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/**
* @file llviewerinput.cpp
* @brief LLViewerInput class implementation
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerinput.h"
#include "llappviewer.h"
#include "llfloaterreg.h"
#include "llmath.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llfloaterimnearbychat.h"
#include "llfocusmgr.h"
#include "llkeybind.h" // LLKeyData
#include "llmorphview.h"
#include "llmoveview.h"
#include "lltoolfocus.h"
#include "lltoolpie.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llfloatercamera.h"
#include "llinitparam.h"
//
// Constants
//
const F32 FLY_TIME = 0.5f;
const F32 FLY_FRAMES = 4;
const F32 NUDGE_TIME = 0.25f; // in seconds
const S32 NUDGE_FRAMES = 2;
const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true);
struct LLKeyboardActionRegistry
: public LLRegistrySingleton<std::string, boost::function<bool (EKeystate keystate)>, LLKeyboardActionRegistry>
{
LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry);
};
LLViewerInput gViewerInput;
bool agent_jump( EKeystate s )
{
static BOOL first_fly_attempt(TRUE);
if (KEYSTATE_UP == s)
{
first_fly_attempt = TRUE;
return true;
}
F32 time = gKeyboard->getCurKeyElapsedTime();
S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
if( time < FLY_TIME
|| frame_count <= FLY_FRAMES
|| gAgent.upGrabbed()
|| !gSavedSettings.getBOOL("AutomaticFly"))
{
gAgent.moveUp(1);
}
else
{
gAgent.setFlying(TRUE, first_fly_attempt);
first_fly_attempt = FALSE;
gAgent.moveUp(1);
}
return true;
}
bool agent_push_down( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgent.moveUp(-1);
return true;
}
static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode)
{
if (gAgent.mDoubleTapRunMode == mode &&
gAgent.getRunning() &&
!gAgent.getAlwaysRun())
{
// Turn off temporary running.
gAgent.clearRunning();
gAgent.sendWalkRun(gAgent.getRunning());
}
}
static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode)
{
if (KEYSTATE_UP == s)
{
// Note: in case shift is already released, slide left/right run
// will be released in agent_turn_left()/agent_turn_right()
agent_check_temporary_run(mode);
}
else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
KEYSTATE_DOWN == s &&
!gAgent.getRunning())
{
if (gAgent.mDoubleTapRunMode == mode &&
gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME)
{
// Same walk-key was pushed again quickly; this is a
// double-tap so engage temporary running.
gAgent.setRunning();
gAgent.sendWalkRun(gAgent.getRunning());
}
// Pressing any walk-key resets the double-tap timer
gAgent.mDoubleTapRunTimer.reset();
gAgent.mDoubleTapRunMode = mode;
}
}
static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
{
agent_handle_doubletap_run(s, mode);
if (KEYSTATE_UP == s) return;
F32 time = gKeyboard->getCurKeyElapsedTime();
S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
{
gAgent.moveAtNudge(direction);
}
else
{
gAgent.moveAt(direction);
}
}
bool camera_move_forward( EKeystate s );
bool agent_push_forward( EKeystate s )
{
if(gAgent.isMovementLocked()) return true;
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
{
camera_move_forward(s);
}
else
{
agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD);
}
return true;
}
bool camera_move_backward( EKeystate s );
bool agent_push_backward( EKeystate s )
{
if(gAgent.isMovementLocked()) return true;
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
{
camera_move_backward(s);
}
else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook"))
{
gAgentCamera.changeCameraToThirdPerson();
}
else
{
agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD);
}
return true;
}
static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
{
agent_handle_doubletap_run(s, mode);
if( KEYSTATE_UP == s ) return;
F32 time = gKeyboard->getCurKeyElapsedTime();
S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
{
gAgent.moveLeftNudge(direction);
}
else
{
gAgent.moveLeft(direction);
}
}
bool agent_slide_left( EKeystate s )
{
if(gAgent.isMovementLocked()) return true;
agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT);
return true;
}
bool agent_slide_right( EKeystate s )
{
if(gAgent.isMovementLocked()) return true;
agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT);
return true;
}
bool camera_spin_around_cw( EKeystate s );
bool agent_turn_left(EKeystate s)
{
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
{
camera_spin_around_cw(s);
return true;
}
if(gAgent.isMovementLocked()) return false;
if (LLToolCamera::getInstance()->mouseSteerMode())
{
agent_slide_left(s);
}
else
{
if (KEYSTATE_UP == s)
{
// Check temporary running. In case user released 'left' key with shift already released.
agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT);
return true;
}
F32 time = gKeyboard->getCurKeyElapsedTime();
gAgent.moveYaw( LLFloaterMove::getYawRate( time ) );
}
return true;
}
bool camera_spin_around_ccw( EKeystate s );
bool agent_turn_right( EKeystate s )
{
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
{
camera_spin_around_ccw(s);
return true;
}
if(gAgent.isMovementLocked()) return false;
if (LLToolCamera::getInstance()->mouseSteerMode())
{
agent_slide_right(s);
}
else
{
if (KEYSTATE_UP == s)
{
// Check temporary running. In case user released 'right' key with shift already released.
agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT);
return true;
}
F32 time = gKeyboard->getCurKeyElapsedTime();
gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) );
}
return true;
}
bool agent_look_up( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgent.movePitch(-1);
//gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
return true;
}
bool agent_look_down( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgent.movePitch(1);
//gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
return true;
}
bool agent_toggle_fly( EKeystate s )
{
// Only catch the edge
if (KEYSTATE_DOWN == s )
{
LLAgent::toggleFlying();
}
return true;
}
F32 get_orbit_rate()
{
F32 time = gKeyboard->getCurKeyElapsedTime();
if( time < NUDGE_TIME )
{
F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
//LL_INFOS() << rate << LL_ENDL;
return rate;
}
else
{
return 1;
}
}
bool camera_spin_around_ccw( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
return true;
}
bool camera_spin_around_cw( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitRightKey( get_orbit_rate() );
return true;
}
bool camera_spin_around_ccw_sitting( EKeystate s )
{
if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true;
if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
{
//send keystrokes, but do not change camera
agent_turn_right(s);
}
else
{
//change camera but do not send keystrokes
gAgentCamera.unlockView();
gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
}
return true;
}
bool camera_spin_around_cw_sitting( EKeystate s )
{
if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true;
if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
{
//send keystrokes, but do not change camera
agent_turn_left(s);
}
else
{
//change camera but do not send keystrokes
gAgentCamera.unlockView();
gAgentCamera.setOrbitRightKey( get_orbit_rate() );
}
return true;
}
bool camera_spin_over( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitUpKey( get_orbit_rate() );
return true;
}
bool camera_spin_under( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitDownKey( get_orbit_rate() );
return true;
}
bool camera_spin_over_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
agent_jump(s);
}
else
{
//change camera but do not send keystrokes
gAgentCamera.setOrbitUpKey( get_orbit_rate() );
}
return true;
}
bool camera_spin_under_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
agent_push_down(s);
}
else
{
//change camera but do not send keystrokes
gAgentCamera.setOrbitDownKey( get_orbit_rate() );
}
return true;
}
bool camera_move_forward( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitInKey( get_orbit_rate() );
return true;
}
bool camera_move_backward( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitOutKey( get_orbit_rate() );
return true;
}
bool camera_move_forward_sitting( EKeystate s )
{
if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true;
if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
{
agent_push_forward(s);
}
else
{
gAgentCamera.setOrbitInKey( get_orbit_rate() );
}
return true;
}
bool camera_move_backward_sitting( EKeystate s )
{
if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true;
if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
{
agent_push_backward(s);
}
else
{
gAgentCamera.setOrbitOutKey( get_orbit_rate() );
}
return true;
}
bool camera_pan_up( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setPanUpKey( get_orbit_rate() );
return true;
}
bool camera_pan_down( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setPanDownKey( get_orbit_rate() );
return true;
}
bool camera_pan_left( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setPanLeftKey( get_orbit_rate() );
return true;
}
bool camera_pan_right( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setPanRightKey( get_orbit_rate() );
return true;
}
bool camera_pan_in( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setPanInKey( get_orbit_rate() );
return true;
}
bool camera_pan_out( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setPanOutKey( get_orbit_rate() );
return true;
}
bool camera_move_forward_fast( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitInKey(2.5f);
return true;
}
bool camera_move_backward_fast( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitOutKey(2.5f);
return true;
}
bool edit_avatar_spin_ccw( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
//gMorphView->orbitLeft( get_orbit_rate() );
return true;
}
bool edit_avatar_spin_cw( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitRightKey( get_orbit_rate() );
//gMorphView->orbitRight( get_orbit_rate() );
return true;
}
bool edit_avatar_spin_over( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitUpKey( get_orbit_rate() );
//gMorphView->orbitUp( get_orbit_rate() );
return true;
}
bool edit_avatar_spin_under( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitDownKey( get_orbit_rate() );
//gMorphView->orbitDown( get_orbit_rate() );
return true;
}
bool edit_avatar_move_forward( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitInKey( get_orbit_rate() );
//gMorphView->orbitIn();
return true;
}
bool edit_avatar_move_backward( EKeystate s )
{
if( KEYSTATE_UP == s ) return true;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitOutKey( get_orbit_rate() );
//gMorphView->orbitOut();
return true;
}
bool stop_moving( EKeystate s )
{
if( KEYSTATE_DOWN != s ) return true;
// stop agent
gAgent.setControlFlags(AGENT_CONTROL_STOP);
// cancel autopilot
gAgent.stopAutoPilot();
return true;
}
bool start_chat( EKeystate s )
{
if (LLAppViewer::instance()->quitRequested())
{
return true; // can't talk, gotta go, kthxbye!
}
if (KEYSTATE_DOWN != s) return true;
// start chat
LLFloaterIMNearbyChat::startChat(NULL);
return true;
}
bool start_gesture( EKeystate s )
{
LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
if (KEYSTATE_UP == s &&
! (focus_ctrlp && focus_ctrlp->acceptsTextInput()))
{
if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty())
{
// No existing chat in chat editor, insert '/'
LLFloaterIMNearbyChat::startChat("/");
}
else
{
// Don't overwrite existing text in chat editor
LLFloaterIMNearbyChat::startChat(NULL);
}
}
return true;
}
bool run_forward(EKeystate s)
{
if (KEYSTATE_UP != s)
{
if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD)
{
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_FORWARD;
}
if (!gAgent.getRunning())
{
gAgent.setRunning();
gAgent.sendWalkRun(true);
}
}
else if(KEYSTATE_UP == s)
{
if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_FORWARD)
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
gAgent.clearRunning();
gAgent.sendWalkRun(false);
}
agent_push_forward(s);
return true;
}
bool run_backward(EKeystate s)
{
if (KEYSTATE_UP != s)
{
if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD)
{
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_BACKWARD;
}
if (!gAgent.getRunning())
{
gAgent.setRunning();
gAgent.sendWalkRun(true);
}
}
else if (KEYSTATE_UP == s)
{
if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_BACKWARD)
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
gAgent.clearRunning();
gAgent.sendWalkRun(false);
}
agent_push_backward(s);
return true;
}
bool run_left(EKeystate s)
{
if (KEYSTATE_UP != s)
{
if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT)
{
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDELEFT;
}
if (!gAgent.getRunning())
{
gAgent.setRunning();
gAgent.sendWalkRun(true);
}
}
else if (KEYSTATE_UP == s)
{
if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDELEFT)
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
gAgent.clearRunning();
gAgent.sendWalkRun(false);
}
agent_slide_left(s);
return true;
}
bool run_right(EKeystate s)
{
if (KEYSTATE_UP != s)
{
if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT)
{
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDERIGHT;
}
if (!gAgent.getRunning())
{
gAgent.setRunning();
gAgent.sendWalkRun(true);
}
}
else if (KEYSTATE_UP == s)
{
if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDERIGHT)
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
gAgent.clearRunning();
gAgent.sendWalkRun(false);
}
agent_slide_right(s);
return true;
}
bool toggle_run(EKeystate s)
{
if (KEYSTATE_DOWN != s) return true;
bool run = gAgent.getAlwaysRun();
if (run)
{
gAgent.clearAlwaysRun();
gAgent.clearRunning();
}
else
{
gAgent.setAlwaysRun();
gAgent.setRunning();
}
gAgent.sendWalkRun(!run);
return true;
}
bool toggle_sit(EKeystate s)
{
if (KEYSTATE_DOWN != s) return true;
if (gAgent.isSitting())
{
gAgent.standUp();
}
else
{
gAgent.sitDown();
}
return true;
}
bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar
{
if (KEYSTATE_DOWN != s) return true;
bool pause = LLViewerMedia::isAnyMediaPlaying();
LLViewerMedia::setAllMediaPaused(pause);
return true;
}
bool toggle_enable_media(EKeystate s)
{
if (KEYSTATE_DOWN != s) return true;
bool pause = LLViewerMedia::isAnyMediaPlaying() || LLViewerMedia::isAnyMediaShowing();
LLViewerMedia::setAllMediaEnabled(!pause);
return true;
}
bool walk_to(EKeystate s)
{
if (KEYSTATE_DOWN != s) return true;
return LLToolPie::getInstance()->walkToClickedLocation();
}
bool teleport_to(EKeystate s)
{
if (KEYSTATE_DOWN != s) return true;
return LLToolPie::getInstance()->teleportToClickedLocation();
}
bool toggle_voice(EKeystate s)
{
if (KEYSTATE_DOWN != s) return true;
if (!LLAgent::isActionAllowed("speak")) return false;
LLVoiceClient::getInstance()->toggleUserPTTState();
return true;
}
bool voice_follow_key(EKeystate s)
{
if (KEYSTATE_DOWN == s)
{
if (!LLAgent::isActionAllowed("speak")) return false;
LLVoiceClient::getInstance()->setUserPTTState(true);
return true;
}
else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState())
{
LLVoiceClient::getInstance()->setUserPTTState(false);
return true;
}
return false;
}
bool agen_control_lbutton_handle(EKeystate s)
{
switch (s)
{
case KEYSTATE_DOWN:
gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
break;
case KEYSTATE_UP:
gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
break;
default:
break;
}
return true;
}
#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION);
REGISTER_KEYBOARD_ACTION("jump", agent_jump);
REGISTER_KEYBOARD_ACTION("push_down", agent_push_down);
REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward);
REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward);
REGISTER_KEYBOARD_ACTION("look_up", agent_look_up);
REGISTER_KEYBOARD_ACTION("look_down", agent_look_down);
REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly);
REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left);
REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right);
REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left);
REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right);
REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw);
REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw);
REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting);
REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting);
REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over);
REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under);
REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting);
REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting);
REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward);
REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward);
REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting);
REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting);
REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up);
REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down);
REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left);
REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right);
REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in);
REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out);
REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast);
REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast);
REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw);
REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw);
REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over);
REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under);
REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward);
REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward);
REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving);
REGISTER_KEYBOARD_ACTION("start_chat", start_chat);
REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture);
REGISTER_KEYBOARD_ACTION("run_forward", run_forward);
REGISTER_KEYBOARD_ACTION("run_backward", run_backward);
REGISTER_KEYBOARD_ACTION("run_left", run_left);
REGISTER_KEYBOARD_ACTION("run_right", run_right);
REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run);
REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit);
REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media);
REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media);
REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to);
REGISTER_KEYBOARD_ACTION("walk_to", walk_to);
REGISTER_KEYBOARD_ACTION("toggle_voice", toggle_voice);
REGISTER_KEYBOARD_ACTION("voice_follow_key", voice_follow_key);
#undef REGISTER_KEYBOARD_ACTION
LLViewerInput::LLViewerInput()
{
resetBindings();
for (S32 i = 0; i < KEY_COUNT; i++)
{
mKeyHandledByUI[i] = FALSE;
}
for (S32 i = 0; i < CLICK_COUNT; i++)
{
mMouseLevel[i] = MOUSE_STATE_SILENT;
}
// we want the UI to never see these keys so that they can always control the avatar/camera
for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++)
{
mKeysSkippedByUI.insert(k);
}
}
BOOL LLViewerInput::modeFromString(const std::string& string, S32 *mode) const
{
if (string == "FIRST_PERSON")
{
*mode = MODE_FIRST_PERSON;
return TRUE;
}
else if (string == "THIRD_PERSON")
{
*mode = MODE_THIRD_PERSON;
return TRUE;
}
else if (string == "EDIT_AVATAR")
{
*mode = MODE_EDIT_AVATAR;
return TRUE;
}
else if (string == "SITTING")
{
*mode = MODE_SITTING;
return TRUE;
}
else
{
*mode = MODE_THIRD_PERSON;
return FALSE;
}
}
BOOL LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode) const
{
if (string == "LMB")
{
*mode = CLICK_LEFT;
return TRUE;
}
else if (string == "Double LMB")
{
*mode = CLICK_DOUBLELEFT;
return TRUE;
}
else if (string == "MMB")
{
*mode = CLICK_MIDDLE;
return TRUE;
}
else if (string == "MB4")
{
*mode = CLICK_BUTTON4;
return TRUE;
}
else if (string == "MB5")
{
*mode = CLICK_BUTTON5;
return TRUE;
}
else
{
*mode = CLICK_NONE;
return FALSE;
}
}
BOOL LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated)
{
// check for re-map
EKeyboardMode mode = gViewerInput.getMode();
U32 keyidx = (translated_mask<<16) | translated_key;
key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx);
if (iter != mRemapKeys[mode].end())
{
translated_key = (iter->second) & 0xff;
translated_mask = (iter->second)>>16;
}
// No repeats of F-keys
BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12);
if (!repeatable_key && repeated)
{
return FALSE;
}
LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL;
// skip skipped keys
if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end())
{
mKeyHandledByUI[translated_key] = FALSE;
LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL;
}
else
{
// it is sufficient to set this value once per call to handlekey
// without clearing it, as it is only used in the subsequent call to scanKey
mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
// mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress)
// NOT whether some UI shortcut wishes to handle the keypress
}
return mKeyHandledByUI[translated_key];
}
BOOL LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask)
{
return gViewerWindow->handleKeyUp(translated_key, translated_mask);
}
BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name)
{
S32 index;
typedef boost::function<bool(EKeystate)> function_t;
function_t function = NULL;
std::string name;
// Allow remapping of F2-F12
if (function_name[0] == 'F')
{
int c1 = function_name[1] - '0';
int c2 = function_name[2] ? function_name[2] - '0' : -1;
if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9)
{
int idx = c1;
if (c2 >= 0)
idx = idx*10 + c2;
if (idx >=2 && idx <= 12)
{
U32 keyidx = ((mask<<16)|key);
(mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1)));
return TRUE;
}
}
}
// Not remapped, look for a function
function_t* result = LLKeyboardActionRegistry::getValue(function_name);
if (result)
{
function = *result;
}
if (!function)
{
LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL;
return FALSE;
}
// check for duplicate first and overwrite
S32 size = mKeyBindings[mode].size();
for (index = 0; index < size; index++)
{
if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask)
break;
}
if (mode >= MODE_COUNT)
{
LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
return FALSE;
}
LLKeyboardBinding bind;
bind.mKey = key;
bind.mMask = mask;
bind.mFunction = function;
mKeyBindings[mode].push_back(bind);
return TRUE;
}
BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name)
{
S32 index;
typedef boost::function<bool(EKeystate)> function_t;
function_t function = NULL;
function_t* result = LLKeyboardActionRegistry::getValue(function_name);
if (result)
{
function = *result;
}
if (!function)
{
LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL;
return FALSE;
}
// check for duplicate first and overwrite
S32 size = mMouseBindings[mode].size();
for (index = 0; index < size; index++)
{
if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask)
break;
}
if (mode >= MODE_COUNT)
{
LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
return FALSE;
}
LLMouseBinding bind;
bind.mMouse = mouse;
bind.mMask = mask;
bind.mFunction = function;
mMouseBindings[mode].push_back(bind);
return TRUE;
}
LLViewerInput::KeyBinding::KeyBinding()
: key("key"),
mouse("mouse"),
mask("mask"),
command("command")
{}
LLViewerInput::KeyMode::KeyMode()
: bindings("binding")
{}
LLViewerInput::Keys::Keys()
: first_person("first_person"),
third_person("third_person"),
sitting("sitting"),
edit_avatar("edit_avatar")
{}
void LLViewerInput::resetBindings()
{
for (S32 i = 0; i < MODE_COUNT; i++)
{
mKeyBindings[i].clear();
mMouseBindings[i].clear();
}
}
S32 LLViewerInput::loadBindingsXML(const std::string& filename)
{
resetBindings();
S32 binding_count = 0;
Keys keys;
LLSimpleXUIParser parser;
if (parser.readXUI(filename, keys)
&& keys.validateBlock())
{
binding_count += loadBindingMode(keys.first_person, MODE_FIRST_PERSON);
binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON);
binding_count += loadBindingMode(keys.sitting, MODE_SITTING);
binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR);
}
return binding_count;
}
S32 count_masks(const MASK &mask)
{
S32 res = 0;
if (mask & MASK_CONTROL)
{
res++;
}
if (mask & MASK_SHIFT)
{
res++;
}
if (mask & MASK_ALT)
{
res++;
}
return res;
}
bool compare_key_by_mask(LLKeyboardBinding i1, LLKeyboardBinding i2)
{
return (count_masks(i1.mMask) > count_masks(i2.mMask));
}
bool compare_mouse_by_mask(LLMouseBinding i1, LLMouseBinding i2)
{
return (count_masks(i1.mMask) > count_masks(i2.mMask));
}
S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode)
{
S32 binding_count = 0;
for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(),
end_it = keymode.bindings.end();
it != end_it;
++it)
{
bool processed = false;
std::string key_str = it->key.getValue();
if (!key_str.empty() && key_str != "NONE")
{
KEY key;
LLKeyboard::keyFromString(key_str, &key);
if (key != KEY_NONE)
{
MASK mask;
LLKeyboard::maskFromString(it->mask, &mask);
bindKey(mode, key, mask, it->command);
processed = true;
}
else
{
LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
}
}
if (!processed && it->mouse.isProvided() && !it->mouse.getValue().empty())
{
EMouseClickType mouse;
mouseFromString(it->mouse.getValue(), &mouse);
if (mouse != CLICK_NONE)
{
MASK mask;
LLKeyboard::maskFromString(it->mask, &mask);
bindMouse(mode, mouse, mask, it->command);
processed = true;
}
else
{
LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
}
}
if (processed)
{
// total
binding_count++;
}
}
// sort lists by mask (so that Shift+W is executed before W, if both are assigned, but if Shift+W is not assigned W should be executed)
std::sort(mKeyBindings[mode].begin(), mKeyBindings[mode].end(), compare_key_by_mask);
std::sort(mMouseBindings[mode].begin(), mMouseBindings[mode].end(), compare_mouse_by_mask);
return binding_count;
}
EKeyboardMode LLViewerInput::getMode() const
{
if ( gAgentCamera.cameraMouselook() )
{
return MODE_FIRST_PERSON;
}
else if ( gMorphView && gMorphView->getVisible())
{
return MODE_EDIT_AVATAR;
}
else if (isAgentAvatarValid() && gAgentAvatarp->isSitting())
{
return MODE_SITTING;
}
else
{
return MODE_THIRD_PERSON;
}
}
bool LLViewerInput::scanKey(const std::vector<LLKeyboardBinding> &binding,
S32 binding_count,
KEY key,
MASK mask,
BOOL key_down,
BOOL key_up,
BOOL key_level,
bool repeat) const
{
for (S32 i = 0; i < binding_count; i++)
{
if (binding[i].mKey == key)
{
if ((binding[i].mMask & mask) == binding[i].mMask)
{
bool res = false;
if (key_down && !repeat)
{
// ...key went down this frame, call function
res = binding[i].mFunction( KEYSTATE_DOWN );
return true;
}
else if (key_up)
{
// ...key went down this frame, call function
res = binding[i].mFunction( KEYSTATE_UP );
}
else if (key_level)
{
// ...key held down from previous frame
// Not windows, just call the function.
res = binding[i].mFunction( KEYSTATE_LEVEL );
}//if
// Key+Mask combinations are supposed to be unique, so we won't find anything else
return res;
}//if
}//if
}//for
return false;
}
// Called from scanKeyboard.
bool LLViewerInput::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) const
{
if (LLApp::isExiting())
{
return false;
}
S32 mode = getMode();
// Consider keyboard scanning as NOT mouse event. JC
MASK mask = gKeyboard->currentMask(FALSE);
if (mKeyHandledByUI[key])
{
return false;
}
// don't process key down on repeated keys
BOOL repeat = gKeyboard->getKeyRepeated(key);
bool res = scanKey(mKeyBindings[mode], mKeyBindings[mode].size(), key, mask, key_down, key_up, key_level, repeat);
if (!res && agent_control_lbutton.canHandle(CLICK_NONE, key, mask))
{
if (key_down && !repeat)
{
res = agen_control_lbutton_handle(KEYSTATE_DOWN);
}
if (key_up)
{
res = agen_control_lbutton_handle(KEYSTATE_UP);
}
}
return res;
}
BOOL LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down)
{
BOOL handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down);
if (clicktype != CLICK_NONE)
{
// Special case
// If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set
// handle !down as if we are handling doubleclick
bool double_click_sp = (clicktype == CLICK_LEFT
&& (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT)
&& mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT);
if (double_click_sp && !down)
{
// Process doubleclick instead
clicktype = CLICK_DOUBLELEFT;
}
if (double_click_sp && down)
{
// Consume click.
// Due to handling, double click that is not handled will be immediately followed by LMB click
}
// If UI handled 'down', it should handle 'up' as well
// If we handle 'down' not by UI, then we should handle 'up'/'level' regardless of UI
else if (handled)
{
// UI handled new 'down' so iterupt whatever state we were in.
if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT)
{
if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
{
mMouseLevel[clicktype] = MOUSE_STATE_CLICK;
}
else
{
mMouseLevel[clicktype] = MOUSE_STATE_UP;
}
}
}
else if (down)
{
if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
{
// this is repeated hit (mouse does not repeat event until release)
// for now treat rapid clicking like mouse being held
mMouseLevel[clicktype] = MOUSE_STATE_LEVEL;
}
else
{
mMouseLevel[clicktype] = MOUSE_STATE_DOWN;
}
}
else if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT)
{
// Released mouse key
if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
{
mMouseLevel[clicktype] = MOUSE_STATE_CLICK;
}
else
{
mMouseLevel[clicktype] = MOUSE_STATE_UP;
}
}
}
return handled;
}
bool LLViewerInput::scanMouse(const std::vector<LLMouseBinding> &binding, S32 binding_count, EMouseClickType mouse, MASK mask, EMouseState state) const
{
for (S32 i = 0; i < binding_count; i++)
{
if (binding[i].mMouse == mouse && (binding[i].mMask & mask) == binding[i].mMask)
{
bool res = false;
switch (state)
{
case MOUSE_STATE_DOWN:
res = binding[i].mFunction(KEYSTATE_DOWN);
break;
case MOUSE_STATE_CLICK:
// Button went down and up in scope of single frame
// might not work best with some functions,
// but some function need specific states specifically
res = binding[i].mFunction(KEYSTATE_DOWN);
res |= binding[i].mFunction(KEYSTATE_UP);
break;
case MOUSE_STATE_LEVEL:
res = binding[i].mFunction(KEYSTATE_LEVEL);
break;
case MOUSE_STATE_UP:
res = binding[i].mFunction(KEYSTATE_UP);
break;
default:
break;
}
// Key+Mask combinations are supposed to be unique, no need to continue
return res;
}
}
return false;
}
// todo: this recods key, scanMouse() triggers functions with EKeystate
bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const
{
bool res = false;
S32 mode = getMode();
MASK mask = gKeyboard->currentMask(TRUE);
res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state);
// no user defined actions found or those actions can't handle the key/button, handle control if nessesary
if (!res && agent_control_lbutton.canHandle(click, KEY_NONE, mask))
{
switch (state)
{
case MOUSE_STATE_DOWN:
agen_control_lbutton_handle(KEYSTATE_DOWN);
res = true;
break;
case MOUSE_STATE_CLICK:
// might not work best with some functions,
// but some function need specific states too specifically
agen_control_lbutton_handle(KEYSTATE_DOWN);
agen_control_lbutton_handle(KEYSTATE_UP);
res = true;
break;
case MOUSE_STATE_UP:
agen_control_lbutton_handle(KEYSTATE_UP);
res = true;
break;
default:
break;
}
}
return res;
}
void LLViewerInput::scanMouse()
{
for (S32 i = 0; i < CLICK_COUNT; i++)
{
if (mMouseLevel[i] != MOUSE_STATE_SILENT)
{
scanMouse((EMouseClickType)i, mMouseLevel[i]);
if (mMouseLevel[i] == MOUSE_STATE_DOWN)
{
// mouse doesn't support 'continued' state, so after handling, switch to LEVEL
mMouseLevel[i] = MOUSE_STATE_LEVEL;
}
else if (mMouseLevel[i] == MOUSE_STATE_UP || mMouseLevel[i] == MOUSE_STATE_CLICK)
{
mMouseLevel[i] = MOUSE_STATE_SILENT;
}
}
}
}
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