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|
/**
* @file llviewerobject.h
* @brief Description of LLViewerObject class, which is the base class for most objects in the viewer.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWEROBJECT_H
#define LL_LLVIEWEROBJECT_H
#include <map>
#include "llassetstorage.h"
#include "lldarrayptr.h"
#include "llhudtext.h"
#include "llhudicon.h"
#include "llinventory.h"
#include "llmemory.h"
#include "llmemtype.h"
#include "llprimitive.h"
#include "lluuid.h"
#include "llvoinventorylistener.h"
#include "object_flags.h"
#include "llquaternion.h"
#include "v3dmath.h"
#include "v3math.h"
#include "llvertexbuffer.h"
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
class LLAudioSourceVO;
class LLBBox;
class LLDataPacker;
class LLColor4;
class LLFrameTimer;
class LLDrawable;
class LLHost;
class LLWorld;
class LLNameValue;
class LLNetMap;
class LLMessageSystem;
class LLPrimitive;
class LLPipeline;
class LLTextureEntry;
class LLViewerImage;
class LLViewerInventoryItem;
class LLViewerObject;
class LLViewerPartSourceScript;
class LLViewerRegion;
class LLViewerObjectMedia;
class LLVOInventoryListener;
typedef enum e_object_update_type
{
OUT_FULL,
OUT_TERSE_IMPROVED,
OUT_FULL_COMPRESSED,
OUT_FULL_CACHED,
} EObjectUpdateType;
// callback typedef for inventory
typedef void (*inventory_callback)(LLViewerObject*,
InventoryObjectList*,
S32 serial_num,
void*);
// a small struct for keeping track of joints
struct LLVOJointInfo
{
EHavokJointType mJointType;
LLVector3 mPivot; // parent-frame
// whether the below an axis or anchor (and thus its frame)
// depends on the joint type:
// HINGE ==> axis=parent-frame
// P2P ==> anchor=child-frame
LLVector3 mAxisOrAnchor;
};
// for exporting textured materials from SL
struct LLMaterialExportInfo
{
public:
LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) :
mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {};
S32 mMaterialIndex;
S32 mTextureIndex;
LLColor4 mColor;
};
//============================================================================
class LLViewerObject : public LLPrimitive, public LLRefCount
{
protected:
~LLViewerObject(); // use unref()
// TomY: Provide for a list of extra parameter structures, mapped by structure name
struct ExtraParameter
{
BOOL in_use;
LLNetworkData *data;
};
std::map<U16, ExtraParameter*> mExtraParameterList;
public:
typedef std::vector<LLPointer<LLViewerObject> > child_list_t;
LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp);
MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT);
virtual void markDead(); // Mark this object as dead, and clean up its references
BOOL isDead() const {return mDead;}
BOOL isOrphaned() const { return mOrphaned; }
BOOL isParticleSource() const;
static void initVOClasses();
static void cleanupVOClasses();
void addNVPair(const std::string& data);
BOOL removeNVPair(const std::string& name);
LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
// Object create and update functions
virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
// Types of media we can associate
enum { MEDIA_TYPE_NONE = 0, MEDIA_TYPE_WEB_PAGE = 1 };
// Return codes for processUpdateMessage
enum { MEDIA_URL_REMOVED = 0x1, MEDIA_URL_ADDED = 0x2, MEDIA_URL_UPDATED = 0x4 };
virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
BOOL onActiveList() const {return mOnActiveList;}
void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
virtual BOOL isAttachment() const { return FALSE; }
virtual BOOL isHUDAttachment() const { return FALSE; }
virtual void updateRadius() {};
virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; }
EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; }
// for jointed and other parent-relative hacks
LLViewerObject* getSubParent();
const LLViewerObject* getSubParent() const;
// Object visiblility and GPW functions
virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area
virtual U32 getNumVertices() const;
virtual U32 getNumIndices() const;
S32 getNumFaces() const { return mNumFaces; }
// Graphical stuff for objects - maybe broken out into render class later?
virtual void updateTextures(LLAgent &agent);
virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
virtual LLDrawable* createDrawable(LLPipeline *pipeline);
virtual BOOL updateGeometry(LLDrawable *drawable);
virtual void updateFaceSize(S32 idx);
virtual BOOL updateLOD();
virtual BOOL setDrawableParent(LLDrawable* parentp);
F32 getRotTime() { return mRotTime; }
void resetRot();
void applyAngularVelocity(F32 dt);
void setLineWidthForWindowSize(S32 window_width);
static void increaseArrowLength(); // makes axis arrows for selections longer
static void decreaseArrowLength(); // makes axis arrows for selections shorter
// Accessor functions
LLViewerRegion* getRegion() const { return mRegionp; }
BOOL isSelected() const { return mUserSelected; }
virtual void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;}
const LLUUID &getID() const { return mID; }
U32 getLocalID() const { return mLocalID; }
U32 getCRC() const { return mTotalCRC; }
virtual BOOL isFlexible() const { return false; }
// This method returns true if the object is over land owned by
// the agent.
BOOL isOverAgentOwnedLand() const;
// True if over land owned by group of which the agent is
// either officer or member.
BOOL isOverGroupOwnedLand() const;
/*
// This method will scan through this object, and then query the
// selection manager to see if the local agent probably has the
// ability to modify the object. Since this calls into the
// selection manager, you should avoid calling this method from
// there.
BOOL isProbablyModifiable() const;
*/
virtual void setParent(LLViewerObject* parent);
virtual void addChild(LLViewerObject *childp);
virtual void removeChild(LLViewerObject *childp);
child_list_t& getChildren();
void addThisAndAllChildren(LLDynamicArray<LLViewerObject*>& objects);
void addThisAndNonJointChildren(LLDynamicArray<LLViewerObject*>& objects);
BOOL isChild(LLViewerObject *childp) const;
BOOL isSeat() const;
//detect if given line segment (in agent space) intersects with this viewer object.
//returns TRUE if intersection detected and returns information about intersection
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
virtual const LLVector3d getPositionGlobal() const;
virtual const LLVector3 &getPositionRegion() const;
virtual const LLVector3 getPositionEdit() const;
virtual const LLVector3 &getPositionAgent() const;
virtual const LLVector3 getRenderPosition() const;
virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not
LLViewerObject* getRootEdit() const;
const LLQuaternion getRotationRegion() const;
const LLQuaternion getRotationEdit() const;
const LLQuaternion getRenderRotation() const;
virtual const LLMatrix4 getRenderMatrix() const;
void setPosition(const LLVector3 &pos, BOOL damped = FALSE);
void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE);
void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE);
void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE);
void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE);
void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE);
void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE );
virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); }
inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
void sendRotationUpdate() const;
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
/*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
/*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
/*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t);
/*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s);
/*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t);
/*virtual*/ S32 setTERotation(const U8 te, const F32 r);
/*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump );
/*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen );
/*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny );
/*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ BOOL setMaterial(const U8 material);
virtual void setTEImage(const U8 te, LLViewerImage *imagep); // Not derived from LLPrimitive
LLViewerImage *getTEImage(const U8 te) const;
void fitFaceTexture(const U8 face);
void sendTEUpdate() const; // Sends packed representation of all texture entry information
virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
void sendShapeUpdate();
U8 getState() { return mState; }
F32 getAppAngle() const { return mAppAngle; }
F32 getPixelArea() const { return mPixelArea; }
void setPixelArea(F32 area) { mPixelArea = area; }
F32 getMaxScale() const;
F32 getMidScale() const;
F32 getMinScale() const;
// Owner id is this object's owner
void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags);
void adjustAudioGain(const F32 gain);
void clearAttachedSound() { mAudioSourcep = NULL; }
// Create if necessary
LLAudioSource *getAudioSource(const LLUUID& owner_id);
bool isAudioSource() {return mAudioSourcep != NULL;}
U8 getMediaType() const;
void setMediaType(U8 media_type);
std::string getMediaURL() const;
void setMediaURL(const std::string& media_url);
BOOL getMediaPassedWhitelist() const;
void setMediaPassedWhitelist(BOOL passed);
void sendMaterialUpdate() const;
void setCanSelect(BOOL canSelect);
void setDebugText(const std::string &utf8text);
void setIcon(LLViewerImage* icon_image);
void clearIcon();
void markForUpdate(BOOL priority);
void updateVolume(const LLVolumeParams& volume_params);
virtual void updateSpatialExtents(LLVector3& min, LLVector3& max);
virtual F32 getBinRadius();
LLBBox getBoundingBoxAgent() const;
void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform.
void updateText(); // update text label position
virtual void updateDrawable(BOOL force_damped); // force updates on static objects
void setDrawableState(U32 state, BOOL recursive = TRUE);
void clearDrawableState(U32 state, BOOL recursive = TRUE);
// Called when the drawable shifts
virtual void onShift(const LLVector3 &shift_vector) { }
//////////////////////////////////////
//
// Inventory methods
//
// This function is called when someone is interested in a viewer
// object's inventory. The callback is called as soon as the
// viewer object has the inventory stored locally.
void registerInventoryListener(LLVOInventoryListener* listener, void* user_data);
void removeInventoryListener(LLVOInventoryListener* listener);
BOOL isInventoryPending() { return mInventoryPending; }
void clearInventoryListeners();
void requestInventory();
void fetchInventoryFromServer();
static void processTaskInv(LLMessageSystem* msg, void** user_data);
void removeInventory(const LLUUID& item_id);
// The updateInventory() call potentially calls into the selection
// manager, so do no call updateInventory() from the selection
// manager until we have better iterators.
void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
LLInventoryObject* getInventoryObject(const LLUUID& item_id);
void getInventoryContents(InventoryObjectList& objects);
LLInventoryObject* getInventoryRoot();
LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
S16 getInventorySerial() const { return mInventorySerialNum; }
// These functions does viewer-side only object inventory modifications
void updateViewerInventoryAsset(
const LLViewerInventoryItem* item,
const LLUUID& new_asset);
// This function will make sure that we refresh the inventory.
void dirtyInventory();
BOOL isInventoryDirty() { return mInventoryDirty; }
// save a script, which involves removing the old one, and rezzing
// in the new one. This method should be called with the asset id
// of the new and old script AFTER the bytecode has been saved.
void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new);
// move an inventory item out of the task and into agent
// inventory. This operation is based on messaging. No permissions
// checks are made on the viewer - the server will double check.
void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id);
// Find the number of instances of this object's inventory that are of the given type
S32 countInventoryContents( LLAssetType::EType type );
BOOL permAnyOwner() const;
BOOL permYouOwner() const;
BOOL permGroupOwner() const;
BOOL permOwnerModify() const;
BOOL permModify() const;
BOOL permCopy() const;
BOOL permMove() const;
BOOL permTransfer() const;
inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); }
inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); }
inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
bool getIncludeInSearch() const;
void setIncludeInSearch(bool include_in_search);
// Does "open" object menu item apply?
BOOL allowOpen() const;
void setClickAction(U8 action) { mClickAction = action; }
U8 getClickAction() const { return mClickAction; }
bool specialHoverCursor() const; // does it have a special hover cursor?
void setRegion(LLViewerRegion *regionp);
virtual void updateRegion(LLViewerRegion *regionp) {}
void updateFlags();
BOOL setFlags(U32 flag, BOOL state);
virtual void dump() const;
static U32 getNumZombieObjects() { return sNumZombieObjects; }
void printNameValuePairs() const;
virtual S32 getLOD() const { return 3; }
virtual U32 getPartitionType() const;
virtual void dirtySpatialGroup() const;
virtual void dirtyMesh();
virtual LLNetworkData* getParameterEntry(U16 param_type) const;
virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin);
virtual BOOL getParameterEntryInUse(U16 param_type) const;
virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin);
// Called when a parameter is changed
virtual void parameterChanged(U16 param_type, bool local_origin);
virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
friend class LLViewerObjectList;
friend class LLViewerMediaList;
private:
ExtraParameter* createNewParameterEntry(U16 param_type);
ExtraParameter* getExtraParameterEntry(U16 param_type) const;
ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
bool unpackParameterEntry(U16 param_type, LLDataPacker *dp);
public:
//
// Viewer-side only types - use the LL_PCODE_APP mask.
//
typedef enum e_vo_types
{
LL_VO_CLOUDS = LL_PCODE_APP | 0x20,
LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30,
//LL_VO_STARS = LL_PCODE_APP | 0x40,
LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50,
LL_VO_SKY = LL_PCODE_APP | 0x60,
LL_VO_WATER = LL_PCODE_APP | 0x70,
LL_VO_GROUND = LL_PCODE_APP | 0x80,
LL_VO_PART_GROUP = LL_PCODE_APP | 0x90,
LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xa0,
LL_VO_WL_SKY = LL_PCODE_APP | 0xb0, // should this be moved to 0x40?
} EVOType;
child_list_t mChildList;
LLUUID mID;
// unique within region, not unique across regions
// Local ID = 0 is not used
U32 mLocalID;
// Last total CRC received from sim, used for caching
U32 mTotalCRC;
LLPointer<LLViewerImage> *mTEImages;
// Selection, picking and rendering variables
U32 mGLName; // GL "name" used by selection code
BOOL mbCanSelect; // true if user can select this object by clicking
// Grabbed from UPDATE_FLAGS
U32 mFlags;
// Pipeline classes
LLPointer<LLDrawable> mDrawable;
// Band-aid to select object after all creation initialization is done
BOOL mCreateSelected;
// Replace textures with web pages on this object while drawing
BOOL mRenderMedia;
// In bits
S32 mBestUpdatePrecision;
// TODO: Make all this stuff private. JC
LLPointer<LLHUDText> mText;
LLPointer<LLHUDIcon> mIcon;
static BOOL sUseSharedDrawables;
protected:
// delete an item in the inventory, but don't tell the
// server. This is used internally by remove, update, and
// savescript.
void deleteInventoryItem(const LLUUID& item_id);
// do the update/caching logic. called by saveScript and
// updateInventory.
void doUpdateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp);
BOOL setData(const U8 *datap, const U32 data_size);
// Hide or show HUD, icon and particles
void hideExtraDisplayItems( BOOL hidden );
//////////////////////////
//
// inventory functionality
//
static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status);
void loadTaskInvFile(const std::string& filename);
void doInventoryCallback();
BOOL isOnMap();
void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id);
void deleteParticleSource();
void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
private:
void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
void deleteTEImages(); // correctly deletes list of images
protected:
typedef std::map<char *, LLNameValue *> name_value_map_t;
name_value_map_t mNameValuePairs; // Any name-value pairs stored by script
F64 mLastInterpUpdateSecs; // Last update for purposes of interpolation
F64 mLastMessageUpdateSecs; // Last update from a message from the simulator
TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator
// extra data sent from the sim...currently only used for tree species info
U8* mData;
LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object.
LLAudioSourceVO* mAudioSourcep;
F32 mAudioGain;
F32 mAppAngle; // Apparent visual arc in degrees
F32 mPixelArea; // Apparent area in pixels
// This is the object's inventory from the viewer's perspective.
InventoryObjectList* mInventory;
class LLInventoryCallbackInfo
{
public:
~LLInventoryCallbackInfo();
LLVOInventoryListener* mListener;
void* mInventoryData;
};
typedef std::list<LLInventoryCallbackInfo*> callback_list_t;
callback_list_t mInventoryCallbacks;
S16 mInventorySerialNum;
LLViewerRegion *mRegionp; // Region that this object belongs to.
BOOL mInventoryPending;
BOOL mInventoryDirty;
BOOL mDead;
BOOL mOrphaned; // This is an orphaned child
BOOL mUserSelected; // Cached user select information
BOOL mOnActiveList;
BOOL mOnMap; // On the map.
BOOL mStatic; // Object doesn't move.
S32 mNumFaces;
F32 mTimeDilation; // Time dilation sent with the object.
F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
LLQuaternion mLastRot; // last rotation received from the simulator
LLVOJointInfo* mJointInfo;
U8 mState; // legacy
LLViewerObjectMedia* mMedia; // NULL if no media associated
U8 mClickAction;
static U32 sNumZombieObjects; // Objects which are dead, but not deleted
static BOOL sMapDebug; // Map render mode
static LLColor4 sEditSelectColor;
static LLColor4 sNoEditSelectColor;
static F32 sCurrentPulse;
static BOOL sPulseEnabled;
static S32 sAxisArrowLength;
// These two caches are only correct for non-parented objects right now!
mutable LLVector3 mPositionRegion;
mutable LLVector3 mPositionAgent;
private:
static S32 sNumObjects;
};
///////////////////
//
// Inlines
//
//
inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped)
{
LLPrimitive::setRotation(quat);
setChanged(ROTATED | SILHOUETTE);
updateDrawable(damped);
}
inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped)
{
LLPrimitive::setRotation(x, y, z);
setChanged(ROTATED | SILHOUETTE);
updateDrawable(damped);
}
class LLViewerObjectMedia
{
public:
LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { }
std::string mMediaURL; // for web pages on surfaces, one per prim
BOOL mPassedWhitelist; // user has OK'd display
U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc.
};
// subclass of viewer object that can be added to particle partitions
class LLAlphaObject : public LLViewerObject
{
public:
LLAlphaObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp)
: LLViewerObject(id,type,regionp)
{ mDepth = 0.f; }
virtual F32 getPartSize(S32 idx);
virtual void getGeometry(S32 idx,
LLStrider<LLVector3>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
LLStrider<U16>& indicesp) = 0;
F32 mDepth;
};
class LLStaticViewerObject : public LLViewerObject
{
public:
LLStaticViewerObject(const LLUUID& id, const LLPCode type, LLViewerRegion* regionp)
: LLViewerObject(id,type,regionp)
{ }
virtual void updateDrawable(BOOL force_damped);
};
extern BOOL gVelocityInterpolate;
extern BOOL gPingInterpolate;
#endif
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