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/**
* @file llviewergesture.cpp
* @brief LLViewerGesture class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewergesture.h"
#include "audioengine.h"
#include "lldir.h"
#include "llviewerinventory.h"
#include "sound_ids.h" // for testing
#include "llchatbar.h"
#include "llkeyboard.h" // for key shortcuts for testing
#include "llinventorymodel.h"
#include "llvoavatar.h"
#include "llxfermanager.h"
#include "llviewermessage.h" // send_guid_sound_trigger
#include "llviewernetwork.h"
#include "llagent.h"
// Globals
LLViewerGestureList gGestureList;
const F32 LLViewerGesture::SOUND_VOLUME = 1.f;
LLViewerGesture::LLViewerGesture()
: LLGesture()
{ }
LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger,
const LLUUID &sound_item_id,
const std::string &animation,
const std::string &output_string)
: LLGesture(key, mask, trigger, sound_item_id, animation, output_string)
{
}
LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size)
: LLGesture(buffer, max_size)
{
}
LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs)
: LLGesture((LLGesture)rhs)
{
}
BOOL LLViewerGesture::trigger(KEY key, MASK mask)
{
if (mKey == key && mMask == mask)
{
doTrigger( TRUE );
return TRUE;
}
else
{
return FALSE;
}
}
BOOL LLViewerGesture::trigger(const std::string &trigger_string)
{
// Assumes trigger_string is lowercase
if (mTriggerLower == trigger_string)
{
doTrigger( FALSE );
return TRUE;
}
else
{
return FALSE;
}
}
// private
void LLViewerGesture::doTrigger( BOOL send_chat )
{
if (mSoundItemID != LLUUID::null)
{
LLViewerInventoryItem *item;
item = gInventory.getItem(mSoundItemID);
if (item)
{
send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME);
}
}
if (!mAnimation.empty())
{
// AFK animations trigger the special "away" state, which
// includes agent control settings. JC
if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away")
{
gAgent.setAFK();
}
else
{
LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation);
gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START);
}
}
if ( send_chat && !mOutputString.empty())
{
// Don't play nodding animation, since that might not blend
// with the gesture animation.
gChatBar->sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, FALSE);
}
}
LLViewerGestureList::LLViewerGestureList()
: LLGestureList()
{
mIsLoaded = FALSE;
}
// helper for deserialize that creates the right LLGesture subclass
LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size)
{
return new LLViewerGesture(buffer, max_size);
}
// See if the prefix matches any gesture. If so, return TRUE
// and place the full text of the gesture trigger into
// output_str
BOOL LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str)
{
S32 in_len = in_str.length();
std::string in_str_lc = in_str;
LLStringUtil::toLower(in_str_lc);
for (S32 i = 0; i < count(); i++)
{
LLGesture* gesture = get(i);
const std::string &trigger = gesture->getTrigger();
if (in_len > (S32)trigger.length())
{
// too short, bail out
continue;
}
std::string trigger_trunc = utf8str_truncate(trigger, in_len);
LLStringUtil::toLower(trigger_trunc);
if (in_str_lc == trigger_trunc)
{
*out_str = trigger;
return TRUE;
}
}
return FALSE;
}
// static
void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status)
{
if (LL_ERR_NOERR == status)
{
U8 *buffer = (U8 *)data;
U8 *end = gGestureList.deserialize(buffer, size);
if (end - buffer > size)
{
llerrs << "Read off of end of array, error in serialization" << llendl;
}
gGestureList.mIsLoaded = TRUE;
}
else
{
llwarns << "Unable to load gesture list!" << llendl;
}
}
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