summaryrefslogtreecommitdiff
path: root/indra/newview/llviewerpartsource.h
blob: 05fa007eaddab3cc8a2c06d97d3568f334cf12af (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
/** 
 * @file llviewerpartsource.h
 * @brief LLViewerPartSource class header file
 *
 * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

#ifndef LL_LLVIEWERPARTSOURCE_H
#define LL_LLVIEWERPARTSOURCE_H

#include "llmemory.h"
#include "llpartdata.h"
#include "llquaternion.h"
#include "v3math.h"

////////////////////
//
// A particle source - subclassed to generate particles with different behaviors
//
//

class LLViewerImage;
class LLViewerObject;
class LLViewerPart;

class LLViewerPartSource : public LLRefCount
{
public:
	enum
	{
		LL_PART_SOURCE_NULL,
		LL_PART_SOURCE_SCRIPT,
		LL_PART_SOURCE_SPIRAL,
		LL_PART_SOURCE_BEAM,
		LL_PART_SOURCE_CHAT
	};

	LLViewerPartSource(const U32 type);

	virtual void update(const F32 dt); // Return FALSE if this source is dead...

	virtual void setDead();
	BOOL isDead() const			{ return mIsDead; }

	U32 getType() const			{ return mType; }
	static void updatePart(LLViewerPart &part, const F32 dt);
	void setOwnerUUID(const LLUUID& owner_id) { mOwnerUUID = owner_id; }
	LLUUID getOwnerUUID() const { return mOwnerUUID; }

	LLVector3	mPosAgent; // Location of the particle source
	LLVector3	mTargetPosAgent; // Location of the target position
	LLVector3	mLastUpdatePosAgent;
protected:
	U32			mType;
	BOOL		mIsDead;
	F32			mLastUpdateTime;
	F32			mLastPartTime;
	LLUUID		mOwnerUUID;

	// Particle information
	U32			mPartFlags; // Flags for the particle
};



///////////////////////////////
//
// LLViewerPartSourceScript
//
// Particle source that handles the "generic" script-drive particle source
// attached to objects
//


class LLViewerPartSourceScript : public LLViewerPartSource
{
public:
	LLViewerPartSourceScript(LLViewerObject *source_objp);
	/*virtual*/ void update(const F32 dt);

	/*virtual*/ void setDead();

	BOOL updateFromMesg();

	// Returns a new particle source to attach to an object...
	static LLViewerPartSourceScript *unpackPSS(LLViewerObject *source_objp, LLViewerPartSourceScript *pssp, const S32 block_num);
	static LLViewerPartSourceScript *unpackPSS(LLViewerObject *source_objp, LLViewerPartSourceScript *pssp, LLDataPacker &dp);

	LLViewerImage *getImage() const				{ return mImagep; }
	void setImage(LLViewerImage *imagep);
	LLPartSysData				mPartSysData;

	void setTargetObject(LLViewerObject *objp);

protected:
	LLQuaternion				mRotation;			// Current rotation for particle source
	LLPointer<LLViewerImage>	mImagep;			// Cached image pointer of the mPartSysData UUID
	LLPointer<LLViewerObject>	mSourceObjectp;		// Source object that this particle system is attached to
	LLPointer<LLViewerObject>	mTargetObjectp;		// Target object for the particle source
};


////////////////////////////
//
// Particle source for spiral effect (customize avatar, mostly)
//

class LLViewerPartSourceSpiral : public LLViewerPartSource
{
public:
	LLViewerPartSourceSpiral(const LLVector3 &pos);

	/*virtual*/ void setDead();

	/*virtual*/ void update(const F32 dt);

	void setSourceObject(LLViewerObject *objp);
	void setColor(const LLColor4 &color);

	static void updatePart(LLViewerPart &part, const F32 dt);
	LLColor4 mColor;
protected:
	LLPointer<LLViewerImage>	mImagep;
	LLPointer<LLViewerObject>	mSourceObjectp;
	LLVector3d mLKGSourcePosGlobal;
};


////////////////////////////
//
// Particle source for tractor(editing) beam
//

class LLViewerPartSourceBeam : public LLViewerPartSource
{
public:
	LLViewerPartSourceBeam();
	~LLViewerPartSourceBeam();

	/*virtual*/ void setDead();

	/*virtual*/ void update(const F32 dt);

	void setSourceObject(LLViewerObject *objp);
	void setTargetObject(LLViewerObject *objp);
	void setSourcePosGlobal(const LLVector3d &pos_global);
	void setTargetPosGlobal(const LLVector3d &pos_global);
	void setColor(const LLColor4 &color);

	static void updatePart(LLViewerPart &part, const F32 dt);
	LLPointer<LLViewerImage>	mImagep;
	LLPointer<LLViewerObject>	mSourceObjectp;
	LLPointer<LLViewerObject>	mTargetObjectp;
	LLVector3d		mLKGTargetPosGlobal;
	LLColor4 mColor;
protected:
};



//////////////////////////
//
// Particle source for chat effect
//

class LLViewerPartSourceChat : public LLViewerPartSource
{
public:
	LLViewerPartSourceChat(const LLVector3 &pos);

	/*virtual*/ void setDead();

	/*virtual*/ void update(const F32 dt);

	void setSourceObject(LLViewerObject *objp);
	void setColor(const LLColor4 &color);

	static void updatePart(LLViewerPart &part, const F32 dt);
	LLColor4 mColor;
protected:
	LLPointer<LLViewerImage>	mImagep;
	LLPointer<LLViewerObject>	mSourceObjectp;
	LLVector3d mLKGSourcePosGlobal;
};


#endif // LL_LLVIEWERPARTSOURCE_H