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/**
* @file lltoolplacer.h
* @brief Tool for placing new objects into the world
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_TOOLPLACER_H
#define LL_TOOLPLACER_H
#include "llpanel.h"
#include "lltool.h"
class LLButton;
class LLViewerRegion;
////////////////////////////////////////////////////
// LLToolPlacer
class LLToolPlacer
: public LLTool
{
public:
LLToolPlacer();
virtual bool placeObject(S32 x, S32 y, MASK mask);
virtual bool handleHover(S32 x, S32 y, MASK mask);
virtual void handleSelect(); // do stuff when your tool is selected
virtual void handleDeselect(); // clean up when your tool is deselected
static void setObjectType( LLPCode type ) { sObjectType = type; }
static LLPCode getObjectType() { return sObjectType; }
// static bool addObject(LLPCode pcode, S32 x, S32 y, U8 use_physics);
static bool rezNewObject(LLPCode pcode, LLViewerObject* hit_obj, S32 hit_face, bool b_hit_land, LLVector3 ray_start_region,
LLVector3 ray_end_region, LLViewerRegion *regionp, U8 use_physics);
protected:
static LLPCode sObjectType;
private:
bool addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics );
bool raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj, S32* hit_face,
bool* b_hit_land, LLVector3* ray_start_region, LLVector3* ray_end_region, LLViewerRegion** region );
bool addDuplicate(S32 x, S32 y);
};
#endif
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