summaryrefslogtreecommitdiff
path: root/indra/newview/llviewermenu.h
blob: 63044bd057ddf3aed79b904cd96fbfe3eab12b61 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
/** 
 * @file llviewermenu.h
 * @brief Builds menus out of objects
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLVIEWERMENU_H
#define LL_LLVIEWERMENU_H

#include "../llui/llmenugl.h"
#include "llsafehandle.h"

class LLMessageSystem;
class LLSD;
class LLUICtrl;
class LLView;
class LLParcelSelection;
class LLObjectSelection;
class LLSelectNode;

void initialize_edit_menu();
void initialize_spellcheck_menu();
void init_menus();
void cleanup_menus();

void show_debug_menus(); // checks for if menus should be shown first.
void toggle_debug_menus(void*);
void show_context_menu( S32 x, S32 y, MASK mask );
void show_build_mode_context_menu(S32 x, S32 y, MASK mask);
void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y);
void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y);
void handle_reset_view();
void handle_cut(void*);
void handle_copy(void*);
void handle_paste(void*);
void handle_delete(void*);
void handle_redo(void*);
void handle_undo(void*);
void handle_select_all(void*);
void handle_deselect(void*);
void handle_delete_object();
void handle_duplicate(void*);
void handle_duplicate_in_place(void*);
BOOL enable_not_have_card(void *userdata);
void process_grant_godlike_powers(LLMessageSystem* msg, void**);

BOOL enable_cut(void*);
BOOL enable_copy(void*);
BOOL enable_paste(void*);
BOOL enable_select_all(void*);
BOOL enable_deselect(void*);
BOOL enable_undo(void*);
BOOL enable_redo(void*);

BOOL is_agent_mappable(const LLUUID& agent_id);

void confirm_replace_attachment(S32 option, void* user_data);
void handle_detach_from_avatar(const LLSD& user_data);
void attach_label(std::string& label, const LLSD&);
void detach_label(std::string& label, const LLSD&);
void handle_detach(void*);
BOOL enable_god_full(void* user_data);
BOOL enable_god_liaison(void* user_data);
BOOL enable_god_basic(void* user_data);
void check_merchant_status(bool force = false);

void exchange_callingcard(const LLUUID& dest_id);

void handle_gestures(void*);
void handle_sit_down(void*);
void handle_object_build(void*);
void handle_object_touch();
bool enable_object_edit_gltf_material();
bool enable_object_save_gltf_material();
bool enable_object_open();
void handle_object_open();

bool visible_take_object();
bool tools_visible_take_object();
bool enable_object_take_copy();
bool enable_object_return();
bool enable_object_delete();

// Buy either contents or object itself
void handle_buy();
void handle_take(bool take_separate = false);
void handle_take_copy();
void handle_look_at_selection(const LLSD& param);
void handle_zoom_to_object(LLUUID object_id);
void handle_object_return();
void handle_object_delete();
void handle_object_edit();
void handle_object_edit_gltf_material();
void handle_object_save_gltf_material();

void handle_attachment_edit(const LLUUID& inv_item_id);
void handle_attachment_touch(const LLUUID& inv_item_id);
bool enable_attachment_touch(const LLUUID& inv_item_id);

void handle_buy_land();

// Takes avatar UUID, or if no UUID passed, uses last selected object
void handle_avatar_freeze(const LLSD& avatar_id);

// Takes avatar UUID, or if no UUID passed, uses last selected object
void handle_avatar_eject(const LLSD& avatar_id);

bool enable_freeze_eject(const LLSD& avatar_id);

// Can anyone take a free copy of the object?
// *TODO: Move to separate file
bool anyone_copy_selection(LLSelectNode* nodep);

// Is this selected object for sale?
// *TODO: Move to separate file
bool for_sale_selection(LLSelectNode* nodep);

void handle_toggle_flycam();

void handle_object_sit_or_stand();
void handle_object_sit(const LLUUID& object_id);
void handle_give_money_dialog();
bool enable_pay_object();
bool enable_buy_object();
bool handle_go_to();

// Export to XML or Collada
void handle_export_selected( void * );

// Convert strings to internal types
U32 render_type_from_string(std::string render_type);
U32 feature_from_string(std::string feature);
U64 info_display_from_string(std::string info_display);

class LLViewerMenuHolderGL : public LLMenuHolderGL
{
public:
	struct Params : public LLInitParam::Block<Params, LLMenuHolderGL::Params>
	{};

	LLViewerMenuHolderGL(const Params& p);

	virtual bool hideMenus();
	
	void setParcelSelection(LLSafeHandle<LLParcelSelection> selection);
	void setObjectSelection(LLSafeHandle<LLObjectSelection> selection);

	virtual const LLRect getMenuRect() const;

protected:
	LLSafeHandle<LLParcelSelection> mParcelSelection;
	LLSafeHandle<LLObjectSelection> mObjectSelection;
};

extern LLMenuBarGL*		gMenuBarView;
//extern LLView*			gMenuBarHolder;
extern LLMenuGL*		gEditMenu;
extern LLMenuGL*		gPopupMenuView;
extern LLViewerMenuHolderGL*	gMenuHolder;
extern LLMenuBarGL*		gLoginMenuBarView;

// Context menus in 3D scene
extern LLContextMenu		*gMenuAvatarSelf;
extern LLContextMenu		*gMenuAvatarOther;
extern LLContextMenu		*gMenuObject;
extern LLContextMenu		*gMenuAttachmentSelf;
extern LLContextMenu		*gMenuAttachmentOther;
extern LLContextMenu		*gMenuLand;
extern LLContextMenu		*gMenuMuteParticle;

// Needed to build menus when attachment site list available
extern LLMenuGL* gAttachSubMenu;
extern LLMenuGL* gDetachSubMenu;
extern LLMenuGL* gTakeOffClothes;
extern LLMenuGL* gDetachAvatarMenu;
extern LLMenuGL* gDetachHUDAvatarMenu;
extern LLContextMenu* gAttachScreenPieMenu;
extern LLContextMenu* gDetachScreenPieMenu;
extern LLContextMenu* gDetachHUDAttSelfMenu;
extern LLContextMenu* gAttachPieMenu;
extern LLContextMenu* gDetachPieMenu;
extern LLContextMenu* gDetachAttSelfMenu;
extern LLContextMenu* gAttachBodyPartPieMenus[9];
extern LLContextMenu* gDetachBodyPartPieMenus[9];

extern LLMenuItemCallGL* gMutePieMenu;
extern LLMenuItemCallGL* gMuteObjectPieMenu;
extern LLMenuItemCallGL* gBuyPassPieMenu;

#endif