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/**
* @file llviewerobjectlist.h
* @brief Description of LLViewerObjectList class.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWEROBJECTLIST_H
#define LL_LLVIEWEROBJECTLIST_H
#include <map>
#include <set>
// common includes
#include "llstat.h"
#include "lldarrayptr.h"
#include "llstring.h"
// project includes
#include "llviewerobject.h"
class LLNetMap;
class LLDebugBeacon;
const U32 CLOSE_BIN_SIZE = 10;
const U32 NUM_BINS = 16;
// GL name = position in object list + GL_NAME_INDEX_OFFSET so that
// we can have special numbers like zero.
const U32 GL_NAME_LAND = 0;
const U32 GL_NAME_PARCEL_WALL = 1;
const U32 GL_NAME_INDEX_OFFSET = 10;
class LLViewerObjectList
{
public:
LLViewerObjectList();
~LLViewerObjectList();
void destroy();
// For internal use only. Does NOT take a local id, takes an index into
// an internal dynamic array.
inline LLViewerObject *getObject(const S32 index);
inline LLViewerObject *findObject(const LLUUID &id);
LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp); // Create a viewer-side object
LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp,
const LLUUID &uuid, const U32 local_id, const LLHost &sender);
LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly
BOOL killObject(LLViewerObject *objectp);
void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region.
void killAllObjects();
void removeDrawable(LLDrawable* drawablep);
void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list.
// Simulator and viewer side object updates...
void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type, LLDataPacker* dpp, BOOL justCreated);
void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool cached=false, bool compressed=false);
void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
void updateApparentAngles(LLAgent &agent);
void update(LLAgent &agent, LLWorld &world);
void shiftObjects(const LLVector3 &offset);
void renderObjectsForMap(LLNetMap &netmap);
void renderObjectBounds(const LLVector3 ¢er);
void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string,
const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f),
const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f),
S32 line_width = 1);
void renderObjectBeacons();
void resetObjectBeacons();
void dirtyAllObjectInventory();
void updateActive(LLViewerObject *objectp);
void updateAvatarVisibility();
// Selection related stuff
void renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall = FALSE, BOOL render_transparent = TRUE);
void generatePickList(LLCamera &camera);
void renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent);
LLViewerObject *getSelectedObject(const U32 object_id);
inline S32 getNumObjects() { return mObjects.count(); }
void addToMap(LLViewerObject *objectp);
void removeFromMap(LLViewerObject *objectp);
void clearDebugText();
////////////////////////////////////////////
//
// Only accessed by markDead in LLViewerObject
void cleanupReferences(LLViewerObject *objectp);
S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value.
S32 getOrphanParentCount() const { return mOrphanParents.count(); }
S32 getOrphanCount() const { return mNumOrphans; }
void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port);
void findOrphans(LLViewerObject* objectp, U32 ip, U32 port);
public:
// Class for keeping track of orphaned objects
class OrphanInfo
{
public:
OrphanInfo();
OrphanInfo(const U64 parent_info, const LLUUID child_info);
bool operator==(const OrphanInfo &rhs) const;
bool operator!=(const OrphanInfo &rhs) const;
U64 mParentInfo;
LLUUID mChildInfo;
};
U32 mCurBin; // Current bin we're working on...
// Statistics data (see also LLViewerStats)
S32 mNumNewObjects;
S32 mNumSizeCulled;
S32 mNumVisCulled;
// if we paused in the last frame
// used to discount stats from this frame
BOOL mWasPaused;
static void getUUIDFromLocal(LLUUID &id,
const U32 local_id,
const U32 ip,
const U32 port);
static void setUUIDAndLocal(const LLUUID &id,
const U32 local_id,
const U32 ip,
const U32 port); // Requires knowledge of message system info!
static BOOL removeFromLocalIDTable(const LLViewerObject &object);
// Used ONLY by the orphaned object code.
static U64 getIndex(const U32 local_id, const U32 ip, const U32 port);
S32 mNumUnknownUpdates;
S32 mNumDeadObjectUpdates;
S32 mNumUnknownKills;
S32 mNumDeadObjects;
protected:
LLDynamicArray<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
LLDynamicArray<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
S32 mNumOrphans;
LLDynamicArrayPtr<LLPointer<LLViewerObject>, 256> mObjects;
std::set<LLPointer<LLViewerObject> > mActiveObjects;
LLDynamicArrayPtr<LLPointer<LLViewerObject> > mMapObjects;
typedef std::map<LLUUID, LLPointer<LLViewerObject> > vo_map;
vo_map mDeadObjects; // Need to keep multiple entries per UUID
std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
LLDynamicArray<LLDebugBeacon> mDebugBeacons;
S32 mCurLazyUpdateIndex;
static U32 sSimulatorMachineIndex;
static LLMap<U64, U32> sIPAndPortToIndex;
static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
std::set<LLViewerObject *> mSelectPickList;
friend class LLViewerObject;
};
class LLDebugBeacon
{
public:
~LLDebugBeacon()
{
if (mHUDObject.notNull())
{
mHUDObject->markDead();
}
}
LLVector3 mPositionAgent;
std::string mString;
LLColor4 mColor;
LLColor4 mTextColor;
S32 mLineWidth;
LLPointer<LLHUDObject> mHUDObject;
};
// Global object list
extern LLViewerObjectList gObjectList;
// Inlines
inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id)
{
std::map<LLUUID, LLPointer<LLViewerObject> >::iterator iter = mUUIDObjectMap.find(id);
if(iter != mUUIDObjectMap.end())
{
return iter->second;
}
else
{
return NULL;
}
}
inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
{
LLViewerObject *objectp;
objectp = mObjects[index];
if (objectp->isDead())
{
//llwarns << "Dead object " << objectp->mID << " in getObject" << llendl;
return NULL;
}
return objectp;
}
inline void LLViewerObjectList::addToMap(LLViewerObject *objectp)
{
mMapObjects.put(objectp);
}
inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp)
{
mMapObjects.removeObj(objectp);
}
#endif // LL_VIEWER_OBJECT_LIST_H
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