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/**
* @file lltoolmgr.cpp
* @brief LLToolMgr class implementation
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolmgr.h"
#include "lltool.h"
// tools and manipulators
#include "llmanipscale.h"
#include "lltoolbrush.h"
#include "lltoolcomp.h"
#include "lltooldraganddrop.h"
#include "lltoolface.h"
#include "lltoolfocus.h"
#include "lltoolgrab.h"
#include "lltoolindividual.h"
#include "lltoolmorph.h"
#include "lltoolpie.h"
#include "lltoolplacer.h"
#include "lltoolselect.h"
#include "lltoolselectland.h"
#include "lltoolobjpicker.h"
#include "lltoolpipette.h"
// Globals (created and destroyed by LLAgent)
LLToolMgr* gToolMgr = NULL;
// Used when app not active to avoid processing hover.
LLTool* gToolNull = NULL;
LLToolset* gBasicToolset = NULL;
LLToolset* gCameraToolset = NULL;
//LLToolset* gLandToolset = NULL;
LLToolset* gMouselookToolset = NULL;
LLToolset* gFaceEditToolset = NULL;
/////////////////////////////////////////////////////
// LLToolMgr
LLToolMgr::LLToolMgr()
:
mBaseTool(NULL),
mSavedTool(NULL),
mTransientTool( NULL ),
mOverrideTool( NULL ),
mSelectedTool( NULL ),
mCurrentToolset( NULL )
{
gToolNull = new LLTool(NULL); // Does nothing
setCurrentTool(gToolNull);
gBasicToolset = new LLToolset();
gCameraToolset = new LLToolset();
// gLandToolset = new LLToolset();
gMouselookToolset = new LLToolset();
gFaceEditToolset = new LLToolset();
}
void LLToolMgr::initTools()
{
// Initialize all the tools
// Variables that are reused for each tool
LLTool* tool = NULL;
//
// Pie tool (not visible in UI, implicit)
//
gToolPie = new LLToolPie();
gBasicToolset->addTool( gToolPie );
// gCameraToolset->addTool( gToolPie );
// gLandToolset->addTool( gToolPie );
// Camera tool
gToolCamera = new LLToolCamera();
gBasicToolset ->addTool( gToolCamera );
gCameraToolset->addTool( gToolCamera );
//
// Grab tool
//
gToolGrab = new LLToolGrab();
tool = gToolGrab;
gBasicToolset->addTool( tool );
//
// Translation tool
//
gToolTranslate = new LLToolCompTranslate();
tool = gToolTranslate;
gBasicToolset->addTool( tool );
//
// Scale ("Stretch") tool
//
gToolStretch = new LLToolCompScale();
tool = gToolStretch;
//
// Rotation tool
//
gToolRotate = new LLToolCompRotate();
tool = gToolRotate;
//
// Face tool
//
gToolFace = new LLToolFace();
tool = gToolFace;
//
// Pipette tool
//
gToolPipette = new LLToolPipette();
//
// Individual object selector
//
gToolIndividual = new LLToolIndividual();
//
// Create object tool
//
gToolCreate = new LLToolCompCreate();
tool = gToolCreate;
gBasicToolset->addTool( tool );
//
// Land brush tool
//
gToolLand = new LLToolBrushLand();
tool = gToolLand;
gBasicToolset->addTool( tool );
//
// Land select tool
//
gToolParcel = new LLToolSelectLand();
tool = gToolParcel;
//
// Gun tool
//
gToolGun = new LLToolCompGun();
gMouselookToolset->addTool( gToolGun );
//
// Inspect tool
//
gToolInspect = new LLToolCompInspect();
gBasicToolset->addTool( gToolInspect );
//
// Face edit tool
//
// gToolMorph = new LLToolMorph();
// gFaceEditToolset->addTool( gToolMorph );
gFaceEditToolset->addTool( gToolCamera );
// Drag and drop tool
gToolDragAndDrop = new LLToolDragAndDrop();
gToolObjPicker = new LLToolObjPicker();
// On startup, use "select" tool
setCurrentToolset(gBasicToolset);
gBasicToolset->selectTool( gToolPie );
}
LLToolMgr::~LLToolMgr()
{
delete gToolPie;
gToolPie = NULL;
delete gToolGun;
gToolGun = NULL;
delete gToolCamera;
gToolCamera = NULL;
// delete gToolMorph;
// gToolMorph = NULL;
delete gToolDragAndDrop;
gToolDragAndDrop = NULL;
delete gBasicToolset;
gBasicToolset = NULL;
delete gToolGrab;
gToolGrab = NULL;
delete gToolRotate;
gToolRotate = NULL;
delete gToolTranslate;
gToolTranslate = NULL;
delete gToolStretch;
gToolStretch = NULL;
delete gToolIndividual;
gToolIndividual = NULL;
delete gToolPipette;
gToolPipette = NULL;
delete gToolCreate;
gToolCreate = NULL;
delete gToolFace;
gToolFace = NULL;
delete gToolLand;
gToolLand = NULL;
delete gToolParcel;
gToolParcel = NULL;
delete gToolObjPicker;
gToolObjPicker = NULL;
delete gMouselookToolset;
gMouselookToolset = NULL;
delete gFaceEditToolset;
gFaceEditToolset = NULL;
delete gCameraToolset;
gCameraToolset = NULL;
delete gToolNull;
gToolNull = NULL;
}
BOOL LLToolMgr::usingTransientTool()
{
return mTransientTool ? TRUE : FALSE;
}
void LLToolMgr::setCurrentToolset(LLToolset* current)
{
if (!current) return;
// switching toolsets?
if (current != mCurrentToolset)
{
// deselect current tool
if (mSelectedTool)
{
mSelectedTool->handleDeselect();
}
mCurrentToolset = current;
// select first tool of new toolset only if toolset changed
mCurrentToolset->selectFirstTool();
}
// update current tool based on new toolset
setCurrentTool( mCurrentToolset->getSelectedTool() );
}
LLToolset* LLToolMgr::getCurrentToolset()
{
return mCurrentToolset;
}
void LLToolMgr::setCurrentTool( LLTool* tool )
{
if (mTransientTool)
{
mTransientTool = NULL;
}
mBaseTool = tool;
updateToolStatus();
}
LLTool* LLToolMgr::getCurrentTool()
{
MASK override_mask = gKeyboard->currentMask(TRUE);
LLTool* cur_tool = NULL;
// always use transient tools if available
if (mTransientTool)
{
mOverrideTool = NULL;
cur_tool = mTransientTool;
}
// tools currently grabbing mouse input will stay active
else if (mSelectedTool && mSelectedTool->hasMouseCapture())
{
cur_tool = mSelectedTool;
}
else
{
mOverrideTool = mBaseTool ? mBaseTool->getOverrideTool(override_mask) : NULL;
// use override tool if available otherwise drop back to base tool
cur_tool = mOverrideTool ? mOverrideTool : mBaseTool;
}
//update tool selection status
if (mSelectedTool != cur_tool)
{
if (mSelectedTool)
{
mSelectedTool->handleDeselect();
}
if (cur_tool)
{
cur_tool->handleSelect();
}
mSelectedTool = cur_tool;
}
return mSelectedTool;
}
LLTool* LLToolMgr::getBaseTool()
{
return mBaseTool;
}
void LLToolMgr::updateToolStatus()
{
// call getcurrenttool() to calculate active tool and call handleSelect() and handleDeselect() immediately
// when active tool changes
getCurrentTool();
}
BOOL LLToolMgr::inEdit()
{
return mBaseTool != gToolPie && mBaseTool != gToolNull;
}
void LLToolMgr::setTransientTool(LLTool* tool)
{
if (!tool)
{
clearTransientTool();
}
else
{
if (mTransientTool)
{
mTransientTool = NULL;
}
mTransientTool = tool;
}
updateToolStatus();
}
void LLToolMgr::clearTransientTool()
{
if (mTransientTool)
{
mTransientTool = NULL;
if (!mBaseTool)
{
llwarns << "mBaseTool is NULL" << llendl;
}
}
updateToolStatus();
}
// The "gun tool", used for handling mouselook, captures the mouse and
// locks it within the window. When the app loses focus we need to
// release this locking.
void LLToolMgr::onAppFocusLost()
{
mSavedTool = mBaseTool;
mBaseTool = gToolNull;
updateToolStatus();
}
void LLToolMgr::onAppFocusGained()
{
if (mSavedTool)
{
mBaseTool = mSavedTool;
mSavedTool = NULL;
}
updateToolStatus();
}
/////////////////////////////////////////////////////
// LLToolset
void LLToolset::addTool(LLTool* tool)
{
llassert( !mToolList.checkData( tool ) ); // check for duplicates
mToolList.addDataAtEnd( tool );
if( !mSelectedTool )
{
mSelectedTool = tool;
}
}
void LLToolset::selectTool(LLTool* tool)
{
mSelectedTool = tool;
gToolMgr->setCurrentTool( mSelectedTool );
}
void LLToolset::selectToolByIndex( S32 index )
{
LLTool *tool = mToolList.getNthData( index );
if (tool)
{
mSelectedTool = tool;
gToolMgr->setCurrentTool( tool );
}
}
BOOL LLToolset::isToolSelected( S32 index )
{
return (mToolList.getNthData( index ) == mSelectedTool);
}
void LLToolset::selectFirstTool()
{
mSelectedTool = mToolList.getFirstData();
if (gToolMgr)
{
gToolMgr->setCurrentTool( mSelectedTool );
}
}
void LLToolset::selectNextTool()
{
LLTool* next = NULL;
for( LLTool* cur = mToolList.getFirstData(); cur; cur = mToolList.getNextData() )
{
if( cur == mSelectedTool )
{
next = mToolList.getNextData();
break;
}
}
if( !next )
{
next = mToolList.getFirstData();
}
mSelectedTool = next;
gToolMgr->setCurrentTool( mSelectedTool );
}
void LLToolset::selectPrevTool()
{
LLTool* prev = NULL;
for( LLTool* cur = mToolList.getLastData(); cur; cur = mToolList.getPreviousData() )
{
if( cur == mSelectedTool )
{
prev = mToolList.getPreviousData();
break;
}
}
if( !prev )
{
prev = mToolList.getLastData();
}
mSelectedTool = prev;
gToolMgr->setCurrentTool( mSelectedTool );
}
void select_tool( void *tool_pointer )
{
LLTool *tool = (LLTool *)tool_pointer;
gToolMgr->getCurrentToolset()->selectTool( tool );
}
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