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|
/**
* @file lltracker.cpp
* @brief Container for objects user is tracking.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// library includes
#include "llcoord.h"
#include "lldarray.h"
#include "llfontgl.h"
#include "llgl.h"
#include "llrender.h"
#include "llinventory.h"
#include "llinventorydefines.h"
#include "llpointer.h"
#include "llstring.h"
#include "lluuid.h"
#include "v3math.h"
#include "v3dmath.h"
#include "v4color.h"
// viewer includes
#include "llappviewer.h"
#include "lltracker.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llfloaterworldmap.h"
#include "llhudtext.h"
#include "llhudview.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "lllandmarklist.h"
#include "llprogressview.h"
#include "llsky.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerinventory.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "llworldmapview.h"
#include "llviewercontrol.h"
const F32 DESTINATION_REACHED_RADIUS = 3.0f;
const F32 DESTINATION_VISITED_RADIUS = 6.0f;
// this last one is useful for when the landmark is
// very close to agent when tracking is turned on
const F32 DESTINATION_UNVISITED_RADIUS = 12.0f;
const S32 ARROW_OFF_RADIUS_SQRD = 100;
const S32 HUD_ARROW_SIZE = 32;
// static
LLTracker *LLTracker::sTrackerp = NULL;
BOOL LLTracker::sCheesyBeacon = FALSE;
LLTracker::LLTracker()
: mTrackingStatus(TRACKING_NOTHING),
mTrackingLocationType(LOCATION_NOTHING),
mHUDArrowCenterX(0),
mHUDArrowCenterY(0),
mToolTip( "" ),
mTrackedLandmarkName(""),
mHasReachedLandmark(FALSE),
mHasLandmarkPosition(FALSE),
mLandmarkHasBeenVisited(FALSE),
mTrackedLocationName( "" ),
mIsTrackingLocation(FALSE),
mHasReachedLocation(FALSE)
{ }
LLTracker::~LLTracker()
{
purgeBeaconText();
}
// static
void LLTracker::stopTracking(void* userdata)
{
BOOL clear_ui = ((BOOL)(intptr_t)userdata);
instance()->stopTrackingAll(clear_ui);
}
// static virtual
void LLTracker::drawHUDArrow()
{
if (!gSavedSettings.getBOOL("RenderTrackerBeacon")) return;
if (gViewerWindow->getProgressView()->getVisible()) return;
static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
/* tracking autopilot destination has been disabled
-- 2004.01.09, Leviathan
// Draw dot for autopilot target
if (gAgent.getAutoPilot())
{
instance()->drawMarker( gAgent.getAutoPilotTargetGlobal(), map_track_color );
return;
}
*/
switch (getTrackingStatus())
{
case TRACKING_AVATAR:
// Tracked avatar
if(LLAvatarTracker::instance().haveTrackingInfo())
{
instance()->drawMarker( LLAvatarTracker::instance().getGlobalPos(), map_track_color );
}
break;
case TRACKING_LANDMARK:
instance()->drawMarker( getTrackedPositionGlobal(), map_track_color );
break;
case TRACKING_LOCATION:
// HACK -- try to keep the location just above the terrain
#if 0
// UNHACKED by CRO - keep location where the location is
instance()->mTrackedPositionGlobal.mdV[VZ] =
0.9f * instance()->mTrackedPositionGlobal.mdV[VZ]
+ 0.1f * (LLWorld::getInstance()->resolveLandHeightGlobal(getTrackedPositionGlobal()) + 1.5f);
#endif
instance()->mTrackedPositionGlobal.mdV[VZ] = llclamp((F32)instance()->mTrackedPositionGlobal.mdV[VZ], LLWorld::getInstance()->resolveLandHeightGlobal(getTrackedPositionGlobal()) + 1.5f, (F32)instance()->getTrackedPositionGlobal().mdV[VZ]);
instance()->drawMarker( getTrackedPositionGlobal(), map_track_color );
break;
default:
break;
}
}
// static
void LLTracker::render3D()
{
if (!gFloaterWorldMap || !gSavedSettings.getBOOL("RenderTrackerBeacon"))
{
return;
}
static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
// Arbitary location beacon
if( instance()->mIsTrackingLocation )
{
if (!instance()->mBeaconText)
{
instance()->mBeaconText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
instance()->mBeaconText->setDoFade(FALSE);
}
LLVector3d pos_global = instance()->mTrackedPositionGlobal;
// (z-attenuation < 1) means compute "shorter" distance in z-axis,
// so cancel tracking even if avatar is a little above or below.
F32 dist = gFloaterWorldMap->getDistanceToDestination(pos_global, 0.5f);
if (dist < DESTINATION_REACHED_RADIUS)
{
instance()->stopTrackingLocation();
}
else
{
renderBeacon( instance()->mTrackedPositionGlobal, map_track_color,
instance()->mBeaconText, instance()->mTrackedLocationName );
}
}
// Landmark beacon
else if( !instance()->mTrackedLandmarkAssetID.isNull() )
{
if (!instance()->mBeaconText)
{
instance()->mBeaconText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
instance()->mBeaconText->setDoFade(FALSE);
}
if (instance()->mHasLandmarkPosition)
{
F32 dist = gFloaterWorldMap->getDistanceToDestination(instance()->mTrackedPositionGlobal, 1.0f);
if ( !instance()->mLandmarkHasBeenVisited
&& dist < DESTINATION_VISITED_RADIUS )
{
// its close enough ==> flag as visited
instance()->setLandmarkVisited();
}
if ( !instance()->mHasReachedLandmark
&& dist < DESTINATION_REACHED_RADIUS )
{
// its VERY CLOSE ==> automatically stop tracking
instance()->stopTrackingLandmark();
}
else
{
if ( instance()->mHasReachedLandmark
&& dist > DESTINATION_UNVISITED_RADIUS )
{
// this is so that landmark beacons don't immediately
// disappear when they're created only a few meters
// away, yet disappear when the agent wanders away
// and back again
instance()->mHasReachedLandmark = FALSE;
}
renderBeacon( instance()->mTrackedPositionGlobal, map_track_color,
instance()->mBeaconText, instance()->mTrackedLandmarkName );
}
}
else
{
// probably just finished downloading the asset
instance()->cacheLandmarkPosition();
}
}
else
{
// Avatar beacon
LLAvatarTracker& av_tracker = LLAvatarTracker::instance();
if(av_tracker.haveTrackingInfo())
{
if (!instance()->mBeaconText)
{
instance()->mBeaconText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
instance()->mBeaconText->setDoFade(FALSE);
}
F32 dist = gFloaterWorldMap->getDistanceToDestination(instance()->getTrackedPositionGlobal(), 0.0f);
if (dist < DESTINATION_REACHED_RADIUS)
{
instance()->stopTrackingAvatar();
}
else
{
renderBeacon( av_tracker.getGlobalPos(), map_track_color,
instance()->mBeaconText, av_tracker.getName() );
}
}
else
{
BOOL stop_tracking = FALSE;
const LLUUID& avatar_id = av_tracker.getAvatarID();
if(avatar_id.isNull())
{
stop_tracking = TRUE;
}
else
{
const LLRelationship* buddy = av_tracker.getBuddyInfo(avatar_id);
if(buddy && !buddy->isOnline() && !gAgent.isGodlike())
{
stop_tracking = TRUE;
}
if(!buddy && !gAgent.isGodlike())
{
stop_tracking = TRUE;
}
}
if(stop_tracking)
{
instance()->stopTrackingAvatar();
}
}
}
}
// static
void LLTracker::trackAvatar( const LLUUID& avatar_id, const std::string& name )
{
instance()->stopTrackingLandmark();
instance()->stopTrackingLocation();
LLAvatarTracker::instance().track( avatar_id, name );
instance()->mTrackingStatus = TRACKING_AVATAR;
instance()->mLabel = name;
instance()->mToolTip = "";
}
// static
void LLTracker::trackLandmark( const LLUUID& asset_id, const LLUUID& item_id, const std::string& name)
{
instance()->stopTrackingAvatar();
instance()->stopTrackingLocation();
instance()->mTrackedLandmarkAssetID = asset_id;
instance()->mTrackedLandmarkItemID = item_id;
instance()->mTrackedLandmarkName = name;
instance()->cacheLandmarkPosition();
instance()->mTrackingStatus = TRACKING_LANDMARK;
instance()->mLabel = name;
instance()->mToolTip = "";
}
// static
void LLTracker::trackLocation(const LLVector3d& pos_global, const std::string& full_name, const std::string& tooltip, ETrackingLocationType location_type)
{
instance()->stopTrackingAvatar();
instance()->stopTrackingLandmark();
instance()->mTrackedPositionGlobal = pos_global;
instance()->mTrackedLocationName = full_name;
instance()->mIsTrackingLocation = TRUE;
instance()->mTrackingStatus = TRACKING_LOCATION;
instance()->mTrackingLocationType = location_type;
instance()->mLabel = full_name;
instance()->mToolTip = tooltip;
}
// static
BOOL LLTracker::handleMouseDown(S32 x, S32 y)
{
BOOL eat_mouse_click = FALSE;
// fortunately, we can always compute the tracking arrow center
S32 dist_sqrd = (x - instance()->mHUDArrowCenterX) * (x - instance()->mHUDArrowCenterX) +
(y - instance()->mHUDArrowCenterY) * (y - instance()->mHUDArrowCenterY);
if (dist_sqrd < ARROW_OFF_RADIUS_SQRD)
{
/* tracking autopilot destination has been disabled
-- 2004.01.09, Leviathan
// turn off tracking
if (gAgent.getAutoPilot())
{
gAgent.stopAutoPilot(TRUE); // TRUE because cancelled by user
eat_mouse_click = TRUE;
}
*/
if (getTrackingStatus())
{
instance()->stopTrackingAll();
eat_mouse_click = TRUE;
}
}
return eat_mouse_click;
}
// static
LLVector3d LLTracker::getTrackedPositionGlobal()
{
LLVector3d pos_global;
switch (getTrackingStatus())
{
case TRACKING_AVATAR:
{
LLAvatarTracker& av_tracker = LLAvatarTracker::instance();
if (av_tracker.haveTrackingInfo())
{
pos_global = av_tracker.getGlobalPos(); }
break;
}
case TRACKING_LANDMARK:
if( instance()->mHasLandmarkPosition )
{
pos_global = instance()->mTrackedPositionGlobal;
}
break;
case TRACKING_LOCATION:
pos_global = instance()->mTrackedPositionGlobal;
break;
default:
break;
}
return pos_global;
}
// static
BOOL LLTracker::hasLandmarkPosition()
{
if (!instance()->mHasLandmarkPosition)
{
// maybe we just received the landmark position info
instance()->cacheLandmarkPosition();
}
return instance()->mHasLandmarkPosition;
}
// static
const std::string& LLTracker::getTrackedLocationName()
{
return instance()->mTrackedLocationName;
}
F32 pulse_func(F32 t, F32 z, bool tracking_avatar)
{
if (!LLTracker::sCheesyBeacon)
{
return 0.f;
}
t *= F_PI;
if (tracking_avatar)
{
z += t*64.f - 256.f;
}
else
{
z -= t*64.f - 256.f;
}
F32 a = cosf(z*F_PI/512.f)*10.0f;
a = llmax(a, 9.9f);
a -= 9.9f;
a *= 10.f;
return a;
}
void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color)
{
if (!LLTracker::sCheesyBeacon)
{
return;
}
t *= 0.6284f/F_PI;
t -= (F32) (S32) t;
t = llmax(t, 0.5f);
t -= 0.5f;
t *= 2.0f;
F32 radius = t*16536.f;
// Inexact, but reasonably fast.
F32 delta = F_TWO_PI / steps;
F32 sin_delta = sin( delta );
F32 cos_delta = cos( delta );
F32 x = radius;
F32 y = 0.f;
LLColor4 ccol = LLColor4(1,1,1,(1.f-t)*0.25f);
gGL.begin(LLRender::TRIANGLE_FAN);
gGL.color4fv(ccol.mV);
gGL.vertex3f(0.f, 0.f, center_z);
// make sure circle is complete
steps += 1;
color.mV[3] = (1.f-t*t);
gGL.color4fv(color.mV);
while( steps-- )
{
// Successive rotations
gGL.vertex3f( x, y, center_z );
F32 x_new = x * cos_delta - y * sin_delta;
y = x * sin_delta + y * cos_delta;
x = x_new;
}
gGL.end();
}
// static
void LLTracker::renderBeacon(LLVector3d pos_global,
const LLColor4& color,
LLHUDText* hud_textp,
const std::string& label )
{
sCheesyBeacon = gSavedSettings.getBOOL("CheesyBeacon");
LLVector3d to_vec = pos_global - gAgentCamera.getCameraPositionGlobal();
F32 dist = (F32)to_vec.magVec();
F32 color_frac = 1.f;
if (dist > 0.99f * LLViewerCamera::getInstance()->getFar())
{
color_frac = 0.4f;
// pos_global = gAgentCamera.getCameraPositionGlobal() + 0.99f*(LLViewerCamera::getInstance()->getFar()/dist)*to_vec;
}
else
{
color_frac = 1.f - 0.6f*(dist/LLViewerCamera::getInstance()->getFar());
}
LLColor4 fogged_color = color_frac * color + (1 - color_frac)*gSky.getFogColor();
LLColor4 under_color = color_frac * LLColor4::blue + (1 - color_frac) * gSky.getFogColor();
F32 FADE_DIST = 3.f;
fogged_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
under_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global);
LLGLSTracker gls_tracker; // default+ CULL_FACE + LIGHTING + GL_BLEND + GL_ALPHA_TEST
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDisable cull_face(GL_CULL_FACE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
{
gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
gGL.color4fv(fogged_color.mV);
const U32 BEACON_VERTS = 256;
const F32 step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS;
LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
F32 t = gRenderStartTime.getElapsedTimeF32();
F32 dr = dist/LLViewerCamera::getInstance()->getFar();
for (U32 i = 0; i < BEACON_VERTS; i++)
{
F32 x = x_axis.mV[0];
F32 y = x_axis.mV[1];
F32 z = i * step;
F32 z_next = (i+1)*step;
bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
F32 a = pulse_func(t, z, tracking_avatar);
F32 an = pulse_func(t, z_next, tracking_avatar);
LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);
a *= 2.f;
a += 1.0f+dr;
an *= 2.f;
an += 1.0f+dr;
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.color4fv(col_edge.mV);
gGL.vertex3f(-x*a, -y*a, z);
gGL.color4fv(col_edge_next.mV);
gGL.vertex3f(-x*an, -y*an, z_next);
gGL.color4fv(c_col.mV);
gGL.vertex3f(0, 0, z);
gGL.color4fv(col_next.mV);
gGL.vertex3f(0, 0, z_next);
gGL.color4fv(col_edge.mV);
gGL.vertex3f(x*a,y*a,z);
gGL.color4fv(col_edge_next.mV);
gGL.vertex3f(x*an,y*an,z_next);
gGL.end();
}
}
gGL.popMatrix();
gGL.pushMatrix();
{
gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0);
// draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, under_color);
gGL.color4fv(under_color.mV);
const U32 BEACON_VERTS = 256;
const F32 step = pos_agent.mV[2] / BEACON_VERTS;
LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
F32 t = gRenderStartTime.getElapsedTimeF32();
F32 dr = dist/LLViewerCamera::getInstance()->getFar();
for (U32 i = 0; i < BEACON_VERTS; i++)
{
F32 x = x_axis.mV[0];
F32 y = x_axis.mV[1];
F32 z = i * step;
F32 z_next = (i+1)*step;
bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
F32 a = pulse_func(t, z, tracking_avatar);
F32 an = pulse_func(t, z_next, tracking_avatar);
LLColor4 c_col = under_color + LLColor4(a,a,a,a);
LLColor4 col_next = under_color + LLColor4(an,an,an,an);
LLColor4 col_edge = under_color * LLColor4(a,a,a,0.0f);
LLColor4 col_edge_next = under_color * LLColor4(an,an,an,0.0f);
a *= 2.f;
a += 1.0f+dr;
an *= 2.f;
an += 1.0f+dr;
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.color4fv(col_edge.mV);
gGL.vertex3f(-x*a, -y*a, z);
gGL.color4fv(col_edge_next.mV);
gGL.vertex3f(-x*an, -y*an, z_next);
gGL.color4fv(c_col.mV);
gGL.vertex3f(0, 0, z);
gGL.color4fv(col_next.mV);
gGL.vertex3f(0, 0, z_next);
gGL.color4fv(col_edge.mV);
gGL.vertex3f(x*a,y*a,z);
gGL.color4fv(col_edge_next.mV);
gGL.vertex3f(x*an,y*an,z_next);
gGL.end();
}
}
gGL.popMatrix();
std::string text;
text = llformat( "%.0f m", to_vec.magVec());
std::string str;
str += label;
str += '\n';
str += text;
hud_textp->setFont(LLFontGL::getFontSansSerif());
hud_textp->setZCompare(FALSE);
hud_textp->setColor(LLColor4(1.f, 1.f, 1.f, llmax(0.2f, llmin(1.f,(dist-FADE_DIST)/FADE_DIST))));
hud_textp->setString(str);
hud_textp->setVertAlignment(LLHUDText::ALIGN_VERT_CENTER);
hud_textp->setPositionAgent(pos_agent);
}
void LLTracker::stopTrackingAll(BOOL clear_ui)
{
switch (mTrackingStatus)
{
case TRACKING_AVATAR :
stopTrackingAvatar(clear_ui);
break;
case TRACKING_LANDMARK :
stopTrackingLandmark(clear_ui);
break;
case TRACKING_LOCATION :
stopTrackingLocation(clear_ui);
break;
default:
mTrackingStatus = TRACKING_NOTHING;
break;
}
}
void LLTracker::stopTrackingAvatar(BOOL clear_ui)
{
LLAvatarTracker& av_tracker = LLAvatarTracker::instance();
if( !av_tracker.getAvatarID().isNull() )
{
av_tracker.untrack( av_tracker.getAvatarID() );
}
purgeBeaconText();
gFloaterWorldMap->clearAvatarSelection(clear_ui);
mTrackingStatus = TRACKING_NOTHING;
}
void LLTracker::stopTrackingLandmark(BOOL clear_ui)
{
purgeBeaconText();
mTrackedLandmarkAssetID.setNull();
mTrackedLandmarkItemID.setNull();
mTrackedLandmarkName.assign("");
mTrackedPositionGlobal.zeroVec();
mHasLandmarkPosition = FALSE;
mHasReachedLandmark = FALSE;
mLandmarkHasBeenVisited = TRUE;
gFloaterWorldMap->clearLandmarkSelection(clear_ui);
mTrackingStatus = TRACKING_NOTHING;
}
void LLTracker::stopTrackingLocation(BOOL clear_ui)
{
purgeBeaconText();
mTrackedLocationName.assign("");
mIsTrackingLocation = FALSE;
mTrackedPositionGlobal.zeroVec();
gFloaterWorldMap->clearLocationSelection(clear_ui);
mTrackingStatus = TRACKING_NOTHING;
mTrackingLocationType = LOCATION_NOTHING;
}
void LLTracker::clearFocus()
{
instance()->mTrackingStatus = TRACKING_NOTHING;
}
void LLTracker::drawMarker(const LLVector3d& pos_global, const LLColor4& color)
{
// get position
LLVector3 pos_local = gAgent.getPosAgentFromGlobal(pos_global);
// check in frustum
LLCoordGL screen;
S32 x = 0;
S32 y = 0;
const BOOL CLAMP = TRUE;
if (LLViewerCamera::getInstance()->projectPosAgentToScreen(pos_local, screen, CLAMP)
|| LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(pos_local, screen) )
{
gHUDView->screenPointToLocal(screen.mX, screen.mY, &x, &y);
// the center of the rendered position of the arrow obeys
// the following rules:
// (1) it lies on an ellipse centered on the target position
// (2) it lies on the line between the target and the window center
// (3) right now the radii of the ellipse are fixed, but eventually
// they will be a function of the target text
//
// from those rules we can compute the position of the
// lower left corner of the image
LLRect rect = gHUDView->getRect();
S32 x_center = lltrunc(0.5f * (F32)rect.getWidth());
S32 y_center = lltrunc(0.5f * (F32)rect.getHeight());
x = x - x_center; // x and y relative to center
y = y - y_center;
F32 dist = sqrt((F32)(x*x + y*y));
S32 half_arrow_size = lltrunc(0.5f * HUD_ARROW_SIZE);
if (dist > 0.f)
{
const F32 ARROW_ELLIPSE_RADIUS_X = 2 * HUD_ARROW_SIZE;
const F32 ARROW_ELLIPSE_RADIUS_Y = HUD_ARROW_SIZE;
// compute where the arrow should be
F32 x_target = (F32)(x + x_center) - (ARROW_ELLIPSE_RADIUS_X * ((F32)x / dist) );
F32 y_target = (F32)(y + y_center) - (ARROW_ELLIPSE_RADIUS_Y * ((F32)y / dist) );
// keep the arrow within the window
F32 x_clamped = llclamp( x_target, (F32)half_arrow_size, (F32)(rect.getWidth() - half_arrow_size));
F32 y_clamped = llclamp( y_target, (F32)half_arrow_size, (F32)(rect.getHeight() - half_arrow_size));
F32 slope = (F32)(y) / (F32)(x);
F32 window_ratio = (F32)(rect.getHeight() - HUD_ARROW_SIZE) / (F32)(rect.getWidth() - HUD_ARROW_SIZE);
// if the arrow has been clamped on one axis
// then we need to compute the other axis
if (llabs(slope) > window_ratio)
{
if (y_clamped != (F32)y_target)
{
// clamp by y
x_clamped = (y_clamped - (F32)y_center) / slope + (F32)x_center;
}
}
else if (x_clamped != (F32)x_target)
{
// clamp by x
y_clamped = (x_clamped - (F32)x_center) * slope + (F32)y_center;
}
mHUDArrowCenterX = lltrunc(x_clamped);
mHUDArrowCenterY = lltrunc(y_clamped);
}
else
{
// recycle the old values
x = mHUDArrowCenterX - x_center;
y = mHUDArrowCenterY - y_center;
}
F32 angle = atan2( (F32)y, (F32)x );
gl_draw_scaled_rotated_image(mHUDArrowCenterX - half_arrow_size,
mHUDArrowCenterY - half_arrow_size,
HUD_ARROW_SIZE, HUD_ARROW_SIZE,
RAD_TO_DEG * angle,
LLWorldMapView::sTrackArrowImage->getImage(),
color);
}
}
void LLTracker::setLandmarkVisited()
{
// poke the inventory item
if (!mTrackedLandmarkItemID.isNull())
{
LLInventoryItem* i = gInventory.getItem( mTrackedLandmarkItemID );
LLViewerInventoryItem* item = (LLViewerInventoryItem*)i;
if ( item
&& !(item->getFlags()&LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED))
{
U32 flags = item->getFlags();
flags |= LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED;
item->setFlags(flags);
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("ChangeInventoryItemFlags");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("InventoryData");
msg->addUUID("ItemID", mTrackedLandmarkItemID);
msg->addU32("Flags", flags);
gAgent.sendReliableMessage();
LLInventoryModel::LLCategoryUpdate up(item->getParentUUID(), 0);
gInventory.accountForUpdate(up);
// need to communicate that the icon needs to change...
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item->getUUID());
gInventory.notifyObservers();
}
}
}
void LLTracker::cacheLandmarkPosition()
{
// the landmark asset download may have finished, in which case
// we'll now be able to figure out where we're trying to go
BOOL found_landmark = FALSE;
if( mTrackedLandmarkAssetID == LLFloaterWorldMap::getHomeID())
{
LLVector3d pos_global;
if ( gAgent.getHomePosGlobal( &mTrackedPositionGlobal ))
{
found_landmark = TRUE;
}
else
{
llwarns << "LLTracker couldn't find home pos" << llendl;
mTrackedLandmarkAssetID.setNull();
mTrackedLandmarkItemID.setNull();
}
}
else
{
LLLandmark* landmark = gLandmarkList.getAsset(mTrackedLandmarkAssetID);
if(landmark && landmark->getGlobalPos(mTrackedPositionGlobal))
{
found_landmark = TRUE;
// cache the object's visitation status
mLandmarkHasBeenVisited = FALSE;
LLInventoryItem* item = gInventory.getItem(mTrackedLandmarkItemID);
if ( item
&& item->getFlags()&LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED)
{
mLandmarkHasBeenVisited = TRUE;
}
}
}
if ( found_landmark && gFloaterWorldMap )
{
mHasReachedLandmark = FALSE;
F32 dist = gFloaterWorldMap->getDistanceToDestination(mTrackedPositionGlobal, 1.0f);
if ( dist < DESTINATION_UNVISITED_RADIUS )
{
mHasReachedLandmark = TRUE;
}
mHasLandmarkPosition = TRUE;
}
mHasLandmarkPosition = found_landmark;
}
void LLTracker::purgeBeaconText()
{
if(!mBeaconText.isNull())
{
mBeaconText->markDead();
mBeaconText = NULL;
}
}
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