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/**
* @file llpanelmsgs.h
* @brief Message popup preferences panel
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_VIEWERMEDIAFOCUS_H
#define LL_VIEWERMEDIAFOCUS_H
// includes for LLViewerMediaFocus
#include "llfocusmgr.h"
#include "llviewermedia.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llselectmgr.h"
class LLViewerMediaImpl;
class LLPanelPrimMediaControls;
class LLViewerMediaFocus :
public LLFocusableElement,
public LLSingleton<LLViewerMediaFocus>
{
public:
LLViewerMediaFocus();
~LLViewerMediaFocus();
// Set/clear the face that has media focus (takes keyboard input and has the full set of controls)
void setFocusFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal = LLVector3::zero);
void clearFocus();
// Set/clear the face that has "media hover" (has the mimimal set of controls to zoom in or pop out into a media browser).
// If a media face has focus, the media hover will be ignored.
void setHoverFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal = LLVector3::zero);
void clearHover();
/*virtual*/ bool getFocus();
/*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
/*virtual*/ BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
void update();
static void setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor);
static F32 getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& normal, F32* height, F32* width, F32* depth);
bool isFocusedOnFace(LLPointer<LLViewerObject> objectp, S32 face);
bool isHoveringOverFace(LLPointer<LLViewerObject> objectp, S32 face);
// These look up (by uuid) and return the values that were set with setFocusFace. They will return null if the objects have been destroyed.
LLViewerMediaImpl* getFocusedMediaImpl();
LLViewerObject* getFocusedObject();
S32 getFocusedFace() { return mFocusedObjectFace; }
// These look up (by uuid) and return the values that were set with setHoverFace. They will return null if the objects have been destroyed.
LLViewerMediaImpl* getHoverMediaImpl();
LLViewerObject* getHoverObject();
S32 getHoverFace() { return mHoverObjectFace; }
// Try to focus/zoom on the specified media (if it's on an object in world).
void focusZoomOnMedia(LLUUID media_id);
protected:
/*virtual*/ void onFocusReceived();
/*virtual*/ void onFocusLost();
private:
LLHandle<LLPanelPrimMediaControls> mMediaControls;
LLUUID mFocusedObjectID;
S32 mFocusedObjectFace;
LLUUID mFocusedImplID;
LLVector3 mFocusedObjectNormal;
LLUUID mHoverObjectID;
S32 mHoverObjectFace;
LLUUID mHoverImplID;
LLVector3 mHoverObjectNormal;
};
#endif // LL_VIEWERMEDIAFOCUS_H
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