1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
|
/**
* @file llviewerregion.h
* @brief Description of the LLViewerRegion class.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLVIEWERREGION_H
#define LL_LLVIEWERREGION_H
// A ViewerRegion is a class that contains a bunch of objects and surfaces
// that are in to a particular region.
#include <string>
#include "lldarray.h"
#include "llwind.h"
#include "llcloud.h"
#include "llstat.h"
#include "v3dmath.h"
#include "llhost.h"
#include "llstring.h"
#include "llregionflags.h"
#include "llptrskipmap.h"
#include "lluuid.h"
#include "lldatapacker.h"
#include "llvocache.h"
// Surface id's
#define LAND 1
#define WATER 2
const U32 MAX_OBJECT_CACHE_ENTRIES = 10000;
class LLEventPoll;
class LLVLComposition;
class LLViewerObject;
class LLMessageSystem;
class LLNetMap;
class LLViewerParcelOverlay;
class LLSurface;
class LLVOCache;
class LLVOCacheEntry;
class LLViewerRegion
{
public:
LLViewerRegion(const U64 &handle,
const LLHost &host,
const U32 surface_grid_width,
const U32 patch_grid_width,
const F32 region_width_meters);
~LLViewerRegion();
// Call this after you have the region name and handle.
void loadCache();
void saveCache();
void sendMessage(); // Send the current message to this region's simulator
void sendReliableMessage(); // Send the current message to this region's simulator
void setOriginGlobal(const LLVector3d &origin);
void setAgentOffset(const LLVector3d &offset);
void setAllowDamage(BOOL b);
void setAllowLandmark(BOOL b);
void setAllowSetHome(BOOL b);
void setResetHomeOnTeleport(BOOL b);
void setSunFixed(BOOL b);
void setBlockFly(BOOL b);
void setAllowDirectTeleport(BOOL b);
inline BOOL getAllowDamage() const;
inline BOOL getAllowLandmark() const;
inline BOOL getAllowSetHome() const;
inline BOOL getResetHomeOnTeleport() const;
inline BOOL getSunFixed() const;
inline BOOL getBlockFly() const;
inline BOOL getAllowDirectTeleport() const;
inline BOOL isPrelude() const;
inline BOOL getAllowTerraform() const;
inline BOOL getRestrictPushObject() const;
void setWaterHeight(F32 water_level);
F32 getWaterHeight() const;
void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; }
F32 getBillableFactor() const { return mBillableFactor; }
// Maximum number of primitives allowed, regardless of object
// bonus factor.
U32 getMaxTasks() const { return mMaxTasks; }
void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; }
// Draw lines in the dirt showing ownership. Return number of
// vertices drawn.
S32 renderPropertyLines();
// Call this whenever you change the height data in the region.
// (Automatically called by LLSurfacePatch's update routine)
void dirtyHeights();
LLViewerParcelOverlay *getParcelOverlay() const
{ return mParcelOverlay; }
void setRegionFlags(U32 flags);
U32 getRegionFlags() const { return mRegionFlags; }
void setTimeDilation(F32 time_dilation);
F32 getTimeDilation() const { return mTimeDilation; }
// Origin height is at zero.
const LLVector3d &getOriginGlobal() const { return mOriginGlobal; }
LLVector3 getOriginAgent() const;
// Center is at the height of the water table.
const LLVector3d &getCenterGlobal() const { return mCenterGlobal; }
LLVector3 getCenterAgent() const;
void setRegionNameAndZone(const char* name_and_zone);
const LLString& getName() const { return mName; }
const LLString& getZoning() const { return mZoning; }
void setOwner(const LLUUID& owner_id) { mOwnerID = owner_id; }
const LLUUID& getOwner() const { return mOwnerID; }
// Is the current agent on the estate manager list for this region?
void setIsEstateManager(BOOL b) { mIsEstateManager = b; }
BOOL isEstateManager() const { return mIsEstateManager; }
BOOL canManageEstate() const;
void setSimAccess(U8 sim_access) { mSimAccess = sim_access; }
U8 getSimAccess() const { return mSimAccess; }
const char* getSimAccessString() const;
// Returns "Sandbox", "Expensive", etc.
static std::string regionFlagsToString(U32 flags);
// Returns "Mature", "PG", etc.
static const char* accessToString(U8 access);
static U8 stringToAccess(const char* access_str);
// Returns "M", "PG", etc.
static const char* accessToShortString(U8 access);
// helper function which just makes sure all interested parties
// can process the message.
static void processRegionInfo(LLMessageSystem* msg, void**);
void setCacheID(const LLUUID& id) { mCacheID = id; }
F32 getWidth() const { return mWidth; }
BOOL idleUpdate(LLTimer &timer, const F32 max_time);
// Like idleUpdate, but forces everything to complete regardless of
// how long it takes.
void forceUpdate();
void connectNeighbor(LLViewerRegion *neighborp, U32 direction);
void updateNetStats();
U32 getPacketsLost() const;
// Get/set named capability URLs for this region.
void setSeedCapability(const std::string& url);
void setCapability(const std::string& name, const std::string& url);
std::string getCapability(const std::string& name) const;
const LLHost &getHost() const { return mHost; }
const U64 &getHandle() const { return mHandle; }
LLSurface &getLand() const { return *mLandp; }
BOOL pointInRegionGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const;
LLVector3 getPosAgentFromRegion(const LLVector3 ®ion_pos) const;
LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const;
LLVLComposition *getComposition() const { return mCompositionp; }
F32 getCompositionXY(const S32 x, const S32 y) const;
BOOL isOwnedSelf(const LLVector3& pos);
// Owned by a group you belong to? (officer OR member)
BOOL isOwnedGroup(const LLVector3& pos);
// deal with map object updates in the world.
void updateCoarseLocations(LLMessageSystem* msg);
F32 getLandHeightRegion(const LLVector3& region_pos);
LLString getInfoString();
// handle a full update message
void cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp);
LLDataPacker *getDP(U32 local_id, U32 crc);
void requestCacheMisses();
void addCacheMissFull(const U32 local_id);
void dumpCache();
void unpackRegionHandshake();
void calculateCenterGlobal();
friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion);
protected:
void disconnectAllNeighbors();
void initStats();
public:
LLWind mWind;
LLCloudLayer mCloudLayer;
LLViewerParcelOverlay *mParcelOverlay;
BOOL mAlive; // can become false if circuit disconnects
LLStat mBitStat;
LLStat mPacketsStat;
LLStat mPacketsLostStat;
LLDynamicArray<U32> mMapAvatars;
protected:
// The surfaces and other layers
LLSurface* mLandp;
// Region geometry data
LLVector3d mOriginGlobal; // Location of southwest corner of region (meters)
LLVector3d mCenterGlobal; // Location of center in world space (meters)
F32 mWidth; // Width of region on a side (meters)
U64 mHandle;
LLHost mHost;
F32 mTimeDilation; // time dilation of physics simulation on simulator
// simulator name
LLString mName;
LLString mZoning;
// region/estate owner - usually null.
LLUUID mOwnerID;
// Is this agent on the estate managers list for this region?
BOOL mIsEstateManager;
// Network statistics for the region's circuit...
LLTimer mLastNetUpdate;
U32 mPacketsIn;
U32 mBitsIn;
U32 mLastBitsIn;
U32 mLastPacketsIn;
U32 mPacketsOut;
U32 mLastPacketsOut;
S32 mPacketsLost;
S32 mLastPacketsLost;
U32 mPingDelay;
F32 mDeltaTime; // Time since last measurement of lastPackets, Bits, etc
LLVLComposition *mCompositionp; // Composition layer for the surface
U32 mRegionFlags; // includes damage flags
U8 mSimAccess;
F32 mBillableFactor;
U32 mMaxTasks; // max prim count
// Maps local ids to cache entries.
// Regions can have order 10,000 objects, so assume
// a structure of size 2^14 = 16,000
BOOL mCacheLoaded;
LLPtrSkipMap<U32, LLVOCacheEntry *, 14> mCacheMap;
LLVOCacheEntry mCacheStart;
LLVOCacheEntry mCacheEnd;
U32 mCacheEntriesCount;
LLDynamicArray<U32> mCacheMissFull;
LLDynamicArray<U32> mCacheMissCRC;
// time?
// LRU info?
// Cache ID is unique per-region, across renames, moving locations,
// etc.
LLUUID mCacheID;
typedef std::map<std::string, std::string> CapabilityMap;
CapabilityMap mCapabilities;
LLEventPoll* mEventPoll;
};
inline BOOL LLViewerRegion::getAllowDamage() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_DAMAGE) !=0);
}
inline BOOL LLViewerRegion::getAllowLandmark() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_LANDMARK) !=0);
}
inline BOOL LLViewerRegion::getAllowSetHome() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_SET_HOME) != 0);
}
inline BOOL LLViewerRegion::getResetHomeOnTeleport() const
{
return ((mRegionFlags & REGION_FLAGS_RESET_HOME_ON_TELEPORT) !=0);
}
inline BOOL LLViewerRegion::getSunFixed() const
{
return ((mRegionFlags & REGION_FLAGS_SUN_FIXED) !=0);
}
inline BOOL LLViewerRegion::getBlockFly() const
{
return ((mRegionFlags & REGION_FLAGS_BLOCK_FLY) !=0);
}
inline BOOL LLViewerRegion::getAllowDirectTeleport() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_DIRECT_TELEPORT) !=0);
}
inline BOOL LLViewerRegion::isPrelude() const
{
return is_prelude( mRegionFlags );
}
inline BOOL LLViewerRegion::getAllowTerraform() const
{
return ((mRegionFlags & REGION_FLAGS_BLOCK_TERRAFORM) == 0);
}
inline BOOL LLViewerRegion::getRestrictPushObject() const
{
return ((mRegionFlags & REGION_FLAGS_RESTRICT_PUSHOBJECT) != 0);
}
#endif
|