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/**
* @file llviewerstats.h
* @brief LLViewerStats class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERSTATS_H
#define LL_LLVIEWERSTATS_H
#include "llstat.h"
#include "lltextureinfo.h"
#include "lltracesampler.h"
extern LLTrace::Rate<F32> STAT_KBIT,
STAT_LAYERS_KBIT,
STAT_OBJECT_KBIT,
STAT_ASSET_KBIT,
STAT_TEXTURE_KBIT;
class LLViewerStats : public LLSingleton<LLViewerStats>
{
public:
LLStat mVFSPendingOperations,
mFPSStat,
mPacketsInStat,
mPacketsLostStat,
mPacketsOutStat,
mPacketsLostPercentStat,
mTexturePacketsStat,
mActualInKBitStat, // From the packet ring (when faking a bad connection)
mActualOutKBitStat, // From the packet ring (when faking a bad connection)
mTrianglesDrawnStat;
// Simulator stats
LLStat mSimTimeDilation;
LLStat mSimFPS,
mSimPhysicsFPS,
mSimAgentUPS,
mSimScriptEPS;
LLStat mSimFrameMsec,
mSimNetMsec,
mSimSimOtherMsec,
mSimSimPhysicsMsec;
LLStat mSimSimPhysicsStepMsec,
mSimSimPhysicsShapeUpdateMsec,
mSimSimPhysicsOtherMsec,
mSimSimAIStepMsec,
mSimSimSkippedSilhouetteSteps,
mSimSimPctSteppedCharacters;
LLStat mSimAgentMsec,
mSimImagesMsec,
mSimScriptMsec,
mSimSpareMsec,
mSimSleepMsec,
mSimPumpIOMsec;
LLStat mSimMainAgents,
mSimChildAgents,
mSimObjects,
mSimActiveObjects,
mSimActiveScripts,
mSimPctScriptsRun;
LLStat mSimInPPS,
mSimOutPPS,
mSimPendingDownloads,
mSimPendingUploads,
mSimPendingLocalUploads,
mSimTotalUnackedBytes;
LLStat mPhysicsPinnedTasks,
mPhysicsLODTasks,
mPhysicsMemoryAllocated;
LLStat mSimPingStat;
LLStat mNumImagesStat,
mNumRawImagesStat,
mGLTexMemStat,
mGLBoundMemStat,
mRawMemStat,
mFormattedMemStat;
LLStat mNumObjectsStat,
mNumActiveObjectsStat,
mNumNewObjectsStat,
mNumSizeCulledStat,
mNumVisCulledStat;
void resetStats();
public:
// If you change this, please also add a corresponding text label in llviewerstats.cpp
enum EStatType
{
ST_VERSION = 0,
ST_AVATAR_EDIT_SECONDS = 1,
ST_TOOLBOX_SECONDS = 2,
ST_CHAT_COUNT = 3,
ST_IM_COUNT = 4,
ST_FULLSCREEN_BOOL = 5,
ST_RELEASE_COUNT= 6,
ST_CREATE_COUNT = 7,
ST_REZ_COUNT = 8,
ST_FPS_10_SECONDS = 9,
ST_FPS_2_SECONDS = 10,
ST_MOUSELOOK_SECONDS = 11,
ST_FLY_COUNT = 12,
ST_TELEPORT_COUNT = 13,
ST_OBJECT_DELETE_COUNT = 14,
ST_SNAPSHOT_COUNT = 15,
ST_UPLOAD_SOUND_COUNT = 16,
ST_UPLOAD_TEXTURE_COUNT = 17,
ST_EDIT_TEXTURE_COUNT = 18,
ST_KILLED_COUNT = 19,
ST_FRAMETIME_JITTER = 20,
ST_FRAMETIME_SLEW = 21,
ST_INVENTORY_TOO_LONG = 22,
ST_WEARABLES_TOO_LONG = 23,
ST_LOGIN_SECONDS = 24,
ST_LOGIN_TIMEOUT_COUNT = 25,
ST_HAS_BAD_TIMER = 26,
ST_DOWNLOAD_FAILED = 27,
ST_LSL_SAVE_COUNT = 28,
ST_UPLOAD_ANIM_COUNT = 29,
ST_FPS_8_SECONDS = 30,
ST_SIM_FPS_20_SECONDS = 31,
ST_PHYS_FPS_20_SECONDS = 32,
ST_LOSS_05_SECONDS = 33,
ST_FPS_DROP_50_RATIO = 34,
ST_ENABLE_VBO = 35,
ST_DELTA_BANDWIDTH = 36,
ST_MAX_BANDWIDTH = 37,
ST_LIGHTING_DETAIL = 38,
ST_VISIBLE_AVATARS = 39,
ST_SHADER_OBJECTS = 40,
ST_SHADER_ENVIRONMENT = 41,
ST_DRAW_DIST = 42,
ST_CHAT_BUBBLES = 43,
ST_SHADER_AVATAR = 44,
ST_FRAME_SECS = 45,
ST_UPDATE_SECS = 46,
ST_NETWORK_SECS = 47,
ST_IMAGE_SECS = 48,
ST_REBUILD_SECS = 49,
ST_RENDER_SECS = 50,
ST_CROSSING_AVG = 51,
ST_CROSSING_MAX = 52,
ST_LIBXUL_WIDGET_USED = 53, // Unused
ST_WINDOW_WIDTH = 54,
ST_WINDOW_HEIGHT = 55,
ST_TEX_BAKES = 56,
ST_TEX_REBAKES = 57,
ST_COUNT = 58
};
LLViewerStats();
~LLViewerStats();
// all return latest value of given stat
F64 getStat(EStatType type) const;
F64 setStat(EStatType type, F64 value); // set the stat to value
F64 incStat(EStatType type, F64 value = 1.f); // add value to the stat
void updateFrameStats(const F64 time_diff);
void addToMessage(LLSD &body) const;
struct StatsAccumulator
{
S32 mCount;
F32 mSum;
F32 mSumOfSquares;
F32 mMinValue;
F32 mMaxValue;
U32 mCountOfNextUpdatesToIgnore;
inline StatsAccumulator()
{
reset();
}
inline void push( F32 val )
{
if ( mCountOfNextUpdatesToIgnore > 0 )
{
mCountOfNextUpdatesToIgnore--;
return;
}
mCount++;
mSum += val;
mSumOfSquares += val * val;
if (mCount == 1 || val > mMaxValue)
{
mMaxValue = val;
}
if (mCount == 1 || val < mMinValue)
{
mMinValue = val;
}
}
inline F32 getMean() const
{
return (mCount == 0) ? 0.f : ((F32)mSum)/mCount;
}
inline F32 getMinValue() const
{
return mMinValue;
}
inline F32 getMaxValue() const
{
return mMaxValue;
}
inline F32 getStdDev() const
{
const F32 mean = getMean();
return (mCount < 2) ? 0.f : sqrt(llmax(0.f,mSumOfSquares/mCount - (mean * mean)));
}
inline U32 getCount() const
{
return mCount;
}
inline void reset()
{
mCount = 0;
mSum = mSumOfSquares = 0.f;
mMinValue = 0.0f;
mMaxValue = 0.0f;
mCountOfNextUpdatesToIgnore = 0;
}
inline LLSD asLLSD() const
{
LLSD data;
data["mean"] = getMean();
data["std_dev"] = getStdDev();
data["count"] = (S32)mCount;
data["min"] = getMinValue();
data["max"] = getMaxValue();
return data;
}
};
StatsAccumulator mAgentPositionSnaps;
// Phase tracking (originally put in for avatar rezzing), tracking
// progress of active/completed phases for activities like outfit changing.
typedef std::map<std::string,LLFrameTimer> phase_map_t;
typedef std::map<std::string,StatsAccumulator> phase_stats_t;
class PhaseMap
{
private:
phase_map_t mPhaseMap;
static phase_stats_t sStats;
public:
PhaseMap();
LLFrameTimer& getPhaseTimer(const std::string& phase_name);
void startPhase(const std::string& phase_name);
void stopPhase(const std::string& phase_name);
void stopAllPhases();
void clearPhases();
LLSD asLLSD();
static StatsAccumulator& getPhaseStats(const std::string& phase_name);
static void recordPhaseStat(const std::string& phase_name, F32 value);
};
LLTrace::Sampler* getSampler() { return mSampler; }
private:
F64 mStats[ST_COUNT];
LLTrace::Sampler* mSampler;
F64 mLastTimeDiff; // used for time stat updates
};
static const F32 SEND_STATS_PERIOD = 300.0f;
// The following are from (older?) statistics code found in appviewer.
void update_statistics();
void send_stats();
extern LLFrameTimer gTextureTimer;
extern U32 gTotalTextureBytes;
extern U32 gTotalObjectBytes;
extern U32 gTotalTextureBytesPerBoostLevel[] ;
#endif // LL_LLVIEWERSTATS_H
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