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|
/**
* @file llviewertexture.h
* @brief Object for managing images and their textures
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERTEXTURE_H
#define LL_LLVIEWERTEXTURE_H
#include "lltexture.h"
#include "lltimer.h"
#include "llframetimer.h"
#include "llhost.h"
#include "llgltypes.h"
#include "llrender.h"
#include "llmetricperformancetester.h"
#include <map>
#include <list>
#define MIN_VIDEO_RAM_IN_MEGA_BYTES 32
#define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons.
class LLFace;
class LLImageGL ;
class LLViewerObject;
class LLViewerTexture;
class LLViewerFetchedTexture ;
class LLViewerMediaTexture ;
class LLTexturePipelineTester ;
typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
class LLVFile;
class LLMessageSystem;
class LLViewerMediaImpl ;
class LLVOVolume ;
class LLLoadedCallbackEntry
{
public:
LLLoadedCallbackEntry(loaded_callback_func cb,
S32 discard_level,
BOOL need_imageraw, // Needs image raw for the callback
void* userdata )
: mCallback(cb),
mLastUsedDiscard(MAX_DISCARD_LEVEL+1),
mDesiredDiscard(discard_level),
mNeedsImageRaw(need_imageraw),
mUserData(userdata)
{
}
loaded_callback_func mCallback;
S32 mLastUsedDiscard;
S32 mDesiredDiscard;
BOOL mNeedsImageRaw;
void* mUserData;
};
class LLTextureBar;
class LLViewerTexture : public LLTexture
{
public:
enum
{
MAX_IMAGE_SIZE_DEFAULT = 1024,
INVALID_DISCARD_LEVEL = 0x7fff
};
enum
{
LOCAL_TEXTURE,
MEDIA_TEXTURE,
DYNAMIC_TEXTURE,
FETCHED_TEXTURE,
LOD_TEXTURE,
ATLAS_TEXTURE,
INVALID_TEXTURE_TYPE
};
enum EBoostLevel
{
BOOST_NONE = 0,
BOOST_AVATAR_BAKED = 1,
BOOST_AVATAR = 2,
BOOST_CLOUDS = 3,
BOOST_SCULPTED = 4,
BOOST_HIGH = 10,
BOOST_TERRAIN = 11, // has to be high priority for minimap / low detail
BOOST_SELECTED = 12,
BOOST_HUD = 13,
BOOST_AVATAR_BAKED_SELF = 14,
BOOST_ICON = 15,
BOOST_UI = 16,
BOOST_PREVIEW = 17,
BOOST_MAP = 18,
BOOST_AVATAR_SELF = 19, // needed for baking avatar
BOOST_MAX_LEVEL
};
typedef std::list<LLFace*> ll_face_list_t ;
protected:
virtual ~LLViewerTexture();
LOG_CLASS(LLViewerTexture);
public:
static void initClass();
static void cleanupClass();
static void updateClass(const F32 velocity, const F32 angular_velocity) ;
LLViewerTexture(BOOL usemipmaps = TRUE);
LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ;
LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
virtual S8 getType() const;
virtual BOOL isMissingAsset()const ;
virtual void dump(); // debug info to llinfos
/*virtual*/ bool bindDefaultImage(const S32 stage = 0) const ;
/*virtual*/ void forceImmediateUpdate() ;
const LLUUID& getID() const { return mID; }
void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
//maxVirtualSize of the texture
void addTextureStats(F32 virtual_size) const ;
void resetTextureStats(BOOL zero = FALSE);
virtual F32 getMaxVirtualSize() ;
LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;}
S32 getFullWidth() const { return mFullWidth; }
S32 getFullHeight() const { return mFullHeight; }
/*virtual*/ void setKnownDrawSize(S32 width, S32 height);
virtual void addFace(LLFace* facep) ;
virtual void removeFace(LLFace* facep) ;
const ll_face_list_t* getFaceList() const {return &mFaceList ;}
void generateGLTexture() ;
void destroyGLTexture() ;
//---------------------------------------------------------------------------------------------
//functions to access LLImageGL
//---------------------------------------------------------------------------------------------
/*virtual*/S32 getWidth(S32 discard_level = -1) const;
/*virtual*/S32 getHeight(S32 discard_level = -1) const;
BOOL hasGLTexture() const ;
LLGLuint getTexName() const ;
BOOL createGLTexture() ;
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0);
void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
void setAddressMode(LLTexUnit::eTextureAddressMode mode);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height);
void setGLTextureCreated (bool initialized);
LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
S32 getMaxDiscardLevel() const;
S32 getDiscardLevel() const;
S8 getComponents() const ;
BOOL getBoundRecently() const;
S32 getTextureMemory() const ;
LLGLenum getPrimaryFormat() const;
BOOL getIsAlphaMask() const ;
LLTexUnit::eTextureType getTarget(void) const ;
BOOL getMask(const LLVector2 &tc);
F32 getTimePassedSinceLastBound();
BOOL getMissed() const ;
BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ;
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
U32 getTexelsInAtlas() const ;
U32 getTexelsInGLTexture() const ;
BOOL isGLTextureCreated() const ;
S32 getDiscardLevelInAtlas() const ;
//---------------------------------------------------------------------------------------------
//end of functions to access LLImageGL
//---------------------------------------------------------------------------------------------
//-----------------
/*virtual*/ void setActive() ;
void forceActive() ;
void setNoDelete() ;
void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; }
BOOL getDontDiscard() const { return mDontDiscard; }
//-----------------
void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;}
BOOL hasParcelMedia() const { return mParcelMedia != NULL;}
LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;}
/*virtual*/ void updateBindStatsForTester() ;
protected:
void cleanup() ;
void init(bool firstinit) ;
private:
//note: do not make this function public.
/*virtual*/ LLImageGL* getGLTexture() const ;
protected:
LLUUID mID;
S32 mBoostLevel; // enum describing priority level
S32 mFullWidth;
S32 mFullHeight;
BOOL mUseMipMaps ;
S8 mComponents;
mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need?
mutable BOOL mNeedsResetMaxVirtualSize ;
LLFrameTimer mLastReferencedTimer;
ll_face_list_t mFaceList ; //reverse pointer pointing to the faces using this image as texture
//GL texture
LLPointer<LLImageGL> mGLTexturep ;
S8 mDontDiscard; // Keep full res version of this image (for UI, etc)
//do not use LLPointer here.
LLViewerMediaTexture* mParcelMedia ;
protected:
typedef enum
{
DELETED = 0, //removed from memory
DELETION_CANDIDATE, //ready to be removed from memory
INACTIVE, //not be used for the last certain period (i.e., 30 seconds).
ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds).
NO_DELETE = 99 //stay in memory, can not be removed.
} LLGLTexureState;
LLGLTexureState mTextureState ;
public:
static const U32 sCurrentFileVersion;
static S32 sImageCount;
static S32 sRawCount;
static S32 sAuxCount;
static LLTimer sEvaluationTimer;
static F32 sDesiredDiscardBias;
static F32 sDesiredDiscardScale;
static S32 sBoundTextureMemoryInBytes;
static S32 sTotalTextureMemoryInBytes;
static S32 sMaxBoundTextureMemInMegaBytes;
static S32 sMaxTotalTextureMemInMegaBytes;
static S32 sMaxDesiredTextureMemInBytes ;
static BOOL sDontLoadVolumeTextures;
static BOOL sUseTextureAtlas ;
static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects.
};
//
//textures are managed in gTextureList.
//raw image data is fetched from remote or local cache
//but the raw image this texture pointing to is fixed.
//
class LLViewerFetchedTexture : public LLViewerTexture
{
friend class LLTextureBar; // debug info only
friend class LLTextureView; // debug info only
protected:
/*virtual*/ ~LLViewerFetchedTexture();
public:
LLViewerFetchedTexture(const LLUUID& id, BOOL usemipmaps = TRUE);
LLViewerFetchedTexture(const LLImageRaw* raw, BOOL usemipmaps);
LLViewerFetchedTexture(const std::string& full_path, const LLUUID& id, BOOL usemipmaps = TRUE);
public:
static F32 maxDecodePriority();
struct Compare
{
// lhs < rhs
bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const
{
const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs;
const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs;
// greater priority is "less"
const F32 lpriority = lhsp->getDecodePriority();
const F32 rpriority = rhsp->getDecodePriority();
if (lpriority > rpriority) // higher priority
return true;
if (lpriority < rpriority)
return false;
return lhsp < rhsp;
}
};
public:
/*virtual*/ S8 getType() const ;
/*virtual*/ void forceImmediateUpdate() ;
/*virtual*/ void dump() ;
// Set callbacks to get called when the image gets updated with higher
// resolution versions.
void setLoadedCallback(loaded_callback_func cb,
S32 discard_level, BOOL keep_imageraw, BOOL needs_aux,
void* userdata);
bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; }
bool doLoadedCallbacks();
// ONLY call from LLViewerTextureList
BOOL createTexture(S32 usename = 0);
void destroyTexture() ;
virtual void processTextureStats() ;
F32 calcDecodePriority() ;
BOOL needsAux() const { return mNeedsAux; }
// Host we think might have this image, used for baked av textures.
void setTargetHost(LLHost host) { mTargetHost = host; }
LLHost getTargetHost() const { return mTargetHost; }
// Set the decode priority for this image...
// DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up
// the priority list, and cause horrible things to happen.
void setDecodePriority(F32 priority = -1.0f);
F32 getDecodePriority() const { return mDecodePriority; };
// setDesiredDiscardLevel is only used by LLViewerTextureList
void setDesiredDiscardLevel(S32 discard) { mDesiredDiscardLevel = discard; }
S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; }
void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
bool updateFetch();
// Override the computation of discard levels if we know the exact output
// size of the image. Used for UI textures to not decode, even if we have
// more data.
/*virtual*/ void setKnownDrawSize(S32 width, S32 height);
void setIsMissingAsset();
/*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; }
// returns dimensions of original image for local files (before power of two scaling)
// and returns 0 for all asset system images
S32 getOriginalWidth() { return mOrigWidth; }
S32 getOriginalHeight() { return mOrigHeight; }
BOOL isInImageList() const {return mInImageList ;}
void setInImageList(BOOL flag) {mInImageList = flag ;}
const std::string& getLocalFileName() const {return mLocalFileName ;}
LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;}
U32 getFetchPriority() const { return mFetchPriority ;}
F32 getDownloadProgress() const {return mDownloadProgress ;}
LLImageRaw* readBackRawImage(S8 discard_level) ;
void destroyRawImage();
//---------------
BOOL isDeleted() ;
BOOL isInactive() ;
BOOL isDeletionCandidate();
void setDeletionCandidate() ;
void setInactive() ;
BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; }
//---------------
void setForSculpt();
BOOL isForSculpt() const {return mForSculpt;}
private:
void init(bool firstinit) ;
void cleanup() ;
F32 calcDecodePriorityForUnknownTexture(F32 pixel_priority) ;
//for atlas
void resetFaceAtlas() ;
void invalidateAtlas(BOOL rebuild_geom) ;
BOOL insertToAtlas() ;
private:
BOOL mFullyLoaded;
protected:
std::string mLocalFileName;
S32 mOrigWidth;
S32 mOrigHeight;
// Override the computation of discard levels if we know the exact output size of the image.
// Used for UI textures to not decode, even if we have more data.
S32 mKnownDrawWidth;
S32 mKnownDrawHeight;
BOOL mKnownDrawSizeChanged ;
S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space
S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have
S32 mMinDiscardLevel;
S32 mRequestedDiscardLevel;
F32 mRequestedDownloadPriority;
S32 mFetchState;
U32 mFetchPriority;
F32 mDownloadProgress;
F32 mFetchDeltaTime;
F32 mRequestDeltaTime;
S32 mDecodeFrame;
S32 mVisibleFrame; // decode frame where image was last visible
S8 mNeedsAux; // We need to decode the auxiliary channels
S8 mDecodingAux; // Are we decoding high components
S8 mIsRawImageValid;
S8 mHasFetcher; // We've made a fecth request
S8 mIsFetching; // Fetch request is active
mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database.
F32 mDecodePriority; // The priority for decoding this image.
typedef std::list<LLLoadedCallbackEntry*> callback_list_t;
callback_list_t mLoadedCallbackList;
LLPointer<LLImageRaw> mRawImage;
S32 mRawDiscardLevel;
// Used ONLY for cloth meshes right now. Make SURE you know what you're
// doing if you use it for anything else! - djs
LLPointer<LLImageRaw> mAuxRawImage;
LLHost mTargetHost; // if LLHost::invalid, just request from agent's simulator
// Timers
LLFrameTimer mLastPacketTimer; // Time since last packet.
BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
BOOL mNeedsCreateTexture;
BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.
public:
static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database
static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness)
static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
};
//
//the image data is fetched from remote or from local cache
//the resolution of the texture is adjustable: depends on the view-dependent parameters.
//
class LLViewerLODTexture : public LLViewerFetchedTexture
{
protected:
/*virtual*/ ~LLViewerLODTexture(){}
public:
LLViewerLODTexture(const LLUUID& id, BOOL usemipmaps = TRUE);
LLViewerLODTexture(const std::string& full_path, const LLUUID& id, BOOL usemipmaps = TRUE);
/*virtual*/ S8 getType() const;
// Process image stats to determine priority/quality requirements.
/*virtual*/ void processTextureStats();
private:
void init(bool firstinit) ;
private:
F32 mTexelsPerImage; // Texels per image.
F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard
F32 mCalculatedDiscardLevel; // Last calculated discard level
};
//
//the image data is fetched from the media pipeline periodically
//the resolution of the texture is also adjusted by the media pipeline
//
class LLViewerMediaTexture : public LLViewerTexture
{
protected:
/*virtual*/ ~LLViewerMediaTexture() ;
public:
LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
/*virtual*/ S8 getType() const;
void reinit(BOOL usemipmaps = TRUE);
BOOL getUseMipMaps() {return mUseMipMaps ; }
void setUseMipMaps(BOOL mipmap) ;
void setPlaying(BOOL playing) ;
BOOL isPlaying() const {return mIsPlaying;}
void setMediaImpl() ;
void initVirtualSize() ;
void invalidateMediaImpl() ;
void addMediaToFace(LLFace* facep) ;
void removeMediaFromFace(LLFace* facep) ;
/*virtual*/ void addFace(LLFace* facep) ;
/*virtual*/ void removeFace(LLFace* facep) ;
/*virtual*/ F32 getMaxVirtualSize() ;
private:
void switchTexture(LLFace* facep) ;
BOOL findFaces() ;
void stopPlaying() ;
private:
//
//an instant list, recording all faces referencing or can reference to this media texture.
//NOTE: it is NOT thread safe.
//
std::list< LLFace* > mMediaFaceList ;
//an instant list keeping all textures which are replaced by the current media texture,
//is only used to avoid the removal of those textures from memory.
std::list< LLPointer<LLViewerTexture> > mTextureList ;
LLViewerMediaImpl* mMediaImplp ;
BOOL mIsPlaying ;
U32 mUpdateVirtualSizeTime ;
public:
static void updateClass() ;
static void cleanup() ;
static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ;
static void removeMediaImplFromTexture(const LLUUID& media_id) ;
private:
typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ;
static media_map_t sMediaMap ;
};
//just an interface class, do not create instance from this class.
class LLViewerTextureManager
{
private:
//make the constructor private to preclude creating instances from this class.
LLViewerTextureManager(){}
public:
//texture pipeline tester
static LLTexturePipelineTester* sTesterp ;
//returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture.
static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ;
//
//"find-texture" just check if the texture exists, if yes, return it, otherwise return null.
//
static LLViewerTexture* findTexture(const LLUUID& id) ;
static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ;
static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
//
//"get-texture" will create a new texture if the texture does not exist.
//
static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE);
static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, LLHost host) ;
static void init() ;
static void cleanup() ;
};
//
//this class is used for test/debug only
//it tracks the activities of the texture pipeline
//records them, and outputs them to log files
//
class LLTexturePipelineTester : public LLMetricPerformanceTester
{
enum
{
MIN_LARGE_IMAGE_AREA = 262144 //512 * 512
};
public:
LLTexturePipelineTester() ;
~LLTexturePipelineTester() ;
void update();
void updateTextureBindingStats(const LLViewerTexture* imagep) ;
void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ;
void updateGrayTextureBinding() ;
void setStablizingTime() ;
/*virtual*/ void analyzePerformance(std::ofstream* os, LLSD* base, LLSD* current) ;
private:
void reset() ;
void updateStablizingTime() ;
/*virtual*/ void outputTestRecord(LLSD* sd) ;
private:
BOOL mPause ;
private:
BOOL mUsingDefaultTexture; //if set, some textures are still gray.
U32 mTotalBytesUsed ; //total bytes of textures bound/used for the current frame.
U32 mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256.
U32 mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame.
U32 mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256.
//
//data size
//
U32 mTotalBytesLoaded ; //total bytes fetched by texture pipeline
U32 mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache
U32 mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256.
U32 mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties
//
//time
//NOTE: the error tolerances of the following timers is one frame time.
//
F32 mStartFetchingTime ;
F32 mTotalGrayTime ; //total loading time when no gray textures.
F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows
F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images.
F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images.
F32 mStartStablizingTime ;
F32 mEndStablizingTime ;
private:
//
//The following members are used for performance analyzing
//
class LLTextureTestSession : public LLTestSession
{
public:
LLTextureTestSession() ;
/*virtual*/ ~LLTextureTestSession() ;
void reset() ;
F32 mTotalFetchingTime ;
F32 mTotalGrayTime ;
F32 mTotalStablizingTime ;
F32 mStartTimeLoadingSculpties ;
F32 mTotalTimeLoadingSculpties ;
S32 mTotalBytesLoaded ;
S32 mTotalBytesLoadedFromCache ;
S32 mTotalBytesLoadedForLargeImage ;
S32 mTotalBytesLoadedForSculpties ;
typedef struct _texture_instant_preformance_t
{
S32 mAverageBytesUsedPerSecond ;
S32 mAverageBytesUsedForLargeImagePerSecond ;
F32 mAveragePercentageBytesUsedPerSecond ;
F32 mTime ;
}texture_instant_preformance_t ;
std::vector<texture_instant_preformance_t> mInstantPerformanceList ;
S32 mInstantPerformanceListCounter ;
};
/*virtual*/ LLMetricPerformanceTester::LLTestSession* loadTestSession(LLSD* log) ;
/*virtual*/ void compareTestSessions(std::ofstream* os) ;
};
#endif
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