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|
/**
* @file lltoolmgr.cpp
* @brief LLToolMgr class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolmgr.h"
#include "lluictrl.h"
#include "llmenugl.h"
#include "llfloaterreg.h"
#include "llfirstuse.h"
// tools and manipulators
#include "lltool.h"
#include "llmanipscale.h"
#include "llselectmgr.h"
#include "lltoolbrush.h"
#include "lltoolcomp.h"
#include "lltooldraganddrop.h"
#include "lltoolface.h"
#include "lltoolfocus.h"
#include "lltoolgrab.h"
#include "lltoolindividual.h"
#include "lltoolmorph.h"
#include "lltoolpie.h"
#include "lltoolselectland.h"
#include "lltoolobjpicker.h"
#include "lltoolpipette.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "llviewerjoystick.h"
#include "llviewermenu.h"
#include "llviewerparcelmgr.h"
// Used when app not active to avoid processing hover.
LLTool* gToolNull = NULL;
LLToolset* gBasicToolset = NULL;
LLToolset* gCameraToolset = NULL;
//LLToolset* gLandToolset = NULL;
LLToolset* gMouselookToolset = NULL;
LLToolset* gFaceEditToolset = NULL;
/////////////////////////////////////////////////////
// LLToolMgr
LLToolMgr::LLToolMgr()
:
mBaseTool(NULL),
mSavedTool(NULL),
mTransientTool( NULL ),
mOverrideTool( NULL ),
mSelectedTool( NULL ),
mCurrentToolset( NULL )
{
// Not a panel, register these callbacks globally.
LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Active", boost::bind(&LLToolMgr::inEdit, this));
LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Enabled", boost::bind(&LLToolMgr::canEdit, this));
LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this));
gToolNull = new LLTool(LLStringUtil::null); // Does nothing
setCurrentTool(gToolNull);
gBasicToolset = new LLToolset();
gCameraToolset = new LLToolset();
// gLandToolset = new LLToolset();
gMouselookToolset = new LLToolset();
gFaceEditToolset = new LLToolset();
}
void LLToolMgr::initTools()
{
static BOOL initialized = FALSE;
if(initialized)
{
return;
}
initialized = TRUE;
gBasicToolset->addTool( LLToolPie::getInstance() );
gBasicToolset->addTool( LLToolCamera::getInstance() );
gCameraToolset->addTool( LLToolCamera::getInstance() );
gBasicToolset->addTool( LLToolGrab::getInstance() );
gBasicToolset->addTool( LLToolCompTranslate::getInstance() );
gBasicToolset->addTool( LLToolCompCreate::getInstance() );
gBasicToolset->addTool( LLToolBrushLand::getInstance() );
gMouselookToolset->addTool( LLToolCompGun::getInstance() );
gBasicToolset->addTool( LLToolCompInspect::getInstance() );
gFaceEditToolset->addTool( LLToolCamera::getInstance() );
// On startup, use "select" tool
setCurrentToolset(gBasicToolset);
gBasicToolset->selectTool( LLToolPie::getInstance() );
}
LLToolMgr::~LLToolMgr()
{
delete gBasicToolset;
gBasicToolset = NULL;
delete gMouselookToolset;
gMouselookToolset = NULL;
delete gFaceEditToolset;
gFaceEditToolset = NULL;
delete gCameraToolset;
gCameraToolset = NULL;
delete gToolNull;
gToolNull = NULL;
}
BOOL LLToolMgr::usingTransientTool()
{
return mTransientTool ? TRUE : FALSE;
}
void LLToolMgr::setCurrentToolset(LLToolset* current)
{
if (!current) return;
// switching toolsets?
if (current != mCurrentToolset)
{
// deselect current tool
if (mSelectedTool)
{
mSelectedTool->handleDeselect();
}
mCurrentToolset = current;
// select first tool of new toolset only if toolset changed
mCurrentToolset->selectFirstTool();
}
// update current tool based on new toolset
setCurrentTool( mCurrentToolset->getSelectedTool() );
}
LLToolset* LLToolMgr::getCurrentToolset()
{
return mCurrentToolset;
}
void LLToolMgr::setCurrentTool( LLTool* tool )
{
if (mTransientTool)
{
mTransientTool = NULL;
}
mBaseTool = tool;
updateToolStatus();
mSavedTool = NULL;
}
LLTool* LLToolMgr::getCurrentTool()
{
MASK override_mask = gKeyboard ? gKeyboard->currentMask(TRUE) : 0;
LLTool* cur_tool = NULL;
// always use transient tools if available
if (mTransientTool)
{
mOverrideTool = NULL;
cur_tool = mTransientTool;
}
// tools currently grabbing mouse input will stay active
else if (mSelectedTool && mSelectedTool->hasMouseCapture())
{
cur_tool = mSelectedTool;
}
else
{
mOverrideTool = mBaseTool ? mBaseTool->getOverrideTool(override_mask) : NULL;
// use override tool if available otherwise drop back to base tool
cur_tool = mOverrideTool ? mOverrideTool : mBaseTool;
}
LLTool* prev_tool = mSelectedTool;
// Set the selected tool to avoid infinite recursion
mSelectedTool = cur_tool;
//update tool selection status
if (prev_tool != cur_tool)
{
if (prev_tool)
{
prev_tool->handleDeselect();
}
if (cur_tool)
{
cur_tool->handleSelect();
}
}
return mSelectedTool;
}
LLTool* LLToolMgr::getBaseTool()
{
return mBaseTool;
}
void LLToolMgr::updateToolStatus()
{
// call getcurrenttool() to calculate active tool and call handleSelect() and handleDeselect() immediately
// when active tool changes
getCurrentTool();
}
bool LLToolMgr::inEdit()
{
return mBaseTool != LLToolPie::getInstance() && mBaseTool != gToolNull;
}
bool LLToolMgr::canEdit()
{
return LLViewerParcelMgr::getInstance()->agentCanBuild();
}
void LLToolMgr::toggleBuildMode()
{
if (inBuildMode())
{
if (gSavedSettings.getBOOL("EditCameraMovement"))
{
// just reset the view, will pull us out of edit mode
handle_reset_view();
}
else
{
// manually disable edit mode, but do not affect the camera
gAgent.resetView(false);
LLFloaterReg::hideInstance("build");
gViewerWindow->showCursor();
}
// avoid spurious avatar movements pulling out of edit mode
LLViewerJoystick::getInstance()->setNeedsReset();
}
else
{
ECameraMode camMode = gAgent.getCameraMode();
if (CAMERA_MODE_MOUSELOOK == camMode || CAMERA_MODE_CUSTOMIZE_AVATAR == camMode)
{
// pull the user out of mouselook or appearance mode when entering build mode
handle_reset_view();
}
if (gSavedSettings.getBOOL("EditCameraMovement"))
{
// camera should be set
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
handle_toggle_flycam();
}
if (gAgent.getFocusOnAvatar())
{
// zoom in if we're looking at the avatar
gAgent.setFocusOnAvatar(FALSE, ANIMATE);
gAgent.setFocusGlobal(gAgent.getPositionGlobal() + 2.0 * LLVector3d(gAgent.getAtAxis()));
gAgent.cameraZoomIn(0.666f);
gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD );
}
}
setCurrentToolset(gBasicToolset);
getCurrentToolset()->selectTool( LLToolCompCreate::getInstance() );
// Could be first use
LLFirstUse::useBuild();
gAgent.resetView(false);
// avoid spurious avatar movements
LLViewerJoystick::getInstance()->setNeedsReset();
}
}
bool LLToolMgr::inBuildMode()
{
// when entering mouselook inEdit() immediately returns true before
// cameraMouselook() actually starts returning true. Also, appearance edit
// sets build mode to true, so let's exclude that.
bool b=(inEdit()
&& gSavedSettings.getBOOL("BuildBtnState")
&& !gAgent.cameraMouselook()
&& mCurrentToolset != gFaceEditToolset);
return b;
}
void LLToolMgr::setTransientTool(LLTool* tool)
{
if (!tool)
{
clearTransientTool();
}
else
{
if (mTransientTool)
{
mTransientTool = NULL;
}
mTransientTool = tool;
}
updateToolStatus();
}
void LLToolMgr::clearTransientTool()
{
if (mTransientTool)
{
mTransientTool = NULL;
if (!mBaseTool)
{
llwarns << "mBaseTool is NULL" << llendl;
}
}
updateToolStatus();
}
// The "gun tool", used for handling mouselook, captures the mouse and
// locks it within the window. When the app loses focus we need to
// release this locking.
void LLToolMgr::onAppFocusLost()
{
mSavedTool = mBaseTool;
mBaseTool = gToolNull;
updateToolStatus();
}
void LLToolMgr::onAppFocusGained()
{
if (mSavedTool)
{
mBaseTool = mSavedTool;
mSavedTool = NULL;
}
updateToolStatus();
}
void LLToolMgr::clearSavedTool()
{
mSavedTool = NULL;
}
/////////////////////////////////////////////////////
// LLToolset
void LLToolset::addTool(LLTool* tool)
{
mToolList.push_back( tool );
if( !mSelectedTool )
{
mSelectedTool = tool;
}
}
void LLToolset::selectTool(LLTool* tool)
{
mSelectedTool = tool;
LLToolMgr::getInstance()->setCurrentTool( mSelectedTool );
}
void LLToolset::selectToolByIndex( S32 index )
{
LLTool *tool = (index >= 0 && index < (S32)mToolList.size()) ? mToolList[index] : NULL;
if (tool)
{
mSelectedTool = tool;
LLToolMgr::getInstance()->setCurrentTool( tool );
}
}
BOOL LLToolset::isToolSelected( S32 index )
{
LLTool *tool = (index >= 0 && index < (S32)mToolList.size()) ? mToolList[index] : NULL;
return (tool == mSelectedTool);
}
void LLToolset::selectFirstTool()
{
mSelectedTool = (0 < mToolList.size()) ? mToolList[0] : NULL;
LLToolMgr::getInstance()->setCurrentTool( mSelectedTool );
}
void LLToolset::selectNextTool()
{
LLTool* next = NULL;
for( tool_list_t::iterator iter = mToolList.begin();
iter != mToolList.end(); )
{
LLTool* cur = *iter++;
if( cur == mSelectedTool && iter != mToolList.end() )
{
next = *iter;
break;
}
}
if( next )
{
mSelectedTool = next;
LLToolMgr::getInstance()->setCurrentTool( mSelectedTool );
}
else
{
selectFirstTool();
}
}
void LLToolset::selectPrevTool()
{
LLTool* prev = NULL;
for( tool_list_t::reverse_iterator iter = mToolList.rbegin();
iter != mToolList.rend(); )
{
LLTool* cur = *iter++;
if( cur == mSelectedTool && iter != mToolList.rend() )
{
prev = *iter;
break;
}
}
if( prev )
{
mSelectedTool = prev;
LLToolMgr::getInstance()->setCurrentTool( mSelectedTool );
}
else if (mToolList.size() > 0)
{
selectToolByIndex((S32)mToolList.size()-1);
}
}
////////////////////////////////////////////////////////////////////////////
|