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|
/**
* @file llviewerregion.h
* @brief Description of the LLViewerRegion class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERREGION_H
#define LL_LLVIEWERREGION_H
// A ViewerRegion is a class that contains a bunch of objects and surfaces
// that are in to a particular region.
#include <string>
#include <boost/signals2.hpp>
#include "llcorehttputil.h"
#include "llwind.h"
#include "v3dmath.h"
#include "llstring.h"
#include "llregionflags.h"
#include "lluuid.h"
#include "llweb.h"
#include "llcapabilityprovider.h"
#include "m4math.h" // LLMatrix4
#include "llframetimer.h"
#include "llreflectionmap.h"
// Surface id's
#define LAND 1
#define WATER 2
const U32 MAX_OBJECT_CACHE_ENTRIES = 50000;
// Region handshake flags
const U32 REGION_HANDSHAKE_SUPPORTS_SELF_APPEARANCE = 1U << 2;
// Interest list mode,
// in use by agent and region classes so must exist before region classes
const std::string IL_MODE_DEFAULT = "default";
const std::string IL_MODE_360 = "360";
class LLEventPoll;
class LLVLComposition;
class LLViewerObject;
class LLMessageSystem;
class LLNetMap;
class LLViewerParcelOverlay;
class LLSurface;
class LLVOCache;
class LLVOCacheEntry;
class LLSpatialPartition;
class LLEventPump;
class LLDataPacker;
class LLDataPackerBinaryBuffer;
class LLHost;
class LLBBox;
class LLSpatialGroup;
class LLDrawable;
class LLGLTFOverrideCacheEntry;
class LLViewerRegionImpl;
class LLViewerOctreeGroup;
class LLVOCachePartition;
class LLViewerRegion: public LLCapabilityProvider // implements this interface
{
public:
//MUST MATCH THE ORDER OF DECLARATION IN CONSTRUCTOR
typedef enum
{
PARTITION_HUD=0,
PARTITION_TERRAIN,
PARTITION_VOIDWATER,
PARTITION_WATER,
PARTITION_TREE,
PARTITION_PARTICLE,
PARTITION_GRASS,
PARTITION_VOLUME,
PARTITION_BRIDGE,
PARTITION_AVATAR,
PARTITION_CONTROL_AV, // Animesh
PARTITION_HUD_PARTICLE,
PARTITION_VO_CACHE,
PARTITION_NONE,
NUM_PARTITIONS
} eObjectPartitions;
typedef boost::signals2::signal<void(const LLUUID& region_id, LLViewerRegion* regionp)> caps_received_signal_t;
LLViewerRegion(const U64 &handle,
const LLHost &host,
const U32 surface_grid_width,
const U32 patch_grid_width,
const F32 region_width_meters);
~LLViewerRegion();
// Call this after you have the region name and handle.
void loadObjectCache();
void saveObjectCache();
void sendMessage(); // Send the current message to this region's simulator
void sendReliableMessage(); // Send the current message to this region's simulator
void setOriginGlobal(const LLVector3d &origin);
//void setAgentOffset(const LLVector3d &offset);
void updateRenderMatrix();
void setAllowDamage(bool b) { setRegionFlag(REGION_FLAGS_ALLOW_DAMAGE, b); }
void setAllowLandmark(bool b) { setRegionFlag(REGION_FLAGS_ALLOW_LANDMARK, b); }
void setAllowSetHome(bool b) { setRegionFlag(REGION_FLAGS_ALLOW_SET_HOME, b); }
void setResetHomeOnTeleport(bool b) { setRegionFlag(REGION_FLAGS_RESET_HOME_ON_TELEPORT, b); }
void setSunFixed(bool b) { setRegionFlag(REGION_FLAGS_SUN_FIXED, b); }
//void setBlockFly(bool b) { setRegionFlag(REGION_FLAGS_BLOCK_FLY, b); } Never used
void setAllowDirectTeleport(bool b) { setRegionFlag(REGION_FLAGS_ALLOW_DIRECT_TELEPORT, b); }
inline bool getAllowDamage() const;
inline bool getAllowLandmark() const;
inline bool getAllowSetHome() const;
inline bool getResetHomeOnTeleport() const;
inline bool getSunFixed() const;
inline bool getBlockFly() const;
inline bool getAllowDirectTeleport() const;
inline bool isPrelude() const;
inline bool getAllowTerraform() const;
inline bool getRestrictPushObject() const;
inline bool getAllowEnvironmentOverride() const;
inline bool getReleaseNotesRequested() const;
bool isAlive(); // can become false if circuit disconnects
void setWaterHeight(F32 water_level);
F32 getWaterHeight() const;
bool isVoiceEnabled() const;
void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; }
F32 getBillableFactor() const { return mBillableFactor; }
// Maximum number of primitives allowed, regardless of object
// bonus factor.
U32 getMaxTasks() const { return mMaxTasks; }
void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; }
// Draw lines in the dirt showing ownership. Return number of
// vertices drawn.
S32 renderPropertyLines();
void renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color);
// Call this whenever you change the height data in the region.
// (Automatically called by LLSurfacePatch's update routine)
void dirtyHeights();
LLViewerParcelOverlay *getParcelOverlay() const
{ return mParcelOverlay; }
inline void setRegionFlag(U64 flag, bool on);
inline bool getRegionFlag(U64 flag) const;
void setRegionFlags(U64 flags);
U64 getRegionFlags() const { return mRegionFlags; }
inline void setRegionProtocol(U64 protocol, bool on);
bool getRegionProtocol(U64 protocol) const;
void setRegionProtocols(U64 protocols) { mRegionProtocols = protocols; }
U64 getRegionProtocols() const { return mRegionProtocols; }
void setTimeDilation(F32 time_dilation);
F32 getTimeDilation() const { return mTimeDilation; }
// Origin height is at zero.
const LLVector3d &getOriginGlobal() const;
LLVector3 getOriginAgent() const;
// Center is at the height of the water table.
const LLVector3d &getCenterGlobal() const;
LLVector3 getCenterAgent() const;
void setRegionNameAndZone(const std::string& name_and_zone);
const std::string& getName() const { return mName; }
const std::string& getZoning() const { return mZoning; }
void setOwner(const LLUUID& owner_id);
const LLUUID& getOwner() const;
// Is the current agent on the estate manager list for this region?
void setIsEstateManager(bool b) { mIsEstateManager = b; }
bool isEstateManager() const { return mIsEstateManager; }
bool canManageEstate() const;
void setSimAccess(U8 sim_access) { mSimAccess = sim_access; }
U8 getSimAccess() const { return mSimAccess; }
const std::string getSimAccessString() const;
// Homestead-related getters; there are no setters as nobody should be
// setting them other than the individual message handler which is a member
S32 getSimClassID() const { return mClassID; }
S32 getSimCPURatio() const { return mCPURatio; }
const std::string& getSimColoName() const { return mColoName; }
const std::string& getSimProductSKU() const { return mProductSKU; }
std::string getLocalizedSimProductName() const;
// Returns "Sandbox", "Expensive", etc.
static std::string regionFlagsToString(U64 flags);
// Returns translated version of "Mature", "PG", "Adult", etc.
static std::string accessToString(U8 sim_access);
// Returns "M", "PG", "A" etc.
static std::string accessToShortString(U8 sim_access);
static U8 shortStringToAccess(const std::string &sim_access);
// Return access icon name
static std::string getAccessIcon(U8 sim_access);
// helper function which just makes sure all interested parties
// can process the message.
static void processRegionInfo(LLMessageSystem* msg, void**);
//check if the viewer camera is static
static bool isViewerCameraStatic();
static void calcNewObjectCreationThrottle();
void setCacheID(const LLUUID& id);
F32 getWidth() const { return mWidth; }
// regions are expensive to release, this function gradually releases cache from memory
static void idleCleanup(F32 max_update_time);
void idleUpdate(F32 max_update_time);
void lightIdleUpdate();
bool addVisibleGroup(LLViewerOctreeGroup* group);
void addVisibleChildCacheEntry(LLVOCacheEntry* parent, LLVOCacheEntry* child);
void addActiveCacheEntry(LLVOCacheEntry* entry);
void removeActiveCacheEntry(LLVOCacheEntry* entry, LLDrawable* drawablep);
void killCacheEntry(U32 local_id); //physically delete the cache entry
// Like idleUpdate, but forces everything to complete regardless of
// how long it takes.
void forceUpdate();
void connectNeighbor(LLViewerRegion *neighborp, U32 direction);
void updateNetStats();
U32 getPacketsLost() const;
S32 getHttpResponderID() const;
// Get/set named capability URLs for this region.
void setSeedCapability(const std::string& url);
S32 getNumSeedCapRetries();
void setCapability(const std::string& name, const std::string& url);
void setCapabilityDebug(const std::string& name, const std::string& url);
bool isCapabilityAvailable(const std::string& name) const;
// implements LLCapabilityProvider
virtual std::string getCapability(const std::string& name) const;
std::string getCapabilityDebug(const std::string& name) const;
// has region received its final (not seed) capability list?
bool capabilitiesReceived() const;
bool capabilitiesError() const;
void setCapabilitiesReceived(bool received);
void setCapabilitiesError();
boost::signals2::connection setCapabilitiesReceivedCallback(const caps_received_signal_t::slot_type& cb);
static bool isSpecialCapabilityName(const std::string &name);
void logActiveCapabilities() const;
// Utilities to post and get via
// HTTP using the agent's policy settings and headers.
typedef LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t httpCallback_t;
bool requestPostCapability(const std::string &capName,
LLSD &postData,
httpCallback_t cbSuccess = NULL,
httpCallback_t cbFailure = NULL);
bool requestGetCapability(const std::string &capName, httpCallback_t cbSuccess = NULL, httpCallback_t cbFailure = NULL);
bool requestDelCapability(const std::string &capName, httpCallback_t cbSuccess = NULL, httpCallback_t cbFailure = NULL);
/// implements LLCapabilityProvider
/*virtual*/ const LLHost& getHost() const;
const U64 &getHandle() const { return mHandle; }
LLSurface &getLand() const;
// set and get the region id
const LLUUID& getRegionID() const;
void setRegionID(const LLUUID& region_id);
bool pointInRegionGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const;
LLVector3 getPosAgentFromRegion(const LLVector3 ®ion_pos) const;
LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const;
LLVLComposition *getComposition() const;
F32 getCompositionXY(const S32 x, const S32 y) const;
bool isOwnedSelf(const LLVector3& pos);
// Owned by a group you belong to? (officer OR member)
bool isOwnedGroup(const LLVector3& pos);
// deal with map object updates in the world.
void updateCoarseLocations(LLMessageSystem* msg);
F32 getLandHeightRegion(const LLVector3& region_pos);
U8 getCentralBakeVersion() { return mCentralBakeVersion; }
void getInfo(LLSD& info);
bool meshRezEnabled() const;
bool meshUploadEnabled() const;
bool bakesOnMeshEnabled() const;
// has region received its simulator features list? Requires an additional query after caps received.
void requestSimulatorFeatures();
void setSimulatorFeaturesReceived(bool);
bool simulatorFeaturesReceived() const;
boost::signals2::connection setSimulatorFeaturesReceivedCallback(const caps_received_signal_t::slot_type& cb);
void getSimulatorFeatures(LLSD& info) const;
void setSimulatorFeatures(const LLSD& info);
bool dynamicPathfindingEnabled() const;
bool avatarHoverHeightEnabled() const;
typedef enum
{
CACHE_MISS_TYPE_TOTAL = 0, // total cache miss - object not in cache
CACHE_MISS_TYPE_CRC, // object in cache, but CRC doesn't match
CACHE_MISS_TYPE_NONE // not a miss: cache hit
} eCacheMissType;
typedef enum
{
CACHE_UPDATE_DUPE = 0,
CACHE_UPDATE_CHANGED,
CACHE_UPDATE_ADDED,
CACHE_UPDATE_REPLACED
} eCacheUpdateResult;
// handle a full update message
eCacheUpdateResult cacheFullUpdate(LLDataPackerBinaryBuffer &dp, U32 flags);
eCacheUpdateResult cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags);
void cacheFullUpdateGLTFOverride(const LLGLTFOverrideCacheEntry &override_data);
LLVOCacheEntry* getCacheEntryForOctree(U32 local_id);
LLVOCacheEntry* getCacheEntry(U32 local_id, bool valid = true);
bool probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss_type);
U64 getRegionCacheHitCount() { return mRegionCacheHitCount; }
U64 getRegionCacheMissCount() { return mRegionCacheMissCount; }
void requestCacheMisses();
void addCacheMissFull(const U32 local_id);
//update object cache if the object receives a full-update or terse update
LLViewerObject* updateCacheEntry(U32 local_id, LLViewerObject* objectp);
void findOrphans(U32 parent_id);
void clearCachedVisibleObjects();
void dumpCache();
void unpackRegionHandshake();
void calculateCenterGlobal();
void calculateCameraDistance();
friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion);
/// implements LLCapabilityProvider
virtual std::string getDescription() const;
std::string getViewerAssetUrl() const { return mViewerAssetUrl; }
U32 getNumOfVisibleGroups() const;
U32 getNumOfActiveCachedObjects() const;
LLSpatialPartition* getSpatialPartition(U32 type);
LLVOCachePartition* getVOCachePartition();
bool objectIsReturnable(const LLVector3& pos, const std::vector<LLBBox>& boxes) const;
bool childrenObjectReturnable( const std::vector<LLBBox>& boxes ) const;
bool objectsCrossParcel(const std::vector<LLBBox>& boxes) const;
void getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions );
void getNeighboringRegionsStatus( std::vector<S32>& regions );
const LLViewerRegionImpl * getRegionImpl() const { return mImpl; }
LLViewerRegionImpl * getRegionImplNC() { return mImpl; }
// implements the materials capability throttle
bool materialsCapThrottled() const { return !mMaterialsCapThrottleTimer.hasExpired(); }
void resetMaterialsCapThrottle();
U32 getMaxMaterialsPerTransaction() const;
void removeFromCreatedList(U32 local_id);
void addToCreatedList(U32 local_id);
bool isPaused() const {return mPaused;}
S32 getLastUpdate() const {return mLastUpdate;}
std::string getSimHostName();
static bool isNewObjectCreationThrottleDisabled() {return sNewObjectCreationThrottle < 0;}
// rebuild reflection probe list
void updateReflectionProbes();
private:
void addToVOCacheTree(LLVOCacheEntry* entry);
LLViewerObject* addNewObject(LLVOCacheEntry* entry);
void killObject(LLVOCacheEntry* entry, std::vector<LLDrawable*>& delete_list); //adds entry into list if it is safe to move into cache
void removeFromVOCacheTree(LLVOCacheEntry* entry);
void killCacheEntry(LLVOCacheEntry* entry, bool for_rendering = false); //physically delete the cache entry
void killInvisibleObjects(F32 max_time);
void createVisibleObjects(F32 max_time);
void updateVisibleEntries(F32 max_time); //update visible entries
void addCacheMiss(U32 id, LLViewerRegion::eCacheMissType miss_type);
void decodeBoundingInfo(LLVOCacheEntry* entry);
bool isNonCacheableObjectCreated(U32 local_id);
public:
void loadCacheMiscExtras(U32 local_id);
void applyCacheMiscExtras(LLViewerObject* obj);
struct CompareDistance
{
bool operator()(const LLViewerRegion* const& lhs, const LLViewerRegion* const& rhs)
{
return lhs->mCameraDistanceSquared < rhs->mCameraDistanceSquared;
}
};
void showReleaseNotes();
protected:
void disconnectAllNeighbors();
void initStats();
public:
LLWind mWind;
LLViewerParcelOverlay *mParcelOverlay;
F32Bits mBitsReceived;
F32 mPacketsReceived;
LLMatrix4 mRenderMatrix;
// These arrays are maintained in parallel. Ideally they'd be combined into a
// single array of an aggrigate data type but for compatibility with the old
// messaging system in which the previous message only sends and parses the
// positions stored in the first array so they're maintained separately until
// we stop supporting the old CoarseLocationUpdate message.
std::vector<U32> mMapAvatars;
std::vector<LLUUID> mMapAvatarIDs;
static bool sVOCacheCullingEnabled; //vo cache culling enabled or not.
static S32 sLastCameraUpdated;
LLFrameTimer & getRenderInfoRequestTimer() { return mRenderInfoRequestTimer; };
LLFrameTimer & getRenderInfoReportTimer() { return mRenderInfoReportTimer; };
struct CompareRegionByLastUpdate
{
bool operator()(const LLViewerRegion* const& lhs, const LLViewerRegion* const& rhs) const
{
S32 lpa = lhs->getLastUpdate();
S32 rpa = rhs->getLastUpdate();
//small mLastUpdate first
if(lpa < rpa)
{
return true;
}
else if(lpa > rpa)
{
return false;
}
else
{
return lhs < rhs;
}
}
};
typedef std::set<LLViewerRegion*, CompareRegionByLastUpdate> region_priority_list_t;
void setInterestListMode(const std::string & new_mode);
const std::string & getInterestListMode() const { return mInterestListMode; }
void resetInterestList();
private:
static S32 sNewObjectCreationThrottle;
LLViewerRegionImpl * mImpl;
LLFrameTimer mRegionTimer;
F32 mWidth; // Width of region on a side (meters)
U64 mHandle;
F32 mTimeDilation; // time dilation of physics simulation on simulator
S32 mLastUpdate; //last time called idleUpdate()
// simulator name
std::string mName;
std::string mZoning;
// Is this agent on the estate managers list for this region?
bool mIsEstateManager;
U32 mPacketsIn;
U32Bits mBitsIn,
mLastBitsIn;
U32 mLastPacketsIn;
U32 mPacketsOut;
U32 mLastPacketsOut;
S32 mPacketsLost;
S32 mLastPacketsLost;
U32Milliseconds mPingDelay;
F32 mDeltaTime; // Time since last measurement of lastPackets, Bits, etc
U64 mRegionFlags; // includes damage flags
U64 mRegionProtocols; // protocols supported by this region
U8 mSimAccess;
F32 mBillableFactor;
U32 mMaxTasks; // max prim count
F32 mCameraDistanceSquared; // updated once per frame
U8 mCentralBakeVersion;
LLVOCacheEntry* mLastVisitedEntry;
U32 mInvisibilityCheckHistory;
// Information for Homestead / CR-53
S32 mClassID;
S32 mCPURatio;
std::string mColoName;
std::string mProductSKU;
std::string mProductName;
std::string mViewerAssetUrl ;
// Maps local ids to cache entries.
// Regions can have order 10,000 objects, so assume
// a structure of size 2^14 = 16,000
bool mCacheLoaded;
bool mCacheDirty;
bool mAlive; // can become false if circuit disconnects
bool mSimulatorFeaturesReceived;
bool mReleaseNotesRequested;
bool mDead; //if true, this region is in the process of deleting.
bool mPaused; //pause processing the objects in the region
typedef enum
{
CAPABILITIES_STATE_INIT = 0,
CAPABILITIES_STATE_ERROR,
CAPABILITIES_STATE_RECEIVED
} eCababilitiesState;
eCababilitiesState mCapabilitiesState;
typedef std::map<U32, std::vector<U32> > orphan_list_t;
orphan_list_t mOrphanMap;
class CacheMissItem
{
public:
CacheMissItem(U32 id, LLViewerRegion::eCacheMissType miss_type) : mID(id), mType(miss_type) {}
U32 mID; //local object id
LLViewerRegion::eCacheMissType mType; // cache miss type
typedef std::list<CacheMissItem> cache_miss_list_t;
};
CacheMissItem::cache_miss_list_t mCacheMissList;
U64 mRegionCacheHitCount;
U64 mRegionCacheMissCount;
caps_received_signal_t mCapabilitiesReceivedSignal;
caps_received_signal_t mSimulatorFeaturesReceivedSignal;
LLSD mSimulatorFeatures;
typedef std::map<U32, LLPointer<LLVOCacheEntry> > vocache_entry_map_t;
static vocache_entry_map_t sRegionCacheCleanup;
// the materials capability throttle
LLFrameTimer mMaterialsCapThrottleTimer;
LLFrameTimer mRenderInfoRequestTimer;
LLFrameTimer mRenderInfoReportTimer;
// how the server interest list works
std::string mInterestListMode;
// list of reflection maps being managed by this llviewer region
std::vector<LLPointer<LLReflectionMap> > mReflectionMaps;
};
inline bool LLViewerRegion::getRegionProtocol(U64 protocol) const
{
return ((mRegionProtocols & protocol) != 0);
}
inline void LLViewerRegion::setRegionProtocol(U64 protocol, bool on)
{
if (on)
{
mRegionProtocols |= protocol;
}
else
{
mRegionProtocols &= ~protocol;
}
}
inline bool LLViewerRegion::getRegionFlag(U64 flag) const
{
return ((mRegionFlags & flag) != 0);
}
inline void LLViewerRegion::setRegionFlag(U64 flag, bool on)
{
if (on)
{
mRegionFlags |= flag;
}
else
{
mRegionFlags &= ~flag;
}
}
inline bool LLViewerRegion::getAllowDamage() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_DAMAGE) !=0);
}
inline bool LLViewerRegion::getAllowLandmark() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_LANDMARK) !=0);
}
inline bool LLViewerRegion::getAllowSetHome() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_SET_HOME) != 0);
}
inline bool LLViewerRegion::getResetHomeOnTeleport() const
{
return ((mRegionFlags & REGION_FLAGS_RESET_HOME_ON_TELEPORT) !=0);
}
inline bool LLViewerRegion::getSunFixed() const
{
return ((mRegionFlags & REGION_FLAGS_SUN_FIXED) !=0);
}
inline bool LLViewerRegion::getBlockFly() const
{
return ((mRegionFlags & REGION_FLAGS_BLOCK_FLY) !=0);
}
inline bool LLViewerRegion::getAllowDirectTeleport() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_DIRECT_TELEPORT) !=0);
}
inline bool LLViewerRegion::isPrelude() const
{
return is_prelude( mRegionFlags );
}
inline bool LLViewerRegion::getAllowTerraform() const
{
return ((mRegionFlags & REGION_FLAGS_BLOCK_TERRAFORM) == 0);
}
inline bool LLViewerRegion::getRestrictPushObject() const
{
return ((mRegionFlags & REGION_FLAGS_RESTRICT_PUSHOBJECT) != 0);
}
inline bool LLViewerRegion::getAllowEnvironmentOverride() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE) != 0);
}
inline bool LLViewerRegion::getReleaseNotesRequested() const
{
return mReleaseNotesRequested;
}
#endif
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