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/**
* @file llviewermessage.h
* @brief Message system callbacks for viewer.
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLVIEWERMESSAGE_H
#define LL_LLVIEWERMESSAGE_H
#include "llinstantmessage.h"
#include "lltransactiontypes.h"
#include "lluuid.h"
#include "stdenums.h"
//
// Forward declarations
//
class LLColor4;
class LLViewerObject;
class LLInventoryObject;
class LLInventoryItem;
class LLMessageSystem;
class LLViewerRegion;
//
// Prototypes
//
enum InventoryOfferResponse
{
IOR_ACCEPT,
IOR_DECLINE,
IOR_MUTE,
IOR_BUSY
};
BOOL can_afford_transaction(S32 cost);
void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group = FALSE,
S32 trx_type = TRANS_GIFT, const LLString& desc = LLString::null);
void busy_message (LLMessageSystem* msg, LLUUID from_id);
void process_logout_reply(LLMessageSystem* msg, void**);
void process_layer_data(LLMessageSystem *mesgsys, void **user_data);
void process_derez_ack(LLMessageSystem*, void**);
void process_places_reply(LLMessageSystem* msg, void** data);
void send_sound_trigger(const LLUUID& sound_id, F32 gain);
void process_improved_im(LLMessageSystem *msg, void **user_data);
void process_script_question(LLMessageSystem *msg, void **user_data);
void process_chat_from_simulator(LLMessageSystem *mesgsys, void **user_data);
//void process_agent_to_new_region(LLMessageSystem *mesgsys, void **user_data);
void send_agent_update(BOOL force_send, BOOL send_reliable = FALSE);
void process_object_update(LLMessageSystem *mesgsys, void **user_data);
void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data);
void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data);
void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data);
void send_simulator_throttle_settings(const LLHost &host);
void process_kill_object( LLMessageSystem *mesgsys, void **user_data);
void process_time_synch( LLMessageSystem *mesgsys, void **user_data);
void process_sound_trigger(LLMessageSystem *mesgsys, void **user_data);
void process_preload_sound( LLMessageSystem *mesgsys, void **user_data);
void process_attached_sound( LLMessageSystem *mesgsys, void **user_data);
void process_attached_sound_gain_change( LLMessageSystem *mesgsys, void **user_data);
//void process_attached_sound_cutoff_radius( LLMessageSystem *mesgsys, void **user_data);
void process_energy_statistics(LLMessageSystem *mesgsys, void **user_data);
void process_health_message(LLMessageSystem *mesgsys, void **user_data);
void process_sim_stats(LLMessageSystem *mesgsys, void **user_data);
void process_shooter_agent_hit(LLMessageSystem* msg, void** user_data);
void process_avatar_info_request(LLMessageSystem *mesgsys, void **user_data);
void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data);
void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data);
void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data);
void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data);
void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data);
void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data);
void process_name_value(LLMessageSystem *mesgsys, void **user_data);
void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data);
void process_kick_user(LLMessageSystem *msg, void** /*user_data*/);
//void process_avatar_init_complete(LLMessageSystem *msg, void** /*user_data*/);
void process_economy_data(LLMessageSystem *msg, void** /*user_data*/);
void process_money_balance_reply(LLMessageSystem* msg_system, void**);
void process_adjust_balance(LLMessageSystem* msg_system, void**);
void process_alert_message(LLMessageSystem* msg, void**);
void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data);
void process_alert_core(const char* buffer, BOOL modal);
// "Mean" or player-vs-player abuse
void handle_show_mean_events(void *);
void process_mean_collision_alert_message(LLMessageSystem* msg, void**);
void process_frozen_message(LLMessageSystem* msg, void**);
void process_derez_container(LLMessageSystem *msg, void**);
void container_inventory_arrived(LLViewerObject* object,
std::list<LLPointer<LLInventoryObject> >* inventory, //InventoryObjectList
S32 serial_num,
void* data);
// agent movement
void send_complete_agent_movement(const LLHost& sim_host);
void process_agent_movement_complete(LLMessageSystem* msg, void**);
void process_crossed_region(LLMessageSystem* msg, void**);
void process_teleport_start(LLMessageSystem* msg, void**);
void process_teleport_progress(LLMessageSystem* msg, void**);
void process_teleport_failed(LLMessageSystem *msg,void**);
void process_teleport_finish(LLMessageSystem *msg, void**);
//void process_user_sim_location_reply(LLMessageSystem *msg,void**);
void process_teleport_local(LLMessageSystem *msg,void**);
void process_user_sim_location_reply(LLMessageSystem *msg,void**);
void send_simple_im(const LLUUID& to_id,
const char* message,
EInstantMessage dialog = IM_NOTHING_SPECIAL,
const LLUUID& id = LLUUID::null);
void send_group_notice(const LLUUID& group_id,
const char* subject,
const char* message,
const LLInventoryItem* item);
void handle_lure(const LLUUID& invitee);
void handle_lure(LLDynamicArray<LLUUID>& ids);
// always from gAgent and
// routes through the gAgent's current simulator
void send_improved_im(const LLUUID& to_id,
const char* name,
const char* message,
U8 offline = IM_ONLINE,
EInstantMessage dialog = IM_NOTHING_SPECIAL,
const LLUUID& id = LLUUID::null,
U32 timestamp = NO_TIMESTAMP,
const U8* binary_bucket = (U8*)EMPTY_BINARY_BUCKET,
S32 binary_bucket_size = EMPTY_BINARY_BUCKET_SIZE);
void process_user_info_reply(LLMessageSystem* msg, void**);
// method to format the time. Buffer should be at least
// TIME_STR_LENGTH long, and the function reutnrs buffer (for use in
// sprintf and the like)
const S32 TIME_STR_LENGTH = 30;
char* formatted_time(const time_t& the_time, char* buffer);
void send_places_query(const LLUUID& query_id,
const LLUUID& trans_id,
const char* query_text,
U32 query_flags,
S32 category,
const char* sim_name);
void process_script_dialog(LLMessageSystem* msg, void**);
void process_load_url(LLMessageSystem* msg, void**);
void process_script_teleport_request(LLMessageSystem* msg, void**);
void process_covenant_reply(LLMessageSystem* msg, void**);
void onCovenantLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status);
void callbackCacheEstateOwnerName(
const LLUUID& id,
const char* first,
const char* last,
BOOL is_group,
void*);
// calling cards
void process_offer_callingcard(LLMessageSystem* msg, void**);
void process_accept_callingcard(LLMessageSystem* msg, void**);
void process_decline_callingcard(LLMessageSystem* msg, void**);
// Message system exception prototypes
void invalid_message_callback(LLMessageSystem*, void*, EMessageException);
void process_initiate_download(LLMessageSystem* msg, void**);
void inventory_offer_callback(S32 option, void* user_data);
void start_new_inventory_observer();
struct LLOfferInfo
{
EInstantMessage mIM;
LLUUID mFromID;
BOOL mFromGroup;
BOOL mFromObject;
LLUUID mTransactionID;
LLUUID mFolderID;
LLUUID mObjectID;
LLAssetType::EType mType;
LLString mFromName;
LLString mDesc;
LLHost mHost;
};
void process_feature_disabled_message(LLMessageSystem* msg, void**);
#endif
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