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/**
* @file llurldispatcher.cpp
* @brief Central registry for all URL handlers
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llurldispatcher.h"
// viewer includes
#include "llagent.h" // teleportViaLocation()
#include "llcommandhandler.h"
#include "llfloaterdirectory.h"
#include "llfloaterhtml.h"
#include "llfloaterhtmlhelp.h"
#include "llfloaterreg.h"
#include "llfloaterurldisplay.h"
#include "llfloaterworldmap.h"
#include "llpanellogin.h"
#include "llslurl.h"
#include "llstartup.h" // gStartupState
#include "llurlsimstring.h"
#include "llweb.h"
#include "llworldmap.h"
// library includes
#include "llsd.h"
class LLURLDispatcherImpl
{
public:
static bool dispatch(const std::string& url,
LLWebBrowserCtrl* web,
bool trusted_browser);
// returns true if handled or explicitly blocked.
static bool dispatchRightClick(const std::string& url);
private:
static bool dispatchCore(const std::string& url,
bool right_mouse,
LLWebBrowserCtrl* web,
bool trusted_browser);
// handles both left and right click
static bool dispatchHelp(const std::string& url, bool right_mouse);
// Handles sl://app.floater.html.help by showing Help floater.
// Returns true if handled.
static bool dispatchApp(const std::string& url,
bool right_mouse,
LLWebBrowserCtrl* web,
bool trusted_browser);
// Handles secondlife:///app/agent/<agent_id>/about and similar
// by showing panel in Search floater.
// Returns true if handled or explicitly blocked.
static bool dispatchRegion(const std::string& url, bool right_mouse);
// handles secondlife://Ahern/123/45/67/
// Returns true if handled.
static void regionHandleCallback(U64 handle, const std::string& url,
const LLUUID& snapshot_id, bool teleport);
// Called by LLWorldMap when a location has been resolved to a
// region name
static void regionNameCallback(U64 handle, const std::string& url,
const LLUUID& snapshot_id, bool teleport);
// Called by LLWorldMap when a region name has been resolved to a
// location in-world, used by places-panel display.
friend class LLTeleportHandler;
};
// static
bool LLURLDispatcherImpl::dispatchCore(const std::string& url,
bool right_mouse,
LLWebBrowserCtrl* web,
bool trusted_browser)
{
if (url.empty()) return false;
if (dispatchHelp(url, right_mouse)) return true;
if (dispatchApp(url, right_mouse, web, trusted_browser)) return true;
if (dispatchRegion(url, right_mouse)) return true;
/*
// Inform the user we can't handle this
std::map<std::string, std::string> args;
args["SLURL"] = url;
r;
*/
return false;
}
// static
bool LLURLDispatcherImpl::dispatch(const std::string& url,
LLWebBrowserCtrl* web,
bool trusted_browser)
{
llinfos << "url: " << url << llendl;
const bool right_click = false;
return dispatchCore(url, right_click, web, trusted_browser);
}
// static
bool LLURLDispatcherImpl::dispatchRightClick(const std::string& url)
{
llinfos << "url: " << url << llendl;
const bool right_click = true;
LLWebBrowserCtrl* web = NULL;
const bool trusted_browser = false;
return dispatchCore(url, right_click, web, trusted_browser);
}
// static
bool LLURLDispatcherImpl::dispatchHelp(const std::string& url, bool right_mouse)
{
#if LL_LIBXUL_ENABLED
if (LLSLURL::isURLHelp(url))
{
gViewerHtmlHelp.show();
return true;
}
#endif
return false;
}
// static
bool LLURLDispatcherImpl::dispatchApp(const std::string& url,
bool right_mouse,
LLWebBrowserCtrl* web,
bool trusted_browser)
{
if (!LLSLURL::isSLURL(url))
{
return false;
}
LLURI uri(url);
LLSD pathArray = uri.pathArray();
pathArray.erase(0); // erase "app"
std::string cmd = pathArray.get(0);
pathArray.erase(0); // erase "cmd"
bool handled = LLCommandDispatcher::dispatch(
cmd, pathArray, uri.queryMap(), web, trusted_browser);
return handled;
}
// static
bool LLURLDispatcherImpl::dispatchRegion(const std::string& url, bool right_mouse)
{
if (!LLSLURL::isSLURL(url))
{
return false;
}
// Before we're logged in, need to update the startup screen
// to tell the user where they are going.
if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP)
{
// Parse it and stash in globals, it will be dispatched in
// STATE_CLEANUP.
LLURLSimString::setString(url);
// We're at the login screen, so make sure user can see
// the login location box to know where they are going.
LLPanelLogin::refreshLocation( true );
return true;
}
std::string sim_string = LLSLURL::stripProtocol(url);
std::string region_name;
S32 x = 128;
S32 y = 128;
S32 z = 0;
LLURLSimString::parse(sim_string, ®ion_name, &x, &y, &z);
LLFloaterURLDisplay* url_displayp = LLFloaterReg::getTypedInstance<LLFloaterURLDisplay>("preview_url",LLSD());
if(url_displayp) url_displayp->setName(region_name);
// Request a region handle by name
LLWorldMap::getInstance()->sendNamedRegionRequest(region_name,
LLURLDispatcherImpl::regionNameCallback,
url,
false); // don't teleport
return true;
}
/*static*/
void LLURLDispatcherImpl::regionNameCallback(U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport)
{
std::string sim_string = LLSLURL::stripProtocol(url);
std::string region_name;
S32 x = 128;
S32 y = 128;
S32 z = 0;
LLURLSimString::parse(sim_string, ®ion_name, &x, &y, &z);
LLVector3 local_pos;
local_pos.mV[VX] = (F32)x;
local_pos.mV[VY] = (F32)y;
local_pos.mV[VZ] = (F32)z;
// determine whether the point is in this region
if ((x >= 0) && (x < REGION_WIDTH_UNITS) &&
(y >= 0) && (y < REGION_WIDTH_UNITS))
{
// if so, we're done
regionHandleCallback(region_handle, url, snapshot_id, teleport);
}
else
{
// otherwise find the new region from the location
// add the position to get the new region
LLVector3d global_pos = from_region_handle(region_handle) + LLVector3d(local_pos);
U64 new_region_handle = to_region_handle(global_pos);
LLWorldMap::getInstance()->sendHandleRegionRequest(new_region_handle,
LLURLDispatcherImpl::regionHandleCallback,
url, teleport);
}
}
/* static */
void LLURLDispatcherImpl::regionHandleCallback(U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport)
{
std::string sim_string = LLSLURL::stripProtocol(url);
std::string region_name;
S32 x = 128;
S32 y = 128;
S32 z = 0;
LLURLSimString::parse(sim_string, ®ion_name, &x, &y, &z);
// remap x and y to local coordinates
S32 local_x = x % REGION_WIDTH_UNITS;
S32 local_y = y % REGION_WIDTH_UNITS;
if (local_x < 0)
local_x += REGION_WIDTH_UNITS;
if (local_y < 0)
local_y += REGION_WIDTH_UNITS;
LLVector3 local_pos;
local_pos.mV[VX] = (F32)local_x;
local_pos.mV[VY] = (F32)local_y;
local_pos.mV[VZ] = (F32)z;
if (teleport)
{
LLVector3d global_pos = from_region_handle(region_handle);
global_pos += LLVector3d(local_pos);
gAgent.teleportViaLocation(global_pos);
LLFloaterWorldMap* instance = LLFloaterWorldMap::getInstance();
if(instance)
{
instance->trackLocation(global_pos);
}
}
else
{
// display informational floater, allow user to click teleport btn
LLFloaterURLDisplay* url_displayp = LLFloaterReg::getTypedInstance<LLFloaterURLDisplay>("preview_url",LLSD());
if(url_displayp)
{
url_displayp->displayParcelInfo(region_handle, local_pos);
if(snapshot_id.notNull())
{
url_displayp->setSnapshotDisplay(snapshot_id);
}
std::string locationString = llformat("%s %d, %d, %d", region_name.c_str(), x, y, z);
url_displayp->setLocationString(locationString);
}
}
}
//---------------------------------------------------------------------------
// Teleportation links are handled here because they are tightly coupled
// to URL parsing and sim-fragment parsing
class LLTeleportHandler : public LLCommandHandler
{
public:
// Teleport requests *must* come from a trusted browser
// inside the app, otherwise a malicious web page could
// cause a constant teleport loop. JC
LLTeleportHandler() : LLCommandHandler("teleport", true) { }
bool handle(const LLSD& tokens, const LLSD& query_map,
LLWebBrowserCtrl* web)
{
// construct a "normal" SLURL, resolve the region to
// a global position, and teleport to it
if (tokens.size() < 1) return false;
// Region names may be %20 escaped.
std::string region_name = LLURLSimString::unescapeRegionName(tokens[0]);
// build secondlife://De%20Haro/123/45/67 for use in callback
std::string url = LLSLURL::PREFIX_SECONDLIFE;
for (int i = 0; i < tokens.size(); ++i)
{
url += tokens[i].asString() + "/";
}
LLWorldMap::getInstance()->sendNamedRegionRequest(region_name,
LLURLDispatcherImpl::regionHandleCallback,
url,
true); // teleport
return true;
}
};
LLTeleportHandler gTeleportHandler;
//---------------------------------------------------------------------------
// static
bool LLURLDispatcher::dispatch(const std::string& url,
LLWebBrowserCtrl* web,
bool trusted_browser)
{
return LLURLDispatcherImpl::dispatch(url, web, trusted_browser);
}
// static
bool LLURLDispatcher::dispatchRightClick(const std::string& url)
{
return LLURLDispatcherImpl::dispatchRightClick(url);
}
// static
bool LLURLDispatcher::dispatchFromTextEditor(const std::string& url)
{
// *NOTE: Text editors are considered sources of trusted URLs
// in order to make objectim and avatar profile links in chat
// history work. While a malicious resident could chat an app
// SLURL, the receiving resident will see it and must affirmatively
// click on it.
// *TODO: Make this trust model more refined. JC
const bool trusted_browser = true;
LLWebBrowserCtrl* web = NULL;
return LLURLDispatcherImpl::dispatch(url, web, trusted_browser);
}
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