexture
{
public:
enum
{
MAX_IMAGE_SIZE_DEFAULT = 1024,
INVALID_DISCARD_LEVEL = 0x7fff
};
enum
{
LOCAL_TEXTURE,
MEDIA_TEXTURE,
DYNAMIC_TEXTURE,
FETCHED_TEXTURE,
LOD_TEXTURE,
ATLAS_TEXTURE,
INVALID_TEXTURE_TYPE
};
enum EBoostLevel
{
BOOST_NONE = 0,
BOOST_AVATAR_BAKED = 1,
BOOST_AVATAR = 2,
BOOST_CLOUDS = 3,
BOOST_SCULPTED = 4,
BOOST_HIGH = 10,
BOOST_TERRAIN = 11, // has to be high priority for minimap / low detail
BOOST_SELECTED = 12,
BOOST_HUD = 13,
BOOST_AVATAR_BAKED_SELF = 14,
BOOST_ICON = 15,
BOOST_UI = 16,
BOOST_PREVIEW = 17,
BOOST_MAP = 18,
BOOST_AVATAR_SELF = 19, // needed for baking avatar
BOOST_MAX_LEVEL
};
typedef std::list<LLFace*> ll_face_list_t ;
protected:
virtual ~LLViewerTexture();
LOG_CLASS(LLViewerTexture);
public:
static void initClass();
static void cleanupClass();
static void updateClass(const F32 velocity, const F32 angular_velocity) ;
LLViewerTexture(BOOL usemipmaps = TRUE);
LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ;
LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
virtual S8 getType() const;
virtual BOOL isMissingAsset()const ;
virtual void dump(); // debug info to llinfos
/*virtual*/ bool bindDefaultImage(const S32 stage = 0) const ;
/*virtual*/ void forceImmediateUpdate() ;
const LLUUID& getID() const { return mID; }
void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
//maxVirtualSize of the texture
void addTextureStats(F32 virtual_size) const ;
void resetTextureStats(BOOL zero = FALSE);
virtual F32 getMaxVirtualSize() ;
LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;}
S32 getFullWidth() const { return mFullWidth; }
S32 getFullHeight() const { return mFullHeight; }
/*virtual*/ void setKnownDrawSize(S32 width, S32 height);
virtual void addFace(LLFace* facep) ;
virtual void removeFace(LLFace* facep) ;
const ll_face_list_t* getFaceList() const {return &mFaceList ;}
void generateGLTexture() ;
void destroyGLTexture() ;
//---------------------------------------------------------------------------------------------
//functions to access LLImageGL
//---------------------------------------------------------------------------------------------
/*virtual*/S32 getWidth(S32 discard_level = -1) const;
/*virtual*/S32 getHeight(S32 discard_level = -1) const;
BOOL hasGLTexture() const ;
LLGLuint getTexName() const ;
BOOL createGLTexture() ;
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0);
void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
void setAddressMode(LLTexUnit::eTextureAddressMode mode);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height);
void setGLTextureCreated (bool initialized);
LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
S32 getMaxDiscardLevel() const;
S32 getDiscardLevel() const;
S8 getComponents() const ;
BOOL getBoundRecently() const;
S32 getTextureMemory() const ;
LLGLenum getPrimaryFormat() const;
BOOL getIsAlphaMask() const ;
LLTexUnit::eTextureType getTarget(void) const ;
BOOL getMask(const LLVector2 &tc);
F32 getTimePassedSinceLastBound();
BOOL getMissed() const ;
BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ;
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
U32 getTexelsInAtlas() const ;
U32 getTexelsInGLTexture() const ;
BOOL isGLTextureCreated() const ;
S32 getDiscardLevelInAtlas() const ;
//---------------------------------------------------------------------------------------------
//end of functions to access LLImageGL
//---------------------------------------------------------------------------------------------
//-----------------
/*virtual*/ void setActive() ;
void forceActive() ;
void setNoDelete() ;
void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; }
BOOL getDontDiscard() const { return mDontDiscard; }
//-----------------
/*virtual*/ void updateBindStatsForTester() ;
protected:
void cleanup() ;
void init(bool firstinit) ;
private:
//note: do not make this function public.
/*virtual*/ LLImageGL* getGLTexture() const ;
protected:
LLUUID mID;
S32 mBoostLevel; // enum describing priority level
S32 mFullWidth;
S32 mFullHeight;
BOOL mUseMipMaps ;
S8 mComponents;
mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need?
mutable BOOL mNeedsResetMaxVirtualSize ;
LLFrameTimer mLastReferencedTimer;
ll_face_list_t mFaceList ; //reverse pointer pointing to the faces using this image as texture
//GL texture
LLPointer<LLImageGL> mGLTexturep ;
S8 mDontDiscard; // Keep full res version of this image (for UI, etc)
protected:
typedef enum
{
DELETED = 0, //removed from memory
DELETION_CANDIDATE, //ready to be removed from memory
INACTIVE, //not be used for the last certain period (i.e., 30 seconds).
ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds).
NO_DELETE = 99 //stay in memory, can not be removed.
} LLGLTexureState;
LLGLTexureState mTextureState ;
public:
static const U32 sCurrentFileVersion;
static S32 sImageCount;
static S32 sRawCount;
static S32 sAuxCount;
static LLTimer sEvaluationTimer;
static F32 sDesiredDiscardBias;
static F32 sDesiredDiscardScale;
static S32 sBoundTextureMemoryInBytes;
static S32 sTotalTextureMemoryInBytes;
static S32 sMaxBoundTextureMemInMegaBytes;
static S32 sMaxTotalTextureMemInMegaBytes;
static S32 sMaxDesiredTextureMemInBytes ;
static BOOL sDontLoadVolumeTextures;
static BOOL sUseTextureAtlas ;
static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects.
};
//
//textures are managed in gTextureList.
//raw image data is fetched from remote or local cache
//but the raw image this texture pointing to is fixed.
//
class LLViewerFetchedTexture : public LLViewerTexture
{
friend class LLTextureBar; // debug info only
friend class LLTextureView; // debug info only
protected:
/*virtual*/ ~LLViewerFetchedTexture();
public:
LLViewerFetchedTexture(const LLUUID& id, BOOL usemipmaps = TRUE);
LLViewerFetchedTexture(const LLImageRaw* raw, BOOL usemipmaps);
LLViewerFetchedTexture(const std::string& full_path, const LLUUID& id, BOOL usemipmaps = TRUE);
public:
static F32 maxDecodePriority();
struct Compare
{
// lhs < rhs
bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const
{
const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs;
const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs;
// greater priority is "less"
const F32 lpriority = lhsp->getDecodePriority();
const F32 rpriority = rhsp->getDecodePriority();
if (lpriority > rpriority) // higher priority
return true;
if (lpriority < rpriority)
return false;
return lhsp < rhsp;
}
};
public:
/*virtual*/ S8 getType() const ;
/*virtual*/ void forceImmediateUpdate() ;
/*virtual*/ void dump() ;
// Set callbacks to get called when the image gets updated with higher
// resolution versions.
void setLoadedCallback(loaded_callback_func cb,
S32 discard_level, BOOL keep_imageraw, BOOL needs_aux,
void* userdata);
bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; }
bool doLoadedCallbacks();
// ONLY call from LLViewerTextureList
BOOL createTexture(S32 usename = 0);
void destroyTexture() ;
virtual void processTextureStats() ;
F32 calcDecodePriority() ;
BOOL needsAux() const { return mNeedsAux; }
// Host we think might have this image, used for baked av textures.
void setTargetHost(LLHost host) { mTargetHost = host; }
LLHost getTargetHost() const { return mTargetHost; }
// Set the decode priority for this image...
// DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up
// the priority list, and cause horrible things to happen.
void setDecodePriority(F32 priority = -1.0f);
F32 getDecodePriority() const { return mDecodePriority; };
// setDesiredDiscardLevel is only used by LLViewerTextureList
void setDesiredDiscardLevel(S32 discard) { mDesiredDiscardLevel = discard; }
S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; }
void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
bool updateFetch();
// Override the computation of discard levels if we know the exact output
// size of the image. Used for UI textures to not decode, even if we have
// more data.
/*virtual*/ void setKnownDrawSize(S32 width, S32 height);
void setIsMissingAsset();
/*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; }
// returns dimensions of original image for local files (before power of two scaling)
// and returns 0 for all asset system images
S32 getOriginalWidth() { return mOrigWidth; }
S32 getOriginalHeight() { return mOrigHeight; }
BOOL isInImageList() const {return mInImageList ;}
void setInImageList(BOOL flag) {mInImageList = flag ;}
const std::string& getLocalFileName() const {return mLocalFileName ;}
LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;}
U32 getFetchPriority() const { return mFetchPriority ;}
F32 getDownloadProgress() const {return mDownloadProgress ;}
LLImageRaw* readBackRawImage(S8 discard_level) ;
void destroyRawImage();
//---------------
BOOL isDeleted() ;
BOOL isInactive() ;
BOOL isDeletionCandidate();
void setDeletionCandidate() ;
void setInactive() ;
BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; }
//---------------
void setForSculpt();
BOOL isForSculpt() const {return mForSculpt;}
private:
void init(bool firstinit) ;
void cleanup() ;
F32 calcDecodePriorityForUnknownTexture(F32 pixel_priority) ;
//for atlas
void resetFaceAtlas() ;
void invalidateAtlas(BOOL rebuild_geom) ;
BOOL insertToAtlas() ;
private:
BOOL mFullyLoaded;
protected:
std::string mLocalFileName;
S32 mOrigWidth;
S32 mOrigHeight;
// Override the computation of discard levels if we know the exact output size of the image.
// Used for UI textures to not decode, even if we have more data.
S32 mKnownDrawWidth;
S32 mKnownDrawHeight;
BOOL mKnownDrawSizeChanged ;
S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space
S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have
S32 mMinDiscardLevel;
S32 mRequestedDiscardLevel;
F32 mRequestedDownloadPriority;
S32 mFetchState;
U32 mFetchPriority;
F32 mDownloadProgress;
F32 mFetchDeltaTime;
F32 mRequestDeltaTime;
S32 mDecodeFrame;
S32 mVisibleFrame; // decode frame where image was last visible
S8 mNeedsAux; // We need to decode the auxiliary channels
S8 mDecodingAux; // Are we decoding high components
S8 mIsRawImageValid;
S8 mHasFetcher; // We've made a fecth request
S8 mIsFetching; // Fetch request is active
mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database.
F32 mDecodePriority; // The priority for decoding this image.
typedef std::list<LLLoadedCallbackEntry*> callback_list_t;
callback_list_t mLoadedCallbackList;
LLPointer<LLImageRaw> mRawImage;
S32 mRawDiscardLevel;
// Used ONLY for cloth meshes right now. Make SURE you know what you're
// doing if you use it for anything else! - djs
LLPointer<LLImageRaw> mAuxRawImage;
LLHost mTargetHost; // if LLHost::invalid, just request from agent's simulator
// Timers
LLFrameTimer mLastPacketTimer; // Time since last packet.
BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
BOOL mNeedsCreateTexture;
BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.
public:
static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database
static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness)
static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
};
//
//the image data is fetched from remote or from local cache
//the resolution of the texture is adjustable: depends on the view-dependent parameters.
//
class LLViewerLODTexture : public LLViewerFetchedTexture
{
protected:
/*virtual*/ ~LLViewerLODTexture(){}
public:
LLViewerLODTexture(const LLUUID& id, BOOL usemipmaps = TRUE);
LLViewerLODTexture(const std::string& full_path, const LLUUID& id, BOOL usemipmaps = TRUE);
/*virtual*/ S8 getType() const;
// Process image stats to determine priority/quality requirements.
/*virtual*/ void processTextureStats();
private:
void init(bool firstinit) ;
private:
F32 mTexelsPerImage; // Texels per image.
F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard
F32 mCalculatedDiscardLevel; // Last calculated discard level
};
//
//the image data is fetched from the media pipeline periodically
//the resolution of the texture is also adjusted by the media pipeline
//
class LLViewerMediaTexture : public LLViewerTexture
{
protected:
/*virtual*/ ~LLViewerMediaTexture() ;
public:
LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
/*virtual*/ S8 getType() const;
void reinit(BOOL usemipmaps = TRUE);
BOOL getUseMipMaps() {return mUseMipMaps ; }
void setUseMipMaps(BOOL mipmap) ;
void setPlaying(BOOL playing) ;
BOOL isPlaying() const {return mIsPlaying;}
void setMediaImpl() ;
void initVirtualSize() ;
void invalidateMediaImpl() ;
void addMediaToFace(LLFace* facep) ;
void removeMediaFromFace(LLFace* facep) ;
/*virtual*/ void addFace(LLFace* facep) ;
/*virtual*/ void removeFace(LLFace* facep) ;
/*virtual*/ F32 getMaxVirtualSize() ;
private:
void switchTexture(LLFace* facep) ;
BOOL findFaces() ;
void stopPlaying() ;
private:
//
//an instant list, recording all faces referencing or can reference to this media texture.
//NOTE: it is NOT thread safe.
//
std::list< LLFace* > mMediaFaceList ;
//an instant list keeping all textures which are replaced by the current media texture,
//is only used to avoid the removal of those textures from memory.
std::list< LLPointer<LLViewerTexture> > mTextureList ;
LLViewerMediaImpl* mMediaImplp ;
BOOL mIsPlaying ;
U32 mUpdateVirtualSizeTime ;
public:
static void updateClass() ;
static void cleanup() ;
static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ;
static void removeMediaImplFromTexture(const LLUUID& media_id) ;
private:
typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ;
static media_map_t sMediaMap ;
};
//just an interface class, do not create instance from this class.
class LLViewerTextureManager
{
private:
//make the constructor private to preclude creating instances from this class.
LLViewerTextureManager(){}
public:
//texture pipeline tester
static LLTexturePipelineTester* sTesterp ;
//returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture.
static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ;
//
//"find-texture" just check if the texture exists, if yes, return it, otherwise return null.
//
static LLViewerTexture* findTexture(const LLUUID& id) ;
static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ;
static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
//
//"get-texture" will create a new texture if the texture does not exist.
//
static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE);
static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, LLHost host) ;
static void init() ;
static void cleanup() ;
};
//
//this class is used for test/debug only
//it tracks the activities of the texture pipeline
//records them, and outputs them to log files
//
class LLTexturePipelineTester : public LLMetricPerformanceTester
{
enum
{
MIN_LARGE_IMAGE_AREA = 262144 //512 * 512
};
public:
LLTexturePipelineTester() ;
~LLTexturePipelineTester() ;
void update();
void updateTextureBindingStats(const LLViewerTexture* imagep) ;
void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ;
void updateGrayTextureBinding() ;
void setStablizingTime() ;
/*virtual*/ void analyzePerformance(std::ofstream* os, LLSD* base, LLSD* current) ;
private:
void reset() ;
void updateStablizingTime() ;
/*virtual*/ void outputTestRecord(LLSD* sd) ;
private:
BOOL mPause ;
private:
BOOL mUsingDefaultTexture; //if set, some textures are still gray.
U32 mTotalBytesUsed ; //total bytes of textures bound/used for the current frame.
U32 mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256.
U32 mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame.
U32 mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256.
//
//data size
//
U32 mTotalBytesLoaded ; //total bytes fetched by texture pipeline
U32 mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache
U32 mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256.
U32 mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties
//
//time
//NOTE: the error tolerances of the following timers is one frame time.
//
F32 mStartFetchingTime ;
F32 mTotalGrayTime ; //total loading time when no gray textures.
F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows
F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images.
F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images.
F32 mStartStablizingTime ;
F32 mEndStablizingTime ;
private:
//
//The following members are used for performance analyzing
//
class LLTextureTestSession : public LLTestSession
{
public:
LLTextureTestSession() ;
/*virtual*/ ~LLTextureTestSession() ;
void reset() ;
F32 mTotalFetchingTime ;
F32 mTotalGrayTime ;
F32 mTotalStablizingTime ;
F32 mStartTimeLoadingSculpties ;
F32 mTotalTimeLoadingSculpties ;
S32 mTotalBytesLoaded ;
S32 mTotalBytesLoadedFromCache ;
S32 mTotalBytesLoadedForLargeImage ;
S32 mTotalBytesLoadedForSculpties ;
typedef struct _texture_instant_preformance_t
{
S32 mAverageBytesUsedPerSecond ;
S32 mAverageBytesUsedForLargeImagePerSecond ;
F32 mAveragePercentageBytesUsedPerSecond ;
F32 mTime ;
}texture_instant_preformance_t ;
std::vector<texture_instant_preformance_t> mInstantPerformanceList ;
S32 mInstantPerformanceListCounter ;
};
/*virtual*/ LLMetricPerformanceTester::LLTestSession* loadTestSession(LLSD* log) ;
/*virtual*/ void compareTestSessions(std::ofstream* os) ;
};
#endif
|