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/**
 * @file llviewerparceloverlay.h
 * @brief LLViewerParcelOverlay class header file
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLVIEWERPARCELOVERLAY_H
#define LL_LLVIEWERPARCELOVERLAY_H

// The ownership data for land parcels.
// One of these structures per region.

#include "llbbox.h"
#include "llframetimer.h"
#include "lluuid.h"
#include "llviewertexture.h"

class LLViewerRegion;
class LLVector3;
class LLColor4U;
class LLUIColor;
class LLVector2;

class LLViewerParcelOverlay : public LLGLUpdate
{
public:
    LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters);
    ~LLViewerParcelOverlay();

    // ACCESS
    LLViewerTexture*        getTexture() const      { return mTexture; }

    bool            isOwned(const LLVector3& pos) const;
    bool            isOwnedSelf(const LLVector3& pos) const;
    bool            isOwnedGroup(const LLVector3& pos) const;
    bool            isOwnedOther(const LLVector3& pos) const;

    // "encroaches" means the prim hangs over the parcel, but its center
    // might be in another parcel. for now, we simply test axis aligned
    // bounding boxes which isn't perfect, but is close
    bool encroachesOwned(const std::vector<LLBBox>& boxes) const;
    bool encroachesOnUnowned(const std::vector<LLBBox>& boxes) const;
    bool encroachesOnNearbyParcel(const std::vector<LLBBox>& boxes) const;

    bool            isSoundLocal(const LLVector3& pos) const;

    F32             getOwnedRatio() const;

    // Returns the number of vertices drawn
    void            renderPropertyLines();
    void            renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color);

    U8              ownership(const LLVector3& pos) const;
    U8              parcelLineFlags(const LLVector3& pos) const;
    U8              parcelLineFlags(S32 row, S32 col) const;

    // MANIPULATE
    void    uncompressLandOverlay(S32 chunk, U8* compressed_overlay);

    // Indicate property lines and overlay texture need to be rebuilt.
    void    setDirty();

    void    idleUpdate(bool update_now = false);
    void    updateGL();

private:
    // This is in parcel rows and columns, not grid rows and columns
    // Stored in bottom three bits.
    U8      ownership(S32 row, S32 col) const { return parcelFlags(row, col, (U8)0x7); }

    U8      parcelFlags(S32 row, S32 col, U8 flags) const;

    void    addPropertyLine(F32 start_x, F32 start_y, F32 dx, F32 dy, F32 tick_dx, F32 tick_dy, const LLColor4U& color);

    void    updateOverlayTexture();
    void    updatePropertyLines();

private:
    // Back pointer to the region that owns this structure.
    LLViewerRegion* mRegion;

    S32             mParcelGridsPerEdge;

    LLPointer<LLViewerTexture> mTexture;
    LLPointer<LLImageRaw> mImageRaw;

    // Size: mParcelGridsPerEdge * mParcelGridsPerEdge
    // Each value is 0-3, PARCEL_AVAIL to PARCEL_SELF in the two low bits
    // and other flags in the upper bits.
    U8              *mOwnership;

    // Update propery lines and overlay texture
    bool            mDirty;
    LLFrameTimer    mTimeSinceLastUpdate;
    S32             mOverlayTextureIdx;

    struct Edge
    {
        std::vector<LLVector3> vertices[2]; // 0 - detailized, 1 - simplified
        LLColor4U color;
    };

    std::vector<Edge> mEdges;

    static bool sColorSetInitialized;
    static LLUIColor sAvailColor;
    static LLUIColor sOwnedColor;
    static LLUIColor sGroupColor;
    static LLUIColor sSelfColor;
    static LLUIColor sForSaleColor;
    static LLUIColor sAuctionColor;
};

#endif