summaryrefslogtreecommitdiff
path: root/indra/newview/llviewershadermgr.h
blob: 99787f3c0a85c730fc96885aa99135f850204d31 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
/** 
 * @file llviewershadermgr.h
 * @brief Viewer Shader Manager
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_VIEWER_SHADER_MGR_H
#define LL_VIEWER_SHADER_MGR_H

#include "llshadermgr.h"

class LLViewerShaderMgr: public LLShaderMgr
{
public:
	static BOOL sInitialized;

	LLViewerShaderMgr();
	/* virtual */ ~LLViewerShaderMgr();

	// singleton pattern implementation
	static LLViewerShaderMgr * instance();

	void initAttribsAndUniforms(void);
	void setShaders();
	void unloadShaders();
	S32 getVertexShaderLevel(S32 type);
	BOOL loadBasicShaders();
	BOOL loadShadersEffects();
	BOOL loadShadersDeferred();
	BOOL loadShadersObject();
	BOOL loadShadersAvatar();
	BOOL loadShadersEnvironment();
	BOOL loadShadersWater();
	BOOL loadShadersInterface();
	BOOL loadShadersWindLight();

	std::vector<S32> mVertexShaderLevel;
	S32	mMaxAvatarShaderLevel;

	enum EShaderClass
	{
		SHADER_LIGHTING,
		SHADER_OBJECT,
		SHADER_AVATAR,
		SHADER_ENVIRONMENT,
		SHADER_INTERFACE,
		SHADER_EFFECT,
		SHADER_WINDLIGHT,
		SHADER_WATER,
		SHADER_DEFERRED,
		SHADER_COUNT
	};

	typedef enum 
	{
		MATERIAL_COLOR = 0,
		SPECULAR_COLOR,
		BINORMAL,
		OBJECT_WEIGHT,
		END_RESERVED_ATTRIBS
	} eGLSLReservedAttribs;
	
	typedef enum
	{
		DIFFUSE_MAP = 0,
		SPECULAR_MAP,
		BUMP_MAP,
		ENVIRONMENT_MAP,
		CLOUD_NOISE_MAP,
		FULLBRIGHT,
		LIGHTNORM,
		SUNLIGHT_COLOR,
		AMBIENT,
		BLUE_HORIZON,
		BLUE_DENSITY,
		HAZE_HORIZON,
		HAZE_DENSITY,
		CLOUD_SHADOW,
		DENSITY_MULTIPLIER,
		DISTANCE_MULTIPLIER,
		MAX_Y,
		GLOW,
		CLOUD_COLOR,
		CLOUD_POS_DENSITY1,
		CLOUD_POS_DENSITY2,
		CLOUD_SCALE,
		GAMMA,
		SCENE_LIGHT_STRENGTH,
		DEFERRED_DEPTH,
		DEFERRED_SHADOW0,
		DEFERRED_SHADOW1,
		DEFERRED_SHADOW2,
		DEFERRED_SHADOW3,
		DEFERRED_SHADOW4,
		DEFERRED_SHADOW5,
		DEFERRED_NORMAL,
		DEFERRED_POSITION,
		DEFERRED_DIFFUSE,
		DEFERRED_SPECULAR,
		DEFERRED_NOISE,
		DEFERRED_LIGHTFUNC,
		DEFERRED_LIGHT,
		DEFERRED_LUMINANCE,
		DEFERRED_GI_LIGHT,
		DEFERRED_GI_MIP,
		DEFERRED_EDGE,
		DEFERRED_BLOOM,
		DEFERRED_SUN_LIGHT,
		DEFERRED_LOCAL_LIGHT,
		DEFERRED_PROJECTION,
		DEFERRED_GI_DIFFUSE,
		DEFERRED_GI_SPECULAR,
		DEFERRED_GI_NORMAL,
		DEFERRED_GI_MIN_POS,
		DEFERRED_GI_MAX_POS,
		DEFERRED_GI_DEPTH,
		DEFERRED_GI_LAST_DIFFUSE,
		DEFERRED_GI_LAST_NORMAL,
		DEFERRED_GI_LAST_MIN_POS,
		DEFERRED_GI_LAST_MAX_POS,
		END_RESERVED_UNIFORMS
	} eGLSLReservedUniforms;

	typedef enum
	{
		SHINY_ORIGIN = END_RESERVED_UNIFORMS
	} eShinyUniforms;

	typedef enum
	{
		WATER_SCREENTEX = END_RESERVED_UNIFORMS,
		WATER_SCREENDEPTH,
		WATER_REFTEX,
		WATER_EYEVEC,
		WATER_TIME,
		WATER_WAVE_DIR1,
		WATER_WAVE_DIR2,
		WATER_LIGHT_DIR,
		WATER_SPECULAR,
		WATER_SPECULAR_EXP,
		WATER_FOGCOLOR,
		WATER_FOGDENSITY,
		WATER_REFSCALE,
		WATER_WATERHEIGHT,
	} eWaterUniforms;

	typedef enum
	{
		WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS,
		WL_WATERHEIGHT
	} eWLUniforms;

	typedef enum
	{
		TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS,
		TERRAIN_DETAIL1,
		TERRAIN_DETAIL2,
		TERRAIN_DETAIL3,
		TERRAIN_ALPHARAMP
	} eTerrainUniforms;

	typedef enum
	{
		GLOW_DELTA = END_RESERVED_UNIFORMS
	} eGlowUniforms;

	typedef enum
	{
		AVATAR_WEIGHT = END_RESERVED_ATTRIBS,
		AVATAR_CLOTHING,
		AVATAR_WIND,
		AVATAR_SINWAVE,
		AVATAR_GRAVITY
	} eAvatarAttribs;

	typedef enum
	{
		AVATAR_MATRIX = END_RESERVED_UNIFORMS
	} eAvatarUniforms;

	// simple model of forward iterator
	// http://www.sgi.com/tech/stl/ForwardIterator.html
	class shader_iter
	{
	private:
		friend bool operator == (shader_iter const & a, shader_iter const & b);
		friend bool operator != (shader_iter const & a, shader_iter const & b);

		typedef std::vector<LLGLSLShader *>::const_iterator base_iter_t;
	public:
		shader_iter()
		{
		}

		shader_iter(base_iter_t iter) : mIter(iter)
		{
		}

		LLGLSLShader & operator * () const
		{
			return **mIter;
		}

		LLGLSLShader * operator -> () const
		{
			return *mIter;
		}

		shader_iter & operator++ ()
		{
			++mIter;
			return *this;
		}

		shader_iter operator++ (int)
		{
			return mIter++;
		}

	private:
		base_iter_t mIter;
	};

	shader_iter beginShaders() const
	{
		return mShaderList.begin();
	}

	shader_iter endShaders() const
	{
		return mShaderList.end();
	}


	/* virtual */ std::string getShaderDirPrefix(void); // Virtual

	/* virtual */ void updateShaderUniforms(LLGLSLShader * shader); // Virtual

private:
	
	std::vector<std::string> mShinyUniforms;

	//water parameters
	std::vector<std::string> mWaterUniforms;

	std::vector<std::string> mWLUniforms;

	//terrain parameters
	std::vector<std::string> mTerrainUniforms;

	//glow parameters
	std::vector<std::string> mGlowUniforms;

	std::vector<std::string> mGlowExtractUniforms;

	//avatar shader parameter tables
	std::vector<std::string> mAvatarAttribs;

	std::vector<std::string> mAvatarUniforms;

	// the list of shaders we need to propagate parameters to.
	std::vector<LLGLSLShader *> mShaderList;

}; //LLViewerShaderMgr

inline bool operator == (LLViewerShaderMgr::shader_iter const & a, LLViewerShaderMgr::shader_iter const & b)
{
	return a.mIter == b.mIter;
}

inline bool operator != (LLViewerShaderMgr::shader_iter const & a, LLViewerShaderMgr::shader_iter const & b)
{
	return a.mIter != b.mIter;
}

extern LLVector4			gShinyOrigin;

//object shaders
extern LLGLSLShader			gObjectSimpleProgram;
extern LLGLSLShader			gObjectSimpleWaterProgram;
extern LLGLSLShader			gObjectFullbrightProgram;
extern LLGLSLShader			gObjectFullbrightWaterProgram;

extern LLGLSLShader			gObjectSimpleLODProgram;
extern LLGLSLShader			gObjectFullbrightLODProgram;

extern LLGLSLShader			gObjectFullbrightShinyProgram;
extern LLGLSLShader			gObjectShinyProgram;
extern LLGLSLShader			gObjectShinyWaterProgram;

extern LLGLSLShader			gSkinnedObjectSimpleProgram;
extern LLGLSLShader			gSkinnedObjectFullbrightProgram;
extern LLGLSLShader			gSkinnedObjectFullbrightShinyProgram;
extern LLGLSLShader			gSkinnedObjectShinySimpleProgram;

extern LLGLSLShader			gSkinnedObjectSimpleWaterProgram;
//extern LLGLSLShader			gSkinnedObjectFullbrightProgram;
//extern LLGLSLShader			gSkinnedObjectFullbrightShinyProgram;
//extern LLGLSLShader			gSkinnedObjectShinySimpleProgram;

//environment shaders
extern LLGLSLShader			gTerrainProgram;
extern LLGLSLShader			gTerrainWaterProgram;
extern LLGLSLShader			gWaterProgram;
extern LLGLSLShader			gUnderWaterProgram;
extern LLGLSLShader			gGlowProgram;
extern LLGLSLShader			gGlowExtractProgram;

//interface shaders
extern LLGLSLShader			gHighlightProgram;

// avatar shader handles
extern LLGLSLShader			gAvatarProgram;
extern LLGLSLShader			gAvatarWaterProgram;
extern LLGLSLShader			gAvatarEyeballProgram;
extern LLGLSLShader			gAvatarPickProgram;

// WindLight shader handles
extern LLGLSLShader			gWLSkyProgram;
extern LLGLSLShader			gWLCloudProgram;

// Post Process Shaders
extern LLGLSLShader			gPostColorFilterProgram;
extern LLGLSLShader			gPostNightVisionProgram;

// Deferred rendering shaders
extern LLGLSLShader			gDeferredImpostorProgram;
extern LLGLSLShader			gDeferredEdgeProgram;
extern LLGLSLShader			gDeferredWaterProgram;
extern LLGLSLShader			gDeferredDiffuseProgram;
extern LLGLSLShader			gDeferredSkinnedDiffuseProgram;
extern LLGLSLShader			gDeferredSkinnedBumpProgram;
extern LLGLSLShader			gDeferredSkinnedAlphaProgram;
extern LLGLSLShader			gDeferredBumpProgram;
extern LLGLSLShader			gDeferredTerrainProgram;
extern LLGLSLShader			gDeferredTreeProgram;
extern LLGLSLShader			gDeferredLightProgram;
extern LLGLSLShader			gDeferredMultiLightProgram;
extern LLGLSLShader			gDeferredSpotLightProgram;
extern LLGLSLShader			gDeferredMultiSpotLightProgram;
extern LLGLSLShader			gDeferredSunProgram;
extern LLGLSLShader			gDeferredGIProgram;
extern LLGLSLShader			gDeferredGIFinalProgram;
extern LLGLSLShader			gDeferredBlurLightProgram;
extern LLGLSLShader			gDeferredAvatarProgram;
extern LLGLSLShader			gDeferredSoftenProgram;
extern LLGLSLShader			gDeferredShadowProgram;
extern LLGLSLShader			gDeferredPostGIProgram;
extern LLGLSLShader			gDeferredPostProgram;
extern LLGLSLShader			gDeferredAvatarShadowProgram;
extern LLGLSLShader			gDeferredAttachmentShadowProgram;
extern LLGLSLShader			gDeferredAlphaProgram;
extern LLGLSLShader			gDeferredFullbrightProgram;
extern LLGLSLShader			gDeferredAvatarAlphaProgram;

extern LLGLSLShader			gLuminanceGatherProgram;

//current avatar shader parameter pointer
extern GLint				gAvatarMatrixParam;


#endif